Previous Topics 9/19/2004 Andrew Martin: TQB Variant I got a little carried away and wrote up a TQB variant, for Noon, so I thought it would be good to post it here as well.
It's like a… In Random Order Creations Participants: Andrew Martin.
9/19/2004 Noon: Group bonus determination for situations I was thinking of a system where it isn't left to GM fiat to decide if a bonus is given. On top of that the system wouldn't be crunchy, so… In RPG Theory Participants: Noon, Andrew Martin, Doug Ruff, inky, M. J. Young, Doctor Xero.
9/18/2004 GregS: Distributor Questions Greetings all,
As we near the release of Valherjar I am speaking with more and more retailers and distributors about carrying my product. The problem is, everyone makes ominous references… In Publishing Participants: GregS, Valamir, Ron Edwards, jdagna, abzu, Ed Cha, Tav_Behemoth, daMoose_Neo, Chris Passeno, Michael S. Miller, madelf, Edward Kann.
9/18/2004 DannyK: Hamites in the Vineyard I was thinking, if I'm going to run a game set in the US in the 1800's, it would be a shame not to address the racial issue. Also, I… In lumpley games Participants: DannyK, lumpley, nikola, Jonathan Walton, Joe_Sixpack.
9/18/2004 DannyK: DitV Questions on Demons and Bad Dogs I've had an evening to think about the book, and some questions are jumping around in my head.
First, I'm wondering why the rules emphasize so strongly that Demons are… In lumpley games Participants: DannyK, lumpley.
9/18/2004 anonymouse: The rules+setting rulebook, the "new edition", and I was reading the rpg.net review of the new Paranoia XP game, and someone mentioned that the '5th edition' book basically never happened; there was some mention of "the Crash",… In Publishing Participants: anonymouse, Jasper, daMoose_Neo.
9/18/2004 Ben Lehman: The Fucked Up Sorcerer From over in The Mechanics of Hellraiser...
There is such a thing as playing Sorcerer too tight. This would be something like ...
Character history = terrible… In Adept Press Participants: Ben Lehman, Ron Edwards, erithromycin.
9/18/2004 btrc: EABA lite? I've been working on an introductory version of the EABA system as a free download for people, as well as trying to make a version of the mechanics that can… In Indie Game Design Participants: btrc, Ron Edwards, psychophipps, salkaner, Lee Torres.
9/18/2004 matthijs: [Improvised game] Drug kids on the moon Improvised game run at Arcon
This is written from memory, which in my case means it’s full of great big holes and errors. Still...
Gaute, Haakon and I have a… In Actual Play Participants: matthijs, HOT, Noon.
9/18/2004 ffilz: [Fudge] why I am reluctant to be a player Sugar and spice, I thought I'd relate a bad gaming experience also.
One of my players invited our gaming group to a Fudge playtest session with here room mates. The… In Actual Play Participants: ffilz, clehrich, jdagna, Ron Edwards, Marco.
9/18/2004 TonyLB: [Capes] Scene Goals Okay, as promised, I have written up my best guess at an Example of Play for the Scene Goal rules that Doug recommended here. I'll be interested to hear whether… In Indie Game Design Participants: TonyLB, Doug Ruff, Sydney Freedberg, LordSmerf.
9/18/2004 TickTock Man: Ron mentioned something called Zero to the Bone... ... and I gotta believe it is a new game of some sort coming down the pipeline. Is this true? Is it top secret? I am the only one wallowing… In Adept Press Participants: TickTock Man, Ron Edwards, Mulciber, jrs.
9/17/2004 Ben Lehman: Things for next Revision This is a public service announcement.
I'm about to give the game text, especially the mechanics, a big once-over.
Here are the rules that I'm thinking of changing. Please comment… In Polaris Playtest Forum Participants: Ben Lehman.
9/17/2004 TickTock Man: Character Creation as Narrative gaming Be forewarned, my thoughts here are not complete, and I amy be guilty of rambling and excessive use of commas.
I love to create characters. I l-o-v-e it. I find… In Adept Press Participants: TickTock Man.
