| Previous TopicsIn First Thoughts
 6/12/2010 Khimus: ShapeshifterWell, this is a personal project fairly advanced that I´m developing. The concept emerged from this sentence: "every choice you make changes you in retribution."
A shapeshifter is a special…
 In First Thoughts
 Participants: Khimus, Mike Sugarbaker, Ron Edwards.
 
 5/28/2010 smarttman: More or less skills?I have been tempted to write my own RPG, more specifically a pulp one as I love the genre, but I don't know how many skills I should have. Skills…
 In First Thoughts
 Participants: smarttman, Trevis Martin, Ar Kayon, Noon.
 
 5/25/2010 Necromantis: a new (to me) look at skills. would like inputI am working on the skills system within my Fantasy roleplay game titled "a time of steel and staves"
In the game I have created 11 characteristics that define a…
 In First Thoughts
 Participants: Necromantis, Vulpinoid, Noon, philipstephen, Ron Edwards, Locke, Mike Sugarbaker, horomancer.
 
 5/25/2010 Icel: Feedback for LEGENDHello,
I recently published a simple role-playing battle system called LEGEND.
I'd appropriate any feedback.
download:
http://www.eliteroleplayer.com/downloads/game-worlds/legend-beta.pdf
 In First Thoughts
 Participants: Icel, Mike Sugarbaker, Alex Abate.
 
 5/24/2010 MikeF: Limiting GM fiat with a token systemI’ve been thinking a lot recently about GM fiat, and ways of limiting GM fiat without affecting their ability to introduce interesting challenges for players. 
These were the simple rules…
 In First Thoughts
 Participants: MikeF, Vulpinoid, PeterBB, Noon, greyorm, StevenS, Eero Tuovinen.
 
 5/24/2010 LateNite: Back after a long hiatusI have returned after a long hiatus of about 3 years.  I have lost all of the work on my old system in the making (known as Entropy if anyone…
 In First Thoughts
 Participants: LateNite.
 
 5/23/2010 Mobius: [Babel] Updated Combat Skil: BrawlBased on feedback from my first play test I am redoing all of the combat skills and I'm looking for feedback on the first one I've finished; Brawl.  I'm putting…
 In First Thoughts
 Participants: Mobius.
 
 5/23/2010 Brimshack: Diplomacy as an Ability - Brainstorming optionsI have been trying to work my mind around the prospect of adding a special Diplomacy option to Worlds of Hurt  WOH is in principle a conventional high fantasy role-playing…
 In First Thoughts
 Participants: Brimshack, Noon.
 
 5/23/2010 Kerikath: [Eden Earth] IntroductionThis is a rough, purposely incomplete introduction to my game's setting. The purpose of this thread is for anyone who's interested to ask questions about the setting, which I'll answer,…
 In First Thoughts
 Participants: Kerikath, Noon, greyorm, Brimshack, PeterBB.
 
 5/22/2010 Anekanta: [Lords of Sky] Skills revisited...Hey all,
This is sort of a continuation of an earlier Lords of Sky question stated here: http://www.indie-rpgs.com/forum/index.php?topic=29506.15
In the last thread, I was concerned about the layering / depth…
 In First Thoughts
 Participants: Anekanta.
 
 5/20/2010 silentjudas: Social Media-based Role Playing GamesHey, all. Been a lurker for a while and this will be my first post. 
For a while I've been running ideas through my head of how to bring something…
 In First Thoughts
 Participants: silentjudas, Vulpinoid, jprussell.
 
 5/20/2010 Ar Kayon: Adding wargame mechanics to my fantasy systemConsidering the nature of play in my developing dark fantasy system, I was thinking of designing a large scale combat architecture.  However, I've never designed wargame mechanics before and I'm…
 In First Thoughts
 Participants: Ar Kayon, jprussell, horomancer, Vulpinoid, contracycle.
 
 5/14/2010 smegroll: A game idea I've had for a while and an introduction!Hey everybody, I'm new to the forum obviously and I wanted to get some input on designing a game around an idea I've had for months now. It's pretty clear…
 In First Thoughts
 Participants: smegroll, Locke, Paul Czege, jprussell, Noon, Necromantis.
 
 5/14/2010 horomancer: Low power d20 system thoughtsWorking on a low power, low fantasy campaign and a system to match it. Using a mishmash of various x20 system rules to achieve the right feel and decided to…
 In First Thoughts
 Participants: horomancer, Locke, Noon, Khimus, Necromantis, charles ferguson.
 
