Previous Topics 10/12/2005 Paul Czege: The Ken in Yellow In reference to Bacchanal, in his latest Out of the Box column, Ken Hite writes:
"I firmly believe that somewhere in here is the greatest King in Yellow game… In Half Meme Press Participants: Paul Czege.
10/12/2005 jburneko: Creative Agenda In One Lesson Hello There,
This post could almost go in Actual Play but since it isn't about a role-playing game I'm putting it here. I want to show what happened while playing… In GNS Model Discussion Participants: jburneko, Vaxalon.
10/12/2005 jasonm: [Shab-al-Hiri Roach] Control of NPCs Hey Roach Slaves,
I've been mulling over changing the rule on control of NPCs and I'd value your input. My principal concern is the occasional awkwardness when a player frames… In Indie Game Design Participants: jasonm, Ron Edwards, urbanpagan, Technocrat13, Jonathan Hastings.
10/12/2005 gaspare: Another illustrator in quest of searching work Hello
Aa topic say :) Maybe You find something interesting on my page :)
and maybe You gain me some work :)
About me:
I've been playing rpg games for… In Connections Participants: gaspare.
10/12/2005 Jasper Polane: [Cosmic Combat] Starting development So this is the first development thread of my 24 hour game Cosmic Combat: http://www.1km1kt.net/rpg/Cosmic_Combat.php
We're going to play-test tomorrow night, and the main purpose of this tread is to… In Indie Game Design Participants: Jasper Polane, Graham Walmsley, Ron Edwards.
10/12/2005 Norbert Matausch: Pool Character Sheet First of all:
Thank you James!
Ahem. Sorry. Sometimes I get carried away...
I have GMed/played PTA. I've GMed DitV. I've GMed Amber, Theatrix and Everway (all three of them… In Random Order Creations Participants: Norbert Matausch, demiurgeastaroth, matthijs.
10/12/2005 Kai_lord: IRC Bot for tracking Conflicts Based on the request of Fred, I've started work on a IRC bot to track conflicts for Capes.
So far, I've decided I need the following commands:
Conflict -… In Muse of Fire Games Participants: Kai_lord, Vaxalon, TonyLB, kirby1024.
10/12/2005 Noon: Play creating notes Vs notes creating play I got this strange feeling from How story evolves over time and the example of the story evolving via spent resources.
Okay, say you have 20 X points. We wont… In RPG Theory Participants: Noon, TonyLB, gsoylent, Mike Holmes, Joshua BishopRoby, contracycle.
10/12/2005 Paul Czege: fill your glass with wine...dice Half Meme Press is pleased to now have a small quantity of Bacchanal dice sets for sale. The sets consist of:
a purple d8, representing the god Bacchus
a… In Half Meme Press Participants: Paul Czege, Yokiboy, Nev the Deranged.
10/12/2005 Arturo G.: Actual play (finally) Hi, folks!
I don't know yet which is the normal procedure in these cases. I have posted a new thread in Actual Play with our first experiment http://www.indie-rpgs.com/forum/index.php?topic=17206.0. It also… In Universalis Participants: Arturo G., Mike Holmes.
10/12/2005 Arturo G.: [Universalis] First experiment: An intro to a pirates story Hi there!
Finally, I managed to get some people to play. I followed (with some degree of success) the procedure described in the thread Topic: The Belt: Creating the show… In Actual Play Participants: Arturo G., Jack Aidley, Mike Holmes.
10/11/2005 talysman: [Last Breath] What's Missing taking a cue from Ben, I figured I'd start a thread about my own October Ronnies entry, Last Breath. you can find it here.
naturally, there's a lot of play… In Indie Game Design Participants: talysman, TonyPace, Graham Walmsley, Ron Edwards, hix.
10/11/2005 Jasper the Mimbo: indie flavored DnD. (long) "we don't have everyone we need for that game, let's start a new game with the people we have here."
Normally this isn't a problem, untill the people that weren't… In Actual Play Participants: Jasper the Mimbo, Andrew Norris, Arturo G., MetalBard, John Kim, TonyPace, Mike Holmes, Adam Dray, Everspinner, Ben Lehman.
10/11/2005 muranternet: Controlling Currency Hyper-Inflation II (split) To clarify, the reason that a closed economy fails has nothing to do with the merits of the closed economic mini-theory, but rather because of player behavior, which is far… In RPG Theory Participants: muranternet, Ron Edwards.
