Previous Topics 6/17/2004 Henri: Demon Cops - Character Creation If this should be in Actual Play, please feel free to move it.
Last night we had our first session of Demon Cops, in which we discussed general aesthetics and… In Adept Press Participants: Henri, Ron Edwards.
6/17/2004 TonyLB: Trust and Communication Folks asked me to repost this somewhere that it could be discussed without interrupting the discussion it sprung from. Would that I had anything more to add at the moment,… In RPG Theory Participants: TonyLB, beingfrank, captain_bateson.
6/17/2004 Mike Holmes: Hi, and what's for the future? Congratulations on a forum of your own, Alex. Best ta gets ta publishin. :-)
That said, do you have any more projects that you haven't let us in on yet?… In Twisted Confessions Participants: Mike Holmes, C. Edwards, Lxndr.
6/17/2004 Christopher Weeks: Non-Print Formats Why is PDF king?
Why don't people sell HTML games instead? (I know, I know...people do, but why not more?) Printability is the only thing that's coming to mind, but… In Publishing Participants: Christopher Weeks, Ron Edwards, Jonathan Walton, Bob Goat, quozl, ethan_greer, Michael S. Miller.
6/17/2004 jburneko: [MLWM] My Life With The Viscount. Hello All,
Long time, no post. My weekday group has started a game of My Life With Master. During master/character creation one player suggested doing something related to the French… In Actual Play Participants: jburneko, Valamir, TonyLB, Paul Czege, Tobias, Michael S. Miller, Ron Edwards, Mike Holmes, Trevis Martin, Bob McNamee, Nev the Deranged.
6/17/2004 jburneko: [MLWM] Simple Rules Question Hello,
My weekday group has started a My Life With Master game. I'll post more details in Actual Play but I wanted to put some simple rules questions here. They… In Half Meme Press Participants: jburneko, Eero Tuovinen, Paul Czege.
6/17/2004 inthisstyle: Intraparty Conflict This is a question inspired by the basic conflict described in this thread:
Long] GM Refusal to Explain Ruling
I am not making any comment on the actual discussion on… In Actual Play Participants: inthisstyle, Andrew Morris, TonyLB, Mike Holmes, abzu, xiombarg, Eric J., captain_bateson, DannyK.
6/17/2004 toli: longsword prof and 1h use These a questions primarily for Jake or anyone else who knows about the longsword prof.
How much 1 handed use is taught in this prof?
Do all maneuvers (eg counters)… In The Riddle of Steel Participants: toli, Tash, Ashren Va'Hale, Richard_Strey, Salamander.
6/17/2004 quozl: "Switch!" In this thread, the "switch" is mentioned. How would go about implementing it in a game? In RPG Theory Participants: quozl, Paganini, Noon, aplath, Luke Sineath, M. J. Young.
6/17/2004 Stephen: Blunt Swung vs. Blunt Thrust Damage Tables I've recently been looking at the compacted Damage Tables produced by Alan (they were linked to in my thread "A leaner damage system"), and I noticed something: The damage-by-location results… In The Riddle of Steel Participants: Stephen.
6/17/2004 aaronharmon: OK, new maneuver help I want to create a new stance, called a Drawing Stance.
How it works in the real world:
You present an opening in your defense. Maybe you hold your shield… In The Riddle of Steel Participants: aaronharmon, toli, Mike Holmes, nsruf, Tash, Valamir.
6/17/2004 Bob Goat: Off Screen Action Hi,
The game group I play with on Thursdays (at least most Thursdays) are on the verge of experimenting with off screen action. However we really are stuck on how… In Actual Play Participants: Bob Goat, Mike Holmes, Andrew Norris, Grex, TonyLB, Andrew Morris, Alan.
6/17/2004 TonyLB: Rapidly changing stats There's something bugging me in my system. It's a silly little factor, but I can't get it out of my mind and maybe someone has a perfect solution.
I have… In Indie Game Design Participants: TonyLB, ethan_greer, Michael S. Miller, Valamir, John Harper, timfire, Lxndr.
6/17/2004 philreed: Joining the ranks of the unemployed . . . (PDF Full-Time) As of last week, I am no longer an employee of Steve Jackson Games and have devoted myself to running Ronin Arts full-time (with some odd freelance jobs tossed in).… In Publishing Participants: philreed, ethan_greer, Tobias, Valamir, Mike Holmes, Tav_Behemoth, Moah, Jürgen Mayer, Matt Snyder, Juicetyger, Clay.
