Previous Topics 11/26/2004 James_Nostack: [Alternity] Dice mechanic This is my first post to the Forge; forgive me if I'm do anything wrong. In this thread, Ron Edwards wrote...
I'm glad you mentioned Alternity - I've always wanted… In Actual Play Participants: James_Nostack, Ron Edwards, Precious Villain, demiurgeastaroth, Matt Wilson, johnzo.
11/25/2004 Revontuli: The Turku School online I've put the Manifesto of the Turku School, and a couple of other roleplaying theory articles online at http://users.utu.fi/mijupo/turku/ In RPG Theory Participants: Revontuli, Eero Tuovinen, Vaxalon, Ron Edwards, greyorm.
11/25/2004 Spartan: Inu-Yasha as inspiration for Sorcerer & Sword I've been away for a while, but here we go...
Lately I've become addicted to an anime series called Inu-Yasha, and I can't help thinking of Sorcerer every time I… In Adept Press Participants: Spartan, Gabe McKean, Fabrice G..
11/25/2004 Tav_Behemoth: Navigating Scales of Time and Size (A Dinosaur Game) Woke up from a nap with some half-baked ideas, which I hope to bake a bit with y'all!
One of the cool ideas in Gene Wolfe's Book of the New… In Indie Game Design Participants: Tav_Behemoth, Nathan P..
11/25/2004 Adrienne: Ethnicities If this has been addressed somewhere, just bap me gently on the head and point me in the right direction. :)
I'm putting my PbP players through character creation, and… In Bob Goat Press Participants: Adrienne, Bob Goat.
11/25/2004 Matt Gwinn: Member List Is there a reason I can't get to the member list? In Site Discussion Participants: Matt Gwinn, Clinton R. Nixon.
11/25/2004 biggpapa: DND MMORPG me and my buddy are in the planning stages of putting together a mmorpg style dnd computer game it will be shareware and will come in dm's edition or players… In Indie Game Design Participants: biggpapa, daMoose_Neo, Tav_Behemoth.
11/24/2004 Trevis Martin: Revisionist History: Mechanics Clarity Check Hi folks,
I've just put the alpha writeup of my game Revisionist History on my website. Check it out here
This is a game in which all the players take… In Indie Game Design Participants: Trevis Martin, reprobate, Nathan P., Lathan, clehrich.
11/24/2004 statisticaltomfoolery: Prime Time Adventures - New York City/surrounding area Anybody interested in a short season (5 episodes) of Prime Time Adventures in the New York area?
For those not familiar with the game, it's a very easy to learn,… In Connections Participants: statisticaltomfoolery, abzu, urbwar.
11/24/2004 leegarv: Highly Experienced Designer / Writer looking for work Greetings,
I just wanted to drop my hat into the ring, just in case a publisher in need happened to be scanning the boards, looking for a qualified individual for… In Connections Participants: leegarv, greyorm.
11/24/2004 Solamasa: [DitV] Simple Conflict Question The rules stipulate that if you can't See a Raise, you have to Give. But who Gives when you can See just fine, but neither you nor your opponent(s) can… In lumpley games Participants: Solamasa, lumpley, Vagabond, nikola.
11/24/2004 RobNJ: [WoD 2.0] Freak Jersey, Actual Play You can see the Story Hour for my first session of this chronicle at the chronicle's website. I've been told that Story Hours are not popular to post here, so… In Actual Play Participants: RobNJ, TonyLB, Mike Holmes, Trevis Martin, DannyK, Paka, Sydney Freedberg.
11/24/2004 Troy_Costisick: GenCon booth construction (split) Heya,
Some thoughts on construction that might make it easier to transport. From where I sit, the framwork must have two properties: transportable and disassembleable (that a word?). Think about… In Conventions Participants: Troy_Costisick, Ron Edwards.
11/24/2004 jasonm: [DitV] Pinyon Creek Branch My previous towns were both "blood and thunder", with demons and sorcerers and mayhem, so I challenged myself to tone it down a bit and still keep it interesting. This… In lumpley games Participants: jasonm, Hello Sailor, lumpley, nikola.