10/11/2005 OddballE: Play testers for GUILDS I have made some adjustments to my game and now am in some need of play testers. I am looking for 4 to 6 groups to play test the game. … In Indie Game Design Participants: OddballE.
10/11/2005 timfire: "entire game = one system for one multi-session adventure" I didn't want to drift Ron's Ronnies thread, so I thought I would bring this here.
Over there, Jared said this:
I think it's telling (in some way that I… In RPG Theory Participants: timfire, matthijs, Mike Holmes, James Holloway, contracycle, Frank T, Smithy, Mark Woodhouse, John Kim, Ron Edwards, HenryT.
10/11/2005 jasonm: [Shab-al-Hiri Roach] Eating Regina Eric, Lisa, Steve, Joel and I had a very successful playtest of the Roach last night. It went well and raised some interesting issues which I'm addressing in the game… In Actual Play Participants: jasonm, Ron Edwards, Jonathan Hastings, Technocrat13.
10/11/2005 jphannil: [Axes] First draft Hello all Forgers !
I've been toying with game designs for ages, and some of you may remember my most worked project, chaos & order (http://www.cc.jyu.fi/~jphannil/chaos_order.pdf). I've played mostly traditional… In Indie Game Design Participants: jphannil, Bill Masek.
10/11/2005 Eric J-D: Help With Kicker Thread! Hi all,
I hope that this is not an abuse of anyone's good will, but I have spent the better part of an hour searching this forum for an old… In Adept Press Participants: Eric J-D, pfischer.
10/11/2005 Eric J-D: Systems and Creating/Extending Conflict While I have been away from this forum doing some research several threads in this forum have emerged that address an issue I have been thinking about for some time. … In RPG Theory Participants: Eric J-D, Bob Goat, Joshua BishopRoby, John Kirk, M. J. Young.
<< more previous topics | | Subsequent Topics 10/12/2005 jasonm: [Xochitlcozamalotl] Connecting bidding to narration So about my Ronnies entry, Xochitlcozamalotl ...
I knew when I submitted it that it was missing some important stuff. As it sits it is primarily a bidding contest with… In Indie Game Design Participants: jasonm, Graham Walmsley, TonyPace, Sydney Freedberg, SPDuke, Tim Alexander, Ron Edwards.
10/12/2005 oliof: [DitV] The Territorial Authority Hello,
it seems that not many of the sample towns and branches here have the T.A. as part of the town setup. Do You regard the T.A. as an important… In lumpley games Participants: oliof, Vaxalon, James Holloway.
10/12/2005 IMAGinES: [DitV] So Tell Us: Was It Really The Butler? There's a discussion about the variance between the details of the town that the GM creates for a game of Dogs in the Vineyard and how the players decide to… In lumpley games Participants: IMAGinES, Paka, Brand_Robins, Blankshield, TonyLB, jasonm, Vaxalon, nikola, Pol Jackson.
10/13/2005 Nev the Deranged: Need some advice on terminology
Okay, recently I've been working on an arena combat system for a MMORPC that I am sometimes on. I've run a few previous versions of the system there, this particular… In Indie Game Design Participants: Nev the Deranged, WhiteRat, SPDuke, Dev, ironick, Trevis Martin, Mike Holmes.
10/13/2005 Noon: The impossible challenge before breakfast Address of challenge involves expressing a plan, in anticipation of certain results despite the unknown factors/risks involved. Other players appreciate the address in terms of "Well, despite the unknown factors/risks,… In RPG Theory Participants: Noon, Joshua BishopRoby, MatrixGamer, John Kim, M. J. Young, Marco, Troy_Costisick, Mike Holmes, Tony Irwin, contracycle, NN, Justin Marx.
10/13/2005 SPDuke: [Smiling Friendship Alpha Squad] New Game overview and a ? Hi, folks! Longtime lurker, here, finally ready to lay it on the line. The following is a brief description of a game I've been working on a lot lately. This… In Indie Game Design Participants: SPDuke, mutex, jasonm, Bill Masek.
10/13/2005 apparition13: Magistrates in the Middle Kingdom? I'm hardly qualified to participate in this sub-forum, but while I was reading the "alternate settings" sticky the Judge Dee stories popped into my head. Judge Dee is the magistrate… In lumpley games Participants: apparition13, Vaxalon.