 5/12/2010 horomancer: Building a Sympathetic Magic SystemI'm working on a moddified D&D Pathfinder game and I want to strip out the old way of doing magic and add a Sympathetic system. I read a build for…
 In First Thoughts
 Participants: horomancer, Shimera9, jprussell, dindenver, Creatures of Destiny, Juggernaut1981.
 
 5/10/2010 Egonblaidd: Attributes for a scalable/telescopic systemA while back some of you may remember me posting about the concept of a scalable or telescopic system, that is, one which can easily be made simpler or more…
 In First Thoughts
 Participants: Egonblaidd, Locke.
 
 5/8/2010 Baenlynn: Thoughts on a combat system:For my RPG I'm trying to generally, compress the mathematics as much as possible to enable more RP, but still maintain a certain level of depth to whatever mechanics the…
 In First Thoughts
 Participants: Baenlynn, jprussell, PeterBB, Locke.
 
 5/7/2010 jprussell: [The Book of Threes] Welsh/Old English Inspired RPG of Loyalty, Wealth, and GlorHowdy,
   I've started a new thread now that my game has a proper working title, but prior discussion can be found at Celto Germania - Mythic Bronze Age Roleplaying,…
 In First Thoughts
 Participants: jprussell, SageThe13th.
 
 5/7/2010 Talanic: World of Rathillien Tabletop - IntroductionGreetings.  This is my first post to the Forge - in fact, I only found out about this community today, but would have shown up a long while ago if…
 In First Thoughts
 Participants: Talanic, SageThe13th, greyorm, Eero Tuovinen, jprussell.
 
 5/6/2010 SageThe13th: Starting at the end.  Some hiccups with a new stat system.I'll been working on a new method(new to me at least) for stating out characters.  The basic idea is that rather than going through a couple layers of characteristics, such…
 In First Thoughts
 Participants: SageThe13th, jprussell, Locke.
 
 << more previous topics |  | Subsequent TopicsIn First Thoughts
 6/13/2010 ronfig: game seedAre there any story games in which players create a concept album flike the ones from the days when vinyl was king?
 In First Thoughts
 Participants: ronfig, Monte, Vulpinoid.
 
 6/16/2010 Marshall Burns: [Bone Orchard] brainstorming: plot-moving endeavorsBone Orchard is an idea I had that never got developed much, but I've had ideas for it lately. Now that MADcorp alpha is ready, I can think about Bone…
 In First Thoughts
 Participants: Marshall Burns.
 
 6/17/2010 etothepowerofx: few, general conceptsToying with making RPGs in various forms since highschool, I'm astonished at how little I have to show for it, in both ideas and understanding.
It seems every "wonderful" idea…
 In First Thoughts
 Participants: etothepowerofx, Vulpinoid, Noon, horomancer, Necromantis, Mike Sugarbaker, Adam Dray.
 
 6/18/2010 JeffSheets: Generalizing the Ars Magica CovenantI'm designing a general gamist/narrativist game system, which will probably not be in any way (IMO) innovative. However, besides the goal of making every aspect of the game simple and…
 In First Thoughts
 Participants: JeffSheets, PeterBB, Vulpinoid, Nocker, contracycle.
 
 6/18/2010 hansel: A game played through text messagesHere's what I'm thinking:
-2 players
-2 characters, created by looking at the people around you and picking one or tweaking one to make her grabby--one or two adjectives, a…
 In First Thoughts
 Participants: hansel, Vulpinoid, Adam Dray.
 
 6/18/2010 Hasimir0: Tactical OpsHi :)
I need comments, ideas and constructive critics on a project of mine.
________________________________________________________General Guidelines
The aim of this design is to "save" some of the settings I love,…
 In First Thoughts
 Participants: Hasimir0, Sebastian, horomancer, Mike Sugarbaker.
 
 6/20/2010 smarttman: Thinking of making a Horror Supers gameI thought this idea would be very rarely implemented, and I think a lot of it has to do with power scaling. But anyway, if there are 3 RPG genres…
 In First Thoughts
 Participants: smarttman, Ar Kayon, Juggernaut1981.
 
