Previous Topics 1/3/2005 Valamir: Universalis play in Dallas Bill Cook, sent me
This Cool Link
Looks like a pretty slick way of organizing local mini cons.
I'm glad to see Uni getting some play.
Bill, let us know… In Universalis Participants: Valamir.
1/3/2005 Joe Dizzy: Conflict guidelines? Hello everybody,
I plan on introducing PTA into my gaming group and want to make sure I understand the basics of it first. Especially since my players are much more… In Dog Eared Designs Participants: Joe Dizzy, azrianni, Alan, Chris Goodwin, John Harper.
1/3/2005 Matt-M-McElroy: 2004 Weird GameWyrd Game Awards! CoS has been nominated for an award!
The Most Atmospheric RPG or Supplement:
Conspiracy of Shadows (Bob Goat Press)
To cast your vote, please visit the GameWyrd site:
http://www.gamewyrd.com/awards/wgwa2004.php
How… In Bob Goat Press Participants: Matt-M-McElroy, Mike Holmes, Bob Goat, staz100, inthisstyle.
1/3/2005 Rob Carriere: Non-stock fantasy [url=http://www.indie-rpgs.com/viewtopic.php?p=147031#147031]In this post[/url],
[quote="Snowden"]This may be something that belongs in a new thread, but I would [i]really[/i] like to hear more about such "non-stock" fantasy; I for one haven't read… In RPG Theory Participants: Rob Carriere, Black Iris Dancer, John Kim, Snowden, clehrich, Tomas HVM, neelk, M. J. Young, contracycle.
1/3/2005 Lxndr: Dice How many 4 siders, 6 siders, 8 siders, and ten siders would you suggest I have if I wanted to supply a full group of (say) 4 + myself, out… In lumpley games Participants: Lxndr, Paka, nikola.
1/3/2005 Matt Wilson: Shortlisted for the Weird GameWyrd Game Awards Primetime Adventures is shortlisted, alongside Dogs in the Vineyard, for Most Original RPG or Supplement.
I don't know who those other two are, but I'm pretty flattered to have my… In Dog Eared Designs Participants: Matt Wilson, Bob Goat, Mike Holmes.
1/2/2005 oversoul01: True Beer and Pretzel Mechanic Hey all I just thought of a great mechanic that would be really fun for a BnP game. The mechanic uses twist off bottle caps and pretzels. You have your… In Indie Game Design Participants: oversoul01, Ron Edwards.
1/2/2005 Mystique: Wanted: Indie Game Designer looking for partnership! First: The Introductions...
My name is Mike Clifford, and I am president of a small, independent RPG publishing company, Mystique Enterprises. We have released one D20 supplement (which continues to… In Connections Participants: Mystique, Ron Edwards, Wyrdwyre.
1/2/2005 Mystique: Wanted: Indie Game Designer looking for partnership! First: The Introductions...
My name is Mike Clifford, and I am president of a small, independent RPG publishing company, Mystique Enterprises. We have released one D20 supplement (which continues to… In Publishing Participants: Mystique, TonyLB, greyorm, daMoose_Neo, Clinton R. Nixon, Eero Tuovinen.
1/2/2005 Eero Tuovinen: [HQ] Well of Souls in China So, I started a little mini-campaign of HeroQuest for a change. I'm currently up north in my little home town, and got an opportunity to play with some high school… In Actual Play Participants: Eero Tuovinen, Bankuei.
1/2/2005 bcook1971: [WoD/VtR] It Clicked My group finished the fifth and final session of our WoD campaign this morning. It was invigorating. Lots of interesting things to share.
BW vs. TROS
Everyone (including me) is… In Actual Play Participants: bcook1971, hix.
1/2/2005 Peter Nordstrand: Hero Points for Scene Framing Hi,
Ordinarily I tend to remove rules from HeroQuest when playing. The core rules are such a well-oiled and beautiful machinery that additions, such as the redundant Wealth rules or… In HeroQuest Participants: Peter Nordstrand, Mike Holmes, Ron Edwards.
1/2/2005 Sean: [Universalis] A mind-bending New Year's Eve So I finally played Universalis with a group of people I've played with twice before (once 3e, once my Narrativist Fantasy Homebrew With No Name - one other lifelong diehard… In Actual Play Participants: Sean, Trevis Martin, Valamir.
1/2/2005 Yokiboy: Web Site Status? Hey Vincent,
What's the status of your Web site? The entire www.septemberquestion.org site is currently offline.