10/13/2005 Eric J.: Device Mechanic For Alchemy Okay, I've been working on a game for a few months now that I'm pretty excited about.
There's this anime I saw that made me go "Gosh, that would be… In RPG Theory Participants: Eric J., Troy_Costisick, greyorm.
10/13/2005 Nogusielkt: Super-Powers shift focus of techniques/challenges? It becomes fairly clear that, when you introduce super powers into a system, that actual play becomes different. In a mundane game, challenges that are introduced might include solid walls,… In RPG Theory Participants: Nogusielkt, Sydney Freedberg, Joshua BishopRoby, Jason Petrasko, M. J. Young, Michael S. Miller, Mike Holmes, Ron Edwards.
10/13/2005 mtiru: [Dust Devils] Hanged Man Hang Ups [b]Premise[/b]
This was our first time playing “Dust Devils” together, so we went with the scenario provided in the book called “The Hanged Man.”
Players: Ryan Reed (hereafter "Reed"), Jason,… In Actual Play Participants: mtiru, Tim Alexander, Eero Tuovinen, Matt Snyder.
10/13/2005 Chris Geisel: [CoC] and thoughts about the genre Last night during a very enjoyable (and typical) CoC session, I noticed something about the play that struck me as schizophrenic: the genre requires that characters start out innocent/unsuspecting, until… In Actual Play Participants: Chris Geisel, lumpley, Jared A. Sorensen, Eric J-D, Artanis, MetalBard, Ice Cream Emperor, Rustin, Ron Edwards, Sean, Rob MacDougall, Noon, carnival.
10/13/2005 Artanis: [Pool Scape] Roleplaying introduction for two new players Hello all!
This afternoon I threw together the Planescape setting (originally for AD&D 2) and the Pool rules, so as to make an introduction to roleplaying for two classmates.
I… In Actual Play Participants: Artanis, Mike Holmes, jaw6.
10/13/2005 Lisa Padol: Bang Map? I grok R-maps, or at least, I think I do. Bangs and Kickers, not so much. That is, I think I get it, and I'm not worrying about the details… In Adept Press Participants: Lisa Padol, Ron Edwards, James_Nostack, Mike Holmes, Paka.
10/13/2005 darrick: good reviews not enough?!? hey guys, i finally got a really great and thoughtful review for Empire of Satanis. and my Lulu numbers have budged a grand total of 3 over the whole week… In Publishing Participants: darrick, Ron Edwards, Jack Aidley, Mike Holmes, Jared A. Sorensen, chadu, ukgpublishing, nikola, daMoose_Neo, abzu.
10/13/2005 JSDiamond: "All's quiet..." draft 5 Slowly but surely... getting it all worked out. This time taking a cue from the earliest posts about environment modifier values. Got them dialed in good --hopefully you will think… In Indie Game Design Participants: JSDiamond, JasonPalenske, Noon, mutex.
10/13/2005 talysman: applied RPG Design Patterns John Kirk referred us to his work in progress, RPG Design Patterns, a few threads ago. I didn't say anything at the time, although I thought the book is shaping… In RPG Theory Participants: talysman, Mike Holmes, John Kirk, Vaxalon.
10/14/2005 JSDiamond: All's quiet... preliminary GM's draft Here's a rough and incomplete draft of the GM's info.
http://www.orbit-rpg.com/alls_GMs.pdf In Indie Game Design Participants: JSDiamond, SPDuke, mutex.
10/14/2005 hix: Using mind-maps to record Components Our brainstorming group met up last night and we roughed out a setting for a TV show. I was recording all the ideas down onto a huge sheet of paper… In Universalis Participants: hix, Mike Holmes.
10/14/2005 Lisa Padol: Munchkiny Play? I'm not actually sure this is a problem, but I'm curious to know what folks think.
In the second session of Keruton, Matt Stevens joined up and we worked with… In Dog Eared Designs Participants: Lisa Padol, Chris Goodwin, BlackSheep, Matt Wilson, Bret Gillan, MarcoBrucale, John Harper, Valamir.
10/14/2005 Heraldic Game Design: [PTA] Eat at Joe's - Pilot Episode [b]Scene One[/b]
Space.
To the strains of [i]Also Sprach Zarathustra[/i] a large, looming object enters from the top of the screen and blacks out the stars. A thrumming sound swells,… In Actual Play Participants: Heraldic Game Design, Mike Holmes.
more subsequent topics >> |