The Forge Reference Project: Browse Threads

 

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From Day One


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3/25/2004 Christopher Weeks: The Universalis Arena
Hi all, Several of us have been playing an asynchronous game of Universalis on Clinton's RPG Laboratory site for a few months, under the name The Universalis Arena. Over the…
In Actual Play
Participants: Christopher Weeks, ScottM, james_west, Bob McNamee.


3/25/2004 brainwipe: Spleen Venting: Free = Rubbish?
This rant stems from a number of email I have received recently. I don't expect any detailed analysis on the social causes of this problem, I just feel that I…
In Publishing
Participants: brainwipe, Ron Edwards, quozl, xiombarg, ethan_greer, daMoose_Neo, talysman, bcook1971.


3/25/2004 Crusader: Armor pics. OT, I know, but...
...I wanted to post some photos of my armour anyway. I know it needs polished, and there are a handful of minor inaccuracies, but just the same, I'd like some…
In The Riddle of Steel
Participants: Crusader, toli, bergh, Salamander, Caz.


3/25/2004 Janus: SLA Industries HQ-system adaptation?
Hi, Has anyone done an adaptation of the HQ-system for the SLA Industries setting (i.e. appropriate cultural and occupational keywords, Ebb rules, etc.) ? Or has anyone interest in such…
In HeroQuest
Participants: Janus, 6inTruder.


3/25/2004 bergh: Great axe or 2h-axe. we use pole axe weapon and style.
Great axe or 2h-axe. we use pole axe weapon and style, but why can a pole axe thrust?, something you can't do with a large viking 2-handed axe. Should there…
In The Riddle of Steel
Participants: bergh, toli, Caz, ZenDog, Tash, Wolfen, Richard_Strey, kenjib, Turin, Starshadow.


3/25/2004 bergh: Dwarf racial modifier TRoS (non-wyerth)
Dwarf racial modifier TRoS (non-wyerth). Im thinking the Tolkien dwarf a warhammer dwarf. --- Dwarfs Lifespan: average 230, old 250. A few Dwarves reach 300. Height: Male average 4' 9"…
In The Riddle of Steel
Participants: bergh, Turin.


3/25/2004 TonyLB: Asynchronous Roleplay
Play by email, play by post, play by written correspondence... asynchronous roleplay. A different style with (I think) different techniques. I can think of a few that I've used, and…
In RPG Theory
Participants: TonyLB, coxcomb, Jonathan Walton, orbsmatt, Valamir, Jack Spencer Jr, andy, Bogie_71, M. J. Young, Dev, beingfrank, xiombarg.


3/25/2004 Ian.Plumb: GNS -- Is that pronounced Genius?
Hi, I have recently read Ron's article on the GNS model. What an eye-opener! Having played one RPG (Chivalry & Sorcery) in one campaign setting (Middle-Earth) for nearly twenty years…
In GNS Model Discussion
Participants: Ian.Plumb, Shreyas Sampat, Alan, Valamir, montag, Noon, clehrich, Ron Edwards, Trevis Martin, Rob Carriere.


3/25/2004 Caz: Duelling Shield
Here's a challenge. Here are some stats for those traditional german duelling shields for commoners. Anyone else care to take a stab at em? Can be a fun throw in…
In The Riddle of Steel
Participants: Caz.


3/25/2004 Luke Sineath: Games and their styles
I'm new to the Forge. Hello. I've been reading the highly interesting articles on GNS, and R. Edward's note on whether a gaming system can influence the style of play.…
In GNS Model Discussion
Participants: Luke Sineath, Eero Tuovinen, Ron Edwards.


3/25/2004 6inTruder: just another loser...
First, I want to say that my ability to write this one-sheet up proves (to me anyway) just how amazing Sorcerer really is. Second, on with my write up: just…
In Adept Press
Participants: 6inTruder, sirogit, Ron Edwards.


3/25/2004 taalyn: Ability Scope problems in Crux
I am having problems figuring something out, so I'm hoping you all can help. First, a basic run through of relevant details (mechanics only, as I've done setting numerous times):…
In Indie Game Design
Participants: taalyn, Shreyas Sampat, jphannil, Mike Holmes.


3/24/2004 bergh: General Fantasy setting question! but in riddle its ekstra
General Fantasy setting question! but in riddle its ekstra hard to handle. my question is: How do you handle all warrior groups and wounds, wihtout any healer type magicians, its…
In The Riddle of Steel
Participants: bergh, Tash, Jake Norwood, Dain, Caz, Turin, montag, Ingenious, bottleneck, [MKF]Kapten, Wolfen.