TTFN,
Yokiboy In lumpley games Participants: Yokiboy, lumpley, nikola, Emily Care.
1/2/2005 daMoose_Neo: [Dungeons/Dummies] Now "Imp Game", New Draft! Lots o' updates for one post and title ^_^
#1 : What was formerly "Dungeons for Dummies", then "Dungeons/Dummies", is now "The Imp Game" (Because thats how its known and… In Indie Game Design Participants: daMoose_Neo, Tobias, xenopulse, GaryTP.
1/2/2005 Christopher Kubasik: What is it About the HQ Rules and Bringing Out Setting? Hi all,
I was fishing about and came across Brand's thread on using HQ for Earthdawn. http://www.indie-rpgs.com/viewtopic.php?t=13498&sid=2535fc83531afff45cd95b708df1ea18
Several quotes jumped out at me:
Mike: "Since using HQ, I've been, as… In HeroQuest Participants: Christopher Kubasik, Bankuei, Minx, Brand_Robins, Russell Hoyle, Mike Holmes, Scripty, KingOfFarPoint.
1/1/2005 Jasper: [Loqi] A sysem of competing narrations I've just posted the preliminary version of the rules for a new game system, which I call Loqi.
You can find it here in HTML: http://primevalpress.com/games/loqi/
I'd appreciate general feedback… In Indie Game Design Participants: Jasper, xenopulse.
1/1/2005 daMoose_Neo: The Great Fantasy Cliche I'm assembling some notes on something I call "The Great Fantasy Cliche" for a game project of mine.
The aim is for the game to use this list or mini-essay,… In RPG Theory Participants: daMoose_Neo, neelk.
1/1/2005 Michael S. Miller: New Year's Resolution: Promoting the NPA Last year at this time, many of us anxiously awaited being published in the NoPress Anthology. It was going to be this great, new, groundbreaking thing to shake things up.… In Publishing Participants: Michael S. Miller, Jeph, abzu, Matt, xiombarg.
1/1/2005 Michael S. Miller: The Components of Setting What components make up Setting?
In the Gamism essay, Ron notes that many people think "Oh, Gamism, I know what that is!" and never give it a second glance. I… In RPG Theory Participants: Michael S. Miller, GaryTP, daMoose_Neo, Troy_Costisick, xenopulse, neelk, M. J. Young, Bankuei, contracycle, Valamir, John Kim, Nick Pagnucco, Marco, Lee Short, ffilz.
<< more previous topics | | Subsequent Topics 1/3/2005 Jared A. Sorensen: [Advice] Media packs -- create them! Folks,
If you're going to sell your game online, please do the following:
INCLUDE AN IMAGE OF THE BOOK'S DAMN COVER ON YOUR WEBSITE!
Ideally, you should have a directory… In Publishing Participants: Jared A. Sorensen, inthisstyle, jdagna.
1/3/2005 Jaik: "Unconscious" accomodations for TITBB [quote] I'm interested in this:
[quote]Quote:
The GM would say that he writes the story and the players would say that they play their characters however they wish. Neither side… In GNS Model Discussion Participants: Jaik, Marco, Bankuei, Valamir, M. J. Young, John Kim, contracycle, Ron Edwards.
1/3/2005 timfire: [Mountain Witch] Back cover text What does everyone think of this text for the back cover of The Mountain Witch? I've had a hard time distilling the general premise of the game down to a… In Publishing Participants: timfire, jdagna, Bob Goat, Paul Czege, inthisstyle, Eero Tuovinen, Rorimack, daMoose_Neo, GregS, Andrew Morris.
1/3/2005 gesis: Questions on character sheet design I'm currently working on an open system which is cinematic in nature and geared towards the "less is more" style of play. I've reduced almost everything down to a… In Indie Game Design Participants: gesis, Bankuei, Eero Tuovinen, Sydney Freedberg, IagainstI.
1/4/2005 GreedIsGod: Libertarian RPG Alright, I've finally decided to make an RPG out of my political convictions (or rather, convictions against politics). I'm interested in designing an RPG based on individual anarchism, libertarianism, egoism… In Indie Game Design Participants: GreedIsGod, contracycle, Ron Edwards, inky, ivan23, jerry, Eero Tuovinen, Grex, Dev, Peregrine, Vaxalon, Chris Goodwin, Bob the Fighter, btrc.
1/4/2005 sirogit: [Sorc]Superhero-Cyberpunk-Angels. Idiom: Superheoic-angels in cyberpunk-apocalypse, goofy irreverent fun.
