The Forge Reference Project: Browse Threads

 

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From Day One


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9/25/2004 Sean: IIEE in EABA
This past week, inspired by the Ythrek setting, I bought Greg Porter's EABA rules to see what the underlying mechanics he had in mind for the setting were. My first…
In RPG Theory
Participants: Sean, Noon, ChefKyle, madelf.


9/25/2004 lumpley: Emergency Backup Website
Occasionally, septemberquestion.org goes down. That's life. I've put the Dogs in the Vineyard portion of lumpley games up on my old geocities site: http://www.geocities.com/lumpley/dogsources.html My blog and comment functions aren't…
In lumpley games
Participants: lumpley.


9/25/2004 clehrich: Sim-Diceless thread search
Hi gang, I'm working on something at the moment, which you won't be surprised to hear is wildly theoretical and probably completely bizarre, and I won't talk your eyes off…
In GNS Model Discussion
Participants: clehrich, Trevis Martin, Jonathan Walton, timfire, neelk, Sean, Eero Tuovinen, Ron Edwards, Vaxalon, John Kim, C. Edwards, M. J. Young, contracycle, Marco, Arref.


9/24/2004 Paka: [Monkeywrench] Solo Space Monkey
Today I ran a 4th grader on my maiden run of Zak Arnston's Monkeywrench. On Friday the kids are allowed to bring in their Gameboys. A gaggle of usually imaginative,…
In Actual Play
Participants: Paka, Bob Goat, Noon, Zak Arntson.


9/24/2004 jdagna: The flip side of bad reviews
With all the discussion on bad reviews recently, I thought I'd offer an insight into the flip side of it. Even a bad review isn't all bad. Back in June,…
In Publishing
Participants: jdagna, daMoose_Neo, clehrich, Simon W, andy, Valamir, M Jason Parent, Ron Edwards.


9/24/2004 Bob Goat: [Freelancer] Art, Art & More Art
Hey, I figured that I would post my services as an artist since I just finished my first freelance art gig. The gig was for Mr. Clinton R. Nixon for…
In Connections
Participants: Bob Goat, daMoose_Neo, Adorame, Clinton R. Nixon, Jasper.


9/24/2004 Simon W: BAD REVIEW 2 (Lashings of Ginger Beer)
There was recently a thread here http://www.indie-rpgs.com/viewtopic.php?t=12607 about Bones and the worry the author had about a bad review it got at RPGNOW My concern is not my review as…
In Publishing
Participants: Simon W, Jasper, GregS, Andy Kitkowski, jrs, Matt.


9/24/2004 Michael S. Miller: Self-Loathing and More Than Human
In another thread Erik Hanson wrote: I still dislike the notion that Minions only gain Self-Loathing through "successful" die rolls to perform Violence or Villainy. That means that a…
In Half Meme Press
Participants: Michael S. Miller, Erik Hanson, Mike Holmes, Lisa Padol, Paul Czege, Ron Edwards, Valamir.


9/24/2004 Paka: So now I work in an elementary school after-school program
I am working part-time in an elementary after-school program with kindergartners through fifth graders. There are a few fifth grade boys who do what they call playing D&D. Essentially, this…
In Actual Play
Participants: Paka, Walt Freitag, abzu, RobNJ, Noon, eef, Manicrack, StalkingBlue, greyorm, Sean, Lorenzo Rubbo-Ferraro, komradebob, WhiteRat, ErrathofKosh, Ron Edwards, ffilz.


9/23/2004 daMoose_Neo: [Genetisys] "File off Serial Numbers" or originali
While working on the most impish of games (Dungeons for Dummies), I was tossing around some ideas and dice at work when a fellow roleplayer suggested doing 1d6 per level…
In Indie Game Design
Participants: daMoose_Neo.


9/23/2004 Valamir: History and Morality (split)
[quote]I object to the worst elements of history being portrayed as moral,[/quote] There is no such thing as a moral or immoral historical event. Morality of a historical event can…
In lumpley games
Participants: Valamir, lumpley, nikola, Mike Holmes, Ben Lehman, clehrich, Sean, Mark D. Eddy, DannyK.


9/23/2004 Ron Edwards: [Bones] Publishing feedback
Hello, This is an example of the kind of feedback I tend to give people when they send me a pre-print mockup of their game, for any comments before they…
In Publishing
Participants: Ron Edwards, andy, Paul Czege, GregS, Bob Goat, jdagna, madelf, jerry.


