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From Day One


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1/24/2006 Vaxalon: Any audio engineers?
I recorded a nearly complete Dogs game yesterday, but it has some annoying noise in it that I can't get rid of with my puny audio skilz and Audacity. If…
In Connections
Participants: Vaxalon, WRPIgeek.


1/20/2006 Vaxalon: Idea: The one-man town. Just came to me.
The PC's have a piece of mail for a Faithful man who lives among the unfaithful.  The pride, sin, etc. is entirely his own... this "town" would focus more on…
In lumpley games
Participants: Vaxalon, Wolfen, lumpley, BollaertN.


1/18/2006 Vaxalon: Not sure what to do if...
So there's this girl in a town I'm working up that has a crippled hand.  It's crippled as a result of the actions of one of the other NPC's. The…
In lumpley games
Participants: Vaxalon, Andrew Morris, Levi Kornelsen, TheHappyAnarchist, Pol Jackson.


1/13/2006 Vaxalon: Relationships with demons - name them?
Demons are supposed to be faceless. They seem to me to gain a face, though, when written down on a sorceror's relationship list. What do you write there?  Just, "Demon…
In lumpley games
Participants: Vaxalon, Wolfen, TheHappyAnarchist, Brendan, Levi Kornelsen.


12/19/2005 Vaxalon: [Panaesthon Fantasy] Getting started
Okay, so I have these friends.  They're that kind of player who has been playing DnD for a long time, but never really engaging the system... letting other people handle…
In Indie Game Design
Participants: Vaxalon, joepub, sayter, Sydney Freedberg.


12/6/2005 Vaxalon: I take a step into the blogosphere
I've had a LJ account for a long time, but only used it to comment on other people's journals. Now I've found something to use it for. http://www.livejournal.com/users/vaxalon/ I'm going…
In Connections
Participants: Vaxalon, M. J. Young.


12/5/2005 Vaxalon: The social agenda and the antisocial agenda, as I have experienced them
Let me start with some play experiences. First, there's a Dungeons and Dragons campaign that I ran some years back.  We played about 12 hours a month, on average, and…
In Actual Play
Participants: Vaxalon, Joshua BishopRoby, Ron Edwards, Noon, Sydney Freedberg, Supplanter, Neal, John Kim, Arpie, Danny_K.


11/25/2005 Vaxalon: Remembrances of Campaigns Past
Remember those campaigns of our youth, back when we were teenagers, that seemed to have gone on forever? You know how now that we're getting older, that they just don't…
In Actual Play
Participants: Vaxalon, ffilz, WalkingDead, Ron Edwards.


11/24/2005 Vaxalon: Holidays
Yes, yes, it's my game and I can have holidays if I want to... But if I had a mind to retain "authenticity" then what would the Faith's view be…
In lumpley games
Participants: Vaxalon, oliof, fmac, lumpley.


11/18/2005 Vaxalon: Killing puppies.
http://www.robandelliot.cycomics.com/archive.php?id=173
In lumpley games
Participants: Vaxalon.


11/2/2005 Vaxalon: Reward Cycle
[quote author=Ron Edwards link=topic=17346.msg184616#msg184616 date=1130766625] Hi Fred, The relevant time-unit for an "instance of play" is a reward cycle. In Dogs in the Vineyard, for example, conflicts arise, fallout is…
In GNS Model Discussion
Participants: Vaxalon, Ron Edwards, Mark Woodhouse, John Kim, cruciel, ffilz, Sean.


11/2/2005 Vaxalon: People and Furniture in DitV
The People/Furniture dichotomy has been big in Dogs discussion lately, and I'd like to discuss when a game person, place, or thing becomes a Person (that is, an entity with…
In lumpley games
Participants: Vaxalon, Brand_Robins, Joshua BishopRoby, Paka, jrs, Neal.


10/21/2005 Vaxalon: "Mark as Read" should lead back to the next higher level in the hierarchy
When you hit "Mark as read" on a general forum, it should open the list of general forums, and when you hit it on an indie publisher forum, it should…
In Site Discussion
Participants: Vaxalon, M. J. Young.


10/20/2005 Vaxalon: Does town creation always proceed linearly? (spoiler warning)
I'm finding an interesting phenomenon as I go through the town creation process for my current town. I'm going to be using it in my IRC game, so Thomas, Chris,…
In lumpley games
Participants: Vaxalon, Neal, lumpley, Pol Jackson.


