Previous Topics 11/27/2004 madelf: The Fortune Convention: A new beginning Well, I've been doing brutal things to my game system. It only slightly resembles it's original form (and it's a hell of a lot shorter). And I'm hoping you guys… In Indie Game Design Participants: madelf.
11/27/2004 JSE: [Alter Ego] Character creation Maybe you remeber Alter Ego, my in-development universal role-playing system. Alter Ego uses "realistic" and detailed rules rather than abstract strategic devices. If you would like some more information about… In Indie Game Design Participants: JSE.
11/27/2004 Clinton R. Nixon: [Sorcerer - Demon Cops] Bound and Tide It's celebration time: a new Actual Play thread from Clinton! (I've been trying to get a solid group together for a little while now.)
I'm playing Sorcerer with the Demon… In Actual Play Participants: Clinton R. Nixon, sirogit, pfischer, Matt Wilson, Ron Edwards.
11/27/2004 daMoose_Neo: Non-random yet challenging resolutions... Ahkay, I posted earlier about a project I might be undertaking and am working up some notes on it. To get it a little closer aligned with the property, I'm… In RPG Theory Participants: daMoose_Neo, TonyLB, Shreyas Sampat, Ben Lehman.
11/27/2004 GaryTP: Goldleaf Games is looking for a game designer. Goldleaf Games, LLC is looking for a game designer to partner with us on a (slightly different) game project to be released early spring 05.
Qualifications:
Moderate to strong mathematics… In Connections Participants: GaryTP, Ron Edwards, Trevis Martin, ethan_greer.
11/27/2004 NeuroZombie: New Dice Mechanic Well, variation of a die mechanic, I should say. I am working on a system that works like this:
Stats & Skills (and just about everything else that has a… In Indie Game Design Participants: NeuroZombie, Suvordaeus, Walt Freitag, Precious Villain, timfire, Troy_Costisick, ethan_greer.
11/26/2004 Hobbitboy: HQ does Sim? During descriptions of the HQ system it is often mentioned that HQ deals with Nar. situations very well. Occasionally, as a counter point to that statement, it will be claimed… In HeroQuest Participants: Hobbitboy, droog, cappadocius, Brand_Robins, MikeSands, Scripty.
11/26/2004 Finvara: GM/ST A snafu in my plan... Hope this is the right forum...
I find I seem to have a problem in many of the sessions I run that leaves me more than a little embarrassed. I… In Actual Play Participants: Finvara, TonyLB, Noon, Nathan P..
11/26/2004 Finvara: Roaring: Flappers, Gangsters, and a Life of Adventure I'm currently in the brainstorming process of what I hope to be my first published (albeit probably free/online) RPG.
The setting is an amalgum of the 20s and 30s, incorporating… In Indie Game Design Participants: Finvara, madelf, komradebob, lumpley.
11/26/2004 castlewalls: Looking for Coreldraw users to chat & swap map/floorplan ideas & techniques. In Connections Participants: castlewalls.
11/26/2004 Tobias: Question; dropping social and mental stats - been done? While perusing some old posts, I wondered about something.
There are obviously a number of differences between RPGs and normal boardgames, but one difference is that normal board games generally… In RPG Theory Participants: Tobias, Ron Edwards, inthisstyle, DannyK, Blankshield, madelf, Tony Irwin, John Kim, Noon, mindwanders, Stuart Parker, Sean, jdagna, NN, James Holloway, M. J. Young, inky.
11/26/2004 Vaxalon: Delete this thread. Never mind. Delete this thread. In GNS Model Discussion Participants: Vaxalon.
11/26/2004 GB Steve: The purpose of play An item of interest for theoreticians:
This article By Monica Veinbergs presents a summary of this longer one by Lloyd P. Rieber and suggests that:
Reiber proposes four types of… In RPG Theory Participants: GB Steve, contracycle, bcook1971.
11/26/2004 sirogit: &Sword setting - Last Rites of the Dark Gods Sword & Sorcery setting I'm shooting for running after my current Sorcerer game, out of the fact that one of the current players is a major S&S fan and it'd… In Adept Press Participants: sirogit.
11/26/2004 Robin Hood: Idea: Highly Detailed Social "Combat" Hi all, This is my first post, although I have been into RPGs & game design for some years. I would like to table a concept that has been plaguing… In RPG Theory Participants: Robin Hood, Eero Tuovinen, Ron Edwards.
