Previous Topics 8/11/2005 demiurgeastaroth: Using Traits Can a single player, in a single conflict, use multiple Traits.
Example: if the player could someho justify it, could Nate Spisak use both of his Trained Paramedic and Underworld… In Dog Eared Designs Participants: demiurgeastaroth, Eero Tuovinen, Matt Wilson.
8/5/2005 demiurgeastaroth: Conflict: Differences From Trollbabe First, thanks for the opportunity to take part in the playtest. Now on to the nitpicking :)
I notice a few differences in the way you do conflicts. One I… In Stranger Things Playtest Forum Participants: demiurgeastaroth, John Harper.
7/28/2005 demiurgeastaroth: [Trollbabe] Relationships and Players In trollbabe, the text says players get to describe what relationship-subjects do, and then the GM handles the nuances of that declaration.
Does this apply strictly within conflicts, or completely.… In Adept Press Participants: demiurgeastaroth, Alan, Ron Edwards.
7/28/2005 demiurgeastaroth: Timing In a typical session of 3-4 hours, with 4-5 players, how many scenes can I expect to get through? How many times will the Producer get a scene (that is,… In Dog Eared Designs Participants: demiurgeastaroth, Alan, Jasper Polane, Frank T, Ron Edwards.
7/23/2005 demiurgeastaroth: [Dust Devils] The Hanged Man I'll be running the Hanged Man adventure from Dust Devils this week or the next. This adventure has four PCs - I have five and one of them is female.… In Chimera Creative Participants: demiurgeastaroth, Matt Snyder, Eero Tuovinen, Ron Edwards, Yokiboy.
7/15/2005 demiurgeastaroth: [Trollbabe] Multiple rolls in a conflict Here's something that has been giving me problems. I have two questions.
First, the stupid question: When you do a Conflict that isn't the One Roll type, do you roll… In Adept Press Participants: demiurgeastaroth, Alan, Ron Edwards.
7/4/2005 demiurgeastaroth: Opposed Goals Is it okay to have a conflict where one side has one goal ("Reach the waterworks before Brother Artax dynamites it") where the resistance is provided by a third party… In lumpley games Participants: demiurgeastaroth, TonyLB, Simon Kamber.
7/4/2005 demiurgeastaroth: [DitV] Divination!!! At the end of the last session, my players through me for a loop.
In the town they are in, the Steward is demonically obsessed with building an irrigation system… In lumpley games Participants: demiurgeastaroth, TonyLB, lumpley, Simon Kamber, sirogit.
6/24/2005 demiurgeastaroth: [DitV] Light and Dark About half my players seem to have a problem with the religious overtones in the setting. They don't care about religion, they want to play bad-ass cowboys, dammit!
Now, I… In lumpley games Participants: demiurgeastaroth, sirogit, Ul, nikola, pete_darby, lumpley.
6/24/2005 demiurgeastaroth: [DitV] Cotton Creek This post is a description of a town. I'll post the play report in a day or two.
Cotton Creek
This town was meant to be heavily based on Dust… In Actual Play Participants: demiurgeastaroth.
6/19/2005 demiurgeastaroth: [DitV] The Law I'm a little unclear on the ramifications of the Territorial Authority, and having Sheriffs that don't answer to the Faith.
I can see the potential for conflict between Dogs and… In lumpley games Participants: demiurgeastaroth, Ul, sirogit, lumpley, Sydney Freedberg, TonyLB, James Holloway, GB Steve, Warren.
6/13/2005 demiurgeastaroth: [DitV] "Cool Applications Of Conflict Resolution" I have a couple of questions about this section of the rulebook (see subject title).
First an unrelated question, expect that it is a potentially cool application of conflict resolution.… In lumpley games Participants: demiurgeastaroth, nikola, lumpley, Blankshield, sirogit, Technocrat13.
6/12/2005 demiurgeastaroth: [DitV] GM Starting Conflicts Is the following okay:
GM: "Brother Jacob tries to persuade you to marry him to Sister Amelia."
PC: "Nope, I won't do that."
GM: "He's insistent - we have a… In lumpley games Participants: demiurgeastaroth, Ul, Simon Kamber, lumpley.
6/11/2005 demiurgeastaroth: [DitV] Stillwater Branch It's our first time playing Dogs In the Vineyard. We expect to be playing for 6-8 weeks, and I hope to do 4-6 towns. This is the second session -… In Actual Play Participants: demiurgeastaroth, immlass, Wolfen, Ben Lehman, nikola, Eric Minton.
