The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&startedby=1648&fromaround=10946

From Day One


Previous Topics

4/25/2004 demiurgeastaroth: [Donjon] Attack 'Facts'
My first Donjon question. I'm comfortable with the way the Law of Successes works outside of combat, but I'm looking for guidance in combat uses. On the forum, Clinton has…
In CRN Games
Participants: demiurgeastaroth, Jason, jdagna, Christopher Weeks.


4/4/2004 demiurgeastaroth: [Trollbabe] Injuries, and Error in text 2? :)
On page 20: An injured character ignores the “discommoded" step and proceeds to further injury right away on a failed roll; therefore she is limited to a total of two…
In Adept Press
Participants: demiurgeastaroth, Bob McNamee, Ron Edwards, rafial.


4/4/2004 demiurgeastaroth: [Trollbabe] Player-created conflicts
I'm comfortable with the idea of players calling for conflicts, and by that process adding extra elements to the campaign, but I'm having some conceptual problems with the following: …
In Adept Press
Participants: demiurgeastaroth, rafial, Alan, Ron Edwards, John Harper, Mike Holmes.


4/3/2004 demiurgeastaroth: [Trollbabe] Error in text?
Page 17, column 2, paragraph 2, of the text says: The player may check off another item and get a second re-roll. If it succeeds, the trollbabe succeeds, although her…
In Adept Press
Participants: demiurgeastaroth, Paganini, rafial, Ron Edwards.


10/10/2003 demiurgeastaroth: HeroQuest Extended Contests
Is there any difference in the way extended contests work between Hero Wars and HeroQuest? For example, more mechanistic ability to tell what's exactly happening between the beginning and end,…
In HeroQuest
Participants: demiurgeastaroth, Peter Nordstrand, simon_hibbs, Ron Edwards, dunlaing, Brand_Robins, joshua neff, GB Steve, Bankuei, RaconteurX, Mike Holmes.


6/17/2003 demiurgeastaroth: Anti-Gamist, or Pro-what?
I enjoyed the gamist essay, but one thing Ron said puzzles me. And, completely differently, "balance" is often invoked as an anti-Gamist play defense, specifically in terms of not permitting…
In GNS Model Discussion
Participants: demiurgeastaroth, Bankuei, jdagna, Ron Edwards, John Kim, Wormwood.


6/17/2003 demiurgeastaroth: Gaining Reach
The rulebook says that you gain the Reach advantage if you score a "damaging" hit on your opponent. Does this mean you have to penetrate armour, or just score a…
In The Riddle of Steel
Participants: demiurgeastaroth, Durgil, Wolfen, Nick Pagnucco.


6/17/2003 demiurgeastaroth: A question about Initiative
I have initiative and attack. My opponent blocks and strikes. I miss him, and he hits me. Do I still have initiative? What if I hit him, and he hits…
In The Riddle of Steel
Participants: demiurgeastaroth, Malechi, Jake Norwood, Wolfen, Spartan.


6/13/2003 demiurgeastaroth: Two handed mass weapons
Which skill do you use for, say, two handed axes (that aren't poleaxes), mauls, hammers, and so forth? Also, do flails and war flails not deserve their own skill? I'm…
In The Riddle of Steel
Participants: demiurgeastaroth, Jake Norwood, Morfedel.


6/13/2003 demiurgeastaroth: Languages and Names
Does anyone have a master list of the languages used on Weyrth (and where they are spoken)? Also, what sort of Earth-style names should be used for people of Gelure…
In The Riddle of Steel
Participants: demiurgeastaroth, Wolfen, arxhon.


6/12/2003 demiurgeastaroth: What other settings would suit TROS
The recent discussion with Nick about games or settings being suited or unsuited to TROS made me wonder, what other settings would provide changes to the core rules or game…
In The Riddle of Steel
Participants: demiurgeastaroth, Eamon Voss, Wolfen, Draigh, adamsmith, Poenz, Malechi, Bankuei, Ilvarin, Morfedel, arxhon, Anthony I, Jake Norwood, buddha, Bomilkar.


6/12/2003 demiurgeastaroth: Use Terrain and Hostages
Had an interesting event crop up tonight. One of the players chased a villain who was trying to grab his ward (a girl) and run off with her to use…
In The Riddle of Steel
Participants: demiurgeastaroth, Salamander, Jake Norwood, Morfedel, Overdrive, Wolfen, Bankuei, kenjib.


6/12/2003 demiurgeastaroth: Initiative Ties
You and your opponent have both declared attack. According to the rules, manoeuvres are declared in reverse order of Reflex. But, you make a reflex roll to see who goes…
In The Riddle of Steel
Participants: demiurgeastaroth, Salamander.


