Previous Topics 12/12/2005 Levi Kornelsen: Building a Tempted Dog So, chatting with my players about "what this game is about", in preparation for making characters, a question came up.
One of my players was curious about demons. Specifically, he… In lumpley games Participants: Levi Kornelsen, coffeestain, Andrew Morris, nikola, Vaxalon, Pol Jackson, Aman the Rejected, Lxndr.
12/12/2005 Nathan P.: "Best Of" Collections Apparently there's some interest in a new thread about this...
In Lines vs. Authors I said
Once a publisher has a number of titles out, even if they're published in… In Publishing Participants: Nathan P., Joshua BishopRoby, Andrew Morris, Eero Tuovinen, FlameLover, komradebob, tj333, LordSmerf, JarrodHenry, Sydney Freedberg, nikola, Veritas Games, Ben Lehman.
12/12/2005 dindenver: [LoL] New Mechanic Hi!
I need to come up with a new mechanic and I am drawing a blank. MAybe you guys can help?
What my game is about, at its… In Indie Game Design Participants: dindenver, Arturo G., Mark Johnson, Eero Tuovinen, dunlaing, Noon, Sydney Freedberg, nikola, Adam Dray.
12/12/2005 Wolfen: Rats in the Walls PbP game - Playtesters needed! Hello,
I’m seeking playtesters for a Play-by-Post game of Rats in the Walls. The game will be run by Alexander Cherry of Twisted Confessions, and will take place on my… In Connections Participants: Wolfen.
12/12/2005 Graham Walmsley: [All Creatures Crazed and Feral] Letting players decide the story At Dragonmeet, I ran "All Creatures Crazed And Feral", a werewolf LARP . It was about werewolves threatening a Yorkshire village. (If you know British television, then it was a… In Actual Play Participants: Graham Walmsley, Levi Kornelsen, Joshua BishopRoby, TonyLB, jasonm, Lig.
12/12/2005 Darcy Burgess: [Domus] Teaser/One-Page as Marketing tool Has anyone tried writing up a standalone teaser for their game? I'm contemplating doing this for Domus, in development - here -. My agenda is two-fold:
use it as… In Publishing Participants: Darcy Burgess, Joshua BishopRoby, tj333, nikola.
12/12/2005 John_Geeshu: [My As Yet Unnamed RPG] Skill system At the heart of my system are the characters that drive the story; and the key players are intended to be the heros, PCs. As the focus of my game… In Indie Game Design Participants: John_Geeshu, TonyLB, Eero Tuovinen, Adam Dray, Mike Sugarbaker, Noon, Joe Zeutenhorst, Frank T, Nerethel, xenopulse, Warren.
12/12/2005 Matt Wilson: [CoS] A Conspiracy of Ravenloft Keith has been saying that Conspiracy of Shadows would be a kickass game for playing in the world of Ravenloft, and yesterday we committed to taking the challenge. I figure… In Actual Play Participants: Matt Wilson, Matt-M-McElroy, daemonchild, Keith Senkowski, Paka.
12/12/2005 sayter: [Realm] Number crunching - feedback from the math folk ? Allright, im trying to write up the rules section. But first thing is first, I need to be sure the numbers make sense before I commit them to paper.
The… In Indie Game Design Participants: sayter, Nogusielkt, Bill Masek.
12/12/2005 Mr Darran Sims: [Actual Play] Serenity:HeroQuest. 'Echoes in the Black' [b]The Pitch[/b]
'[b]Echoes in the Black[/b]' by Darran Sims narrated by Darran Sims.
Serenity: HeroQuest adventure for 6 players.
"[i]Ta Ma Duh[/i]! Why can't we stick to the gorram plan! … In Actual Play Participants: Mr Darran Sims.
12/12/2005 John Bromberger: [Aspect] What do I do next? Hi everyone. ^_^
I could use a little help.
Aspect is the rules set (without setting) I have designed - and am exceptionally happy with. Its designed with several goals… In Indie Game Design Participants: John Bromberger, Troy_Costisick, Matt.
12/12/2005 Paka: TSoY Tinkering Urges I played the first half of a Planescape TSoY game tonight; it wasn't meaty enough for an AP thread but it stirred things up in my noggin.
This game makes… In CRN Games Participants: Paka, John Harper, Clinton R. Nixon, Ilmryn.
12/12/2005 bcook1971: First Read Hey, I just finished reading PTA, 1st ed. I bought it several months ago, along with DitV and TSOY. It's just taken me a while to get to it.
