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From Day One


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In Game Development

3/2/2012 amazingrobots: [The Boy and The Girl] Die sizes could be an issue.
So, I've got a game here. It's an Apocalypse World hack for just two players. It's an adventure game about children on the run, in a quest that's beyond them.…
In Game Development
Participants: amazingrobots, stefoid, Sp4m, Anders Gabrielsson, storyteller.


3/1/2012 Sp4m: Analog Game Development News? Is there any?
This isn't exactly "game development" related, but this is the best place I could think of to ask. I'm looking for news sites or blogs that talk about developments in…
In Game Development
Participants: Sp4m, Ron Edwards.


2/29/2012 Hasimir0: [Tactical Ops] enforcing the Setting
In Tactical Ops the world around the PCs is pretty much 100% produced by all the Players at the table. I'm working on a way to allow for a "Canon…
In Game Development
Participants: Hasimir0, Sp4m, storyteller, dindenver, David Artman, tymotzues.


2/25/2012 Stregheria Games: Stregoneria Final Release Version 2.0 Available for Free Download.
Hello fellow forge members, Stregoneria final release version 2.0 is available for free download from: www.stregoneriarpg.com. It has been streamlined and reformatted. As always, feel free to ask questions about…
In Game Development
Participants: Stregheria Games.


2/24/2012 thedroid: New dice mechanic?
I know there are games that use a "blackjack" dice method where you try to roll between two numbers, but are there any that use multiple rolls in this fashion:…
In Game Development
Participants: thedroid, Certified, Escova12, storyteller, Christoph, Silverwave, Ron Edwards.


2/24/2012 Escova12: Lovecraft in the Mausoleum (DitV Mod)
Hi all,     Here is a little modified version of Dogs in the Vineyard I designed for a Lovecraftian/Eldritch/Dark supernatural campaign. Hope you guys like it! Comments welcome! PS:…
In Game Development
Participants: Escova12.


2/23/2012 Justin Halliday: [Heroes Against Darkness] Solo adventure available for playtesting and feedback
The alpha version of the first solo adventure for Heroes Against Darkness, The Sundered Tower, is now up on the rules and downloads page of the website. The solo adventure…
In Game Development
Participants: Justin Halliday.


2/23/2012 OptimGameStudio: Our new game: Tavern Of Heroes
Hey, we're a small indie team working on our first game called "Tavern Of Heroes". http://optim-gamestudio.posterous.com/ Here's some sneak peek of what you'll find on our blog: http://getfile6.posterous.com/getfile/files.posterous.com/temp-2012-02-06/mzteBpjsHtbBHwIIsvyDyvrdIqoawtItgsdwwzawBjkqvJEapcmbItsunDmt/Frostfire.png http://getfile7.posterous.com/getfile/files.posterous.com/temp-2012-02-06/EesCaHnxgFByABxnwJilarresawBivfAtjgGesuwjifwFzgFjjsobBCfxfJe/Bandit.png http://getfile6.posterous.com/getfile/files.posterous.com/temp-2012-02-03/lmdGACalAhmywtaFntuDFioCGfGgkepGbqtgecqGApyCmbgIiJraGlgyaCFf/standright_01.png…
In Game Development
Participants: OptimGameStudio.


2/20/2012 wicked.fable: [God-king] Playtest Release
[center][url=http://bit.ly/wEUt6t][img]http://spiffup.org/godking/cover.png[/img][/url] [url=http://bit.ly/wEUt6t]God-king[/url][/center] Hey Forgers, I have put up a playtest release of my game, God-king. It is a game that is focused on collaborative storytelling and, as such, offers mechanics…
In Game Development
Participants: wicked.fable, stefoid, storyteller, My Precious.


2/19/2012 CipherJonathan: The Matrix Unplugged [Text-Based MMO]
Hi all! I've been working on a Matrix-themed, browser/text-based MMORPG using PHP/MySQL for a few months now, and I recently released a public alpha demo. It currently has a small…
In Game Development
Participants: CipherJonathan.


2/13/2012 Hasimir0: Right name for the Right way
I need a bit of help in defining 3 terms for my game (Tactical Ops) Think of them as attributes you roll if you make your PC behave in a…
In Game Development
Participants: Hasimir0, Sp4m, Marshall Burns, Noon, way, jalinde, Sintua, thedroid, dindenver, storyteller, JoyWriter.


