Previous Topics In Playtesting 6/26/2010 Dan Maruschak: [Final Hour of a Storied Age] Players bringing expectations from other games In my playtesting of Final Hour of a Storied Age (download current rules here, listen to podcasts of relevant playtests here and here, or read the text playtest reports here… In Playtesting Participants: Dan Maruschak, dindenver, Noon.
6/26/2010 davidberg: [Delve] Is there any Theme here? Should there be? Thanks to Simon's recent threads on the topic of Theme (here's the most recent), I've been thinking about the place of Theme in my game, a game in which Theme… In Playtesting Participants: davidberg, Simon C, Noon, Paul T.
6/24/2010 Eliarhiman6: [Blowback] Dentists and Night Clubs at Miami Hi!
I recently discovered the TV series "Burn Notice" (I am still in the middle of the second season, so please no spoilers). I wouldn't call myself really a "fan"… In Playtesting Participants: Eliarhiman6, Elizabeth.
6/21/2010 dindenver: [Steampunk Crescendo] First big playtest We had out first big playtest. Our group consists of 6 people plus the GM (me).
We began by sharing our expectations for this adventure, we came up with:
Repression… In Playtesting Participants: dindenver.
6/21/2010 Sebastian: [Hell for Leather] Good coke, bad taste (80s fun) We got caught stealing drugs from kids.
That was the opening conception for the collection of buff thugs starring in this week's 80s extravaganza. Following up from our 70s, disco-licious,… In Playtesting Participants: Sebastian.
6/16/2010 Melinglor: [The Dreaming Crucible] Know thy role [b]This is the second in a series, examining different aspects of the same two play instances. The first, addressing the use of Seeds, is [url=http://www.indie-rpgs.com/forge/index.php?topic=29881.0]here[/url]. I'll reproduce the rules explanation… In Playtesting Participants: Melinglor, davidberg, hansel.
6/14/2010 Melinglor: [The Dreaming Crucible] Same Seeds, different fruit. [b]Note: this post is the first in a series: rather than pack every issue to explore into a single post, I'm going to examine the same two play instances from… In Playtesting Participants: Melinglor, hansel.
6/13/2010 Vulpinoid: [FUBAR] A game about vengeance I'm in the processes of playtesting my new project "FUBAR".
Here's the basic splat...
You've been screwed...
At least one person wants you dead...
The only people you almost trust… In Playtesting Participants: Vulpinoid, Finarvyn.
6/11/2010 Ron Edwards: Welcome to the Playtesting forum - please read here first This is a pretty specialized forum at the Forge, but it's arguably the most important in practical terms. Topics should go here if they concern a role-playing game which is… In Playtesting Participants: Ron Edwards.
5/25/2010 outsider: Playtesters Wanted I'm taking volunteers for play-testing my game, Crisis. If anyone is willing to play-test a rules-heavy generic combat driven medieval fantasy RPG.
I'll include with it a "letter to play-testers"… In Playtesting Participants: outsider, Ron Edwards.
5/24/2010 Sebastian: [Hell for Leather] Run & Rest - 70s Narcs Last week I got another chance to playtest Hell for Leather, this time dressed in golden medallions and gorgeous sideburns.
We built the Frame (world and setting) quickly, but this… In Playtesting Participants: Sebastian.
5/14/2010 Sebastian: [HfL] A cereberal game of Polish betrayal in WWII Three players, three hours, one survivor. Poland in WWII. A story of betrayal and murder under the canopy of early war.
In this report I'll write a quasi-transcript about building… In Playtesting Participants: Sebastian.
5/11/2010 Malcolm: [Shipwreck] The Wreck of HMS Aurora Last night saw the second playtest session of Shipwreck. The first playtest session is discussed here. You can download the version of the mechanics that we were using here. As… In Playtesting Participants: Malcolm.
5/9/2010 Sebastian: [Hell for Leather] Lenin & Socrates, Chrono Vigilantes The Saturday before last, I got a chance to play Hannibal of Carthage, the mighty chrono-vigilante, on a quest to negate tomorrow's dark dystopia. There were elephants, and everything.
Awesome… In Playtesting Participants: Sebastian.
5/4/2010 Malcolm: [Shipwreck] The First Playtest Shipwreck, as the name might suggest, is my game-in-design of shipwreck tales. It's inspired by the fiction such as Lord of the Flies and The Coral Island, films such as… In Playtesting Participants: Malcolm, Gregor Hutton.
5/3/2010 davidberg: [Delve] even a skill check dictates pacing In Delve, players and GM participate in a "what would happen?" simulation. They choose the right moments to simulate in the right amount of detail to satisfy their taste for… In Playtesting Participants: davidberg, Shimera9, Paul T.
5/3/2010 Jonathan Hastings: [Street Level] Glam punk vigilante I ran the first playtest of Street Level over the weekend. Street Level is a costumed vigilante game, inspired by Frank Miller's Daredevil and Mike Baron's Badger (among other things). … In Playtesting Participants: Jonathan Hastings, lin swimmer.
5/2/2010 Sebastian: [Hell for Leather] Statham, Jones & Diesel? (with UCD Games) I was able to run a playtest of Hell for Leather RPG on Friday afternoon.
It was incredibly ridiculous with an ensemble cast of hateable celebrities (like Davina McCall), and… In Playtesting Participants: Sebastian.
4/30/2010 Mobius: [Babel] Notes from my first play test. Setting: http://www.indie-rpgs.com/forum/index.php?topic=29551.0
Some System Info: http://www.indie-rpgs.com/forum/index.php?topic=29602.0
I've finished the first play test of my games combat engine and basic skills. The set up was the players were on a train… In Playtesting Participants: Mobius, Ar Kayon.
