The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

2/25/2002 Valamir: Scene Framing
Ok, i've been stirring around a few ideas. For awhile now Mike and I haven't really been satisfied with the definition of Facts and the subjective nature of Flavor vs.…
In Universalis
Participants: Valamir, Mike Holmes, Paul Czege.


2/24/2002 James V. West: The Premise of the Beast
I've been tackling one of the sticking points of The Questing Beast: what should a character actually do? No one has said much about it, but I felt like I…
In Random Order Creations
Participants: James V. West, Zak Arntson, Paul Czege, Zoetrope10, Gordon C. Landis, Henry Fitch, Mike Holmes.


2/24/2002 mearls: Thoughts on Donjon Krawl
Jared spoke to me about Donjon Krawl last Wednesday, and I finally had a chance to read it over last night. Very interesting stuff. Anyway, some thoughts: * I love…
In CRN Games
Participants: mearls, Valamir, Ron Edwards, Kenway, Jared A. Sorensen, Clinton R. Nixon.


2/24/2002 joe_llama: "...and they complain and complain and complain..."
Hi everyone, First of all, I'd like to thank Mike and Ralph for making me part of of the Universalis playtesting group. I see a lot of potential in this…
In Universalis
Participants: joe_llama, Mike Holmes, Valamir.


2/24/2002 Valamir: Flavor and Significance
In another thread here, Baileywolf, Bankuei and I have been tossing around thoughts on Flavor and Significance in the game. I thought that the comments were "significant" enough to warrant…
In Universalis
Participants: Valamir, Mike Holmes.


2/24/2002 Tim Denee: Donjon missiles
What's the deal with missiles in Donjon? Is it remaining the same as in the playtest rules? If the action was a missile attack, the winner rolls damage with his…
In CRN Games
Participants: Tim Denee, Clinton R. Nixon.


2/24/2002 Tim Denee: Junk it!
Yeah! My website is up! Things I'd like comments on: The website's ability to function as a place to put my games, and as a website generally. It's my first…
In Indie Game Design
Participants: Tim Denee, Matt, sdemory.


2/24/2002 James V. West: Trollbabe- the feminine touch
I was just thinking...Trollbabe is the first rpg I've ever seen that actually limits you to one gender. So this seems to be a game that's all about girl power,…
In Indie Game Design
Participants: James V. West, Valamir, Ben Morgan, Tim Denee, Dav, Ron Edwards.


2/23/2002 J B Bell: Media Forum
This bboard has too many high-brow critics in it (including myself somewhat in that august company) to not have a media forum to cover TV, Movies, and written literature. Not…
In Site Discussion
Participants: J B Bell, Valamir.


2/23/2002 mearls: Hardcore Gamist Design
I'm thinking of putting together what I think would qualify as a relentlessly gamist design. I don't even think it qualifies as an RPG, but we'll see. Here are a…
In Indie Game Design
Participants: mearls, Valamir, Joe Murphy (Broin), Mike Holmes, Ben Morgan.


2/23/2002 Valamir: Paging John Wick
Any one hear from The Wick recently? Wicked Press hasn't been updated since early November and I've heard no news about the big changes. I hope the Real World hasn't…
In Wicked Press
Participants: Valamir, Gordon C. Landis, hardcoremoose, John Wick, Jared A. Sorensen, Paul Czege, xiombarg.


2/23/2002 lumpley: The World, the Flesh, and the Devil
subtitle: But again with the vampires! Meguey, Emily Care and I played the World, the Flesh, and the Devil last night. It was cool. We'd made characters sometime in the…
In Actual Play
Participants: lumpley, Paul Czege, James V. West, Ron Edwards, Mike Holmes, furashgf, hardcoremoose.


2/23/2002 Valamir: Pitch Generator
Ok, anyone who enjoys The Pitch must now go to this web site and click multiple times... http://www.rain-street.org/fightcrime.htm A near infinite variety of random dumb pitches such as: He's a…
In Memento-Mori Theatricks
Participants: Valamir, TSL, Clinton R. Nixon, Ron Edwards, Jared A. Sorensen, wyrdlyng, Jürgen Mayer.


2/22/2002 Gordon C. Landis: System for multiple-roll scenes (and more)
A thread over in the Random Order Creations forum ("When Heroes Fail", http://www.indie-rpgs.com/forum/viewtopic.php?t=1451) triggered me to write up a quick and rough summary of what I'm working on at the…
In Indie Game Design
Participants: Gordon C. Landis, hardcoremoose, Bankuei, Joe Murphy (Broin).