3/24/2004 montag: Sorcerer and WoD
sorry, I apologize for bringing this up, but I need some advice with this, so here goes: I'd like to play a game of sorcerer in WhiteWolfs WoD because I…
In Adept Press
Participants: montag, jburneko, Valamir, Bankuei, xiombarg, Spooky Fanboy, erithromycin, greyorm, Henri, Mike Holmes, DannyK, GreatWolf, Dev, furashgf.


3/24/2004 Alan: Bangs, Crises, and Inciting Events
[b]Bangs, Crises, and Inciting Events[/b] The following ideas grew out of these threads in Actual Play: [a href "http://www.indie-rpgs.com/viewtopic.php?t=10372" ]Bangs, bangs and more bangs![/a] [a href "http://www.indie-rpgs.com/viewtopic.php?t=10362" ]Bangs and Narrativism...…
In GNS Model Discussion
Participants: Alan, Gaerik, taalyn, M. J. Young, Henri, contracycle, Silmenume, Steve Samson, RDU Neil.


3/24/2004 Gaerik: Confused about Bangs...
In a recent thread, a debate occurred on the proper usage of the term Bang. Like the person I was disagreeing with, I like for my terms in these types…
In RPG Theory
Participants: Gaerik, Ron Edwards, montag, Alan, Lisa Padol, beingfrank, Brother Adso, pete_darby.


3/24/2004 Uriel: Tweaking the damage
Hello everybody! I've been lurking around here for some time now, but I haven't posted before. I've fallen in love with Sorcerer and plan on using it a lot in…
In Adept Press
Participants: Uriel, Ron Edwards.


3/24/2004 John Kim: Stats for Epic Heroes
OK, I am splitting out a particular subtopic from "Epic" and "Saga" roleplaying. Ralph/Valamir had brought up early on the point about how character stats are handled. From…
In RPG Theory
Participants: John Kim, M. J. Young, Shreyas Sampat, Caldis, orbsmatt, Rexfelis, Valamir, xiombarg, Ian Charvill, Walt Freitag, talysman, Ben Lehman, cruciel.


3/24/2004 quozl: Rules' Effects on Play #1 - Writing Down the Social Contract
Going forth from the threads Why not freeform? and Why have no rules?, I thought we might examine specific rules beginning with rules that extend the social contract. What rules…
In RPG Theory
Participants: quozl, lumpley, Valamir, Christopher Weeks, Wolfen, cruciel, timfire.


3/24/2004 Strams: [Navigator] Vehicle construction
Hey all, I need some advice on vehicle construction. The system I have now lets the person designing the vehicle to choose the metric tonnage of the vehicle first. This…
In Indie Game Design
Participants: Strams, Valamir, Runjikol, Dev, Shreyas Sampat.


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Subsequent Topics

3/25/2004 Jonathan Walton: The Player's Guide to Roleplaying
[quote="pete_darby"]Goddamn, we need a new introduction to roleplaying...[/quote] I've been thinking about this for a while. There really needs to be a book about roleplaying that talks about what it…
In RPG Theory
Participants: Jonathan Walton, Valamir, orbsmatt, Jack Spencer Jr, John Kim, clehrich, pete_darby, Rob Carriere, sirogit, Ben Lehman, Steven Bishop, Itse, M. J. Young, Ravien, brainwipe, ethan_greer, Jody_Butt, daMoose_Neo, Emily Care, Eero Tuovinen, komradebob.


3/25/2004 Caz: Another magic sword
Sperno This in a normal arming sword with a wide blade and sharp point, it stays in good condition. It has a scaly red leather grip. It has red inlaid…
In The Riddle of Steel
Participants: Caz, Mike Holmes, Tash, Turin.


3/25/2004 New Dimension Games: New games
Greetings to all! New Dimension Games is thankful to be welcomed into the fold here at The Forge. As we are a new company, we'd like to hear from fellow…
In Conventions
Participants: New Dimension Games, daMoose_Neo, Mike Holmes, Valamir.


3/25/2004 New Dimension Games: New games for you
Greetings to all! We at New Dimension Games are offering alternatives to d20 in the genres of medieval fantasy, historical piracy, and modern paranoia. Want to rediscover the genres you…
In Indie Game Design
Participants: New Dimension Games, rafial, Valamir, RaconteurX, greyorm, M. J. Young, Ron Edwards, Jack Spencer Jr, John Harper.


3/25/2004 jburneko: Structural Aesthetics vs. Story Now
Hello All, This will get around to Actual Play eventually, if it evolves too much into more theoretical GNS discussion, feel free to move it. Structural Aesthetics play a HUGE…
In Actual Play
Participants: jburneko, pete_darby, GreatWolf, DannyK, Dev, cruciel, beingfrank, Ron Edwards, clehrich, joshua neff, hix, Valamir, Sean.


3/26/2004 Turin: Running TROS
With the way the TROS combat system works, how do you handle running combat as a senshcenal? (I'm sure I butchered the spelling)? I would think the best person to…
In The Riddle of Steel
Participants: Turin, MonkeyWrench, ZenDog, Malechi, Overdrive.


