The Forge Reference Project: Browse Threads

 

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From Day One


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10/21/2004 Paka: [DiTV] Dogs One-Shot
A few friends are coming to visit from outta town and so we will be making up characters primarily through e-mail. Town creation will come later. For now, here are…
In Actual Play
Participants: Paka, lumpley, RobNJ.


10/21/2004 The_Confessor: Gothic Space Fantasy (Untitled as of yet)
So I started brainstorming on an idea for a game based on a few ideas in my head and came with an odd hodge-podge of an idea for a game.…
In Indie Game Design
Participants: The_Confessor, xiombarg, TonyLB, Vaxalon, scobie, zephyr_cirrus.


10/20/2004 droog: Marriage and religion
How likely do people feel it might be for a committed member of a religion to change religions/magic systems to suit a spouse? Specifically, a PC devotee of Destor in…
In HeroQuest
Participants: droog, Brand_Robins, Eero Tuovinen.


10/20/2004 mindwanders: Plain English Explanation of Social Contracts
Hi folks, Has anyone writen/seen a good description of the Social Contract that does not require a previous knowledge of the Big Model? I'd prefer something that is not too…
In RPG Theory
Participants: mindwanders, jdagna, clehrich, TonyLB, Alan, Christopher Kubasik, neelk, contracycle, Roger, matthijs, M. J. Young, Ben Morgan, ScottM.


10/20/2004 Tom B: Designing new Keywords
This is my first post to the Forge, despite lurking for quite awhile. Be gentle. :) I am new to HeroQuest. I've read the rules and I think I have…
In HeroQuest
Participants: Tom B, lightcastle, Minx, CCW, soru, droog, Mike Holmes.


10/20/2004 Leningrad: Got it!
Book number 120 is in my hands as of this morning and it's so terribly good. I'm running a convention demo in a sea of Vampire and Dungeons and Dragons,…
In lumpley games
Participants: Leningrad, nikola.


10/20/2004 jphannil: Different storytelling rpg
Hi all forgers ! First a little background, I have been building my own rpg called Chaos & Order for some time now, and when thinking about playing styles I've…
In Indie Game Design
Participants: jphannil, Trevis Martin.


10/20/2004 ffilz: Question on read/unread marks work
I've recently noticed some quirks with how the Forge remembers what I have and have not read. This morning I found myself logged off, and when I logged back on,…
In Site Discussion
Participants: ffilz, Shreyas Sampat, clehrich, Mark Johnson.


10/20/2004 LordSmerf: Director Stance (more) (split)
Raven (greyorm) mentioned something in the new thread Different Types of Director Stance that really solidified my problems with Stance Theory. My problem starts with and centers on Director Stance.…
In RPG Theory
Participants: LordSmerf, Mike Holmes, Jinx, Ron Edwards, Blankshield, clehrich, Marhault, Valamir, timfire, Shreyas Sampat, M. J. Young, Paganini.


10/20/2004 SlurpeeMoney: [Cross Post] The Benefits of Game Master Fiat
[This was also posted in the Actual Play forum, but I feel it warrants discussion here as well] Ron requested that I post an my style of play, as I…
In RPG Theory
Participants: SlurpeeMoney, Ron Edwards.


10/20/2004 SlurpeeMoney: The Benefits of GM Fiat
Ron requested that I post an my style of play, as I am a rather large proponent of Game Master Fiat in gaming, and this seems to be rather the…
In Actual Play
Participants: SlurpeeMoney, Ron Edwards, daMoose_Neo, abzu, GreatWolf, Michael S. Miller.


10/20/2004 aplath: Spinoff from Pretender/Otherkind
Hello all, I've been lurking here in the Forge for a while and finally the bug got me and I started my own little game design. :-) It is really…
In Indie Game Design
Participants: aplath, Emily Care.


10/20/2004 TonyLB: [Capes] Polishing
This thread in reference to Capes. An earlier revision is available for perusal, as well as development threads here, here, here, here, here and here. The Big Playtest has completed.…
In Indie Game Design
Participants: TonyLB, LordSmerf, Sydney Freedberg, Doug Ruff, efindel.


10/20/2004 TonyLB: [Capes] Conclusion of 4-session Playtest
The Big Playtest of Capes finished up last night. Wacky, wacky stuff. I had originally had ambitions to do a "villain of the week" each week, starting with an attack…
In Actual Play
Participants: TonyLB, Sydney Freedberg.