11/24/2004 MojoMan: [Conan RPG] No Honour (prep & 1st Session) I wanted to put up a Game prep before my game kicked off…but we know how THAT goes…
SO what follows is My Game prep, then the 1st Session of… In Actual Play Participants: MojoMan, stingray20166, rafial, Alan.
11/24/2004 MarktheAnimator: How to promote your online forum? Hello,
I've made an online forum for my game, Fantasy Imperium.
http://fantasyimperium.com/phpBB2/index.php
I was wondering if anyone out there has any ideas for how to promote an online forum?
What… In Publishing Participants: MarktheAnimator, jdagna, Grand_Commander13.
11/23/2004 amel: comments after reading the rules Hi Ben, hi everyone!
Finally, I read the game text. Unfortunately, I am not a playtester but just a testreader. The little time I have, I usually use for favourite… In Polaris Playtest Forum Participants: amel, Ben Lehman.
11/23/2004 Matt Snyder: FREE Nine Worlds Player's Kit PDF The Nine Worlds Player's Kit is now available.
This helpful resource provides a clear and simple guide to running conflicts in Nine Worlds. Also included in the three-page PDF are… In Chimera Creative Participants: Matt Snyder.
11/23/2004 Clinton R. Nixon: Break-in and upgrade A big security update for phpBB (the forum we use) came out recently. With it came a slew of little hackers, hell-bent on exploiting the holes in older versions. As… In Site Discussion Participants: Clinton R. Nixon.
11/23/2004 Tav_Behemoth: Free PDF when you buy the print edition I just saw that Gary and Goldleaf Games is offering a complimentary PDF of Code of Unaris to anyone who's purchased the print edition. Behemoth3's done the same with the… In Publishing Participants: Tav_Behemoth, Ron Edwards, GaryTP, Mike Holmes, urbwar, Nathan P..
<< more previous topics | | Subsequent Topics 11/26/2004 sirogit: &Sword setting - Last Rites of the Dark Gods Sword & Sorcery setting I'm shooting for running after my current Sorcerer game, out of the fact that one of the current players is a major S&S fan and it'd… In Adept Press Participants: sirogit.
11/26/2004 GB Steve: The purpose of play An item of interest for theoreticians:
This article By Monica Veinbergs presents a summary of this longer one by Lloyd P. Rieber and suggests that:
Reiber proposes four types of… In RPG Theory Participants: GB Steve, contracycle, bcook1971.
11/26/2004 Vaxalon: Delete this thread. Never mind. Delete this thread. In GNS Model Discussion Participants: Vaxalon.
11/26/2004 Tobias: Question; dropping social and mental stats - been done? While perusing some old posts, I wondered about something.
There are obviously a number of differences between RPGs and normal boardgames, but one difference is that normal board games generally… In RPG Theory Participants: Tobias, Ron Edwards, inthisstyle, DannyK, Blankshield, madelf, Tony Irwin, John Kim, Noon, mindwanders, Stuart Parker, Sean, jdagna, NN, James Holloway, M. J. Young, inky.
11/26/2004 castlewalls: Looking for Coreldraw users to chat & swap map/floorplan ideas & techniques. In Connections Participants: castlewalls.
11/26/2004 Finvara: Roaring: Flappers, Gangsters, and a Life of Adventure I'm currently in the brainstorming process of what I hope to be my first published (albeit probably free/online) RPG.
The setting is an amalgum of the 20s and 30s, incorporating… In Indie Game Design Participants: Finvara, madelf, komradebob, lumpley.
11/26/2004 Finvara: GM/ST A snafu in my plan... Hope this is the right forum...
I find I seem to have a problem in many of the sessions I run that leaves me more than a little embarrassed. I… In Actual Play Participants: Finvara, TonyLB, Noon, Nathan P..