Man,… In Dog Eared Designs Participants: bcook1971, Matt Wilson.
12/12/2005 WhiteRat: [DitV] I can't kill characters I ran a one-shot session of Dogs this weekend, my first time running the game. Great fun was had by all: the five of us played literally all day. Unfortunately,… In Actual Play Participants: WhiteRat, Brand_Robins, Blankshield, C. Edwards, Paka, Kintara, Frank T, Marco, Calithena, Wolfen, coffeestain, Joshua BishopRoby, nikola, lumpley.
12/12/2005 TonyLB: [Capes] Learning about Character Integrity How to describe this: Our group of spotlight characters has completed the process of totally fragmenting. Of six characters who were originally a cohesive team, there are now no clusters… In Actual Play Participants: TonyLB, Arpie, C. Edwards, Paka, Kintara, dunlaing, Joshua BishopRoby, Brand_Robins, Graham Walmsley, Sydney Freedberg.
12/12/2005 epweissengruber: Pandemonium: Indie RPG Track? Pandemonium 23 is comming soon.
I am trying to organize an "Indie RPG" track at the convention. I want 1 table where Indie games will be going on from Friday… In Conventions Participants: epweissengruber.
12/11/2005 dindenver: [LoL] No one using Luck Hi!
I've run two sessions (about 5 hours of gaming, no combat so far) and none of the characters have used luck. Even when an NPC informed them they… In Actual Play Participants: dindenver, Noon, Eero Tuovinen, mutex, Sydney Freedberg.
12/11/2005 Parsolamew: Christ figure in Dogs Okay, this is mostly a question for Vincent, and as such I realize it'll be some time before it gets answered. Just had a thought/town idea or two based on… In lumpley games Participants: Parsolamew, Vaxalon, Eero Tuovinen, Levi Kornelsen, Ethesis, Sydney Freedberg, Danny_K, Dev.
12/11/2005 urbwar: [Actual Play] Little Fears: The Septic Tank Goblin (This is my second ever actual play, so hopefully it's not too boring)
Four years ago, I bought a copy of Little Fears at my FLGS. I've been wanting to… In Actual Play Participants: urbwar, mtiru.
12/11/2005 Ben Lehman: [Bliss Stage] Winning and Losing This is mainly directed at those that have read the Bliss Stage playtest document. If you aren't one of those people, but want to be, please PM me your e-mail… In Indie Game Design Participants: Ben Lehman, coffeestain, Mark Woodhouse, TonyLB.
<< more previous topics | | Subsequent Topics 12/12/2005 redivider: [wine dark sea] mortality & wanderlust This is the 3rd posting of draft ideas for Wine Dark Sea: the final voyage of Odysseus
design goals for the game at: http://www.indie-rpgs.com/forum/index.php?topic=17850.0
These fate rules, now split into… In Indie Game Design Participants: redivider.
12/12/2005 AmbroseCollector: [Folie Spectaculaire] Conflict Resolution Taking a break from my normal project, I've been playing with a concept for a conflict resolution based on a mixture between Poker and Blackjack.
You can find a pdf… In Indie Game Design Participants: AmbroseCollector.
12/12/2005 daemonchild: Freelance Writer/Editor for Hire Hi,
I'm a freelance writer who's worked on projects like fiction for Conspiracy of Shadows, Cursed Empire, and Obsidian. I have several other things in the works, like Worlds of… In Connections Participants: daemonchild.
12/13/2005 demiurgeastaroth: Polaris Setting Introduction Has anyone wrote up an introductory summary of the Polaris setting - say, 500-1000 words or so?
I'll be playing the game next week, and would like something like that… In These Are Our Games Participants: demiurgeastaroth, Ben Lehman, Frank T, Victor Gijsbers, Sydney Freedberg, Arturo G., Brand_Robins, Bret Gillan, Bankuei, GreatWolf, Valamir.
12/13/2005 ragnar: [The Pool] Spring festival (first time) This was our first time ever playing The Pool. Most of the players are long time role-players, though we have little experience with Forge games, though we've done a lot… In Actual Play Participants: ragnar, Roger, cpeterso.
12/13/2005 Jason Newquist: [DitV] Men are pigs! I'd like to talk about one of the Accomplishments from an online game of Dogs in the Vineyard I'm running in realtime chat (a MUSH rather than an IRC channel,… In Actual Play Participants: Jason Newquist, Sydney Freedberg, Vaxalon, inthisstyle, Paka.
