The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

11/30/2004 daMoose_Neo: [Dungeons/Dummies] Ranking a Dungeon-still needs work :P
In my previous threads dealing with Monsters & Adventurers and Dungeon Design, the one factor I kept stumbling over is how to rank a dungeon. I was digging around the…
In Indie Game Design
Participants: daMoose_Neo, Tobias.


11/27/2004 daMoose_Neo: Non-random yet challenging resolutions...
Ahkay, I posted earlier about a project I might be undertaking and am working up some notes on it. To get it a little closer aligned with the property, I'm…
In RPG Theory
Participants: daMoose_Neo, TonyLB, Shreyas Sampat, Ben Lehman.


11/23/2004 daMoose_Neo: Kids, lisences, and RPGs
Hmmkay, I'm very excited about a new prospect. Tomorrow I'm going to be speaking with someone about giving an older property near and dear to my heart a game treatment,…
In Publishing
Participants: daMoose_Neo, clehrich, Jonathan Walton, madelf, Andy Kitkowski, Mike Holmes, mindwanders.


11/12/2004 daMoose_Neo: [Dungeons/Dummies] System as promo?
[url=http://www.indie-rpgs.com/viewtopic.php?t=13352][Dungeons/Dummies] Draft 3 - The Assembled![/url] I was doing some planning for the upcoming cons when I started thinking about how I might promote my Dungeons/Dummies game. At the rate…
In Publishing
Participants: daMoose_Neo, LordSmerf, Ron Edwards.


11/11/2004 daMoose_Neo: [Dungeons/Dummies] Draft 3 - The Assembled!
Current threads: So much fun its illegal! - Actual play notes Monsters and Adventurers Dungeon Design 101 Rough Draft 1 - The Imps This thread is…
In Indie Game Design
Participants: daMoose_Neo.


11/11/2004 daMoose_Neo: [Dungeons/Dummies]So much fun its illegal!
[url=http://www.indie-rpgs.com/viewtopic.php?t=13336][Dungeons/Dummies] Monsters & Adventurers[/url] - Current D/D Development thread Okay, so that was my lisence plates (expired and forgotten about, pulled over on the way home from playing, lol). First,…
In Actual Play
Participants: daMoose_Neo, Tobias, Dumirik, Nathan P..


11/9/2004 daMoose_Neo: [Dungeons/Dummies] Monsters & Adventurers
Dungeons/Dummies Threads: Dungeon Design 101 Rough Draft 1: The Imps Cruising along with the design of D/D and actually preparing for some playtesting tonight, I'm running headlong into Adventurers…
In Indie Game Design
Participants: daMoose_Neo, Tobias.


11/6/2004 daMoose_Neo: [Dungeons/Dummies] Dungeon Design 101
[url=http://www.indie-rpgs.com/viewtopic.php?t=13280][Dunegons/Dummies]Rough Draft 1: The Imps[/url] Fairly comfortable with the way the Imps and basic play as them are handled, tis time to turn attention to one of the other core…
In Indie Game Design
Participants: daMoose_Neo, Nathan P., Walt Freitag, Tobias.


11/6/2004 daMoose_Neo: [GenCon SoCal] Anyone want to pimp Twilight?
I checked in with Clinton about possibly having my customizable card game, Final Twilight, at the SoCal booth, but I want to make sure I have someone there who can…
In Conventions
Participants: daMoose_Neo.


11/2/2004 daMoose_Neo: [Dunegons/Dummies]Rough Draft 1: The Imps
After playing around with some mechanics, I think I have the D/D basics down! Players roll 2d6 less than a Target Number, which starts for ALL challenges at 2. By…
In Indie Game Design
Participants: daMoose_Neo, KeithBVaughn, Tobias.


10/24/2004 daMoose_Neo: [Dungeons/Dummies] Mechanic brainstorm
Let me run this through: 1) Read this thread last night: The Try/Fail Sequence as a Mechanic 2) Went to bed right afterword, part of it sticking in my brain.…
In Indie Game Design
Participants: daMoose_Neo, jerry.


10/23/2004 daMoose_Neo: [Final Twilight] Print Test
Performing a little experiment here with my Final Twilight custom CG and RPGNow.com. I'm reformatting the cards from 2.5x3.5 to 2x3.5 Business Card size, in sheets of 10, so that…
In Connections
Participants: daMoose_Neo, Trevis Martin, Chris Passeno.


10/19/2004 daMoose_Neo: [Genetisys] Monster combat- work for genre?
[url=http://www.indie-rpgs.com/viewtopic.php?t=12831&start=0&postdays=0&postorder=asc&highlight=][Genetisys]"File off Serial Numbers" or originality?[/url] First post up there. Run Down: Monster Battling, just like all of the sickeningly sweet Pikachu anime out there, but with a little more…
In Indie Game Design
Participants: daMoose_Neo, Shreyas Sampat.