10/11/2005 Vaxalon: Not Raising, Not Dropping Out
[quote]1. Under no circumstances can you pass when it's your turn to raise. You can raise or you can give. Also, you can't ever join or rejoin a conflict already…
In lumpley games
Participants: Vaxalon, lumpley.


10/9/2005 Vaxalon: GM vs Players in Sin Hierarchy
An important thing to look at, with respect to the Mind of God in DitV, is the demonic influence hierarchy. Injustice, Demonic Attacks, Heresy, Sorcery, Hate and Murder.  Those are…
In lumpley games
Participants: Vaxalon, lumpley, Eero Tuovinen, Blankshield, IMAGinES, Andrew Morris, Paka, Brand_Robins, Brian Newman.


10/3/2005 Vaxalon: [DitV] Intro to the town of Lookout Pine - any comments?
I'm going to be running DitV over IRC tonight, and I want to put the initial scene-setting up for your critique. The road to Lookout Pine runs through some very…
In lumpley games
Participants: Vaxalon, lumpley, Meguey, Nev the Deranged.


10/2/2005 Vaxalon: Players want freedom AND engaging content
In a flash of enlightenment, Callan quoth... ...the players want freedom AND engaging content. Essentially two mutually exclusive goals. .... ...and yea, verily, I was enlightened.…
In RPG Theory
Participants: Vaxalon, Alan, Marco, Joshua BishopRoby, bcook1971, Noon, contracycle, nikola, Mike Holmes, Shreyas Sampat, John Kim.


9/30/2005 Vaxalon: Relationships die?
I've got a character who has a relationship that's basically an old romantic affair that has been cut off, years ago.  I'm thinking it would be appropriate to represent that…
In lumpley games
Participants: Vaxalon, lumpley.


9/2/2005 Vaxalon: West Hollywood: October 5 or 6
I'm going to be on a business trip to West Hollywood (I'm staying in the Hotel Bel Age West Hollywood ( 1020 N San Vicente Blvd) and my boss has…
In Conventions
Participants: Vaxalon.


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Subsequent Topics

1/24/2006 Vaxalon: Proto-NPC's to NPC's before play
I realized, in a thread over on Vincent's blog, that I had mistaken my own way of doing NPC's for the book way. My bad. That being said, I'd like…
In lumpley games
Participants: Vaxalon, lumpley, Arturo G..


2/2/2006 Vaxalon: Arete and Hubris... can the immortals tell?
As evidenced by the valor and pride stats, use of Arete and Hubris has an ongoing effect on a person. Can the immortals (that is, the Gods and the Titans)…
In Chimera Creative
Participants: Vaxalon, Brand_Robins, Matt Snyder.


2/6/2006 Vaxalon: The Dogs totally blow it - then what?
What happens when the Demons get their way?  When "What the demons want" is what actually happens? Do you hold onto that town, on the offchance that the Dogs decide…
In lumpley games
Participants: Vaxalon, Eero Tuovinen, Technocrat13, Ron Edwards, Levi Kornelsen, lumpley, Frank T, wunderllama, nikola, The_Tim, 14thWarrior, dunlaing, TonyLB.


2/15/2006 Vaxalon: Initiation
It just struck me that Nine Worlds seems to be missing something... Initiation.... I mean, people arent' BORN Archons, right?  It seems to me that since PC's don't start play…
In Chimera Creative
Participants: Vaxalon, Eero Tuovinen, Matt Snyder, Valamir.


2/17/2006 Vaxalon: [DitV] Repentance Crossing
One of my players (the marvelous Dorothea Salo) posted a session summary to our private list today. Preface: The Dogs had discovered a town where the following events had occurred:…
In Actual Play
Participants: Vaxalon.


2/17/2006 Vaxalon: What do your Dogs sound like?
I have noticed that many of my players, not only in my current game but in other FTF games I have run in the past, have affected a Texas drawl…
In lumpley games
Participants: Vaxalon, lumpley, Levi Kornelsen, Adam Dray, Iskander, Technocrat13, Frank T, Arturo G., Ben Lehman, Blankshield, James Holloway, Krista E, drnuncheon, Graham Walmsley.


2/20/2006 Vaxalon: Bridal Falls City
The Dogs in my game have decided that in order to Make Right What's Wrong for the town of Gospel Ridge, they need to escort Sister Azubah (a back-easter who…
In lumpley games
Participants: Vaxalon, 14thWarrior, Paka.


