The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

4/2/2004 Noon: One liner GNS
A couple of threads ( http://www.indie-rpgs.com/forum/viewtopic.php?t=4267 and http://www.indie-rpgs.com/forum/viewtopic.php?t=4414 ) prompted some questions in my mind that I finally managed to figure out answers for. Particularly the second thread, which asked…
In GNS Model Discussion
Participants: Noon.


3/20/2004 Noon: Quick etiquette question
I just blundered into the 'no bumping rule' in RPG theory. I can't find the rule in the 'Etiquette at The Forge (policy)' thread, so I'm wondering where it is.…
In Site Discussion
Participants: Noon, Ron Edwards.


3/14/2004 Noon: PC motivation/character and inadvertant GM authorship of it
Hey all, This is a quick one to address GM techniques like 'keeping em poor keeps em motivated'. Not the stingy part of it, but that identification of motivation and…
In RPG Theory
Participants: Noon, komradebob, CRScafidi, Bankuei, Silmenume, John Kim, M. J. Young, Scourge108, simon_hibbs, Blankshield, Mike Holmes, Storn, Doctor Xero, Tomas HVM, age_of_dissent, contracycle, karolusb, Rexfelis, TonyLB.


3/12/2004 Noon: Wanna look at some gamist design bits of mine? (long)
I've got a few questions on a gamist system that I'm putting together (One I mentioned I was going to do in another post). I'll start with its goals, to…
In RPG Theory
Participants: Noon, Mike Holmes, Harrek, Ron Edwards.


3/5/2004 Noon: 'Narrativism: Story now' essay comments
I hope no one minds a post every so often when someone completes their reading of an essay. Obviously it prompts thought and who else am I gunna have a…
In GNS Model Discussion
Participants: Noon, Jack Spencer Jr, WDFlores, Ian Charvill, M. J. Young.


3/5/2004 Noon: True GM Vs players, with infinite GM elephants/resources
Ah, I don't know why I bought the AD&D monster manual and GM book. At first it was the crappy artwork to laugh at...but now they mezmerise me. Not in…
In RPG Theory
Participants: Noon, jdagna, Ron Edwards, Valamir, Walt Freitag, Scripty, timfire, anonymouse, JamesSterrett.


3/1/2004 Noon: Question on play style and characterization
This is a question really asking 'If I choose to play things this way during a situation, does that change how the situation actually plays?' Say we start with an…
In GNS Model Discussion
Participants: Noon, Ron Edwards, Bankuei, Blankshield, RDU Neil, Silmenume, Valamir, WDFlores, clehrich, M. J. Young, Gordon C. Landis, contracycle.


2/26/2004 Noon: Quick questions on illusionism
A quick question or two on illusionism. Okay, say our hero gets to a T intersection. One way looks like it goes to a dangerous forest, the other a graveyard.…
In RPG Theory
Participants: Noon, M. J. Young, Ron Edwards, Mike Holmes, Doctor Xero.


2/26/2004 Noon: Rules that back source
This is a condensation of the 'Rules that outsource' thread. I'd give a direct link, but that might give the idea that you have to read through it before tucking…
In RPG Theory
Participants: Noon, M. J. Young, Ian Charvill, Itse, Valamir, John Kim, Mike Holmes.


2/7/2004 Noon: Rules that outsource
Hi all, I was having a PM conversation with Mike Holmes and it prompted me to check where I am relative to everyone else on the perceptions of certain mechanics…
In RPG Theory
Participants: Noon, james_west, M. J. Young, Valamir, Mike Holmes, coxcomb, Emily Care, John Kim.


1/24/2004 Noon: Periiiillll!
Okay, a rough idea here to face scrutiny and smoothing down for it. Now, we all know that when the full health fighter wanders into the room full of demons,…
In RPG Theory
Participants: Noon, Ron Edwards, Valamir, Bob McNamee, MachMoth, C. Edwards.


1/7/2004 Noon: More rules = more roleplay! (or 'Perception overload')
More rules means more roleplay! Ah, I love that title. It's quite wrong, yet it's basically what I'm about to suggest. And by suggest I mean in a 'I'm experimenting…
In RPG Theory
Participants: Noon, Mike Holmes, anonymouse, C. Edwards, montag, Harlequin, jdagna, simon_hibbs, wyrm.


1/1/2004 Noon: Musings on the 'Gamism: Step on up' essay
This is just a post with some meandering thoughts on the 'Gamism: Step on up'. Just exploring some tangents to it, to round out the whole affair for me. So…
In GNS Model Discussion
Participants: Noon, Ron Edwards, Silmenume.


