The Forge Reference Project: Browse Threads

 

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From Day One


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12/9/2004 Lxndr: Online Sales
Since May of 2004, Fastlane's online sales have been... well, dismal. In total, since May 1st, I've sold 8 copies of the print version of Fastlane through Lulu (including one…
In Twisted Confessions
Participants: Lxndr, ethan_greer, Yokiboy, Eero Tuovinen, Dev, matthijs, inthisstyle.


12/9/2004 daMoose_Neo: [Grundo Storybook] Real Research, in-game awards
Hmmay, the working title of my Teddy Ruxpin game is "The Grundo Storybook", the point being the system is designed to tell stories and adventures, explore and learn. I've been…
In Indie Game Design
Participants: daMoose_Neo.


12/9/2004 Clinton R. Nixon: The world (of rights) is a complicated place
I had a long talk with a new friend tonight, and the topic of independent games and rights came up. This may sound strange coming from a Forge admin, but…
In Publishing
Participants: Clinton R. Nixon, abzu, Bob Goat, madelf, Tav_Behemoth, jdagna, Ben Lehman, Blankshield, greedo1379, clehrich, Eero Tuovinen, GaryTP, GB Steve, greyorm, daMoose_Neo.


12/9/2004 Tav_Behemoth: WotC Market Research: Four Million D&D Players in 2004
I thought this post by Charles Ryan, the brand manager of D&D at Wizards of the Coast, might be of interest to folks here: specifically the estimate that the number…
In Publishing
Participants: Tav_Behemoth, abzu, jdagna, Vaxalon, Jack Aidley, rpghost, GaryTP, daMoose_Neo, tymotzues.


12/9/2004 StalkingBlue: NPC demands [split off from Midnight to HQ]
[quote="Mike Holmes"][quote="StalkingBlue"][quote="Mike Holmes"] What's key about this is that, not only do the players have more information to work on, but you can make the NPC demands interesting. Basically they…
In HeroQuest
Participants: StalkingBlue, Doyce, Mike Holmes, ivan23, Brand_Robins, Bryan_T.


12/9/2004 StalkingBlue: Splitting up The Party [split off from Midnight to HQ]
[quote="Mike Holmes"]You want one of the PCs to go nuts and attack a Night King. That's drama. You want all the other PCs to be pissed about it. But the…
In HeroQuest
Participants: StalkingBlue, Ranko, CCW, Brand_Robins, Mike Holmes.


12/8/2004 Christopher Kubasik: PDF Games? Aren't those like that Internet-thingee?
Hi. Over in the Actual Play review of GenCon SoCal, there are reports (still!) of piss fights over what constitutes a "real" company vs. a "vanity" set up. If you…
In Publishing
Participants: Christopher Kubasik, ethan_greer, TonyLB, Matt Wilson, jdagna, Tav_Behemoth, clehrich, Clinton R. Nixon, daMoose_Neo, Bankuei.


12/8/2004 Vaxalon: Something for your next comedy game...
I just ran across this nifty little resource... http://www.punnames.com I was looking up "Hugh N. Crye" on a lark, and caught this page. He's going to be a security guard.
In Indie Game Design
Participants: Vaxalon.


12/8/2004 gobi: Meatbot Massacre and the Ransom Model
This doesn't pertain to RPGs specifically, but it's still a gaming-related online publication with an experimental distribution model, so I figured I'd give everyone a head's up on it. (And…
In Publishing
Participants: gobi, Jasper, inky, Vaxalon, ethan_greer, Tav_Behemoth, GregStolze, Valamir, Malak, Mike Holmes, Nathan, Noon, GaryTP, contracycle.


12/8/2004 Frank T: [PtA] Veritas Mundi - Spirits and Black Leather Coats
Today I feel like lining in with the other PtA fans, boasting a bit about our great show. Maybe Caynreth and Nicolas (and Marcel?) want to join me. This game…
In Actual Play
Participants: Frank T, Matt Wilson, ScottM, Nicolas Crost, Mike Holmes, Ron Edwards, xenopulse, Ian O'Rourke, Nev the Deranged.


12/8/2004 Selene Tan: [Song of Ethera] Preliminary Notes
I'm a long-time lurker at the Forge, but never really felt like I had anything to post about. But I recently finished NaNoWriMo (I'm a novelist! Yay!) and the experience…
In Indie Game Design
Participants: Selene Tan, Alan, Jonathan Walton.


12/8/2004 Moah: Where to get the supplements
Hi, I bought Sorcerer from a shop here (after reading much about it here and at the rpg.net forums), and found by luck "Sex and sorcery." I'd like to get…
In Adept Press
Participants: Moah, Eero Tuovinen, Ron Edwards.