6/11/2003 demiurgeastaroth: Hit Location CP penalties
I can understand the CP penalties for thrusts to certain locations, but the swing modifiers have me confused. If you swing attack the arms/hands, you gain +1 CP. Swing attacks…
In The Riddle of Steel
Participants: demiurgeastaroth, Morfedel, Bankuei, Ashton, Jake Norwood, Piers Brown, Wolfen, Salamander.


6/10/2003 demiurgeastaroth: Character Power and Advancement
In my perhaps futile quest to rack up a higher word count on the site than Mike Holmes' word count in the Taveruun thread, here's another question. Advancement in this…
In The Riddle of Steel
Participants: demiurgeastaroth, Amy1419, Jake Norwood, Overdrive, Wolfen, Morfedel, Jasper the Mimbo.


6/10/2003 demiurgeastaroth: Hook, Toss, Stop Short, etc. (Long and maybe rambling)
During my first session, one of the players used the Stop Short move, and its mechanics puzzled me a bit. It is a little strange, in that the dice committed…
In The Riddle of Steel
Participants: demiurgeastaroth, Jake Norwood, Spartan, Wolfen, Morfedel.


6/10/2003 demiurgeastaroth: 10 Assorted Rules Questions
After my first session, a few questions came up. Hopefully, people have answers to one or more of these questions. 1. Hard Armour Certain weapons get a damage bonus to…
In The Riddle of Steel
Participants: demiurgeastaroth, Jake Norwood, Eamon Voss.


6/8/2003 demiurgeastaroth: Merchant Skill Packet
Has anyone designed a Skill Packet list for Merchants?
In The Riddle of Steel
Participants: demiurgeastaroth, Spartan, Salamander, Mayhem1979.


6/8/2003 demiurgeastaroth: Perception
Let's say your travelling along the road minding your own business, and the bandits are about to launch an ambush. The GM is a generous sort and decides there's a…
In The Riddle of Steel
Participants: demiurgeastaroth, Salamander, Wolfen, chade0, Ashren Va'Hale.


6/8/2003 demiurgeastaroth: What Happened with my "First Session Experience" p
For some reason, my post entitled "First session Experience" seems to exist as two separate by identically named threads? Have I broken something?
In The Riddle of Steel
Participants: demiurgeastaroth.


<< more previous topics

 

Subsequent Topics

4/25/2004 demiurgeastaroth: [Donjon] Killing PCs
How exactly do you kill - or at least disable - PCs? As far as I can tell, when PCs drop to Flesh Wounds, they are still active. When they…
In CRN Games
Participants: demiurgeastaroth, jdagna.


4/25/2004 demiurgeastaroth: [Donjon] Hospitality
I know this trait is used for quality of, um, hospitality possible at a given town, but how exactly is it used in play? Is it just like Wealth -…
In CRN Games
Participants: demiurgeastaroth, jdagna.


4/25/2004 demiurgeastaroth: [Donjon] Encounter Facts
Since you get treasure from looting bodies, how would you handle the following: A player uses Find Trouble and gets 2 facts - 1 fact: an enemy healer, 1 fact:…
In CRN Games
Participants: demiurgeastaroth, Jason, Lxndr, jdagna.


3/31/2005 demiurgeastaroth: Opposed resolution and directorial control
I like the way Trollbabe and the Pool can grant the player the ability to describe the result of a conflict. Are there any systems that combine such an approach…
In RPG Theory
Participants: demiurgeastaroth, TonyLB, Paul Czege, jburneko, Andrew Morris, ironick, JMendes, Ron Edwards.


5/4/2005 demiurgeastaroth: [DitV] Question about Escalation
From another thread, I understand this is okay. Dog is talking down Evil Gunslinger (EG). EG escalates to gunfighting. Dog doesn't, still trying to talk, so EG gets extra dice…
In lumpley games
Participants: demiurgeastaroth, Wolfen, lumpley, Technocrat13, TonyLB, Brand_Robins, xenopulse, cdr, Simon Kamber, ironick, nikola, mister.ribbit, James Holloway, sirogit.


5/4/2005 demiurgeastaroth: Question about Social Conflicts
I had a problem with handling raises and sees in Social Conflict last night. Fighting was easy enough. Let's say you have a mob demanding that the criminal they have…
In lumpley games
Participants: demiurgeastaroth, Trevis Martin, Wolfen, immlass, lumpley.


5/4/2005 demiurgeastaroth: [DitV] Town of Wellcome
I designed this town for my first session, played last night. I wasn't able to post it here for advice, as I finished it just before we played (after 3…
In lumpley games
Participants: demiurgeastaroth, Wolfen, jasonm.


