Previous Topics 7/15/2004 Stephen: Is there anyplace I can find good-quality clip art? I'm at the point where I'm thinking some art would be good to put in the Ongoing Homebrew, and I'm broke. So I'm looking for free or cheap images I… In Publishing Participants: Stephen, Bob Goat, rpghost, Michael S. Miller, madelf, Clinton R. Nixon.
7/15/2004 Bailywolf: [TROLLBABE] Lillian and the Sacred Peaches I ran Trollbabe last night for my wife while the Challah baked in the oven.
She is pretty much a non-gamer who rarely ‘gets’ the experience, but I thought Trollbabe… In Actual Play Participants: Bailywolf, Ron Edwards.
7/15/2004 beingfrank: Trying to resolve different aims, or at least coexist This is not exactly an example of actual play, but it's an example of actual discussion between roleplayers about game issues. It's come about from a discussion between my GM… In Actual Play Participants: beingfrank, Emily Care, Jaik, Paul Watson, Mike Holmes, contracycle, Loki, Valamir, Noon.
7/15/2004 marcus: Reports of Two Contrasting Games: MLWM and Donjon Over the last 9 months, I have acquired a variety of the games that are promoted and discussed through the Forge Forums. I thought, at first, that I might deal… In Actual Play Participants: marcus, Michael S. Miller, TonyLB, Valamir, Mike Holmes, Bankuei, JamesSterrett, Paul Czege, Rich Forest.
7/15/2004 Jay: Feedback on conceptual framework <sorry if long> Hello, before I begin, let me just say that this is my first post, I have been a lurker for a while, and while I am reasonably sure this is… In Indie Game Design Participants: Jay, Shreyas Sampat, Bob Bell.
7/15/2004 Jediblack: [Aeternum] Core System Hi all, here is few ideas from my new experiment:
In Aeternum all is under the govern of three Eterni: Morte (death), Pensiero (thought) and Destino (destiny).
Morte is the… In Indie Game Design Participants: Jediblack, TonyLB, Victor Gijsbers.
7/15/2004 Ben Lehman: CA Classification and Game Systems Hi. This may be a "duh" to a lot of people, but it struck me very hard, and as something which isn't necessarily talked about a lot in these parts,… In GNS Model Discussion Participants: Ben Lehman, NOS, Ron Edwards, Matt Snyder, Marco, Bankuei, John Kim, MarcoBrucale, Tim C Koppang, M. J. Young.
7/15/2004 Ben Lehman: Wait, What Matters Again? Wait, what Matters again?
Or
The Extent of Sys
Or
"If you have a D&D game without orc-killing, is it Drift?"
Or
"No complete RPG will ever be made."
Jargon… In RPG Theory Participants: Ben Lehman, contracycle, Paganini, Marco, Kesher, John Kim, lumpley, Bankuei, efindel, John Harper, M. J. Young, MR. Analytical, Rob Carriere, Ron Edwards, Frank T, Tim C Koppang, TooManyGoddamnOrcs.
7/15/2004 Chris Lekas: Question on Forge etiquette I had a small question about Forge ettiquette (spelling there is not quite right, but it IS 5 in the morning). I would like to post a larger span of… In Site Discussion Participants: Chris Lekas, Eero Tuovinen, Mike Holmes.
7/15/2004 Spartan: [S&S Lit] Bounders and Rogues Hello all,
Having procured a fair amount of the Fafhrd and the Grey Mouser stories, and Nifft the Lean, what are other tales of S&S rapscallion heroes? Thieves, con-artists, and… In Adept Press Participants: Spartan, joshua neff, Ron Edwards, Jaik, Sean.
7/15/2004 TonyLB: [Capes] The Problem of Evil For those who are interested, I've put up an Example of Play for Capes.
Capes is a superhero game with the Premise "Power is Fun, but do you deserve it"?… In Indie Game Design Participants: TonyLB, StrongBadMun, inky, Sydney Freedberg, John Harper, Shreyas Sampat, Tobias, Stephen, dalek_of_god, LordSmerf, Jinx, Bob McNamee, Marhault.
7/14/2004 rgrassi: [Levity]: New free system, need a review for translation Hi all. I'm Roberto from Italy.
I've just published an italian PDF version of my free rpg system specifically built for kids, new to Gdr and Gdr casual players.
http://www.robertograssi.net/meyroan/rpg/levity.zip… In Indie Game Design Participants: rgrassi, Kesher.
7/14/2004 RaconteurX: Farewell, all... I have decided to permanently part ways with The Forge, as I no longer wish to support a site which I feel encourages elitism in our hobby. I will see… In HeroQuest Participants: RaconteurX, Valamir.