3/26/2004 LeeRaulin: Direct Me to the Best System
I'll start off on a tangent. Hello everyone. I just found this site and it looks really interesting. It seems there are others who share my absurd fascination with designing…
In Indie Game Design
Participants: LeeRaulin, montag, daMoose_Neo, Alan, Ron Edwards, Steven Bishop, TerroX.


3/26/2004 ethan_greer: Why not just lock the damn things?
Hey folks, There's a bit of a snafu going on over in the Long Term Game thread I started over in RPG Theory. I completed a post, hit Preview, and…
In Moderators
Participants: ethan_greer, Ron Edwards.


3/26/2004 Ron Edwards: Artists for upcoming stuff, sp. Andrew Navaro
Hi everyone, Quick news flash: I have engaged a large number of artists for work on Mongrel, Zero at the Bone, Black Fire, Trollbabe art for the upcoming book, and…
In Adept Press
Participants: Ron Edwards, Andrew Navaro.


3/26/2004 Ben Lehman: Tactics: Antagonist Bidding
Previous Threads on this game: http://www.indie-rpgs.com/viewtopic.php?t=8551 http://www.indie-rpgs.com/viewtopic.php?t=9041 So, after some long agonizing over the virtues of varying levels of "GMless" play, I have decided the following things: 1) If it…
In Indie Game Design
Participants: Ben Lehman, Mike Holmes, Dev.


3/26/2004 Bifi: [Little Fears] Minor Tweaks and Thoughts
Hi there, I purchased LF recently and am thinking about running a ca. 6 sessions long adventure set in Warsaw. The current time is around '85, with the communist government…
In Actual Play
Participants: Bifi, Ron Edwards, Dav.


3/26/2004 taalyn: Narrativism and Fortune mechanics
Generally, games specifically for Narr playing see to have these few specific characteristics: - no GM, i.e. collaborative - resource management for conflict resolution - conflict resolution is usually between…
In GNS Model Discussion
Participants: taalyn, xiombarg, Michael S. Miller.


3/26/2004 johnmarron: [TROS] Situation Driven TROS in Westeros
I’m gearing up to run The Riddle of Steel for the first time, and thought I would make some actual play posts covering the game setup and how it runs.…
In Actual Play
Participants: johnmarron, Valamir, Steven Bishop, CPXB, Adrienne, Brian Leybourne, Ron Edwards.


3/26/2004 Rexfelis: Defining "epic" for purposes of an rpg
This is a split from the other epic threads (the first one, and the one on abilities). I want to suggest that, when defining "epic" for the purposes of an…
In RPG Theory
Participants: Rexfelis, Ian Charvill, Steven Bishop.


3/26/2004 S'mon: [Conan] anyone else playing Conan with Sorcerer & Sword?
OK, not strictly an indie game, but Mongoose's Conan RPG shows a strong Forge influence. A d20 game, it advocates a vastly more Narrativist style than standard d20-Gamism. While it…
In Actual Play
Participants: S'mon, Trevis Martin, Ron Edwards, Ian Sturrock, joshua neff, StalkingBlue, Storn, RDU Neil, Bifi, John Kim, 6inTruder, Alan, Scripty.


3/26/2004 quozl: Will there be another Forge Birthday forum next week?
Just wondering....
In Site Discussion
Participants: quozl, Walt Freitag, Ron Edwards, orbsmatt, ethan_greer, Clinton R. Nixon, Matt, Sean, clehrich.


3/23/2004 daagon: TROS Gladiators
TROS: Gladiators!? Ooooo... tell me more!!!!! (please?)
In The Riddle of Steel
Participants: daagon, Wolfen, ZenDog, Muggins.


3/26/2004 andy: Artist(s) wanted for BONES the RPG
I am putting the finishing touches on an RPG that I intend to market (electronically, at least at first). The design thread is found in the Indie Game Design section…
In Connections
Participants: andy, greyorm, Chris Passeno, Arashi, Andrew Navaro.


3/26/2004 Steve Samson: Forge Glossary Project
One thing that I sure needed when I first arrived (and still need from time to to time now) is a glossary of Forge terms and acronyms. I *think* I…
In Site Discussion
Participants: Steve Samson, Jack Spencer Jr, Ron Edwards, kwill, WDFlores, John Kim.


3/26/2004 Deacon Blues: How Do You Sheath A Doppelhander?
Pretty much sums it up right there.
In The Riddle of Steel
Participants: Deacon Blues, Irmo, Blankshield, Tash, Malechi, Salamander, Jake Norwood, murazor, Jürgen Mayer, Starshadow, Turin, Eamon, Muggins, Richard_Strey, Brian Leybourne.


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