10/20/2004 contracycle: RPG sheet music?
I had an interesting thought while going over my previous ideas on Sitation & Tension. The general direction in which I was trying to head was toward constructing a tool…
In RPG Theory
Participants: contracycle.


10/20/2004 John Kim: Classifying By Social Function
OK, so I've been thinking about Ron's "celebration" definition for GNS Simulationism and Chris' analogy about anthropology in The Basis for Criticism. So here's my suggestion. It may…
In GNS Model Discussion
Participants: John Kim, contracycle, Alan, Ron Edwards, Marco, ffilz, clehrich, WhiteRat, Landon Darkwood, pete_darby, Wormwood, Mike Holmes, Gelasma, Victor Gijsbers.


10/20/2004 bcook1971: Task Resolution vs Conflict Resolution
Ok. Quicky thread. I just read the glossary definitions in an attempt to settle my confusion. I'm assuming that tasks are understood to be conflict components. My understanding at present…
In RPG Theory
Participants: bcook1971, Trevis Martin, Alan, Jack Aidley, Shreyas Sampat, timfire, greyorm.


10/20/2004 bcook1971: Complex Conflict That's Not Combat
Hello. I read two things recently: The failing in the Sorcerer book is to talk about a "combat" system at all. There is no combat system. There is a…
In RPG Theory
Participants: bcook1971, Lxndr, jdagna, M. J. Young, timfire, Jonathan Walton.


10/20/2004 jenskot: [DitV] Environmental Factors?
Quick question. Was there a reason environmental factors were left out of conflict resolution? Attributes, Traits, Relationships all affect conflict but basic things like cover and distance have been left…
In lumpley games
Participants: jenskot, Albert the Absentminded, DannyK, Blankshield, nikola, lumpley.


10/19/2004 apparition13: Re: Big Model as a Scientific Theory
[quote="Wormwood"] 4) The theory does not propose any experimental tests, and due to above points removes nearly any power that such tests could have, by enforcing a subjective basis for…
In GNS Model Discussion
Participants: apparition13, Ron Edwards, Wormwood, clehrich, lumpley, M. J. Young, TonyLB, Lxndr.


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Subsequent Topics

10/21/2004 Vaxalon: Why does "mark all topics as read" lead back into
Why does "mark all topics as read" lead back into the forum? It seems to me that if you're marking all the topics as read, you're done with the forum;…
In Site Discussion
Participants: Vaxalon.


10/21/2004 Technocrat13: No limitations on Dog's stuff?
Unfortunately, I still haven't had a chance to play yet, but this thread made me remember a question I had about character generation. Every category of dice pool in Dogs…
In lumpley games
Participants: Technocrat13, lumpley, Valamir.


10/21/2004 Tim Alexander: Truth, stranger than fiction: Building a map
Hey Folks, So I'm gathering resources for my Ordinary Tragedies game prep and was considering various material for a relationship map. Since OT is set in vegas, I've been mulling…
In Adept Press
Participants: Tim Alexander, Mike Holmes, ivan23, Ron Edwards.


10/21/2004 Albert the Absentminded: Halloween in the Vineyard
Slow night at work last night, and I got really, really, bored. Since I'm jazzing on DitV right now, my subconcious started coming up with stuff. Here's an idea for…
In lumpley games
Participants: Albert the Absentminded, lumpley, jasonm, Paka.


10/21/2004 lumpley: Understanding Roleplaying - Outline
[quote="I"][b]Understanding Roleplaying[/b] Lets open role-playing up and muck around in its guts. I'll lay out a state-of-the-art description of what really happens when you role-play, and we'll go from there.…
In lumpley games
Participants: lumpley, matthijs, Jonathan Walton, ScottM, Ron Edwards, Ben Lehman, Piers Brown, pfischer, Roger, Paganini, nikola, kwill.


10/21/2004 Doyce: [DitV] Another batch of Dogs (my first actual group)
Last Sunday, I sat down with a couple of my regular players and we made up characters for a game of Dogs. This group and their story doesn't have anything…
In lumpley games
Participants: Doyce, ScottM, Mark D. Eddy, nikola.


10/22/2004 jdrakeh: [Update] Formless
First, Formless has been signed over to Politically Incorrect Games who have plans to support it with a free release in the near future (exact dates as yet unknown). Where…
In Publishing
Participants: jdrakeh.