9/17/2004 daMoose_Neo: [Final Twilight] Could someone here review please? Hmmkay-
Kinda feelin a bit odd (bad reviews tend to do this)- just heard back from the editor of Scrye, they had wanted to review Twilight and give it some… In Publishing Participants: daMoose_Neo, Ron Edwards, Valamir.
9/17/2004 TickTock Man: Can my job (cover) save my soul....? Greetings!
I will begin this post with a quick charcater sketch, and then go forward with the question.
The character is Dr. Victor Tull, a noted and talented surgeon. Dr.… In Adept Press Participants: TickTock Man, Jinx, Alan, Ron Edwards.
9/17/2004 ffilz: [RuneQuest] a demo session Earlier this summer I ran a RuneQuest demo session for two of my players to give them the opportunity to weigh in on their interest. I felt this session went… In Actual Play Participants: ffilz, Ron Edwards.
9/17/2004 TickTock Man: Scary Occult Trappings This is a question for all you GM's and players out there. When you are palying Sorcerer, lets say "naked" Sorcerer in this instance, do you give a bonus for… In Adept Press Participants: TickTock Man, Ron Edwards, ejh.
9/17/2004 epweissengruber: Phantasm Con. in Peterborough, Ontario, Canada: 9/25-26 Sci-fi / Fantasy Role Playing Convention
September 25th & 26th, 2004
Saturday 10am - Midnight, Sunday 10am - 8pm
Market Hall, 336 George Street
Peterborough, Ontario
$ 25 for a… In Conventions Participants: epweissengruber.
9/17/2004 charlesperez: DitV Rules Question: Groups in Conflict When a group of NPCs take part in a conflict, each member of the group gives +2d6 to the group's stats. On the other hand, when NPCs help a PC,… In lumpley games Participants: charlesperez, lumpley.
<< more previous topics | | Subsequent Topics 9/19/2004 Doyce: [DitV] Stupidly detail-picky fallout question Preface: got the book -- friggin' love the book. Color tone of following questions with that knowledge.
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K, in both the short- and long-term fallout lists, the first choice… In lumpley games Participants: Doyce, lumpley.
9/19/2004 Jonathan Walton: The Cat Comes Back So, the initial toughts on my mod-in-progress, Lions on the Precipice, were shared and bounced around in this thread. Now that I've gotten more settled here in China, I'm ready… In lumpley games Participants: Jonathan Walton, lumpley, Ben Lehman, Albert the Absentminded, Emily Care.
9/19/2004 Jonathan Walton: Death in Dogs? This is mostly a Vincent question, but other people might have thoughts too.
What is the point of character death in Dogs? What does it mean exactly and what purpose… In lumpley games Participants: Jonathan Walton, lumpley, Christopher Weeks, nikola, Doyce.
9/19/2004 abzu: Sorcerer in the Shell Don't know if this has been done or thought of before... but Dro and I went to see Ghost in the Shell: Innocence last night. It was great. Much better… In Adept Press Participants: abzu, TickTock Man, Ben Lehman, Bankuei.
9/19/2004 Paganini: Writing for People I'm putting this in Publishing, because I think it has a lot of general application, even though it originated in an Adept Press thread.
Earlier today, Ron, writing about his… In Publishing Participants: Paganini, Ben Lehman, Jonathan Walton, Valamir, ChefKyle, LordSmerf, Michael S. Miller, timfire, clehrich, DannyK, Ron Edwards, Matt Snyder, Blankshield, Paul Czege, Andy Kitkowski.
9/19/2004 ReverendCuster187: Could you help me find... I vaguely remember a discussion about a game set in prison, where the characters where defined by metaphors of what flowed through their veins - drugs, disease, steel, those sort… In Indie Game Design Participants: ReverendCuster187, Shreyas Sampat, Walt Freitag.
9/19/2004 jdagna: In search of a satisfying ending... There's a general issue here as well as some actual play, so I'll start with the play example first.
My regular group has been taking a break from Pax Draconis… In Actual Play Participants: jdagna, komradebob, Ron Edwards.
