Previous Topics 10/2/2006 Willow: Island of Serifos I'll post this over to the Island Thread once I've run it and have some more data to plop down (NPC traits, etc.) A secondary reason for me posting it… In one.seven design Participants: Willow, John Harper.
10/2/2006 muddlepud: My Life With Master at Unicon So, Unicon was on during the weekend. A two day con, seven sessions, each 2.5 hours. I ran My Life With Master. Here’s the blurb I used for the game:… In Actual Play Participants: muddlepud, droog.
10/1/2006 Skywalker: Agon: Successful First Run and question I ran Agon for the first time in the week in preparation for a Con next weekend. It worked wonderfully.
Quick question:
I really enjoyed using the minion rules for… In one.seven design Participants: Skywalker, demiurgeastaroth.
10/1/2006 BlackSheep: House rules for a one-shot I'm planning to run a Capes game at a roleplaying society event in a couple of weeks. However, it'll have to stick closely to a four-hour slot, and I can… In Muse of Fire Games Participants: BlackSheep, TheCzech.
10/1/2006 andrew_kenrick: [Dead of Night] a retrospective playtest report It's coming up to the first anniversary since the release of my first game, Dead of Night. I was going to post an article about the production of the game,… In Playtesting Participants: andrew_kenrick, Emily Care, Ron Edwards, marknau.
10/1/2006 Settembrini: [Rifts] GNS my session From this thread:
I never fully grokked the three Creative Agendas, therefore I renounced them to be of any practical value, and I personally think they don't cover what I… In Actual Play Participants: Settembrini, Caldis, Noon, Paka, Ron Edwards, alexandro.
10/1/2006 Noon: Design issue - end of wonder It's cropped up from a couple of directions. I've made a resolution mechanic (well, perhaps more of a midwife mechanic) that I'm happy with (listed in previous threads). But it… In First Thoughts Participants: Noon, TroyLovesRPG, contracycle, dindenver, joepub, Xibalba.
10/1/2006 Willow: Some Rules Questions about NPCs 1) The text mentions recurring NPCs, which I think is totally awesome. Do they ever get to heal impairment or wounds?
2) Can I spend extra strife for them to… In one.seven design Participants: Willow, John Harper, demiurgeastaroth.
10/1/2006 Eero Tuovinen: [Eleanor's Dream] Project Introduction and preliminary playtests This is something I didn't plan on doing; I've been developing my game Eleanor's Dream on and off since the beginning of -05, and while I've been chatting about it… In Playtesting Participants: Eero Tuovinen, Ron Edwards.
10/1/2006 Eero Tuovinen: [Spiel Essen] Demoing a d20 product OK, so I've been fiddling with a demo for Dawning Star, a d20 scifi setting book. Parameters as usual for conventions: 15 minutes energetic show with a focus on finding… In Conventions Participants: Eero Tuovinen, Justin D. Jacobson, Frank T, oliof.
10/1/2006 mratomek: Dumping some good publishing software... I have a copy of Photoshop 3.0, Freehand 7 and PageMaker 6.5. With these three packages, anyone can produce whatever publication--printed or PDF--desired.
If your are interested let me know.… In Publishing Participants: mratomek, Julian (IEG), Ben Lehman, Ron Edwards.
10/1/2006 dyjoots: [Mortal Coil] Magical fact price question Is it appropriate to use "metagame" prices for certain magical facts? More specifically, if all of the players had no problem with it, would this be an appropriate a magical… In Galileo Games Participants: dyjoots, inthisstyle.
9/30/2006 greyorm: [TPK] The Isle of Nightmares As mentioned over in the AP thread, I need to develop an island for the kids to play through. This is my first attempt at such a thing, so any… In CRN Games Participants: greyorm, Supplanter.
9/30/2006 klausok: An example of play It is now some time since we played the game. I hope this description interests you, even if it is not very positive.
We spent two session creating characters. We… In Incarnadine Press Participants: klausok, roguenforcer, Eero Tuovinen, Yokiboy.
9/30/2006 uberxael: [DitV] Euthanatos in the Final Days So, I’ve just wrapped up my Dogs game, and am a huge fan of the system. I love the way the narrative control shifts from player to player, and the… In lumpley games Participants: uberxael, opsneakie, Ramidel.