12/8/2004 Inner Circle Inc: Feasability of Forums in Alpha Testing
We haven't been posting on these forums lately, and for that I deeply appologize, though in brighter news, we've been hard at work on Strife and have finaly finished formatting…
In Indie Game Design
Participants: Inner Circle Inc, TonyLB.


12/8/2004 M. J. Young: Toward a New Creative Agendum Evaluation
Some years back, I devised a GNS/DFK quiz. There was a lot of debate about it, and although it is still available online (mainly, as with Ron's articles, for historic…
In GNS Model Discussion
Participants: M. J. Young, Ron Edwards, Marco, Jasper, Wormwood, ffilz, beingfrank, clehrich, jdagna.


12/8/2004 clehrich: Weird Structuralist Nonsense
Hey gang, You may have noticed my recent madness on the RPG Theory forum, about structuralism, myth, and gaming. It's at the tail-end of the "RPGs and Text " thread,…
In Push Editorial Board
Participants: clehrich, Eero Tuovinen, Rich Forest, Ben Lehman, Jonathan Walton.


12/8/2004 jknevitt: Does Rules-Light Equal Speed of Play?
I'm on a gaming speed bender at the moment. I'm trying to squeeze that last ounce of fast play out of any system I get my hands on. I want…
In RPG Theory
Participants: jknevitt, jdagna, John Kim, Marco, Alan, Kensan_Oni, ffilz, Vaxalon, Noon, GB Steve, neelk, ssfsx17, FzGhouL, bcook1971.


12/8/2004 Snowden: Missile combat
I'm new to Heroquest, and will be hopefully running it for a few friends within a week or two. They're mostly current/ex D&D players, so I've been trying to get…
In HeroQuest
Participants: Snowden, Brand_Robins, Mike Holmes, KingOfFarPoint.


12/7/2004 neko ewen: Mascot-tan: the manga mascot girl RPG ^_^;
So... I'm a n00b as far as the Forge is concerned, but here goes... ^^; I came up with this very strange idea for an RPG, which I hope I'll…
In Indie Game Design
Participants: neko ewen, anonymouse, greedo1379, pointyman2000.


12/7/2004 Andy Kitkowski: A small victory for a Dust Devils Demo!
Just got this from a buddy over AIM (Guy from White Wolf): Andy my man (Guy from White Wolf): Dunno if you remember Matt from your Dust Devils game -…
In Chimera Creative
Participants: Andy Kitkowski, Matt Snyder.


12/7/2004 daMoose_Neo: [Teddy Ruxpin RPG] Nate's 80's thing!
Ahkay, here it is- I've been itching to say something about it, now I think I can. The property I'm discussing (and designing as of now) is Teddy Ruxpin. I've…
In Indie Game Design
Participants: daMoose_Neo.


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Subsequent Topics

12/9/2004 timfire: [Gamblin' Men] A possible new system
Hi everyone, I had some ideas for a new system based off an old homebrew I use to play. (Actually, I may help the original author revamp the game, but…
In Indie Game Design
Participants: timfire, jknevitt, Troy_Costisick, Tobias, arete66, Brendan, Paul Czege.


12/9/2004 Maciek Zagorski: The Forge and The Forge Studios
About a year ago we started a new Polish project called The Forge Studios. We wanted to create a little outstanding and non-conventional project - we wanted to publish supplements…
In Site Discussion
Participants: Maciek Zagorski, Ron Edwards.


12/9/2004 tldenmark: Dungeoneer Role-Playing Game
...is now available! http://www.cafepress.com/denmarkstudio.14937601 For those of you not familiar with Dungeoneer, it is an xcg (expandable card game - not collectable!) licensed by Atlas Games. As the creator, designer,…
In Indie Game Design
Participants: tldenmark, Paul Czege, ethan_greer, greyorm, Hudson Shock, Noon.


12/9/2004 jknevitt: [As Yet Unnamed] Near-Future Concept
The date isn't important, but I'm sure we're in the late 21st century. The man who runs America isn't important. The coolest tech-toy, the newest movie, the latest k-pop idol...…
In Indie Game Design
Participants: jknevitt, greedo1379, daMoose_Neo.


12/10/2004 jknevitt: [RUN] Thoughts on a new game idea
My god, he's making another thread! Stop him before it's too late! :D (Warning: this is a bit lengthy, and basically was put together as the thoughts came out of…
In Indie Game Design
Participants: jknevitt, Atilary, GaryTP, jc_madden, Dev, Troy_Costisick, Kensan_Oni, Doehring, Spooky Fanboy, Nathan P., graveyard guru, HereticalFaction.


12/10/2004 Leningrad: [DitV] play by post on rpg.net
If anyone is interested, i'm starting a PbP on RPG.net in the next little while. Details and signup here.
In lumpley games
Participants: Leningrad.


