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From Day One


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12/20/2001 Jared A. Sorensen: Okay, kid...lemme hear your pitch.
http://memento-mori.com/games/pitch.html It's new!
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, mahoux, sdemory, Ferry Bazelmans.


12/14/2001 Jared A. Sorensen: Superior: revised and rockin'
I added some graphical examples, clarified some rules and added rules for 3+ players and team play. Ole! http://www.memento-mori.com/games/superior.html
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Mike Holmes.


12/12/2001 Jared A. Sorensen: No Media Kings
http://www.nomediakings.com This is Jim Munroe's site. He wrote a book a liked (Angry Young Spaceman) and a book I really loved (Flyboy Action Figure Comes with Gasmask). Anyway, it's all…
In Indie Game Design
Participants: Jared A. Sorensen, joshua neff, hardcoremoose, Paul Czege.


12/12/2001 Jared A. Sorensen: The Code II (replacing the "Superheroes" topic)
The Code II http://memento-mori.com/code/code2.html Please let me know what you guys think. I'm exceptionally happy with the Setting Dials section, even though there's no much to it. And yes, I'm…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, sdemory, Joe Murphy (Broin), erithromycin.


12/10/2001 Jared A. Sorensen: Superheroes
Just checked Josh's website (www.goblin-cartoons.com) -- he talks about why he loves superheroes so much. I gotta agree. So I was thinking, what would/could I do with the whole superheroes…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, joshua neff, mahoux, erithromycin, sdemory, Ron Edwards, Clinton R. Nixon, Damocles.


12/8/2001 Jared A. Sorensen: Small World, The Code, Insecterotic
The first is an insect game. The second...I was watching Law & Order: SVU (Special Victims Unit) and figured out that The Code could work well for playing a game…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Bret, Mike Holmes, sdemory, Joe Murphy (Broin), Tim Denee, Ben Morgan.


12/5/2001 Jared A. Sorensen: Rooby-Dooby-Doo!
It's online. It's terrible. http://memento-mori.com/squeam/scooby.html
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, joshua neff, Zak Arntson, mahoux, Bret, Joe Murphy (Broin), Ben Morgan.


11/16/2001 Jared A. Sorensen: GenCon '02
This question is not, "Who is going?" or "Are you going?" Nay, the question is, "What are you going to be doing while you're there?" We (and by "we" I…
In Indie Game Design
Participants: Jared A. Sorensen, Paul Czege, Mike Holmes, Nathan, Ron Edwards, Jason L Blair, Galfraxas, hardcoremoose, Mytholder, Jack Spencer Jr, Ferry Bazelmans, unodiablo.


11/16/2001 Jared A. Sorensen: Ars Mechanica
Here's a peek at the mechanics for Ars Mechanica. Trying to emphasize fun and action (for the players) during combat. One of the problems I've had with this game is…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, sdemory.


11/15/2001 Jared A. Sorensen: New Jack Dungeon
I was gonna just post this in my journal b ut I thought, hey, what the hell. I was taking a shower and thinking about RPG's. For some weird reason,…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, ravensron, Bankuei, Ben Morgan, Tim Denee, Bret.


11/13/2001 Jared A. Sorensen: Chairs, redux
In GNS, there's a funny lil' post about CLS - (Chair/Loveseat/Sofa) that yuk-meister Wick wrote up. What's funny is that John and I sat in on a discussion by Sim-Everything…
In Indie Game Design
Participants: Jared A. Sorensen, joshua neff, Gordon C. Landis, Mytholder.


11/9/2001 Jared A. Sorensen: H
In my desire to tie myself for the shortest game title... H http://www.memento-mori.com/games/h.html Incredibly not-done and rife with internal inconsistancies and such, but I think it's neat. Inspired by the…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Ron Edwards, sdemory, Damocles, Bailywolf.


11/8/2001 Jared A. Sorensen: Sorcerer concept
That doesn't involve getting bumped on the head or having a master who's *waves hands* over there somewhere or dead. I'm not sure how it would work, but what if…
In Adept Press
Participants: Jared A. Sorensen, Ron Edwards.


11/7/2001 Jared A. Sorensen: Meat less Roleplaying
I don't know what the subject means. Here's a question: Has anyone here ever altered or limited character concepts because of personal beliefs? I was wondering if, for example, a…
In Actual Play
Participants: Jared A. Sorensen, jburneko, kwill, joshua neff, Bankuei, Marco, Laurel, mahoux, Blake Hutchins, unodiablo, unheilig, Epoch, Ron Edwards, Jason L Blair, Ferry Bazelmans, contracycle, Mike Holmes.