11/26/2004 James_Nostack: [Alternity] Dice mechanic This is my first post to the Forge; forgive me if I'm do anything wrong. In this thread, Ron Edwards wrote...
I'm glad you mentioned Alternity - I've always wanted… In Actual Play Participants: James_Nostack, Ron Edwards, Precious Villain, demiurgeastaroth, Matt Wilson, johnzo.
11/25/2004 Revontuli: The Turku School online I've put the Manifesto of the Turku School, and a couple of other roleplaying theory articles online at http://users.utu.fi/mijupo/turku/ In RPG Theory Participants: Revontuli, Eero Tuovinen, Vaxalon, Ron Edwards, greyorm.
11/25/2004 Spartan: Inu-Yasha as inspiration for Sorcerer & Sword I've been away for a while, but here we go...
Lately I've become addicted to an anime series called Inu-Yasha, and I can't help thinking of Sorcerer every time I… In Adept Press Participants: Spartan, Gabe McKean, Fabrice G..
11/25/2004 Tav_Behemoth: Navigating Scales of Time and Size (A Dinosaur Game) Woke up from a nap with some half-baked ideas, which I hope to bake a bit with y'all!
One of the cool ideas in Gene Wolfe's Book of the New… In Indie Game Design Participants: Tav_Behemoth, Nathan P..
11/25/2004 Adrienne: Ethnicities If this has been addressed somewhere, just bap me gently on the head and point me in the right direction. :)
I'm putting my PbP players through character creation, and… In Bob Goat Press Participants: Adrienne, Bob Goat.
<< more previous topics | | Subsequent Topics 11/27/2004 Veritas Games: Clarifications First, the rules on decks need to be described EARLY in the rules. You've got rules referring to decks before describing them. Also the deck usage rules are fuzzy --… In Incarnadine Press Participants: Veritas Games, Michael S. Miller.
11/27/2004 Brand_Robins: Earthdawn Conversion Notes This started as a thread on RPG.net, but I thought I'd move it here in case those of you who don't hang out over there wanted to have a say.… In HeroQuest Participants: Brand_Robins, Mike Holmes, Minx, Ron Edwards, KingOfFarPoint, Peter Nordstrand.
11/28/2004 Gabe McKean: [Sorcerer One-Sheet] Alien Ghosts I'll be running my first game of Sorcerer pretty soon. I have an idea for a sci-fi flavored game that I'll present to them later this week. This is my… In Adept Press Participants: Gabe McKean, greyorm, Ron Edwards.
11/28/2004 James_Nostack: [Transhuman Alternity] Campaign Post-Mortem I am posting this because at some point my campaign went terribly, or not-so-terribly, wrong and I'm wondering what the heck happened. We had a lot of fun but it… In Actual Play Participants: James_Nostack, Alan, greedo1379, b_bankhead.
11/28/2004 Silmenume: Ramblings on the role of Mechanics in CA's (fishing) I am not certain whether this is a statement which is seeking debate or just a half baked idea presented to see if it leads anywhere (i.e. fishing).
I have… In GNS Model Discussion Participants: Silmenume, clehrich, Marco, contracycle, Simon Kamber, M. J. Young, Caldis.
11/28/2004 Stuart Parker: When was Illusionism added? Some time ago, I tried to fit my group's style of play into the GNS model and came away very frustrated. In re-reading the essay this morning, I noticed the… In GNS Model Discussion Participants: Stuart Parker, John Kim.
11/28/2004 LizardLips: A dice mechanic for review I've been tinkering with a new dice mechanic, but since I'm terrible at figuring probabilities, its hard for me to judge what kind of results I'll be generating.
Characters have… In Indie Game Design Participants: LizardLips, NeuroZombie, TonyLB, timfire, The Benj, John Wick, brenman99, GaryTP.
11/28/2004 GaryTP: Code of Unaris - Actual Play I started a livejournal that will deal with chat-related rpg play and web communication in general. I've posted an excerpt of chat play from Code of Unaris that we had… In Actual Play Participants: GaryTP, TonyLB, Jonathan Walton, Trevis Martin, Vaxalon, Ron Edwards, Noon.