 6/20/2010 Necromantis: Alignment. Where to take it, if anywhere?I have made it to what I consider about 2/3 of the way through my game design. 
Left is a ton of spells of all sorts, Finishing up my troublesome…
 In First Thoughts
 Participants: Necromantis, horomancer, Eliarhiman6, Noon, Vulpinoid, Ar Kayon, charles ferguson, NN, Juggernaut1981, paddirn.
 
 6/21/2010 Monte: "Composition games": theory and practiceBefore I ask you for advice, allow me to introduce myself, since I am new to The Forge. I have been playing role-playing games off and on for thirty years.…
 In First Thoughts
 Participants: Monte, Vulpinoid, Ar Kayon, Noon.
 
 6/22/2010 Juggernaut1981: RE: Experience Buy system VS Level SystemHello all,
I know I haven't posted in the "current games" section, that's mostly because I am not currently in a position to have a regular playgroup.  I have previously…
 In First Thoughts
 Participants: Juggernaut1981, Noon, Falc, Necromantis, Will Edge, Aaron Baker, contracycle, thadrine, dugfromthearth, johnthedm7000.
 
 6/22/2010 Bloomfield: Driven - representing motivation, obsession, maniaI am developing a little homebrew (mostly derivative) set of rules. The starting point is Chronica Feudalis (by Jeremy Keller), which is like FATE using polyhedral dice to rank skills…
 In First Thoughts
 Participants: Bloomfield, Noon.
 
 6/24/2010 Malcolm: [Okhrana] A New First DraftInspired by a chat with Gregor Hutton, I've decided to re-boot my long moribund game of political radicals and secret policemen, Okhrana. The old system (sort of like Contenders and…
 In First Thoughts
 Participants: Malcolm.
 
 6/26/2010 Will Edge: Seasons: Spring (Introduction and First Draft)Hello there, Forge! I'm Will, and I'm getting into RPG design in a big way, currently (possibly due to the fact that I don't have any real gaming at the…
 In First Thoughts
 Participants: Will Edge, Vulpinoid, contracycle.
 
 6/27/2010 Draco: [NEED HELP] Condensing Social SkillsHey everyone,
I need your help in shrinking/combining my Social Skill list.
There are just too many, and it's possible to merge them in different ways.
Thanks for all your…
 In First Thoughts
 Participants: Draco, Will Edge, Necromantis, charles ferguson, Aaron Baker, Jarrodimus, dugfromthearth, Marshall Burns.
 
 6/29/2010 Necromantis: Layout for my character sheet.  see any flaws?Hey guys, 
Just trying to get some feedback on the character sheet that I designed for my upcoming RPG 
Though I admit I have…
 In First Thoughts
 Participants: Necromantis, horomancer, davidvs, thadrine, Tom.
 
 6/29/2010 punkbohemian: writer's block: naming a raceI'm having trouble naming a race for my game.
Basically, they are mineral in nature (predominantly silicate, elemental metals, etc.). The core of their being is this crystalline material which…
 In First Thoughts
 Participants: punkbohemian, Necromantis, Marshall Burns, Ghilemear.
 
 6/29/2010 Aaron Baker: Generic Level-Based system, first thoughts?Concept:
As the title says, level based system, intended to be generic.  Takes a lot of the "bones," from the various DnD varieties, but with a "KISS," approach based on…
 In First Thoughts
 Participants: Aaron Baker, horomancer, Noon, contracycle, Trevis Martin, davidvs.
 
 6/30/2010 Filip Luszczyk: Advancement mechanicsI'm interested in advancement mechanics that meet the following criteria:
* Self-balancing. System automatically compensates mechanical difficulty with adequate mechanical rewards.
* No empty tests. Every instance of resolution should…
 In First Thoughts
 Participants: Filip Luszczyk, Aaron Baker, horomancer, contracycle, opsneakie, davidvs, dugfromthearth.
 
 7/1/2010 Bill: Do these eight base stats look good to you?Hello!
I am working on a pen and paper rpg, and I wanted to get opinions of the eight base stats.
The goal here is to have eight stats that…
 In First Thoughts
 Participants: Bill, Necromantis, Noon, Aaron Baker, ravingmalcontent, Ar Kayon, davidvs, Paladin.
 
 7/1/2010 ravingmalcontent: Air BattlesSo I have been working on this system that is fairly simple and I got most of everything hashed out.  It is a steam punk themed table top game which…
 In First Thoughts
 Participants: ravingmalcontent, preludetotheend.
 
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