10/26/2001 Jared A. Sorensen: Dragons and other figments of the imagination
First: http://www.memento-mori.com/games/dragons.html Second: I think I'm on the Scarlet Jester's side re: this whole GNS thing. S doesn't exist as a goal. It's more a subset of GEN (he calls…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, hardcoremoose, Paul Czege, Bailywolf, ravensron, kwill.


10/16/2001 Jared A. Sorensen: Schism Milestone
Hey, everyone. Just wanted to share a milestone -- Schism has just hit the two dozen mark - 24 copies sold. Whoop! - Jared
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, JGCook.


10/5/2001 Jared A. Sorensen: Quartet
Okay, bad idea time. Four humans from earth (the players) are taken aboard a huge starship, given crazy phat technology and powers by a group of benevolent aliens and charged…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Galfraxas, Zak Arntson, Mike Holmes, Nathan, Paul Czege.


10/1/2001 Jared A. Sorensen: InSpectres v2.0!
Yup, it's almost done. Just wanted to let people know what to expect. First of all, the game has more than doubled in size. The rules have been expanded AND…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Mike Holmes, Mario, Galfraxas, hardcoremoose, mahoux, Balbinus, Jürgen Mayer.


9/29/2001 Jared A. Sorensen: Update -- Big News
Big News first. Well, it's big news for me. My girlfriend and I are leaving California in a few months to head back to the Motherland. New England, that is.…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, ravensron, Matt, Valamir, tldenmark.


9/7/2001 Jared A. Sorensen: Bunch of random stuff
It's my berfday and I'm home from lunch, listening to Devin Townsend's new album (www.hevydevy.com). Thing One: Roll 3d10, looking for the highest number. Level one Odd denotes success, Even…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, joshua neff, Ron Edwards, Zak Arntson, hardcoremoose.


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Subsequent Topics

12/28/2001 Jared A. Sorensen: PDF publishing
Inspired by a chat with Mearls over some spinach-feta puffs, I've been thinking of how to publish InSpectres. He raised some excellent points about how PDF wasn't really meeting its…
In Publishing
Participants: Jared A. Sorensen, Ron Edwards, joshua neff, Matt Snyder, James V. West, Ryan Ary, Mike Holmes, Laurel, Bailey, Paul Czege, Ben Morgan, mahoux, Clay, Adam.


1/5/2002 Jared A. Sorensen: Sex & Violence: Roleplaying in the Darkest of Places
I'll post the address when it's done. Just a heads up -- Sin City/Andrew Vachss-style crime fiction roleplaying. Uses playing cards. Kinda cool. Have no idea if it works. :)…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, hardcoremoose, unheilig, Ron Edwards, reptile2k1, Matt Steflik, Ace.


1/8/2002 Jared A. Sorensen: InSpectres v2.0
Hi, folks. Well, version 2.0 is finally available...you should all have a copy. So except for stuff like submitting questions for a FAQ/errata download, this forum is now dedicated to…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen.


1/14/2002 Jared A. Sorensen: GenCon 2002 sign-up
Pre-registration is a month away...then, the long wait. Riddles in the dark... So if you're going to the Con, go here and sign up! http://www.evite.com/jared@memento-mori.com/gencon2002
In Memento-Mori Theatricks
Participants: Jared A. Sorensen.


1/13/2002 Jared A. Sorensen: Scattershot and naming games
Fang! Why is your game called Scattershot, anyway? - J, who always thinks of to-the-death, Rollerball-esque hockey when he hears that name...
In Indie Game Design
Participants: Jared A. Sorensen, Le Joueur, James V. West, Ron Edwards, Mithras, Jack Spencer Jr.


1/14/2002 Jared A. Sorensen: More superheroes stuff that I nearly forgot to post!
Right before beddy-byes last night I had an idea and I told myself "don't forget this!" Of course I forgot it for a few hours but it's back in my…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen.


1/16/2002 Jared A. Sorensen: Danger Patrol
http://www.dangerpatrol.com/dangerpatrol/files/dp_player_brief_150.pdf The website (http://www.dangerpatrol.com) looks cool. Sparse right now, but nice art-deco design. Character creation looks interesting (the pick two words part) and I like the Danger Meter. That chart…
In Indie Game Design
Participants: Jared A. Sorensen, Joe Murphy (Broin).