2/22/2006 Vaxalon: DC area Forgeites
I'd like to get another Northern Virginia/DC area Forgeite meeting together.
In Conventions
Participants: Vaxalon, Adam Dray, D. Woolsey, Shawn De Arment.


3/6/2006 Vaxalon: Banthas in the Vineyard, preparing for play
Our game group will be switching from vanilla Dogs to Banthas in the Vineyard in a few weeks, and I'd like to see what people have done, out there, to…
In lumpley games
Participants: Vaxalon, Danny_K, DanielT, dunlaing, Brendan, CCW, Transit, TheHappyAnarchist, nikola, Miskatonic.


3/28/2006 Vaxalon: Jedi - Space conflicts
Okay, so let's say that a conflict is being played out in space. How does escalation go? "Just Talking" is easy, that's conversation and confrontation over communicators.  No big deal.…
In lumpley games
Participants: Vaxalon, Mark D. Eddy, dunlaing, Sydney Freedberg.


4/11/2006 Vaxalon: Neel on Nine Worlds
Here's the link: http://www.20by20room.com/2006/04/more_about_nine.html Here's the part that caught my eye: However, the way conflicts work means that it's very difficult to get an interplay going between the players --…
In Chimera Creative
Participants: Vaxalon, Matt Snyder, Valamir, ivan23, hive_mind, Ben Lehman, doogs19.


4/24/2006 Vaxalon: What makes an extended contest fun and interesting?
First, read these two posts: http://www.story-games.com/forums/comments.php?DiscussionID=601&page=1#Item_8 In my highly limited experience with extended contests in HQ, they have seemed fairly unnecessary. When do they work?
In HeroQuest
Participants: Vaxalon, Mike Holmes, joshua neff, mneme, Valamir, Ian Cooper, Web_Weaver, Der_Renegat.


6/7/2006 Vaxalon: Jedi Dogs recording
I managed to get a clean recording of a Jedi Dogs session. Warning: It's almost 100 megs.  It'll take a while to download. http://www.thesmerf.com/vaxalon/Jedi_Dogs.mp3
In lumpley games
Participants: Vaxalon, lumpley, Miskatonic.


6/8/2006 Vaxalon: An alternative to Extended contests
I just got the book a little while ago (after playing in Mike's IRC game for months) and I can't see why anyone would want to run an extended contest. …
In HeroQuest
Participants: Vaxalon, Mike Holmes, CCW, Lorenzo Rubbo-Ferraro.


6/20/2006 Vaxalon: A mechanic swiped from Nine Worlds: Goals
Some people already put traits on their character sheet that are goals.  "I want to kill my brother, Gold."  "I want to become a shaman."  "I want to rule the…
In HeroQuest
Participants: Vaxalon, Latreya Sena, Mike Holmes, nichughes, Web_Weaver, Tim Ellis.


7/12/2006 Vaxalon: Heroquest house rules rule!
Okay, so in my tuesday night IRC Heroquest game, I'm using two house rules: Goals -- http://www.indie-rpgs.com/forum/index.php?topic=20179 Dogs-like Advancement -- http://www.indie-rpgs.com/forum/index.php?topic=19969.0 Based on just a single session of play, I…
In Actual Play
Participants: Vaxalon, Melinglor, sebastianz.


7/27/2006 Vaxalon: My PC creation strategy
I like to play characters with complicated personal lives but I don't like to see them die. So when I make a Dogs PC, I assign d4 traits to things…
In lumpley games
Participants: Vaxalon, lumpley, Gaerik.


8/18/2006 Vaxalon: Amber by the Cards Design Diary, Part One: Power Nineteen
I've posted the Power Nineteen for the Amber manuscript I'm working on. Here's the link:  http://vaxalon.livejournal.com/2006/08/17/ Or we could discuss it here: The introductions have been made. I've started gathering…
In First Thoughts
Participants: Vaxalon, JakeVanDam, stack0v3rflow, Troy_Costisick, Arturo G., c, demiurgeastaroth, Dotan Dimet.


8/24/2006 Vaxalon: Amber by the Cards Design Diary, Part Two: First Playtest
I held a micro-playtest with my friend Brenna last night.  We were trying out the conflict resolution rules. Here's the short version of the rules.  They cover only 1-1 conflicts. …
In Playtesting
Participants: Vaxalon.


9/19/2006 Vaxalon: [Amber by the Cards] Cool Scenes and Advancement
If you've been following my Amber by the Cards design, you'll know that at the end of character creation, the players will have jokers that they haven't used yet. You…
In First Thoughts
Participants: Vaxalon.


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