2/11/2012 dugfromthearth: simple (that's what they all say) social encounter system for an RPG
I am working on my rpg. I have a combat system that I will post later - it is a very stripped down version of 4e that lets you build…
In Game Development
Participants: dugfromthearth, davidberg, stefoid.


2/11/2012 Sp4m: [Evil High] Public Release. Ready for Peer Review.
Hello Forum! I am pleased to announce that my game "Evil High" has been released to my website, www.goodideagames.com. Players are would-be Super Villains, in a special high school for…
In Game Development
Participants: Sp4m, stefoid.


2/11/2012 Thomas Lawrence: Gossip Girl: The Unauthorised RPG
Call it GG-RPG. Here's the text thus far as a Google Doc. If you've never seen the show or read the books, Gossip Girl is a teen drama on the…
In Game Development
Participants: Thomas Lawrence, vithofnir, JoyWriter.


2/10/2012 Justin Halliday: [Heroes Against Darkness] Alpha rules updated to v0.200
I've updated the downloadable Heroes Against Darkness Alpha rules to v0.200. The major changes are: • Switched page format to US Letter (reluctantly) • Removed the damage section from monsters…
In Game Development
Participants: Justin Halliday.


2/8/2012 Hasimir0: Tactical Ops RPG
Hi :-) I'm developing a game called Tactical Ops RPG. The game is complete and playable, but I still consider it in the Alpha stage of playtesting. The game will…
In Game Development
Participants: Hasimir0, stefoid.


2/8/2012 infected: Opinions requested on indie RPG/skirmish
Hey guys (and gals) I’m new here and found the forum/site because I was looking though Google for advice with testing/publishing my own RPG/skirmish game. I have had a read…
In Game Development
Participants: infected, dugfromthearth, Sp4m, DWeird, bosky.


2/4/2012 Some Gamer666: Game Close to Completion: Sales and distribution question.
Don't now what area to post in.  Don't know if there is even a "place" within this forum to post.  My game is still in development (I Guess), but it…
In Game Development
Participants: Some Gamer666, Thriff, stefoid, davidberg, Eero Tuovinen.


1/31/2012 jalinde: LARP Ruleset Development - Quickdraw
I'm working on a LARP ruleset that simpifies rules interactions within the game format. As such, I'm drawing from a FATE-esque narrative thing which I am calling 'Threads'  which make…
In Game Development
Participants: jalinde, Thriff.


1/31/2012 Velexia: Project Vex - RPG System - Combat Rules
[b][u]Project Vex[/u][/b] is a working title for a role playing game system I have been developing since 2005.  It has undergone many changes since its inception, and has seen not…
In Game Development
Participants: Velexia, Thriff.


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Subsequent Topics
In Game Development

3/5/2012 Certified: Concept Little Green %@$^@%^$
A fan of bad 80's movies today I had an idea for a beer and pretzels game. The concept is simple your character is an average person in an average…
In Game Development
Participants: Certified, Hasimir0.


3/6/2012 penumbra: Need proofreaders for a gothic role playing game (already released in spanish)
Hi, My name is Javier CUesta, I recently completed and released the spanish version of a new gothic role playing game called "Penumbra: the gothis post-apocalyptic role playing game" (But…
In Game Development
Participants: penumbra.


3/9/2012 smccd: Clasic console development dev kits, samples (Nintendo, Sega, Atari, etc.)
Hello, Over the past year, I have been gathering dev kits for classic consoles from around the net, fixing them up to get them in a working state, and then…
In Game Development
Participants: smccd.


3/11/2012 JSchwag: Oracle Online
I've been developing a game in C# on and off for about a month now. I thought i'd upload a screenshot to see if there's any interest here. Screenshots: http://imageshack.us/photo/my-images/543/screenieb.jpg/…
In Game Development
Participants: JSchwag, hansel.


3/14/2012 storyteller: Silicon Children
so I am working on a new game. I have been a gamer for almost 30 years, I have written a dozen or so unpublished games over the years. I…
In Game Development
Participants: storyteller.