6/17/2004 John Kim: Conan Test Run Results OK, so I ran the Conan RPG one-shot at KublaCon a few weeks ago and thought I would report on it. I had an earlier thread about it where I… In Actual Play Participants: John Kim, Paka, Mike Holmes, Henri.
6/17/2004 urbwar: [Sorcerer] Heavenly Kung Fu! With much thanks to Paka!
So, following Paka's Heavenly Kung Fu thread, He sent me some stuff on his ideas, and I decided to see how well Sorcerer works… In Actual Play Participants: urbwar, Paka.
6/17/2004 Sydney Freedberg: Gamist Sorcerer? First, an admission: I've never played Sorcerer, just read it (acquired rulebook only after acquiring tiny baby daughter; roleplaying, sleep, sustained rational thought all on hold).
But as I go… In Adept Press Participants: Sydney Freedberg, Mike Holmes, Solomon, Alan, Ben Lehman, Jaik, DannyK.
6/16/2004 pilot602: [Seven Systems Legacy] - SSM sheet A copy of the current working prototype "character sheet" for the Seven Systems Machine.
http://www.freepress.multiservers.com/ssmsheet.pdf In Indie Game Design Participants: pilot602.
6/16/2004 Tash: Don't bring a fist to a sword fight....? I was thinking the other day about the use of hand to hand strikes in fencing. We've all seen swachbuckler movies where fencing opponents perform a quick backfist or kick… In The Riddle of Steel Participants: Tash, Turin, Jake Norwood, Richard_Strey, coryblack_666.
6/16/2004 Green: rehashing character concepts (split from very old thread) In the thread about introducing N players to S play, Paul Czege linked to a much older thread about making the same character over and over again. Since that particular… In Actual Play Participants: Green, Mojo, Tobias, Loki, Paul Czege, DannyK, gregkcubed, Mike Holmes, hanschristianandersen, Albert of Feh, Decurio, Nev the Deranged, neelk.
<< more previous topics | | Subsequent Topics 6/18/2004 NikkiN: Fastlane I was lucky enough to be a play tester for Fastlane and in spite of my doubts about using the roulette wheel, I can strongly endorse it's use.
It added… In Twisted Confessions Participants: NikkiN, Paganini, Lxndr, Bob McNamee.
6/18/2004 Doctor Xero: the value or uselessness of a game master In every gaming group, there is always an authority which reinforces the Social Contract and concomitant Creative Agendae, accepted Player Stance(s), game mechanics, etc.
Sometimes that authority is placed primarily… In RPG Theory Participants: Doctor Xero, Ron Edwards, Henri, Noon, dewey, contracycle, pete_darby, Ravien, Marco, M. J. Young, clehrich, Negilent.
6/18/2004 Noon: Getting a system out of your system? This link is a thread about making the same character over and over, because certain things with that character just aren't resolved.
I was wondering if this could also apply… In RPG Theory Participants: Noon, Mojo, Decurio, Ron Edwards.
6/18/2004 Chris Lekas: Torm - A Few Combat Problems Still working through the combat system point by point and I have come across a problem. The core of the combat Initiative and Actions mechanic works as follows:
Actions
An… In Indie Game Design Participants: Chris Lekas.
6/18/2004 greyorm: [ORX] More About Points Ron has his hands on a copy of Orx, and he and I were talking about it the other day...you know, that thing where you flap your lips at one… In Indie Game Design Participants: greyorm, quozl, Technocrat13, ErrathofKosh, Jack Aidley.
6/18/2004 Ville Takanen: Story roles Story roles
I have been using a mechanic I generally call "roles" in my bi-monthly
(tabletop) fantasy role playing game. The idea behind the mechanic is
that every character has… In RPG Theory Participants: Ville Takanen, Eero Tuovinen, Jonathan Walton, Ron Edwards, neelk, M. J. Young.
6/18/2004 matthijs: Looking for inspiration for rule-less character creation Hi!
I'm trying to design a system for chargen that doesn't use rules. That is, there should be as little as possible use of numbers, readily defined traits etc. In… In RPG Theory Participants: matthijs, contracycle, Thor, aplath, timfire, buggy, HMT, xiombarg, Mike Holmes, Sydney Freedberg, M. J. Young, Peter Hollinghurst, Moah, simon_hibbs, komradebob.
6/18/2004 Negilent: [Burning Wheel] The Force of Compassion As my understanding of the GNS theory grows, so does my awareness of what goes on in my games. Where my last two game-sessions were about Compassion, this post will… In Actual Play Participants: Negilent, rafial, abzu.