12/23/2003 Noon: Okay, I just touch you and...you explode.
Just idling through the TROS book recently and thinking about something which I think is usually off kilter in most 'more successes equals more damage'. And that is that even…
In The Riddle of Steel
Participants: Noon, Ashren Va'Hale, Mike Holmes, Valamir, Jaif, Deacon Blues, Ingenious, spacedragon, failrate, kenjib, Anthony I, Wolfen.


12/6/2003 Noon: Computer RPG's and the difference perceived
I was looking at a thread from a few months ago 'Computer RP software' http://www.indie-rpgs.com/viewtopic.php?t=8117 I just wanted to raise a few questions to this quote by an unknown mouse.…
In RPG Theory
Participants: Noon, Calithena, Eero Tuovinen, Jack Spencer Jr, anonymouse, Andrew Norris, M. J. Young, Marhault, John Kim, Mike Holmes, Kataphraktos, Endoperez, Thierry Michel.


12/2/2003 Noon: Primal situation
Awhile ago on the RPG.net forum there was a thread on situation and characters by Valamir. It was a rant, but the focus was the players supplying the situations that…
In RPG Theory
Participants: Noon, Valamir, qxjit, Christopher Kubasik, Mike Holmes, Ron Edwards.


11/27/2003 Noon: Good cop, bad cop
Recently I had an idea to operate a game at a different level. I thought of almost having two GM's (yeah, nothing new). But in this case one has more…
In RPG Theory
Participants: Noon, Mike Holmes, Michael S. Miller, MachMoth, The Benj, Andrew Norris, Emily Care.


11/16/2003 Noon: whoops post (split from GNS & Social Contract)
[quote="The GM"]*snip* Using GNS designations, the campaign swung wildly from one spectrum to the other, frequently mid-session as I, being the storyteller, purposefully provided aspects of each category to satisfy…
In GNS Model Discussion
Participants: Noon, Ron Edwards.


3/13/2003 Noon: Still not sure about shields
I did a search for shields, couldn't find more info, so... I'm not sure what benefits larger shields give. Bucklers and medium round shields are different, but heaters and kite…
In The Riddle of Steel
Participants: Noon, Durgil, MrGeneHa, Sneaky Git, Wolfen, Mokkurkalfe, Ashren Va'Hale, Jaeger, Brian Leybourne, contracycle.


2/13/2003 Noon: G'day G'day, a few Q's
Heya all, I've run some of these through the search engine here already. Didn't find much so I thought I'd ask. Scuse me if I screw up some terms, just…
In The Riddle of Steel
Participants: Noon, Brian Leybourne, Jake Norwood, Ashren Va'Hale.


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Subsequent Topics

4/29/2004 Noon: A technique for Rifts rules/balance drift
Recently I've found myself thinking of enjoying Rifts again (probably something on AIM). Naturally this brings up the issue of house rules (at least it does for me) that are…
In RPG Theory
Participants: Noon, Mike Holmes, ScottM, timfire, Andrew Martin.


5/15/2004 Noon: The game of social contract forging
From the 'A Hard Look at Dungeons and Dragons' article No wonder people either idealize or vilify their youthful experiences playing D&D. On the one hand, it was you and…
In RPG Theory
Participants: Noon, bcook1971, Asrogoth, clehrich, Ron Edwards.


5/27/2004 Noon: Rank; different chains of command
A traditional view on rank in RPG's (though probably not common) is that the GM is top dog and says what goes and the players are policed by him, the…
In RPG Theory
Participants: Noon, neelk, M. J. Young.


6/4/2004 Noon: Gettin' old, tactical to strategic preference
I was wondering about 'old school' type material the other day and the aging gamer. Old school stuff, not to be exact, includes stuff like funky little 'get around behind…
In RPG Theory
Participants: Noon, Dauntless, timfire, Sydney Freedberg, NN, simon_hibbs, M. J. Young, Andrew Martin, Mike Holmes, greedo1379, Tim Alexander, contracycle.


6/18/2004 Noon: Getting a system out of your system?
This link is a thread about making the same character over and over, because certain things with that character just aren't resolved. I was wondering if this could also apply…
In RPG Theory
Participants: Noon, Mojo, Decurio, Ron Edwards.


6/23/2004 Noon: The gaming peers = friends thing
Recently wondering: Does the association of gaming together and thus being friends together (apart from geek falacies) also come from the game content? I mean, a lot of games sort…
In RPG Theory
Participants: Noon, SlurpeeMoney, Jack Spencer Jr, matthijs, M. J. Young, Ron Edwards, Alf_the_Often_Incorrect.


6/24/2004 Noon: Glossary and narr essay showing up wierd for me
The forge glossary and the nar essay are showing up as a bunch of junk characters to me right now. I looked at some other articles and they come up…
In Site Discussion
Participants: Noon, Rob Carriere, xiombarg.