3/15/2012 Sp4m: Computer Driven Social Games. Are there any?
Does anyone know if this frontier has been hit yet? Can you give me some examples? I'm not talking about computerized board games. Here’s my thoughts… Computer games are fantastic…
In Game Development
Participants: Sp4m.


3/20/2012 Christoph: Free Spacer Excerpt 1 - Chargen Chapter
So I've been working on an Indie Sci-fi RPG for... way too long... now. I have a beta excerpt from the book it is only the 30 page Commissioning (Chargen)…
In Game Development
Participants: Christoph, My Precious, storyteller.


3/21/2012 storyteller: equating adjectives to numbers
so I see the occasional chart that describes what numbers mean and I have briefly seen while browsing the racks a system based on words, but I wanted to explore…
In Game Development
Participants: storyteller.


3/23/2012 opsneakie: (High Fantasy) First Thoughts for a new system
Okay, I'll try to keep myself organized, but this is my first post to the Forge in some time (last time I was posting in First Thoughts, which looks like…
In Game Development
Participants: opsneakie, Ron Edwards, Alfryd, ShallowThoughts.


3/23/2012 gtroc: Criterion City: First Go Round
Hi Every one. I have just started working on the mechanics for a new game and I would like to here what you thnk. its a bit vague as of…
In Game Development
Participants: gtroc.


3/30/2012 Justin Halliday: [Heroes Against Darkness] Huge revision, updated to v0.244!
I've updated the downloadable Heroes Against Darkness Alpha rules to v0.244. This is a huge revision of the rules, and incorporates many of the significant changes I've been discussing on…
In Game Development
Participants: Justin Halliday.


3/31/2012 gtroc: Criterion City V001
I have finished the first draft of Criterion City. I feel my writing is not as strong as it could be. Also I have only play tested a couple of…
In Game Development
Participants: gtroc, Sp4m.


4/2/2012 Razarion: Real time Browser strategy game in development
We are developping browser based real time strategy game. http://www.razarion.com Please give us some feedback How well does it work in your browser What do you think about the…
In Game Development
Participants: Razarion, Sp4m.


4/4/2012 b.greco: Heroes of Abstrata
After three years of self development on this homebrew system I've been working on for years, I realized I'd like to make it into something more legit. However, I've hit…
In Game Development
Participants: b.greco, Ron Edwards.


4/5/2012 Justin Halliday: [Heroes Against Darkness] Beta Rules Released...
I promised that Beta was right around the corner, and here it is.  I've updated the downloadable Heroes Against Darkness rules to Beta (v0.255): http://heroesagainstdarkness.blogspot.com.au/p/game-rules-download.html Those who've been checking out…
In Game Development
Participants: Justin Halliday.


4/8/2012 Eldrad: [Novel RPG] A even more simplified concept.
I am trying for a Nearly Free Form Game concept. I have discussed this concept before in the past and have tweaked it a bit. In play testing this game…
In Game Development
Participants: Eldrad, Ron Edwards.


4/9/2012 JobieKenobi: Freedom Nexus
Hi there, I represent a small team of people who are hard at work at an RPG system that we believe is RPG gold, you can build the character you…
In Game Development
Participants: JobieKenobi, Ron Edwards.


4/11/2012 Cedric: Just a new go at 'status' magic effects...
All, Here a thought I had while considering the gap between 'traditional' high-fantasy spell lists versus the practical subset of those spells which are actually used during game sessions. Due…
In Game Development
Participants: Cedric, Joseph.


4/13/2012 Troy_Costisick: [The Coyote Lode] How do I handle race in an Old West Dungeon Crawl Game?
Heya, I want to continue developing my Game Chef Game "The Coyote Lode."  Here's the link to the GC thread: http://www.indie-rpgs.com/forge/index.php?topic=32933.0  Here's the link to the file: https://docs.google.com/file/d/0B9KW0-YiNVWqMnVrcnpxZzRVc00/edit I had…
In Game Development
Participants: Troy_Costisick, Justin Halliday, Noon, Evergreen, dindenver, Ron Edwards.


4/16/2012 Sp4m: [ A Delicate Operation ]: Cut away the Chaff
I've play tested my latest game, and so far it's been fun with small groups, but the learning curve seems to be pretty steep. I'm hoping with your advice, I…
In Game Development
Participants: Sp4m, stefoid.


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