2/22/2002 James V. West: What's up.
Hey everyone! Just checking in with an update on what's going on with The Questing Beast, The Pool, and all my other scads of projects. - The Questing Beast will…
In Random Order Creations
Participants: James V. West, hardcoremoose.


2/22/2002 Bailywolf: Donjon Heist!
Ocean's 11, The Sting, Snatch. Ever want to run a Caper Film game but couldn't find the right system? It's Donjon Heist! Make that roll, and you see the guards…
In CRN Games
Participants: Bailywolf, Kenway.


2/22/2002 Kenway: It Came From The Donjon!
Horror games would also work with DK rules. I'm thinking more of the shocks and crazy gunplay of Resident Evil rather than Call of Cthulhu. It was mentioned that DK…
In CRN Games
Participants: Kenway, Clinton R. Nixon.


2/22/2002 Christopher Kubasik: The Narrativist Community
I have no idea where to dump this thread, so I'm putting it here. Whither GenCon? Sure, RPGs are where all our gaming concerns grew from. But when I read…
In Publishing
Participants: Christopher Kubasik, joshua neff, James V. West, Mike Holmes, Gordon C. Landis, mearls, Dav, wyrdlyng, Ron Edwards.


2/22/2002 Clinton R. Nixon: There and Back: a meta-system
A couple of months ago, I created a quick meta-system in these forums as a response to the Cheating Death thread in Indie Game Design. The goal was to provide…
In Indie Game Design
Participants: Clinton R. Nixon, Emily Care, Kenway, Ron Edwards, Mike Holmes.


2/22/2002 Kenway: Anime Donjon?
I just read over the DK rules and thought that it lends itself really well to anime-ish adventures. In particular, DK's combat system is pretty cool and alot crazier than…
In CRN Games
Participants: Kenway, Ron Edwards, xiombarg, Mike Holmes, Valamir, Bailywolf, Tim Denee, J B Bell.


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Subsequent Topics

2/25/2002 Valamir: Traits as resistances
One of the things we tried to accomplish was to create a game with no real need for "hit points" or other such measures. Yet given the semi competitive nature…
In Universalis
Participants: Valamir.


2/25/2002 Bailey: No Website
I don't know html and I work full time as well as going to school full time. Is there anyway I could get away with something bare bonesed? Is there…
In Publishing
Participants: Bailey, Clinton R. Nixon.


2/25/2002 Clinton R. Nixon: [really off topic] Selling a bunch of RPG books
I'm selling off all my games I don't play or plan on playing. Here's a list - e-mail me or send me a private message if you're interested in anything:…
In Site Discussion
Participants: Clinton R. Nixon, Mike Holmes.


2/25/2002 Zak Arntson: Sorcerer's Soul in Lynnwood, Washington!
I saw (and bought) Sorcerer's Soul here in Lynnwood, Washinton. A store called Fantastic Games & Toys. I've been going there since um, 1980-something, and it's had the same owner…
In Adept Press
Participants: Zak Arntson, AndyGuest, Valamir, Thor Olavsrud, Ron Edwards, Mytholder, Christopher Kubasik, Noble, Robert Leal, jburneko.


2/25/2002 Ravnos83: New Digital Llama: Player's Guide hits soon!
Digital Llama: Player's Guide hit the Web on February 1 and the responce has been ver favorable. We have recieved over 100 emails outlining what was liked and not liked…
In Review Discussion
Participants: Ravnos83, joe_llama.


2/25/2002 Paul Czege: two WYRD proposals
Hey Scott, I've been thinking a lot about how I might modify the mechanics for WYRD subsequent to our session on Friday. But before I get into that, maybe I…
In Indie Game Design
Participants: Paul Czege, Valamir, hardcoremoose, Jared A. Sorensen, Matt Gwinn, Mike Holmes, Silent Tamatama.


2/25/2002 Matt Gwinn: Exploratory D&D
Well, I ran my new D&D 3E campaign on saturday night and things didn't go quite like I had hoped. The main problems was that I wanted the players to…
In Actual Play
Participants: Matt Gwinn, Valamir, Paul Czege, Ron Edwards, Le Joueur, Mike Holmes, hardcoremoose, contracycle.