6/11/2005 demiurgeastaroth: Out of Dice Here's a question. I use my last dice to Raise, and you use your last dice to See (successfully Blocking). Neither of us have dice left, so who wins?
I'm… In lumpley games Participants: demiurgeastaroth, Technocrat13, Wolfen, Simon Kamber, lumpley.
6/6/2005 demiurgeastaroth: [DitV] What The Demons Want... One thing I'm about shaky about. Hopefully there's a simple answer.
Several Towns on the net have something like:
"The Demons want the Dogs to acknowledge and confirm..."
But if… In lumpley games Participants: demiurgeastaroth, Wolfen, Technocrat13, lumpley, sirogit, Ron Edwards, Blankshield, Mike Holmes, Eero Tuovinen, Simon Kamber, TonyLB, Brand_Robins.
5/15/2005 demiurgeastaroth: Starting Skills When we designed characters yesterday, something struck us as odd:
Players can then choose all abilities that fall into A-rated categories, 5 abilities that fall into B-rated categories, and 3… In CRN Games Participants: demiurgeastaroth, KingstonC.
5/14/2005 demiurgeastaroth: [TSOY] Starting Gear Am I reading the text correctly that the only way to start with equipment that gives a bonus, is to buy the secret of imbuement?
I was planning to give… In CRN Games Participants: demiurgeastaroth, James_Nostack.
5/5/2005 demiurgeastaroth: [DitV] Relationship Dice In this old thread:
http://www.indie-rpgs.com/viewtopic.php?t=10953
Vincent suggests a rule for replenishing Relationship Dice over time.
Between towns, choose 3 dice, roll 'em, 1-3 you get it, as above. To be… In lumpley games Participants: demiurgeastaroth, lumpley, Valamir, cdr, nikola, Technocrat13, TonyLB, ptikachu, Ben Lehman.
5/4/2005 demiurgeastaroth: [DitV] Raw Deal for Complicated History Look at the Strong History and Strong Community backgrounds:
Background:--- Str. Comm.---|Str. Hist.
Traits:------------1d4 3d6 2d8 |3d6 4d8 3d10
Relationships:--4d6 4d8 3d10|1d4 3d6 2d8
Notice how similar they are -… In lumpley games Participants: demiurgeastaroth, lumpley.
<< more previous topics | | Subsequent Topics 8/27/2005 demiurgeastaroth: [Stranger Things] Blood and Shadows A playtest of John Harper's Stranger Things (a development of Trollbabe, set in the City of Forgotten Gods - a place where demons and men coexist, not always peacefully).
The… In Actual Play Participants: demiurgeastaroth, John Harper.
8/27/2005 demiurgeastaroth: Post-Playtest comments My playtest is up. I've concentrated on the events of player over there; here I'll give feedback about the actual playtest document. Read the playtest first :)
I was surprised… In Stranger Things Playtest Forum Participants: demiurgeastaroth, John Harper, rafial.
9/4/2005 demiurgeastaroth: CoS Companion Are there any plans to make a PDF available of the Companion for those of us outside the states and don't want to pay huge shipping costs, and almost as… In Bob Goat Press Participants: demiurgeastaroth, Bob Goat.
9/5/2005 demiurgeastaroth: Producer Scenes and Big Groups Let's say you have 6 or 7 players (inc. Producer). Would it make much difference (a bad difference, that is) to give the Producer a scene every time half the… In Dog Eared Designs Participants: demiurgeastaroth, Matt Wilson.
9/6/2005 demiurgeastaroth: [PtA] New Horizons In this post I'll discuss the campaign setup session, or Pre-production as we called it. In the next post, I'll describe the imaginary events of the first session which we… In Actual Play Participants: demiurgeastaroth.
9/14/2005 demiurgeastaroth: [PtA] Scope of Narration, Scene Requests, and other questions In our recent play, we experienced a few problems. The game was still fun, but questions were raised.
Scene Requests: how much authority do the players have here? Can they… In Dog Eared Designs Participants: demiurgeastaroth, Matt Wilson, Lisa Padol, iago, Rob Donoghue, Blankshield, Alan, John Harper.
9/15/2005 demiurgeastaroth: [The Pool][Questing Beast] Experience I'm not sure if this is the right place, but the Random Order forum is inactive.
I'm running a game of the Pool, with the addition of the Monologue of… In Actual Play Participants: demiurgeastaroth.
9/16/2005 demiurgeastaroth: [PtA] Entering a Scene You can join a scene in progress by spending a fan mail.