6/18/2004 Decurio: Gloranthan Sources of Conflict-Pre-Campaign Preparation After sitting down with my group and discussing the upcoming campaign (and I'm happy to report that not only are they becoming more excited about the game, but that more… In HeroQuest Participants: Decurio, Nick Brooke, Mike Holmes, Ian Cooper, Ron Edwards, Moah, RaconteurX, lightcastle, Bankuei.
6/18/2004 Paganini: Narrativism: Theme under the microscope It ocurred to me over the last couple of days as I've been reading and posting to these Narrativism threads that possibly a source of confusion has to do with… In GNS Model Discussion Participants: Paganini, Jack Spencer Jr, pfischer, contracycle.
6/18/2004 matthijs: GM premise in narrativist play This has probably been asked before, but:
In narrativist play, players define premise for their characters. The setting is a tool for addressing premise.
Can the GM be said at… In GNS Model Discussion Participants: matthijs, Eero Tuovinen, Mike Holmes, Doctor Xero, M. J. Young, Ron Edwards, Valamir, Emily Care.
6/18/2004 Lxndr: Subscribe to Forum? You can be notified when a reply is posted to a given thread... but is there a way to do a similar thing for a whole forum? "Notify me whenever… In Site Discussion Participants: Lxndr, Dev.
6/18/2004 Christopher Weeks: Wiki Error? Hi all,
I PMed Clinton earlier, but I thought I'd put this into public light in case anyone else knows anything.
If you look at the recent changes for the… In CRN Games Participants: Christopher Weeks.
6/18/2004 John Kim: Virtuality and Ouija Boards OK, so Ben suggested the term "Virtuality" as a synonym for RGFA Simulationism in his Subtyping Sim thread -- which seems to me like a fair moniker. I'd… In GNS Model Discussion Participants: John Kim, C. Edwards, Valamir, Doctor Xero, Ron Edwards, Ben Lehman.
6/18/2004 Emiricol: [RPGLite] A simple silly fantasy game. Character Concept
The player should give a short (100 words or less) description of the PC concept. For example, “John McGowen is a Knight-Errant, hailing originally from the conquered nation… In Indie Game Design Participants: Emiricol, Wilper, Ravien, Mike Holmes, Doctor Xero.
6/19/2004 Pagrin: About the players. While I read a lot here about characters and rules and GMing, I haven't noticed anything about the different types of player.
Amoungst my friends and the locals here we… In RPG Theory Participants: Pagrin, M. J. Young, John Kim, Henri, Trevis Martin, WyldKarde, timfire, captain_bateson, Doctor Xero, Ron Edwards.
6/19/2004 FlamingMoose: [Oracle] A newb brainstorms Narrativism Greetings, all,
While I can't pretend to have a full knowledge of the Forge theory of RPGs, nor the full range of RPG titles, nor what makes a workable system,… In Indie Game Design Participants: FlamingMoose, montag, timfire.
6/19/2004 Andrew Morris: Is a Universalis LARP possible? I was discussing Universalis with a friend the other day and he asked if it would be possible to run Universalis as a LARP. I immediately dismissed the idea and… In Universalis Participants: Andrew Morris, Christopher Weeks, Jonathan Walton, Eero Tuovinen, Bob McNamee, Mike Holmes, kwill.
6/19/2004 TonyLB: [Amber] Playing with Strict Karma [ Spawned from [url=http://www.indie-rpgs.com/viewtopic.php?p=124226#124226]this thread[/url] ]
I've taken on, largely through foolhardiness, the interesting task of running Narrativist Amber. And here we are with some more running commentary on its… In Actual Play Participants: TonyLB, Eero Tuovinen, Mark D. Eddy, captain_bateson, Jonathan Walton, John Kim, Mark Johnson, Simon W, Andrew Norris, Noon, Valamir, xiombarg, Mike Holmes, Erick Wujcik, Halzebier, Ron Edwards, Arref, hanschristianandersen, RaconteurX.
6/19/2004 Solo: Mass combats in gamebooks I've recently refreshed my memories from Sagard the Barberian gamebook series. The thing that strikes me most in this series is the way of solving mass combats. It's simple, effective… In RPG Theory Participants: Solo, M. J. Young, Pagrin, Noon, Andrew Morris, Mark D. Eddy, simon_hibbs, timfire, Valamir, orbsmatt, dewey, b_bankhead, Precious Villain.
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