11/28/2004 RobNJ: [WoD 2.0] Do I Stay (human) Or Do I Go Now? I am trying to decide whether to "make" my players' characters into supernaturals or not. This is a World of Darkness, investigating-the-supernatural chronicle (it's called Freak Jersey), so it's quite… In Actual Play Participants: RobNJ, Noon, TonyLB, Blankshield, sirogit.
11/28/2004 Stuart Parker: Mechanics as symbol sets II (split) Rather than starting a new thread about the same thing you guys were discussing 6 weeks ago, I thought I would raise a similar issue here:
I have never managed… In GNS Model Discussion Participants: Stuart Parker, GaryTP, Ron Edwards, contracycle, clehrich, Artanis, Jere.
11/29/2004 Maura Byrne: Suprise gaming with a seven-year-old While spending the Thanksgiving holiday with my brother and his family, I found myself gaming, kind of, with my seven-year-old niece. For most of the time, my nieces and I… In Actual Play Participants: Maura Byrne, Vaxalon, Noon, friartuck.
11/29/2004 Paka: Being a Game's Therapist A friend of you e-mails and says their game isn't working. Something's wrong.
Consider it an RPG intake call. What is it you ask?
Whose playing and what are their… In RPG Theory Participants: Paka, Nathan P., bcook1971, beingfrank.
11/29/2004 mf_v1: Well, it's taken forever.... And it damned well has, but the Kayfabe-based E-fed' now up after more than one or two false starts (oh, and about six months...)
So, we've been up for two… In Errant Knight Games Participants: mf_v1.
11/29/2004 Mattes: (Sorcerer) Questions of a newbie Hi!
I just purchased Sorcerer, and I have a question concerning the rules, I have checked the book over & again, but haven't been able to figure it out. Here… In Adept Press Participants: Mattes, TonyLB, Alan, Trevis Martin, Ron Edwards, pfischer, Jonas Larson, Ben Morgan.
11/29/2004 timfire: [Seventh Seal] GNS Frustration This last weekend I had a chance to demo the game The Seventh Seal by Creative Illusions at the Chicago Gaming Conclave. The game is pretty much a WOD/Whitewolf heartbreaker.… In Actual Play Participants: timfire, Ron Edwards, Matt Wilson, Noon.
11/29/2004 smokewolf: The Swing is 1 year old The Swing will be 1 year old in December. It spent 2 years in development and I can not tell you what the last 3 years have been like for… In Publishing Participants: smokewolf, Jasper, jknevitt.
11/29/2004 abzu: Burning Wheel with the Parents I spent last week with my girlfriend and her parents. They live in upstate New York at the end of a short dirt road, on top of a windy hill,… In Actual Play Participants: abzu, rafial, Ron Edwards, jdagna, Valamir, Negilent, timfire, Matt Snyder, Clinton R. Nixon, Blankshield, John Harper, BirdMan, friartuck, greyorm, Nathan P., Thor Olavsrud, Vaxalon.
11/29/2004 Matt Snyder: Playing tabletop games online I'm interested in online play, including play-by-post, play-by-email, IRC, and other methods (I'm keen on hearing other methods! Blogs? WiKis? Etc.). I've done very short-lived bouts of online play, but… In Actual Play Participants: Matt Snyder, GaryTP, David Laurence, James_Nostack, greedo1379, immlass, Trevis Martin, timfire, ffilz, Noon, Rob Carriere, alexandria2000, Adam Dray.
11/29/2004 Picador: (Sorcerer) The Metamorphosis v 2.0, call for players Here's the new version of The Metamorphosis in PDF form. (The original thread for this setting is here.)
I'm also including some links for further reading about stage… In Adept Press Participants: Picador.
11/29/2004 SlurpeeMoney: If all that is considered good considers you evil.. Are you? So I've been reading Jaqueline Carey's new book Banewreaker. Compared to the Kushiel's Legacy trilogy, it's fluff, but it's been an interesting read for a few reasons, mostly pertaining to… In RPG Theory Participants: SlurpeeMoney, TonyLB, Troy_Costisick, Shreyas Sampat, Ron Edwards, neelk, bcook1971, clehrich, daMoose_Neo, M. J. Young, John Kirk, Sydney Freedberg, Vaxalon.
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