12/13/2005 Ben Lehman: KueiCon 1.5 (January 14-15) Hi all --
Chris Chinn (Bankuei) will be hosting and I'll be organizing a west-coast get-together and play games sort of convention for the weekend of 14-15 January in Chris's… In Conventions Participants: Ben Lehman, Bankuei.
12/13/2005 Lisa Padol: Does Lore a Sorcerer Make? We got in a second and a third session, and I'm hoping to post the write up of the second soon. One question came up about an NPC (or GMC… In Adept Press Participants: Lisa Padol, Eero Tuovinen, Ron Edwards, epweissengruber, Calithena, angelfromanotherpin, mneme.
12/13/2005 joepub: [Down Spiral] Fast-paced, aggressive gangster play Okay, I had an amazing idea the other night, after watching Reservoir Dogs.
And Snatch the night before.
One thing I notice about a lot of gangster movies (not gangsta… In Indie Game Design Participants: joepub, redivider, mutex, Danny_K, madelf.
12/13/2005 komradebob: [legal question] using pictures of objects in a for-sale game Okay, I know that you should ask lawyers legal questions, but maybe one of you folks already knows the answer to this one:
What are the restrictions on using a… In Publishing Participants: komradebob, JarrodHenry, Blankshield, Eero Tuovinen, Brendan, Joshua BishopRoby.
12/13/2005 Lord_Steelhand: (AP) Never Home - my now-beloved FATE game Here is some FATE actual play notes from my FATE game called Never Home http://juddgoswick.com/NeverHome/NeverHomeMain.htm. The game is going better than my meager web skills.
The setting is a fantasy… In Evilhat Productions Participants: Lord_Steelhand, iago, village6.
12/13/2005 CSBone: (Space Ranger) Differentiating Equipment All right, I need some brains.
As I have been working on Space Ranger I have come to realize that my whole concept of how you build and design the… In Indie Game Design Participants: CSBone, AmbroseCollector, Sydney Freedberg, MikeSands, Troy_Costisick, Joshua BishopRoby, dindenver.
12/13/2005 Transit: DitV - Interesting online resource - Bancrofts History of Utah 1540-1886 I was doing some online research while working on a DitV town, and found this. It's an online copy of a Utah history book written in 1889. It seems like… In lumpley games Participants: Transit.
12/13/2005 CPXB: Problem with Universalis My Uni game ran into what, to the group I'm playing with, at least, is considered an insurmountable problem.
We're in 10 sessions into a Uni game and what is… In Universalis Participants: CPXB, Kintara, Valamir, wburdick, Arturo G., Mike Holmes, Tony Irwin.
12/13/2005 MrUniverse: {Cycle} Mini RPG Actual play experience My group gathered together at around 7 to give cycle a try. We're a
small group since katrina came, only 3. I wanted to try cycle my
compatriots had no… In Actual Play Participants: MrUniverse.
12/13/2005 pells: [Avalanche] part I - with unprepared players (very long post) This is my first post in atual play, so I hope I get it right. I've introduced a theory about how I write, you can find here : http://www.indie-rpgs.com/forum/index.php?topic=17553.0
I… In Actual Play Participants: pells, Storn.
12/13/2005 Brian Newman: [DITV] Where do the Dogs sleep while in town? I'm running tonight and I just realized this. Some towns take more than one day for the Dogs to resolve, or they stay and help with chores and what not.… In lumpley games Participants: Brian Newman, Paka, Vaxalon, Wolfen, Brand_Robins.
12/14/2005 Kesher: [dungeonkind] A group of individuals... Okay, I'm completely blocked, my copy of Sorcerer and Sword has disappeared into a friend's house and I need to solve this problem to move ahead.
In dungeonkind, players currently… In Indie Game Design Participants: Kesher, WhiteRat, Calithena.
12/14/2005 Call Me Curly: [DitV] town of Hard River Crossing Here's the town of Hard River Crossing:
http://callmecurly.blogspot.com/2005/12/hard-river-crossing.html
Enjoy! Critique! In lumpley games Participants: Call Me Curly, jasonm, Warren, coffeestain.
12/14/2005 jmac: [actual] transition There was a game played, live action city-based (a kind of looking-like-human stuff), couple of dozens of players. Concepts of CA were implicitly used in theory and discussion of… In Actual Play Participants: jmac, ScottM, Adam Dray.
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