10/18/2004 daMoose_Neo: [Magnum Opus] GoO offer...hmm
I brought up the one topic about BESM d20 and here is another: GoO Magnum Opus. I just found about this and am trying to do some digging around on…
In Publishing
Participants: daMoose_Neo, Andy Kitkowski.


10/13/2004 daMoose_Neo: [Heist] Dark comedy of dirty deeds and desperate men
I laughed my azz off while watching Ladykillers last night and went to sleep thinking about all the different ways things went off and woke up this morning with a…
In Indie Game Design
Participants: daMoose_Neo.


10/1/2004 daMoose_Neo: "Final Twilight - All Hallows Eve" Event Planning!
[url=http://final-twilight.neoproductions.net/news.php?p=10012004]Check the press release/announcement here[/url] Alright! I'm gearing up for our first organized event, slated to take place Halloween weekend (30th or 31st, at shops convience). I'm hitting up shops…
In Conventions
Participants: daMoose_Neo.


9/30/2004 daMoose_Neo: [Twilight] New pack concept - "Modular"!
My biggest concern with Twilight has been "With this being a customizable/collectable card game, will I be able to recoup enough costs fast enough to produce the boosters to fuel…
In Publishing
Participants: daMoose_Neo, Valamir, Chris Passeno.


9/23/2004 daMoose_Neo: [Genetisys] "File off Serial Numbers" or originali
While working on the most impish of games (Dungeons for Dummies), I was tossing around some ideas and dice at work when a fellow roleplayer suggested doing 1d6 per level…
In Indie Game Design
Participants: daMoose_Neo.


9/17/2004 daMoose_Neo: [Final Twilight] Could someone here review please?
Hmmkay- Kinda feelin a bit odd (bad reviews tend to do this)- just heard back from the editor of Scrye, they had wanted to review Twilight and give it some…
In Publishing
Participants: daMoose_Neo, Ron Edwards, Valamir.


9/14/2004 daMoose_Neo: RP'ing and Acting
Hmmkay, maybe its late and my mind is working in an odd direction, but something just hit me reading Playing two games. My first thought, reading the second post (specifically…
In RPG Theory
Participants: daMoose_Neo, Doug Ruff, Noon, pete_darby, Person, LordSmerf, Doctor Xero, Ron Edwards, clehrich.


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Subsequent Topics

12/9/2004 daMoose_Neo: [Grundo Storybook] Real Research, in-game awards
Hmmay, the working title of my Teddy Ruxpin game is "The Grundo Storybook", the point being the system is designed to tell stories and adventures, explore and learn. I've been…
In Indie Game Design
Participants: daMoose_Neo.


12/13/2004 daMoose_Neo: [Final Twilight]Grand Experiment- PDF CG
Hmmkay, discussion in Theroy over CCGs and RPGs sparked a old idea in me brain and I dug out the notes and samples from it. After some more work aligning…
In Publishing
Participants: daMoose_Neo, LordSmerf, Andrew Morris, greyorm, twiztidsoul0512.


12/14/2004 daMoose_Neo: [Hunters] CCG Hyrbid attempt
Alrightie- Work on my Ruxpin game has ALSO yielded a CCG, I really think I'm just stuck in a 'card game meachanics' mode while working on the Twilight expansion. So,…
In Indie Game Design
Participants: daMoose_Neo, Troy_Costisick, Stickman, greedo1379, Jeff Boman.


1/1/2005 daMoose_Neo: The Great Fantasy Cliche
I'm assembling some notes on something I call "The Great Fantasy Cliche" for a game project of mine. The aim is for the game to use this list or mini-essay,…
In RPG Theory
Participants: daMoose_Neo, neelk.


1/2/2005 daMoose_Neo: [Dungeons/Dummies] Now "Imp Game", New Draft!
Lots o' updates for one post and title ^_^ #1 : What was formerly "Dungeons for Dummies", then "Dungeons/Dummies", is now "The Imp Game" (Because thats how its known and…
In Indie Game Design
Participants: daMoose_Neo, Tobias, xenopulse, GaryTP.


1/4/2005 daMoose_Neo: ["Hunters"] Distress Signal - first set/adventure
[i]For the [url=http://indie-rpgs.com/viewtopic.php?t=13683]CCRPG Hunters[/url][/i] [b]Scenario[/b] Alone in deep space, your shuttle picks up a distress signal from a nearby station orbiting an unexplored planet. Reaching the station you find it…
In Indie Game Design
Participants: daMoose_Neo, Stickman.