10/22/2004 Nathan P.: [Timestream] Rules Revision
So its been tough, what with school and the ALCS (go Sox! Woooo!) to get any work done on Timestream, but I finally hacked out a full revision of the…
In Indie Game Design
Participants: Nathan P., TonyLB, Sydney Freedberg.


10/22/2004 Caynreth: Extended Contest Question
Hi all, finally I managed to play my first session of HQ (different setting than Glorantha). We tried some Simple Contests (hunting, fortune-telling and such) and one Extended Contest (a…
In HeroQuest
Participants: Caynreth, Minx, Brand_Robins, soru, Gelasma.


10/22/2004 zaltar: Possible translation of EndLand
EndLand is a post-atomical german rpg formerly commercial become free. Unluckly the manual, a masterpiece of graphical design, is actually only in german. Will be translated in English by some…
In Publishing
Participants: zaltar, greyorm.


10/22/2004 btrc: Convention thoughts
Robin Laws posted an interesting bit about booth management on his web site: http://www.dyingearth.com/pagexxoctober.htm It's worth the time to read it. Greg BTRC
In Conventions
Participants: btrc, daMoose_Neo, Mike Holmes, abzu, TonyLB.


10/22/2004 Alan: How (and What) do New GMs Learn?
Hi all, We had an interesting discussion last night about how one learns to game master. We were playing a pre-generated adventure from the Unknown Armies book. The adventure was…
In Actual Play
Participants: Alan, John Harper, TonyLB, Bankuei, TheLHF, hyphz.


10/22/2004 Jeph: Exposition, example of play, IIEE on the Edge of Forever
So, at the moment, the Exemplar revision is shelved along with a few complete pages, and the Dark Spell (diceless) revision is up. Right now it's at about 45 pages.…
In Indie Game Design
Participants: Jeph, TonyLB, Chris Goodwin, JamesSterrett, Spooky Fanboy, eef.


10/22/2004 John Harper: Techniques for driving conflict in a scene
One of the jobs of the Producer in PTA is to drive the action of the a scene towards conflict. How do you do this? I'd like this thread to…
In Dog Eared Designs
Participants: John Harper, Alan, Matt Wilson.


10/23/2004 JamesDJIII: Not Just an Example of Play
Splitting off from http://www.indie-rpgs.com/viewtopic.php?t=13143. John Kim said: As far as I can tell, the examples of play I've seen are exactly what they purport to be -- examples in order…
In RPG Theory
Participants: JamesDJIII, Rob MacDougall, efindel, Sean, M. J. Young, contracycle, Jack Aidley.


10/23/2004 Nathan P.: Character Goals and Explication
Here's something that came up on this thread . Context: In my game Timestream, characters explicity identify their Goals and the Obstacles that stand in the way of them.…
In RPG Theory
Participants: Nathan P., SlurpeeMoney.


10/23/2004 SlurpeeMoney: The Try/Fail Sequence as a Mechanic
The Try/Fail Sequence is the term commonly used for points four and five of Algis Budreys' Seven-Point Plot. The Seven-Point Plot looks something like this: 1) A person 2) In…
In RPG Theory
Participants: SlurpeeMoney, Jasper, Grover, Noon, Michael S. Miller, contracycle, timfire, TonyLB, Roger, daMoose_Neo.


10/23/2004 Strutinan: Hello from DaemonEye!
Hello, my friend Tristan told me about this site (he's the guy writing "The Gray"). I own a very small independant RPG company called DaemonEye Publishing. Amoung our 3.0/3.5 psionics…
In Publishing
Participants: Strutinan.


10/23/2004 Strutinan: New "Dead Stars" book needs donated artwork
As I posted on the "Site Discussion" sub-board, I'm publishing an expanded version of the free Dead Stars Rule Book for small change, and need some doanted artwork to help…
In Connections
Participants: Strutinan, greyorm.


10/23/2004 daMoose_Neo: [Final Twilight] Print Test
Performing a little experiment here with my Final Twilight custom CG and RPGNow.com. I'm reformatting the cards from 2.5x3.5 to 2x3.5 Business Card size, in sheets of 10, so that…
In Connections
Participants: daMoose_Neo, Trevis Martin, Chris Passeno.


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