7/14/2004 Tav_Behemoth: Quick Pitches for Selling One Another's Games This thread is spun off of the Gen Con planning thread, but it might be handy for anyone who's helping a potential indie customer choose what game is right for… In Publishing Participants: Tav_Behemoth, Bob Goat, smokewolf, Matt Snyder, philreed, Michael S. Miller.
7/14/2004 timfire: Freedom where you want it Over in the Narrativism & Force thread, I thought Henri made an insightful comment that seemed to get largely ignored.
I think the answer is that the definition of Force… In RPG Theory Participants: timfire, Mike Holmes, Doctor Xero, M. J. Young, Noon, Marco, MR. Analytical, Jaik, beingfrank, Tomas HVM.
7/14/2004 Silmenume: Looong post on Sim definition By amazing and wonderful dumb luck I ran across Chris’ (clehrich) thread Not Lectures on Theory . His ideas on Structure, Ritual, and most importantly “Risk” fill in some gaping… In GNS Model Discussion Participants: Silmenume, Ron Edwards, M. J. Young, Ben Lehman, beingfrank, Wormwood, Bill C. Cook, ErrathofKosh, contracycle, Mike Holmes, Valamir, Marco, Caldis, Tim C Koppang, clehrich.
7/14/2004 bergh: Stealing initiative, i think the rules are to slow. Stealing initiative, i think the rules are to slow and the machanics the hard to remember.
All that about rolling against/with reflex and such, always craps up by me and… In The Riddle of Steel Participants: bergh, baumi, Poleaxe, Sneaky Git, Salamander, Brian Leybourne.
7/14/2004 bergh: TRoS: Japan (samurais and ninjas), this would really make... TRoS: Japan (samurais and ninjas), this would really make TRoS a popular game i think, until now i think that the systems used for these warriors don't function very well,… In The Riddle of Steel Participants: bergh, Fleinhoy, Sneaky Git, MonkeyWrench, MikeJW, Turin, Caz, casinormal, Eamon, Malechi.
7/14/2004 Heraldic Game Design: [LUNA] Rough Beta now available. Hi Folks,
I finally got to do some writing, and I have a very rough beta version of the Luna System now available. for download at http://heraldicgame.com/luna_04.pdf. You'll notice there… In Indie Game Design Participants: Heraldic Game Design, Tobias, btrc, John Kim.
7/14/2004 efindel: Arg... Anyone know if there's still anywhere selling copies of Burning Wheel? My car got flooded, and my books were in it. They're still usable... but they have that wrinkly quality… In Burning Wheel Participants: efindel, Claymore.
<< more previous topics | | Subsequent Topics 7/15/2004 Mike Holmes: Getting Beyond GNS How do I miss these damn threads? Somehow I missed this: http://www.indie-rpgs.com/viewtopic.php?t=11837
All nine pages of it. Late in the thread, there was a lot of debate about some classic… In GNS Model Discussion Participants: Mike Holmes, Eero Tuovinen, M. J. Young, Ron Edwards, ADGBoss, Doctor Xero, ErrathofKosh, Marco, Rob Carriere.
7/15/2004 timfire: Mechanical issues w/ Donjon? [url=http://www.indie-rpgs.com/viewtopic.php?p=128247#128247]Somewhere else,[/url] Mike Holmes said:
[quote="Mike Holmes"]there are some mechanical problems in Dunjon. Many of which Clinton has addressed on his forum.[/quote]
As I'm new to Donjon (I own the… In CRN Games Participants: timfire, Mike Holmes, JamesSterrett, aplath, tk421, Dev.
7/15/2004 ADGBoss: Setting as Part of System (Long) In this thread. John Kim wrote:
So here's the big question. So creating new characters in Timelord is a change to the system, just as much so as changing… In RPG Theory Participants: ADGBoss, ErrathofKosh, Lxndr, John Harper, M. J. Young, Ben Lehman, Ron Edwards, John Kim, lumpley, simon_hibbs.
7/15/2004 chade0: Question about skill selection After choosing skill packets, you can use your MA to pick new skills or lower the ones in the packets.
My question is:
Can you lower the same skill with… In The Riddle of Steel Participants: chade0, Sneaky Git, Jake Norwood.
7/16/2004 abzu: Origins After Action Report Hi Folks,
Sorry it took so long to get this up, but I've been a busy bee (and then a very tired and burnt-out bee).
I wanted to give a… In Conventions Participants: abzu.