1/16/2002 Jared A. Sorensen: Page Layout
Okay, Adobe Acrobat is mine. But what program (if any) should I get for layout? I'm thinking of just doing it in HTML first ('cause I know it and I…
In Indie Game Design
Participants: Jared A. Sorensen, Logan, Adam, Chris Passeno, mahoux, Matt Snyder, Nathan, Marco, Gordon C. Landis, Tim Gray, efindel.


1/21/2002 Jared A. Sorensen: Character Creation placement
Just a revelation I had while driving home from Maine today. Much of the discussion about placement in RPGs seems to revolve around the whole "setting, then rules" or "rules,…
In Indie Game Design
Participants: Jared A. Sorensen, Logan, Jack Spencer Jr, Le Joueur, Adam, Jason L Blair, Joe Murphy (Broin), Ron Edwards, RobMuadib, Epoch, JSDiamond, Mario.


1/22/2002 Jared A. Sorensen: Time, what is Time?
Okay, the obligatory heavy metal reference is outta the way. How does time factor into RPG design and play? Not like in a Puppetland kinda way...but more of a "what…
In RPG Theory
Participants: Jared A. Sorensen, AndyGuest, Joe Murphy (Broin), Zak Arntson.


1/25/2002 Jared A. Sorensen: Sorcerer & Sword review
http://www.gamersrealm.com/store1/outofthebox.php Ken pretty much nails it (and sounds as though it nailed him right back...ONE INCH PUNCH!). Cool. Kudos, Ron. Between this and the SciFi magazine review of Schism, it…
In Review Discussion
Participants: Jared A. Sorensen, Ron Edwards, Clinton R. Nixon, jburneko, Zak Arntson.


2/2/2002 Jared A. Sorensen: Sorcerer, Schism reviewed in this month's SciFi magazine!
Just got my gratis copies from the editor! In the "Games" section, there's a review of Schism. Aside from getting a really nice review ("...a love letter to David Cronenberg..."…
In Adept Press
Participants: Jared A. Sorensen, Ron Edwards, joshua neff.


3/1/2002 Jared A. Sorensen: octaNe: PbEM
So I was reading Alex's post o'er on the Sorcerer forum and I had an idea: A Play-by-Email game of octaNe, 'cept done in the style of some truckers yakking…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Paul Czege, Ferry Bazelmans.


3/4/2002 Jared A. Sorensen: "Why is there a watermelon there?"
Okay, finally I'm on track with a project (for once). The rules for octaNe and Blood & Steel are D-O-N-E. Now I'm re-writing the default octaNe setting. Just to give…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Valamir.


3/6/2002 Jared A. Sorensen: Fonts, fonts, fonts...who's got the fonts?
For your game logo needs, a great site: http://www.1001fonts.com/ Lots of stuff here...best thing is you can type in a word and see an instant preview of that word spelled…
In Publishing
Participants: Jared A. Sorensen, Valamir, unodiablo, Matt Snyder, J B Bell, Bailey, Ben Morgan, Matt, Wolfen.


3/16/2002 Jared A. Sorensen: Interesting "review" of two game stores at RPG.net
http://www.rpg.net/news+reviews/reviews/rev_5985.html Many of the reviewer's concerns have been echoed by many Forgers. Shrink-wrapping. "Oh, that's not out yet." and the accurs'd problem making special orders. I put this in the…
In Publishing
Participants: Jared A. Sorensen.


3/19/2002 Jared A. Sorensen: Favicon
Hey... Anyone wanna whip up a little anvil favicon for the Forge? I love those things...and the Forge ain't got one yet!
In Site Discussion
Participants: Jared A. Sorensen, Ben Morgan, Clinton R. Nixon, Christopher Kubasik, Gordon C. Landis, Ring Kichard.


3/21/2002 Jared A. Sorensen: Gratuitous Sex & Violence
Updated! http://memento-mori.com/sex/ Needs a lot of playtesting, of course. But I think it's better now...more focused. We'll see, won't we? - J
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Ferry Bazelmans, reptile2k1, Matt Steflik, sdemory, jburneko.


3/24/2002 Jared A. Sorensen: Backwards superpowers
Kenway's thread on backwards signs gave me an idea for a similar way to handle superheroes. Randomly generate some weaknesses (defined in game terms), then the player assigns…
In Indie Game Design
Participants: Jared A. Sorensen, Matt Gwinn, Kenway.


3/30/2002 Jared A. Sorensen: SCHISM revised
SCHISM is the dark roleplaying game of body horror and psychic turmoil, a Sorcerer mini-supplement inspired by the existentialist sci-fi/horror of David Cronenberg, JG Ballard and others. SCHISM is now…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Jürgen Mayer.


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