4/21/2010 Dan Maruschak: [Final Hour of a Storied Age] Improving the flow of my mechanics I've been working on Final Hour of a Storied Age, my GM-less "plot-first" game that produces stories in the Epic Fantasy genre (a la The Lord of the Rings, The… In Playtesting Participants: Dan Maruschak, Gregor Hutton, dindenver.
<< more previous topics | | Subsequent Topics In Playtesting 6/29/2010 Jason_King: Playtesting Vandeala Been working on Vandeala for 12 years. Finally becoming serious about making this game public. I am still in the playtesting phase as the rules has been recently changed. I… In Playtesting Participants: Jason_King, Artanis.
7/6/2010 Masden: [Industrial Age Fantasy] 7 Years development: My experience of playtesting Hello all,
I am a solo writer about to release a game called Industrial Age Fantasy. I just have to wait for my ISBN number registration to go through and… In Playtesting Participants: Masden, Artanis, johnthedm7000.
7/17/2010 Catelf: Character Classes: Good & Bad (I'm considering it for a CoC-like Game) Time since i was here ....
Anyway:
I have a working Game System, but for a specific Game, with a Horror-type setting, I am considering to use some sort of… In Playtesting Participants: Catelf, Trell, Skofflox.
7/20/2010 horomancer: Playtesting Simple System I made a very simple system which boils all actions down to 3d6+x+y vs DC where 'x' is a stat and 'y' is a skill. More info on it http://www.indie-rpgs.com/forge/index.php?topic=30000.0… In Playtesting Participants: horomancer, Magnus Pym, watchwaitplot, Noon.
8/2/2010 Necromantis: Playtested Weapons Issue. [font=Century Gothic]This will be my first post in the playtesting forums.
If I am posting incorrectly - let me know and I'll adjust.
I really don't think I need to… In Playtesting Participants: Necromantis, Noon, Skofflox, Ar Kayon, masqueradeball, Simon C.
8/11/2010 masqueradeball: Forces of Good: Hey! That's cheating! Forces of Good is a superhero RPG in which characters are measured by 20 Forces that cover very broad aspects that are common to comic book superheroes (some example Forces… In Playtesting Participants: masqueradeball, Garbados, Gryffudd, Eero Tuovinen, Noon.
8/11/2010 wburdick: Story framework in a collaborative rpg I've been posting on story games and praxis about this game I'm working on and I thought I'd post on the forge too. Hopefully I won't get cognitive overload :). … In Playtesting Participants: wburdick.
8/16/2010 masqueradeball: My current endeavors and stumbling towards effective play tests Okay, introductions: This is the first play test of a game that in retrospect might not have been ready for it. I would call what we did more of a… In Playtesting Participants: masqueradeball.
8/17/2010 VAgentZero: Granularity in Ad-Hoc Bonuses: Why +2 is better than +1 I posted some months ago in First Thoughts about a lightweight system I was building, called OneShot. I received no replies, likely because I presented the system as a great… In Playtesting Participants: VAgentZero, masqueradeball, Simon C, epweissengruber.
8/18/2010 Ron Edwards: As yet unnamed Shadow of Yesterday hack I found myself musing again over fantasy games and fantasy settings. I wanted to make one, for no particular reason except for fun, and it struck me that the weird,… In Playtesting Participants: Ron Edwards, Eero Tuovinen, Paolo D., Simon C, contracycle, Chris_Chinn.
9/1/2010 Matthew V: [Rogue] A Game Session Observed & Organizing Playtests I had the pleasure to sit (mostly) quietly in the corner for a playtest of my game, Rogue, the other day while two gamers ran through The Initiation. This was… In Playtesting Participants: Matthew V.
9/1/2010 Daemonworks: When playtesting, please ask your players to break your game. In other words, ask them to abuse the game mechanics in the worst ways they can come up with. It's usually annoying to play a game and discover that one… In Playtesting Participants: Daemonworks, Jason Pitre, David Artman, Graham Walmsley, Ron Edwards, Anders Gabrielsson.
9/17/2010 Shimera9: Playtest Passes I recently put Mezzo into playtest (http://www.indie-rpgs.com/forge/index.php?topic=30292.0). Some of you may remember it from the Emergent Character's thread in First Thoughts (http://www.indie-rpgs.com/forge/index.php?topic=29575.0).
I'd planned on doing my playtesting in rounds. … In Playtesting Participants: Shimera9, Ron Edwards, Noon.
9/23/2010 Stregheria Games: Stregoneria RPG. Actual play, here at last! After last night's playtest some rules have subsequently been tweaked or changed. Character generation was overall a success but some alterations had to be made: one skill was removed as… In Playtesting Participants: Stregheria Games, Chris_Chinn.
10/1/2010 a flight of stairs: Draggy Combat In a recent playtest of mine, the only criticism (other than crappy storylines, whcih I was already aware of) was that combat between two moderate sized groups dragged on too… In Playtesting Participants: a flight of stairs, Chris_Chinn, Noon, Simon C.
10/2/2010 Dantai: [My God's Bigger Than Your God] Game Chef 2010 [url=http://www.princeofdarknessgames.com/]My God's Bigger than Your God[/url]
[b]First ever playtest.[/b]
At the third Glasgow Indie Gamers meet-up I ran a game of MGBTYG at Keith's behest. Truly I am honoured, no-one… In Playtesting Participants: Dantai, Gregor Hutton.
10/8/2010 sacrosanct: [Altus Adventum] Lair of the Goblin King [i]Before I get into the actual play part, since the vast majority of you are not familiar with the game in question (Altus Adventum), it's basically a high fantasy rpg… In Playtesting Participants: sacrosanct.
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