9/23/2004 TonyLB: [Capes] Story Tokens: Limits needed?
Well, Capes is still in progress, but I can definitely see daylight at the end of the tunnel. I'm getting a face-to-face campaign set up, writing up a quick-entry scenario…
In Indie Game Design
Participants: TonyLB, GregS, Sydney Freedberg, LordSmerf.


9/23/2004 hyphz: Cut-down versions of games on Bookshelf
Hi, I recently noticed that "Run Robot Red" has been added to the Forge bookshelf, and went to look at the accompanying web site. However, I found that the Bookshelf…
In Site Discussion
Participants: hyphz, Clinton R. Nixon, John Wick.


9/23/2004 ozental: Dedication...
I just wanted to post a quick note to say how impressed I am with the dedication of some posters here. It's good to see a forum with people that…
In Site Discussion
Participants: ozental, Mike Holmes, Ron Edwards, Adorame.


9/23/2004 ozental: RPG Forums Online
I hope it's OK to do so but I wanted to introduce this forum to you: http://www.RPGForumsOnline.tk. It's an online community for all things RPG, MUD and fantasy related, both…
In Connections
Participants: ozental, M. J. Young.


9/23/2004 marcus: My Sorcerer Game is Flagging
Although I purchased Sorcerer last year and had my first play session now almost 1 year ago, I have been holding off describing my actual play of the game until…
In Adept Press
Participants: marcus, Paka, Ron Edwards, Doyce, A.Neill, bcook1971, Alan, Mike Holmes, Finarvyn, greyorm, pfischer, clehrich.


9/23/2004 Tobias: [GroupDesign] - Time Travel Party!
Everyone, In this thread, we'll handle 2 different subjects: 1. What to do with Time Travel? 2. Do we have a 'party' - or at least, how can this game…
In Indie Game Design
Participants: Tobias, Andrew Morris, Doug Ruff, Sydney Freedberg, LordSmerf, TonyLB, Jediblack.


9/23/2004 Tobias: [GroupDesign] - Core vs. Optional (and Option1)
Everyone, In the past we've decided to go with a Core-and-Customisation method for our Game (which really needs a working title, btw. Suggestions?). In this thread, I would like us…
In Indie Game Design
Participants: Tobias, Andrew Morris, Doug Ruff, LordSmerf, Sydney Freedberg.


9/23/2004 Tobias: [GroupDesign] - Nailing Mechanics
Everyone, This Thread is a sister thread to 'GroupDesign - Core vs. Options', 'GroupDesign - Time Travel Party!'. As the threads on the clusters draw to a close, it's time…
In Indie Game Design
Participants: Tobias, Jediblack, Doug Ruff, Andrew Morris, Sydney Freedberg.


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Subsequent Topics

9/25/2004 Lorenzo Rubbo-Ferraro: Copyright issues
Hi everyone, I have amassed a large volume of literature that is essential for my RPG that I am currently writing. The problem is that it is all copyright. As…
In Publishing
Participants: Lorenzo Rubbo-Ferraro, Ben Lehman, clehrich, daMoose_Neo, quozl.


9/25/2004 Jinx: Modified Animism
I've just started a new campaign, Ill Winds, running the HQ system. Ill Winds is a tribal fantasy and is set in an explicitly animistic world; there are no such…
In HeroQuest
Participants: Jinx, lightcastle.


9/26/2004 Zaidaco: How did I miss this?
I've only just recently started playing Sorcerer again. Time and other concerns made any role-playing prohibitive. But that's besides the point. I was under the assumption that when the ability…
In Adept Press
Participants: Zaidaco, Ron Edwards, Alan, greyorm, Old_Scratch.


9/26/2004 TickTock Man: Inspiration!
When I am writing a story, or even creating a character to roleplay, I would say that I find my inspiration from an external source about 50% of the time.…
In Adept Press
Participants: TickTock Man, Zaidaco.


9/26/2004 Paganini: A thread about writing
This thread is about applying existing writing skills to RPGs. This is not a thread about writing skills in general. Those are... not exactly easy to come by - you…
In Publishing
Participants: Paganini, clehrich, timfire, Nathan P., ChefKyle, LordSmerf, Green.


9/26/2004 jburneko: Social Contract and Automation
Hello Everyone, It's been a while since I posted. Most of that is due to the fact that I'm getting married at the end of October and because I have…
In RPG Theory
Participants: jburneko, clehrich, Rob MacDougall, Noon.


9/27/2004 Lougar01: Donjon & Slow Acting Poison
I love Donjon, and plan to run it with an Ironclaw-like game this month. Can't wait to see how the character turn out. They will be creating the template for…
In CRN Games
Participants: Lougar01, Clinton R. Nixon, Henri.