11/26/2004 Hobbitboy: HQ does Sim? During descriptions of the HQ system it is often mentioned that HQ deals with Nar. situations very well. Occasionally, as a counter point to that statement, it will be claimed… In HeroQuest Participants: Hobbitboy, droog, cappadocius, Brand_Robins, MikeSands, Scripty.
11/27/2004 NeuroZombie: New Dice Mechanic Well, variation of a die mechanic, I should say. I am working on a system that works like this:
Stats & Skills (and just about everything else that has a… In Indie Game Design Participants: NeuroZombie, Suvordaeus, Walt Freitag, Precious Villain, timfire, Troy_Costisick, ethan_greer.
11/27/2004 GaryTP: Goldleaf Games is looking for a game designer. Goldleaf Games, LLC is looking for a game designer to partner with us on a (slightly different) game project to be released early spring 05.
Qualifications:
Moderate to strong mathematics… In Connections Participants: GaryTP, Ron Edwards, Trevis Martin, ethan_greer.
11/27/2004 daMoose_Neo: Non-random yet challenging resolutions... Ahkay, I posted earlier about a project I might be undertaking and am working up some notes on it. To get it a little closer aligned with the property, I'm… In RPG Theory Participants: daMoose_Neo, TonyLB, Shreyas Sampat, Ben Lehman.
11/27/2004 Clinton R. Nixon: [Sorcerer - Demon Cops] Bound and Tide It's celebration time: a new Actual Play thread from Clinton! (I've been trying to get a solid group together for a little while now.)
I'm playing Sorcerer with the Demon… In Actual Play Participants: Clinton R. Nixon, sirogit, pfischer, Matt Wilson, Ron Edwards.
11/27/2004 JSE: [Alter Ego] Character creation Maybe you remeber Alter Ego, my in-development universal role-playing system. Alter Ego uses "realistic" and detailed rules rather than abstract strategic devices. If you would like some more information about… In Indie Game Design Participants: JSE.
11/27/2004 madelf: The Fortune Convention: A new beginning Well, I've been doing brutal things to my game system. It only slightly resembles it's original form (and it's a hell of a lot shorter). And I'm hoping you guys… In Indie Game Design Participants: madelf.
11/27/2004 Kesher: [Literati] A story game for the bibliophile... Howdy, all.
I started writing this game because I needed to read a bunch of books this last summer to get ready for teaching them this fall (I teach high… In Indie Game Design Participants: Kesher.
11/27/2004 Veritas Games: Clarifications First, the rules on decks need to be described EARLY in the rules. You've got rules referring to decks before describing them. Also the deck usage rules are fuzzy --… In Incarnadine Press Participants: Veritas Games, Michael S. Miller.
11/27/2004 Brand_Robins: Earthdawn Conversion Notes This started as a thread on RPG.net, but I thought I'd move it here in case those of you who don't hang out over there wanted to have a say.… In HeroQuest Participants: Brand_Robins, Mike Holmes, Minx, Ron Edwards, KingOfFarPoint, Peter Nordstrand.
11/28/2004 Gabe McKean: [Sorcerer One-Sheet] Alien Ghosts I'll be running my first game of Sorcerer pretty soon. I have an idea for a sci-fi flavored game that I'll present to them later this week. This is my… In Adept Press Participants: Gabe McKean, greyorm, Ron Edwards.
11/28/2004 James_Nostack: [Transhuman Alternity] Campaign Post-Mortem I am posting this because at some point my campaign went terribly, or not-so-terribly, wrong and I'm wondering what the heck happened. We had a lot of fun but it… In Actual Play Participants: James_Nostack, Alan, greedo1379, b_bankhead.
11/28/2004 Silmenume: Ramblings on the role of Mechanics in CA's (fishing) I am not certain whether this is a statement which is seeking debate or just a half baked idea presented to see if it leads anywhere (i.e. fishing).
I have… In GNS Model Discussion Participants: Silmenume, clehrich, Marco, contracycle, Simon Kamber, M. J. Young, Caldis.
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