6/24/2004 Noon: The basic enjoyment of SIS
Usually a lot of discussion goes on about what you can do with an RPG, taking the Shared Imaginatiove Space involved for granted to do what your interested in. But…
In RPG Theory
Participants: Noon, timfire, Christopher Weeks, Ron Edwards, Doctor Xero, Silmenume, Alan, JackBauer, Ravien.


7/2/2004 Noon: Mmm, I think I'll roleplay some roleplay
How well this'll get articulated, who can say. Do you think that it can get to the point where, instead of wanting to play a game so as to enter…
In RPG Theory
Participants: Noon, orbsmatt, sirogit, ADGBoss, Doctor Xero, Jack Spencer Jr, clehrich, LordSmerf, Mike Holmes.


7/3/2004 Noon: How well does this rule carry over its use?
I'm not sure the forge is into discussing house rules. But I will say what I'm about to present is damned likely to end up in anything I write, it…
In RPG Theory
Participants: Noon.


7/19/2004 Noon: Being in the band and second audience
The analogy that a RP group is like being in a band is often used and pretty apt. But does it extend even further? For example, in places like RPG.net…
In RPG Theory
Participants: Noon, Vaxalon, Pagrin, Doctor Xero, timfire, M. J. Young.


8/2/2004 Noon: Non game system reward for your use
This is actually from issue 229 of roleplaying tips. One of the many contributors to it gave this (some of it snipped out by myself). The author of this is…
In RPG Theory
Participants: Noon, Mike Holmes, ethan_greer, Silmenume, mindwanders.


8/15/2004 Noon: "It has to make sense" secret bane of the hobby?
What really screws up negotiation? Or bargaining on a deal? Well, I think something like "No, I wont negotiate and anyone who wants to is a fool" would pretty much…
In RPG Theory
Participants: Noon, Marco, John Kim, Tony Irwin, sirogit, DannyK, Madeline, beingfrank, contracycle.


8/19/2004 Noon: Quick question on in game consequence
I wanted to find out where I am on this in relation to general thought at the forge. Now say in reality, I'm standing on a balcony where a vase…
In RPG Theory
Participants: Noon, Andrew Martin, Praetor Judis, Andrew Morris, TooManyGoddamnOrcs, Marco, simon_hibbs, Alan, John Kim, Doctor Xero, aplath, Bill_White, Artanis, TonyLB, eef, M. J. Young, Doug Ruff, ErrathofKosh, keithn, DannyK, contracycle, Lisa Padol, Walt Freitag, Ron Edwards.


8/26/2004 Noon: Rewards for setting up
We talk alot about game rewards here at the forge, so I thought I'd ask about those for setting up. By setting up I mean what's needed for a session…
In RPG Theory
Participants: Noon, Doctor Xero, Marco, clehrich, bcook1971.


8/28/2004 Noon: (Lumpley) agreement and how it's arrived at
Sort of split from here. This is a clearer summary of that thread, in terms of the idea I was asking about and trying to get across. First, lets look…
In RPG Theory
Participants: Noon, M. J. Young, Vaxalon, lumpley, Marco, Ron Edwards, Andrew Martin, Doug Ruff.


9/7/2004 Noon: A note on unguided drift
This is split from here: It's a massive set up for drift. But more importantly, it's a massive set up for drift to exactly the kind of game the…
In RPG Theory
Participants: Noon, Ron Edwards.


9/9/2004 Noon: The learning appeal and capacity of RP
I was watching an Australian science program the other day and they had an interesting piece on synaptic connectivity. Here's the link to the transcript: http://www.abc.net.au/catalyst/stories/s1185573.htm And here's the bit…
In RPG Theory
Participants: Noon, Walt Freitag, Tobias.


9/19/2004 Noon: Group bonus determination for situations
I was thinking of a system where it isn't left to GM fiat to decide if a bonus is given. On top of that the system wouldn't be crunchy, so…
In RPG Theory
Participants: Noon, Andrew Martin, Doug Ruff, inky, M. J. Young, Doctor Xero.


10/4/2004 Noon: What can rules actually contribute?
Specifically fortune orientated ones here (though quite likely it can apply to all the other types). What can they actually contribute? I'm wondering if there are really only two things:…
In RPG Theory
Participants: Noon, TonyLB, Alan, lumpley, Galwinganoon, timfire, Roger, Doug Ruff, M. J. Young, GB Steve, Technocrat13, Sean, Doctor Xero, Ben Lehman, Mike Holmes, simon_hibbs, clehrich, contracycle, Tomas HVM, John Kim.


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