At one point in our first session, we were just beginning a conflict (that is, we were about… In Dog Eared Designs Participants: demiurgeastaroth, Matt Wilson.
9/17/2005 demiurgeastaroth: [PtA] More Scene Requests Questions Leaving the thread http://www.indie-rpgs.com/forum/index.php?topic=16833.0 to focus on the question of narration & stakes, here's a couple of quick questions on scene requests.
Scene Requests: how… In Dog Eared Designs Participants: demiurgeastaroth, Matt Wilson, John Harper, IMAGinES.
11/17/2005 demiurgeastaroth: Six Players Over on:
http://www.websitetoolbox.com/tool/post/pen/vpost?id=694535
someone said the Polaris is meant for 4 players, and Ben (!) said, "As a counter-point to Paul's view, I actually prefer 6."
What rules do you… In These Are Our Games Participants: demiurgeastaroth, Ben Lehman, Eric Minton.
11/20/2005 demiurgeastaroth: TSOY 2nd edition, creative commons I notice the 2nd edition has made it into text file form on the website. I noticed something missing:
Character advancement
----------------------
<snip>Each advance that you get can be… In CRN Games Participants: demiurgeastaroth, Clinton R. Nixon, Eero Tuovinen, MetalBard.
11/21/2005 demiurgeastaroth: Guidance in conflicts One thing I'm a little unclear on.
The Moons have guidance over characters in, say, hierarchical or romantic relationships.
The Mistaken makes conflict statements.
What happens when a character's lover… In These Are Our Games Participants: demiurgeastaroth, Ben Lehman, LordSmerf, Victor Gijsbers, Frank T.
12/8/2005 demiurgeastaroth: [tSoy] Alternative settings? Does anyone know of any webpages containing guidance for running TSOY in alternate settings - things like Keys, Secrets, etc? In CRN Games Participants: demiurgeastaroth, Eero Tuovinen, John Harper, Kaare Berg (Old), Paka, MetalBard.
12/13/2005 demiurgeastaroth: Polaris Setting Introduction Has anyone wrote up an introductory summary of the Polaris setting - say, 500-1000 words or so?
I'll be playing the game next week, and would like something like that… In These Are Our Games Participants: demiurgeastaroth, Ben Lehman, Frank T, Victor Gijsbers, Sydney Freedberg, Arturo G., Brand_Robins, Bret Gillan, Bankuei, GreatWolf, Valamir.
12/21/2005 demiurgeastaroth: [Polaris] The Fifth Remnant: Southfork Our group got together on Monday night for the first of a 3-4 session run of Polaris. I have a few questions about the game and our session, which will… In Actual Play Participants: demiurgeastaroth, Hermes3.
12/21/2005 demiurgeastaroth: Polaris Meets Amber After our first play session, one of the players (Stuart) observed, "you know one setting this system would work well for? Amber."
This got a pretty vehement denial from the… In These Are Our Games Participants: demiurgeastaroth, Sydney Freedberg, xenopulse, Hermes3, Ben Lehman, TonyLB, Rob Donoghue.
12/29/2005 demiurgeastaroth: [Polaris] Problems in Play My group played Polaris a couple of weeks ago (as detailed here:
http://www.indie-rpgs.com/forum/index.php?topic=18088.0) and some questions were raised. Our next session is on Monday, so I hope people aren’t put… In These Are Our Games Participants: demiurgeastaroth, Shreyas Sampat, GreatWolf, Ben Lehman, Frank T, Hermes3.
1/19/2006 demiurgeastaroth: Stunning display of honesty - a tale of dysfunctional gamers?
This isn't so much an Actual Play, as a Dysfunction Between Play tale. Something happened recently which left me feeling stunned and a bit betrayed. You tell me if this… In Actual Play Participants: demiurgeastaroth, Paka, Bankuei, Joshua BishopRoby, cpeterso, Frank T, Elindryn, Ron Edwards.
1/22/2006 demiurgeastaroth: [Legends Never Die] Design Goals: The Power 19 I'm about to start asking for help with a game I'm developing, especially regarding my conflict system. But first, I’ve had an attempt to answer Troy’s Power 19 questions (see… In Indie Game Design Participants: demiurgeastaroth, Troy_Costisick, Graham Walmsley, IagainstI, dindenver.
3/12/2006 demiurgeastaroth: Doom: must be relevant When you invoke your doom, the text says
"Throughout the game a Player may call upon his character’s Doom
to automatically end a Conflict in his favor; however, he must… In Bob Goat Press Participants: demiurgeastaroth, Keith Senkowski.
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