9/20/2004 clehrich: Inquisitors in the Vineyard As I mentioned somewhere else around here, I'm starting to collate some notes for a 16th-century Inquisitors supplement. But already I'm running into some trouble, and I wonder if you… In lumpley games Participants: clehrich, Ben Lehman, nikola, beingfrank, lumpley, MajorKiz, James Maliszewski, Valamir, Jonathan Walton, DannyK.
9/20/2004 DannyK: Commissars in the Vineyard I was jogging today while listening to John LeCarre's latest novel on earphones, and it struck me that DitV could be used in the modern day, as long as you… In lumpley games Participants: DannyK, nikola, Ron Edwards, MajorKiz, lumpley.
9/20/2004 Tobias: [GroupDesign] - Clusters 2 and 3 Gentlemen (and ladies, if reading),
Let's get into the earlier defined Clusters 2 and 3:
2. Maintaining a Balance, Making Hard Choices, FastHard/SlowSteady. As far as I can tell,… In Indie Game Design Participants: Tobias, contracycle, LordSmerf, Andrew Morris, Doug Ruff, TonyLB, Sydney Freedberg, Thor, GregS, Jediblack.
9/20/2004 Tobias: [YGAD/Universalis] Actual play causes YGAD delay... :) Yesterday we played a game of Universalis as an intermezzo between normal YGAD sessions.
The reason: we were getting a new player (K), and we wanted to 'level' the playing… In Actual Play Participants: Tobias, Valamir.
9/20/2004 Paka: Olde School Dee And Dee Sorcerer [i]Would this work at the table or am I just sleep deprived?[/i]
[b]Sorcerers[/b] are your favorite junior high characters.
[b]Demons [/b]are magic items, henchmen, followers and cool pets. Note that… In Adept Press Participants: Paka, Yokiboy, Ron Edwards, Clinton R. Nixon, Tobias, pfischer.
9/20/2004 Dave Panchyk: GNS summation: please to shred Hey all,
I regularly contribute to a play-by-mail gaming magazine, and wanted to bring the basic ideas of GNS/The Big Picture to the players and designers who read it.
I… In GNS Model Discussion Participants: Dave Panchyk, Jaik, Ron Edwards, lumpley, timfire, Eric J..
9/20/2004 TonyLB: [Capes] Strategy Search Okay, I'm trying something a bit new. Here is a new Strategy Page for Capes. This is a very small file. Just go ahead and download it.
Here are the… In Indie Game Design Participants: TonyLB, Doug Ruff, LordSmerf.
9/20/2004 Nazzi: [Fingers] Gamesystem review Hi there. I just worte a RPG witch should achieve several goals. Fisrt of all is shared GMing, based ona series of random events creted by the players at the… In Indie Game Design Participants: Nazzi, timfire, Wilper.
9/20/2004 MajorKiz: dice visibility I want to run a playtest of DitV soon, but something occured to me just now that might make things problematic.
My group plays scattered around our living room, with… In lumpley games Participants: MajorKiz, lumpley.
9/20/2004 ErrathofKosh: [Star Wars] The Day my Style Changed.... My reason for posting this session of play is that I am curious to see if anyone else has had a similar experience. So here goes...
The Players
Brian, Dave,… In Actual Play Participants: ErrathofKosh, bcook1971.
9/20/2004 Ben Lehman: A Note on Terminology Hey.
So I'm reading the Burning Wheel book and I'm like "why do they call values 'exponents?' That doesn't... Oh, wait..."
Luke. Thank you. You actually know the math. Thank… In Burning Wheel Participants: Ben Lehman, abzu, Valamir.
9/21/2004 Bob Goat: [The City] Rough Cut Game Idea Hey,
So I was sitting in traffic and thinking about Sin City and realized I wanted to make a game that captures that, Chow Yun-Fat movies & Film Noir and… In Indie Game Design Participants: Bob Goat, TonyLB, GregS, Nathan P., Ron Edwards.
9/21/2004 Eric J.: Pyron and the Galactic Frenzy Alright, I admit it. I play computer games. If you've ever played Star control, or Master of Orion you know what I'm talking about.
No? Well let's try this: Age… In RPG Theory Participants: Eric J., Nathan P., simon_hibbs, xiombarg, Ben Morgan, Vaxalon, Negilent.
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