5/4/2005 demiurgeastaroth: [DitV] Long Term Games: Experience
After playing one session of DitV, and seeing each player get Experience at least three times, plus Reflection, plus all the actual Fallout, I was a little shocked. They say…
In lumpley games
Participants: demiurgeastaroth, lumpley, Simon Kamber, Chris Goodwin, sirogit, Eero Tuovinen, nikola, ptikachu, cdr.


5/4/2005 demiurgeastaroth: [DitV] The Deluge continues - Healing
So there we were at the end of the session - after the last conflict, one player had minor fallout, another had 6d10+4d6+about 8d4, and the last had 4d6+9d10 fallout.…
In lumpley games
Participants: demiurgeastaroth, lumpley, nikola, Wolfen.


5/4/2005 demiurgeastaroth: [DitV] Raw Deal for Complicated History
Look at the Strong History and Strong Community backgrounds: Background:--- Str. Comm.---|Str. Hist. Traits:------------1d4 3d6 2d8 |3d6 4d8 3d10 Relationships:--4d6 4d8 3d10|1d4 3d6 2d8 Notice how similar they are -…
In lumpley games
Participants: demiurgeastaroth, lumpley.


5/5/2005 demiurgeastaroth: [DitV] Relationship Dice
In this old thread: http://www.indie-rpgs.com/viewtopic.php?t=10953 Vincent suggests a rule for replenishing Relationship Dice over time. Between towns, choose 3 dice, roll 'em, 1-3 you get it, as above. To be…
In lumpley games
Participants: demiurgeastaroth, lumpley, Valamir, cdr, nikola, Technocrat13, TonyLB, ptikachu, Ben Lehman.


5/14/2005 demiurgeastaroth: [TSOY] Starting Gear
Am I reading the text correctly that the only way to start with equipment that gives a bonus, is to buy the secret of imbuement? I was planning to give…
In CRN Games
Participants: demiurgeastaroth, James_Nostack.


5/15/2005 demiurgeastaroth: Starting Skills
When we designed characters yesterday, something struck us as odd: Players can then choose all abilities that fall into A-rated categories, 5 abilities that fall into B-rated categories, and 3…
In CRN Games
Participants: demiurgeastaroth, KingstonC.


6/6/2005 demiurgeastaroth: [DitV] What The Demons Want...
One thing I'm about shaky about. Hopefully there's a simple answer. Several Towns on the net have something like: "The Demons want the Dogs to acknowledge and confirm..." But if…
In lumpley games
Participants: demiurgeastaroth, Wolfen, Technocrat13, lumpley, sirogit, Ron Edwards, Blankshield, Mike Holmes, Eero Tuovinen, Simon Kamber, TonyLB, Brand_Robins.


6/11/2005 demiurgeastaroth: Out of Dice
Here's a question. I use my last dice to Raise, and you use your last dice to See (successfully Blocking). Neither of us have dice left, so who wins? I'm…
In lumpley games
Participants: demiurgeastaroth, Technocrat13, Wolfen, Simon Kamber, lumpley.


6/11/2005 demiurgeastaroth: [DitV] Stillwater Branch
It's our first time playing Dogs In the Vineyard. We expect to be playing for 6-8 weeks, and I hope to do 4-6 towns. This is the second session -…
In Actual Play
Participants: demiurgeastaroth, immlass, Wolfen, Ben Lehman, nikola, Eric Minton.


6/12/2005 demiurgeastaroth: [DitV] GM Starting Conflicts
Is the following okay: GM: "Brother Jacob tries to persuade you to marry him to Sister Amelia." PC: "Nope, I won't do that." GM: "He's insistent - we have a…
In lumpley games
Participants: demiurgeastaroth, Ul, Simon Kamber, lumpley.


6/13/2005 demiurgeastaroth: [DitV] "Cool Applications Of Conflict Resolution"
I have a couple of questions about this section of the rulebook (see subject title). First an unrelated question, expect that it is a potentially cool application of conflict resolution.…
In lumpley games
Participants: demiurgeastaroth, nikola, lumpley, Blankshield, sirogit, Technocrat13.


6/19/2005 demiurgeastaroth: [DitV] The Law
I'm a little unclear on the ramifications of the Territorial Authority, and having Sheriffs that don't answer to the Faith. I can see the potential for conflict between Dogs and…
In lumpley games
Participants: demiurgeastaroth, Ul, sirogit, lumpley, Sydney Freedberg, TonyLB, James Holloway, GB Steve, Warren.


6/24/2005 demiurgeastaroth: [DitV] Cotton Creek
This post is a description of a town. I'll post the play report in a day or two. Cotton Creek This town was meant to be heavily based on Dust…
In Actual Play
Participants: demiurgeastaroth.


more subsequent topics >>