2/25/2002 erithromycin: Do unto others...
This was an idea I had, literally moments ago. What if the basis for interaction within a game was your initial interaction with the other party? GM: The room is…
In RPG Theory
Participants: erithromycin, Jared A. Sorensen, Mike Holmes, Valamir.


2/25/2002 Ron Edwards: Relationship map issues
Gentlemen, and Gordon in particular, This post deals with concerns in two current threads, "Soul reviewed" and "Relating Sorcerer's Soul and Sorcerer & Sword." Consider issues of baseline kinship and…
In Adept Press
Participants: Ron Edwards, Gordon C. Landis, Christopher Kubasik, contracycle, Valamir, greyorm, Paul Czege, Mike Holmes, Clay, jburneko, lumpley, Fabrice G., Blake Hutchins, AndyGuest.


2/26/2002 Steve Dustin: Narrativist scenario-scene system
Thought I'd run this through the collective brain trust here, to see if it's worth a reaction. It's the barebones of a system idea I'm working on now, that is…
In Indie Game Design
Participants: Steve Dustin.


2/26/2002 Kenway: Indie Rpgs faq/guide/timeline?
I hope I don't sound too pushy or ignorant here: Does anyone know of any good faqs/guides to the indie (or otherwise) rpg scene of the past decade? Lots of…
In Site Discussion
Participants: Kenway, J B Bell, Clinton R. Nixon.


2/26/2002 Mario: Secret & Lies
Well I decided to take the plunge and create a game of my own. Here are some of the initial ideas. Setting: My first thoughts were of a day after…
In Indie Game Design
Participants: Mario, Valamir, Dav, Ron Edwards, Mike Holmes, unodiablo.


2/26/2002 Paul Czege: several hundred dollars worth of GM
Hey everyone, Ron's fantastic and complex post in the Sorcerer forum about the zones and categories of a character's interests brings up an interesting side issue. The post reveals…
In RPG Theory
Participants: Paul Czege, Ron Edwards, Mike Holmes, J B Bell, Gordon C. Landis.


2/26/2002 Michael S. Miller: Wittier than thou
Here's my problem: I'm staring up my first game since discovering the Forge, and I'd like to test drive some Narrativist techniques, keeping in mind Ron's advice to "Give the…
In Actual Play
Participants: Michael S. Miller, Ron Edwards, Mike Holmes, jburneko, Emily Care, greyorm, xiombarg.


2/26/2002 Clinton R. Nixon: New policy on off-topic posts
Mike Holmes made an excellent point early today in my off-topic thread about selling off some of my games. 'Site Discussion' is not for off-topic posts, and I made an…
In Site Discussion
Participants: Clinton R. Nixon, Zak Arntson, James V. West.


2/26/2002 Mithras: Simple Magic - Egypt Style
As a direct progession of my musings on an Egyptian game, I'd like some impressions of my concept for a number lite magic system. Now, magic has never been my…
In Indie Game Design
Participants: Mithras, contracycle, Stivven.


2/26/2002 jburneko: More SLA Industries or Jesse Loses a Point of Humanity
So, most of you know I have this funny ethic about using the system that comes with a given setting come hell or high water. This stems from a resentment…
In Actual Play
Participants: jburneko, Jared A. Sorensen, Mytholder, erithromycin, contracycle, Paul Czege, Tim C Koppang.


2/27/2002 greyorm: Announcement: Sorcerer Ts
Now you can WEAR your favorite game! (and advertise it, too!) RavenGear More "Sorcerer" designs coming shortly, check my homepage for details/updates.
In Adept Press
Participants: greyorm, jburneko, Ben Morgan, Ron Edwards, Paul Czege, hardcoremoose, joshua neff, Clay, Jared A. Sorensen, jrs.


2/27/2002 GreatWolf: Pseudo-familial relationships on the relationship map
I'm posting this in a different thread than the recent relationship map thread because it represents a slight tangent, and besides, the other thread is getting too long. :-) Whilst…
In Adept Press
Participants: GreatWolf, Jared A. Sorensen, Gordon C. Landis, Clinton R. Nixon, Ron Edwards.


2/27/2002 Matt Snyder: Dust Devils: Old West RPG
This industry’s not big enough for the lot of us, but I’ve saddled up my latest game design attempt anyway. This one’ll be cheaper than a penny ante, but hopefully…
In Indie Game Design
Participants: Matt Snyder, Bailywolf, Tim Denee, Matt Gwinn, unodiablo, Ron Edwards, Mike Holmes, Valamir.


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