9/27/2004 Adorame: What a great site :)
Hello everyone, I just wanted to take a moment to introduce myself, the project Im working on and what I think of the Forge. My name is Cody I live…
In Connections
Participants: Adorame, Nathan.


9/27/2004 Michael Hopcroft: Bad news from RPGNow
It appears the entry level to the RPG market has closed for good. http://www.RPGNow.com/NewRates.pdf http://www.RPGNow.com/ProductsSTD.pdf If these rules hadc been in effect when i got started I would never have…
In Publishing
Participants: Michael Hopcroft, Jonathan Walton, Jack Aidley, Vaxalon, Valamir, daMoose_Neo, John Uckele, Nathan, Andy Kitkowski, TheLe, greyorm, andy, timfire, Lxndr, ChefKyle, GMSkarka, Clinton R. Nixon, Asrogoth, rpghost, Ron Edwards, M Jason Parent.


9/27/2004 John Kim: [My Life With Master] Roszakabad
OK, I recently played the second and final session of a MLWM game. The Master was Dr. Charlus, French/German physician and natural philosopher. He runs a sanitorium in this remote…
In Actual Play
Participants: John Kim, Ron Edwards, LordSmerf, Paul Czege, Valamir.


9/27/2004 Kilor Di: [Terrae Novae] Opinions
www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. Sorry I haven't posted in a while, but between finishing college and getting a job, I haven't had too much time to work…
In Indie Game Design
Participants: Kilor Di, TonyLB.


9/27/2004 Matt-M-McElroy: Send me your Links & News/Promos
Hey folks, We are continuing to rebuild the Flames Rising website and restoring the old content as we go. The Web Links section is up and running so drop by…
In Connections
Participants: Matt-M-McElroy, Matt.


9/27/2004 Sean: Rehabilitation by New Example
T.S. Eliot once put forward the theory that a serious work of art changes the meaning of the tradition leading up to it. That is, when an artist creates an…
In RPG Theory
Participants: Sean, Noon, DannyK, Mark D. Eddy, Ron Edwards.


9/27/2004 hyphz: Abuse of the need to have fun
We've been playing D&D (hey, I don't pick 'em) on and off a bit now with several different DMs, but we've just switched back to the DM who was originally…
In Actual Play
Participants: hyphz, greyorm, Clinton R. Nixon, Marco, clehrich, John Kim, Noon, jdagna, Precious Villain, beingfrank, DannyK, StalkingBlue, TonyLB, Ron Edwards, S'mon, Vaxalon, NN.


9/27/2004 epweissengruber: Phantasm Con. Report
The top floor of Peterboro's old town hall. A set of risers faced a stage, creating a nicely sheltered area for the players. A weekend-long Battletech demo occupied the stage.…
In Conventions
Participants: epweissengruber, Ron Edwards.


9/27/2004 back_stabbed: new tv pilot
hey everybody, i just want to say hello to the board. may as well say something interesting. I recently saw some clips from a new show about 2 guys who…
In Site Discussion
Participants: back_stabbed, Walt Freitag, Marco, Ron Edwards.


9/27/2004 Nazzi: [Finger] Health concept
Hi, I just added a new tweak to fingers. It's a new concept named Health. A really revulutionary stuff. It works just like any othe concpet, just every charcter has…
In Indie Game Design
Participants: Nazzi.


9/28/2004 hanschristianandersen: [DitV] "Goin' to war? On a Sunday???"
DitV turns out to be quite the crowd-pleaser. The Big Thing that everyone latched onto was the ability to win a conflict without raising a hand against your opponent. Most…
In Actual Play
Participants: hanschristianandersen, Doyce, lumpley, Vaxalon, Jonathan Walton.


9/28/2004 M. J. Young: Splitting Simulationism?
For a while lately I've been bothered by what I perceive as a widening rift in the definition of simulationism. In my mind, I had come to identify simulationist play…
In GNS Model Discussion
Participants: M. J. Young, Ben Lehman, C. Edwards, Mark D. Eddy, Marco, Jinx, Ron Edwards, Sean, timfire, Silmenume, clehrich.


9/28/2004 Dauntless: Story Concept: Gritty military sci-fi
Hello, I was wondering if people could give me some feedback, suggestions, and ideas on a game world I've been brewing in the undigested parts of my brain for some…
In Indie Game Design
Participants: Dauntless, Precious Villain, Nazzi, Tobias.


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