7/16/2004 MikeJW: Help with Roman weapon. I'm thinking of running an Imperial Roman campaign and I need help rules-wise for the pilum. A pilum is an iron headed javeline that was used as an anti-shield weapon.… In The Riddle of Steel Participants: MikeJW, Sneaky Git, Deliverator, MonkeyWrench, hkdharmon, Mike Holmes, Ashren Va'Hale, Drifter Bob, Turin, Degamer, Matthew Amt.
7/16/2004 Grex: Multi-GM Trollbabe possible! (this post is written more or less stream-of-consciousness just after a great game, so there's bound to be plenty of splelng erors and grammar mistakes -- please bear with me)… In Actual Play Participants: Grex.
7/16/2004 Dev: One Hour Challenges I was talking with Henri today post-game, about preferred lengths of gametime, and I mentioned that I hoped to get my GMing skills down to where you could play a… In RPG Theory Participants: Dev, Paul Czege, Victor Gijsbers, Tim C Koppang, Ron Edwards, Rob Carriere, Noon, komradebob.
7/16/2004 16CBH: [ARCHENA] More Play Testers Needed + Update Posted Archena Role-Playing is looking for play testers. We need your help to bring us through the final stages of development. Download a copy of the play test version of the… In Connections Participants: 16CBH.
7/16/2004 Simon W: Dreamscape 24 hour RPG I wrote this up the other day, working on the basis that I wasn't going to have a free weekend over the next three weeks. I had to do it… In Indie Game Design Participants: Simon W, Jediblack, Andy Kitkowski, slackerman.
7/16/2004 Adrienne: Good experience with newbies. This week, I ran a Universalis game for a couple of high school students as part of my job. I'm working for a summer program that serves upperclassmen or just-graduated… In Universalis Participants: Adrienne, Mike Holmes.
7/16/2004 Ron Edwards: [GenCon 2004] Pamphlets/handouts Hey there,
Phil Reed and I have come up with a plan for the booth handouts & paper stuff.
ITEM ONE
A trifold pamphlet that lists all the companies and… In Conventions Participants: Ron Edwards, Matt Snyder, philreed, Valamir, alchemist, lumpley, Bob Goat, Paul Czege, Tav_Behemoth, btrc.
7/16/2004 VisionaryEntertainment: Soothsaying II (split) [quote="John"]
I find Bonewits to be tiresome and not terribly worth reading. I wish there was more useful reading on this topic. The oddest thing I've ever seen relating anything… In Actual Play Participants: VisionaryEntertainment, Ron Edwards.
7/16/2004 Xaranthas: [Sorcerer] What die do you use and why? Given the flexibility of which die to use, and the effect on conflict resolution, and balance between strong (high number of dice) and weak (low number of dice) pools, I'm… In Adept Press Participants: Xaranthas, greyorm, Mike Holmes, Ron Edwards, Bret Gillan, Christopher Weeks, KingOfFarPoint, Lxndr, Trevis Martin, Andy Kitkowski, Yokiboy, Bailywolf.
7/16/2004 Valamir: GenCon Catalog material In this thread the plan was outlined to create a catalog of games for the GenCon booth that included 2-3 pages of (digest sized) additional content for each game (rather… In Universalis Participants: Valamir, Christopher Weeks, Tony Irwin.
7/16/2004 Loki: help with group apathy Hey all, I hope this is the correct forum for this post. I'm having a problem with apathy in my game group, and I'm really not sure how to deal… In Actual Play Participants: Loki, Ron Edwards, Noon, jdagna.
7/16/2004 Vagabond Elf: Modern Firearms So, being the unrepentant geek that I am, I hacked out some rules for modern firearms using the basic RoS mechanics. Take a look & tell me what you think.… In The Riddle of Steel Participants: Vagabond Elf, Rattlehead, toli, Salamander, Overdrive, Turin.
7/16/2004 greyorm: Thank God for NPCs: More Frickin' 3E Alright, after numerous starts and stops due to players missing, leading to cancellations, we've finally gotten through what should (I swear) have been a one or (at most) two session… In Actual Play Participants: greyorm, John Kim, Noon.
7/16/2004 Bob Bell: Forge Open-Source Rules Repository Idea The Forge would be a great place to compile an encyclopedia of rules/ideas for RPG's. This is a huge undertaking suited to an open-source community effort and seems to fall… In Site Discussion Participants: Bob Bell, greyorm, Dev, Ron Edwards, LordSmerf, John Kim.
7/17/2004 Miskatonic: Space combat Or My Transhuman Space to HeroQuest conversion, Part 1
Background: So my Transhuman Space game has come crashing to a halt, and I'm blaming GURPS. (I'll address why at some… In HeroQuest Participants: Miskatonic, soru, droog, grbosch, Mac Logo, Blake Hutchins, Mike Holmes.
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