Inspirations: Spawn, The Preacher, Hellboy, Aberrent, X-Men(Paticularly Night Crawler), The Prohecy, Demon: The Fallen(An excellent thread on Rpg.net morsso than the actual game.),… In Adept Press Participants: sirogit, Paka.
1/4/2005 Dantai: [PoD] gamism meets narritivism - you can still kill stuff ;) Hi all
Well talk about serendipity, I've literally just finished writing up the first playable version of my RPG and had no idea what to do with it until I… In Indie Game Design Participants: Dantai, xenopulse, Bankuei.
1/4/2005 Negilent: [Burning Wheel] The Bane of Magic I need to get better at providing Bangs. I also got get rid of this notion that I cannot lay down some rails. Force is good at times.
Controversial I… In Actual Play Participants: Negilent, bcook1971, Ron Edwards, abzu.
1/4/2005 Silberflamme: Berserker clarification? Hi there,
I have some problems concerning the Berserker Gift.
I don't quite understand how anybody would be able to know that he will be fighting in ten minutes....
Is… In The Riddle of Steel Participants: Silberflamme, Ron Edwards.
1/4/2005 Gizmo: Shadowrun conversion discussion (split) reading this thread made me also want to try to use HQ system for shadowrun.
is this thread still alive? In HeroQuest Participants: Gizmo, Scripty, Ron Edwards, Minx, Mike Holmes, Bankuei, KingOfFarPoint, Bryan_T.
1/4/2005 daMoose_Neo: ["Hunters"] Distress Signal - first set/adventure [i]For the [url=http://indie-rpgs.com/viewtopic.php?t=13683]CCRPG Hunters[/url][/i]
[b]Scenario[/b] Alone in deep space, your shuttle picks up a distress signal from a nearby station orbiting an unexplored planet. Reaching the station you find it… In Indie Game Design Participants: daMoose_Neo, Stickman.
1/4/2005 Tony Irwin: Samurai Badges: Actual play I wrote Samurai Badges with Step On Up! play in mind. It is a GMless game where players take turns to propose challenges for each other’s samurai characters. The competition… In Actual Play Participants: Tony Irwin, Yokiboy, Tim Alexander.
1/5/2005 motherlessgoose: Token variant This is my first design posting...
I would like to come up with a variant (or perhaps expansion) of Andrew Martin's _Token_. I would like to merge ideas from Ed… In Indie Game Design Participants: motherlessgoose.
1/5/2005 Artanis: Lumpley Principle, Authority and CA Hello everyone!
I've recently been trying to figure out what System really is. So I started off with the Lumpley Principle, as it defines what System is (according to the… In GNS Model Discussion Participants: Artanis, bcook1971, Ron Edwards.
1/5/2005 Andy Kitkowski: Small tidbit as to why SoY appeals to me as a GM ...Or as a player, acutally, but since I'm the one who GMs most for my group:
The rules have bite to them- They take a bit of rehersal and practice… In CRN Games Participants: Andy Kitkowski, Clinton R. Nixon.
1/5/2005 Lee Short: [SitF] First Session Let me first say: this game kicks ass.
Last Thursday, five of us gathered here at my place in St Paul for a game of Shadows in the Fog. None… In Actual Play Participants: Lee Short, clehrich, Kesher.
1/5/2005 Polgarus_Jason: Choosing the system for a new setting Hi everyone,
I'm posting this in several forums so I can get the most feedback. I apologize in advance if you've seen this message elsewhere.
I'm looking at releasing a… In Publishing Participants: Polgarus_Jason, Ron Edwards, Bankuei, GregS.
1/5/2005 GreedIsGod: I have an official setting. Here is the setting/scenario I have decided upon, as well as a name:
Freewar is a modern era (early 21st Century) military role playing game that focuses on a world-wide… In Indie Game Design Participants: GreedIsGod, Ron Edwards, contracycle, Sydney Freedberg, Alan, Roger, Bob the Fighter.
1/5/2005 Dev: Active Karma - a LARP system This is part of my development of the aforementioned Firefly LARP, although the system should be applicable in a variety of conditions. (If I'm doing my job right, it could… In Indie Game Design Participants: Dev, Andrew Morris, daMoose_Neo, Tim Alexander, Bill Masek, MrSalt, HereticalFaction.
1/5/2005 Silmenume: Did I hang myself? I could have sworn that there was a "2nd" definition to the term "deprotagonize."
The first is in the gloss.
The second (I can't remember where I saw it) was… In Site Discussion Participants: Silmenume, Ron Edwards, Paul Czege.
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