1/7/2005 daMoose_Neo: Milking one mechanic - Just how far can you go?
For my Imp Game, I devised a neat little mechanic for the system using 2d6. Its very simple: Players roll less than or equal to the Target Number to succeed,…
In RPG Theory
Participants: daMoose_Neo, timfire, Brendan, chadu, bcook1971.


1/11/2005 daMoose_Neo: PDF converters- what works?
I'm having issues up the wazoo with the PDF converter PDF995 and trying to properly align my card images on business card sheets. The original Word document is perfect, dead…
In Publishing
Participants: daMoose_Neo, LordSmerf, Eero Tuovinen, Nathan P., xenopulse, Clay, Trevis Martin.


1/13/2005 daMoose_Neo: ["Hunters"]Combat - to (use) die or not to (use) d
[url=http://indie-rpgs.com/viewtopic.php?t=13858] [Hunters] Distress Signal[/url] - First set, rules, and link to initial concept. Progress: Coming along nicely actually. Working up some light graphics for it even, a nice little card…
In Indie Game Design
Participants: daMoose_Neo.


1/15/2005 daMoose_Neo: [The Imp Game] Playtesters for Mischief & Mayhem
Ahh kay, may have seen the posts around Indie Design, some ramblings over in Theory, an my lone AP post I was able to do around November. I've had a…
In Connections
Participants: daMoose_Neo.


1/25/2005 daMoose_Neo: PDF Production and the Card Game
Ahkay, as some know I'm working to convert my trading card game Final Twilight to PDF. As some others may know as well, I'm also working out an RPG that…
In Publishing
Participants: daMoose_Neo, Andrew Morris, Veritas Games.


1/27/2005 daMoose_Neo: [Imp Game] Pimps, Sean Connery and New RPer!
Time for yet another crazy evening of the Imp Game! Its been a while since I've had the chance to actually sit down and play, so I was thrilled to…
In Actual Play
Participants: daMoose_Neo.


2/3/2005 daMoose_Neo: [Final Twilight] Point based structures
I'm looking for some examples of good point based character creation or systems. This has always been a weakness of mine as things end up oddly and poorly balanced but…
In Indie Game Design
Participants: daMoose_Neo, Bill Masek, ffilz, J. Campbell.


2/17/2005 daMoose_Neo: 2Q: Fact or Fiction first? & Mentioning another game...
Hmmkay, two questions (2Q from above): 1) Fact or Fiction first? My latest project is an expansion on my card game Final Twilight. As I'm putting together the book for…
In Publishing
Participants: daMoose_Neo, Bardsandsages, jerry.


2/18/2005 daMoose_Neo: [Press]Final Twilight - Trinity Premere release!
Final Twilight - Trinity Premere release! Neo Productions is thrilled to announce the release of the new expansion for their exciting modern fantasy card game, Final Twilight! Consisting of nine…
In Connections
Participants: daMoose_Neo.


2/19/2005 daMoose_Neo: [Final Twilight] Another attempt to bridge the gulf...
- Final Twilight TCG Rules -Divergence Customization Rules Okay, I'm back at it with Twilight and trying to do something with CCGs and RPGs, gotta love it! After abandoning an…
In Indie Game Design
Participants: daMoose_Neo, KeithBVaughn.


3/11/2005 daMoose_Neo: [Imp Game] Imps vs the Big Blue Guy
Okay, so here I was, all excited about my latest run of the Imp Game and Forge goes down! So sucky :P BUT, I can share the insanity now :D…
In Actual Play
Participants: daMoose_Neo, Tobias.


3/11/2005 daMoose_Neo: [Imp Game] Playtest results and near final draft
Rules: Mischief & Mayhem Just had a rawkin playtest session (here), I mean we're talkin twenty minutes of non-stop laughter, which is what this game is all about! The nice…
In Indie Game Design
Participants: daMoose_Neo, Valamir.


3/11/2005 daMoose_Neo: Prelaunch site - Comment & Crit 2.0
Okay, restarting from earlier :D http://www.neoproductions.net/div_site(2).png Here's the new version for those keeping tabs on it (Andrew and someone else, I feel really bad your name isn't springing to mind!).…
In Connections
Participants: daMoose_Neo, Andrew Morris.


3/15/2005 daMoose_Neo: [Imp Game]Impish-artwork: does it work?
Small confession: once upon a time, I wanted to be a comic book artist, except for one failing- I never did master "real". Animated, cartoony stuff on the other hand…
In Connections
Participants: daMoose_Neo, Tobias, matthijs, devilbunny, Kesher, Margaret.


more subsequent topics >>