12/10/2004 jknevitt: The "Ransom" Model of Distribution
Greg Stolze talks about his new distribution model here. I personally love the idea. If I felt I could muster up enough support for Tribe, Pyongyang or RUN, I'd give…
In Publishing
Participants: jknevitt, Nathan P..


12/10/2004 RobMuadib: [T:COTEC] A new core mechanic
Hi All Well, it has come to my attention, most recently with my figuring up my damage rules that my core mechanics for T:COTEC are too calculation intensive for most…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Lee Short.


12/10/2004 CrisisBrandon: Crisis Paradigm: Mechanics Idea
Hello. My friends and I have started to form a RPG. It is pretty involved so I'm breaking this down into different threads. This will deal with our rough idea…
In Indie Game Design
Participants: CrisisBrandon, Kryyst, Simon Kamber, Ron Edwards, Jason E Leigh, CrisisKristov.


12/10/2004 epweissengruber: HeroQuest and Sorcerer at Pandemonium 22 (Toronto, Canada)
THE ROLE PLAYING & GAMING CONVENTION Pandemonium 22 Location DELTA TORONTO EAST 2035 Kennedy Road Toronto On Date: February 25,26,27 2005 Here is what I am offering: #1 Hero Quest:…
In Conventions
Participants: epweissengruber.


12/10/2004 taepoong: [Burning Wheel] Corso Conclusion
So, last night we finished up what was supposed to be a short, 6-session campaign. Let's just say that we began this way back in late summer! Lots of sickness,…
In Actual Play
Participants: taepoong, Thor Olavsrud, Monosodium Glutamate.


12/10/2004 soviet: Magic keywords conversion for Star Wars game
Hi, I've been busy writing up a conversion for Star Wars into the HeroQuest system, and I've been struggling with the 'third keyword'. In particular, I'm concerned that what I've…
In HeroQuest
Participants: soviet, Mike Holmes.


12/11/2004 hix: InSpectres Wellington: Heavy Caseload
I was really looking forward to running InSpectres … but nervous too. This was our group’s third experience running a system encouraging Director Stance: Universalis, Metal Opera, and…
In Actual Play
Participants: hix, Eero Tuovinen.


12/11/2004 jc_madden: an introduction
Hello fellow game designers, My name is J. Colin Madden. I've been playing and GMing RPGs from various manufacturers as well as those of my own design for about 20…
In Connections
Participants: jc_madden, bcook1971, Andrew Morris, clehrich, Eero Tuovinen.


12/11/2004 azrianni: little problem with protagonist sheet ?
Am I wrong, or on the protagonist sheet download at the dog-eared website, are the nine circles in the "issue" box supposed to be in the "screen presence" box instead?
In Dog Eared Designs
Participants: azrianni, Matt Wilson.


12/11/2004 jc_madden: Publishing questions
If anyone here has self published or gone through publishing houses or POD websites like RPG I'd like some imput on your from your experience. For me it's not "about…
In Publishing
Participants: jc_madden, MisterPoppet, Jasper, smokewolf, Troy_Costisick, Grand_Commander13, jerry, kushinagi, timfire, Polaris.


12/11/2004 Snowden: Disposable enemies (the Giant Tick revisited)
I'm thinking specifically of the giant tick. If you think of the tick's goal as "hurt the hero" and the hero's goal as "don't get hurt by the tick," the…
In HeroQuest
Participants: Snowden, Brand_Robins.


12/11/2004 Sydney Freedberg: [GroupDesign: Schrodinger's War] Drafting Mechanics
[i]A word to newcomers: This thread is part of the ongoing [url=http://www.indie-rpgs.com/viewtopic.php?t=13216]Group Design Project[/url], in particular building on some of the early concepts for mechanics laid out in [url=http://www.indie-rpgs.com/viewtopic.php?t=12821&highlight=groupdesign]Nailing Mechanics[/url]…
In Indie Game Design
Participants: Sydney Freedberg, Andrew Morris, daMoose_Neo, Tobias, Michael Brazier, Doug Ruff, Spooky Fanboy.


12/11/2004 KeithBVaughn: Science Fiction Heartbreakers...
What ever happened to that article? I remember several months ago it was discussed about as another essay soon to be in the Articles section. I've been looking forward to…
In Site Discussion
Participants: KeithBVaughn, Ron Edwards, Dev, Matt Wilson, John Kim, b_bankhead, clehrich, Eero Tuovinen, GB Steve.


12/11/2004 Doyce: TSOY: quick errata check.
Okay. Got the game today. Game kicks butt. Still reading. Still loving. Quick clarification question: Page 65, top: talking about building Punks and Pogues, the text talks about whether or…
In CRN Games
Participants: Doyce, Roger Eberhart, Clinton R. Nixon.


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