9/30/2006 Willow: Magic in Agon? From what I can recall from the Iliad and the Oddessy, oh, who am I kidding? Hercules and Xena, sorcerers are all over ancient Greece.
Evil sorcerers are easy to… In one.seven design Participants: Willow, John Harper, Shreyas Sampat.
9/30/2006 cdr: [TPK] Any Demo notes? Are there any notes avilable for demo'ing The Princes' Kingdom, such as example princes or struggles? Dogs has a killer demo (stopping your brother from murdering the whore his son's… In CRN Games Participants: cdr.
9/30/2006 Paka: Lions at the Gates, 3rd Session This was the only game other than the pilot where it was no one spotlight episode. I looked it at i on paper and was sure it would be a… In Actual Play Participants: Paka, Storn.
9/30/2006 c: Forge Vision versus Clyde's selfishness I've created this thread in response to Ron's Forge Vision thread. I was worried I might muddy the waters too much posting this there. It's likely not as interesting as… In Site Discussion Participants: c, Ron Edwards.
9/30/2006 Call Me Curly: Another Dogs In Iraq try The team of Dogs find themselves teleported-- coats, sixguns, olde-tyme religion, and all-- to present day Iraq.
They meet US troops who speak english and hail from the Dogs' side… In lumpley games Participants: Call Me Curly.
<< more previous topics | | Subsequent Topics 10/2/2006 Joshua BishopRoby: Bangs&Illusionism - in which Ron beats down Confusion This is a spin-off of the story-games thread Explain to me how Bangs are not warmed-over Illusionism. Ron asked for some Actual Play.
Dogs in the Vineyard
Jesse's character Sebastian… In Actual Play Participants: Joshua BishopRoby, Ron Edwards, jlester, greyorm, Valamir, Noon.
10/3/2006 droog: Con newbie runs Sorcerer I just attended my first con on the weekend, so I thought I'd try to get down my impressions in an actual play context.
Unicon is a small con run… In Actual Play Participants: droog, muddlepud, Ron Edwards.
10/3/2006 Zahtevnik: Module Contest This is a cash-prize contest for a gaming company, so I hope it's fine to advertise it here. If not then let me know : )
We're trying out our… In Endeavor Participants: Zahtevnik, Eero Tuovinen.
10/3/2006 TonyLB: [Misery Bubblegum] K. I. S. S. So, three weeks ago I had a game where you wrote down recurring conflicts on 3x5 cards, and hoped that they'd gel together, then you traded those 3x5 cards back… In Playtesting Participants: TonyLB, andrew_kenrick, marknau.
10/3/2006 Stickman: Email bounced? Hi Matt,
I tried to contact you earlier about upgrading from the pdf to full paper version of the game, but the email got bounced. Is there a better way… In Dog Eared Designs Participants: Stickman, Matt Wilson.
10/3/2006 GreatWolf: [Trollbabe] A simple rules question about injury Back in June, my wife (Crystal) and I played Trollbabe for the first time. In fact, it was part of our anniversary festivities. We bought special Trollbabe dice with different… In Adept Press Participants: GreatWolf, Ron Edwards, Paul Czege.
10/3/2006 Sovem: 2 player Universalis? Is it possible to play Universalis, as written, with only two people? I tried it once, but it seemed that between two people, there just weren't enough coins to get… In Universalis Participants: Sovem, Aaron Smith, Valamir, Tony Irwin, Robotech_Master, Mike Holmes.
10/3/2006 W Alexander: [Little Fears] Room 9 Okay, I'll begin this post by noting that I don't typically recount my games in forums. Me, I've never found reading the exploits of other groups that engrosing, but I… In Actual Play Participants: W Alexander, JasperN., r_donato, GreatWolf.
10/3/2006 mratomek: Best Name for Game? I am working on a universal set of minis battle and adventure rules. Something along the lines of GURPS for miniatures. I have two working titles and need some help… In Publishing Participants: mratomek, joepub, Valamir, Call Me Curly, jackson_tegu, TroyLovesRPG, Joshua BishopRoby, Eero Tuovinen, GregStolze, Paul Czege, Ron Edwards, dindenver.
10/3/2006 Brian_W: [Channeling] Binding Demons and Spirits Somehow, I completely failed to figure out a fairly major part of my game...
For what i have right now you can get a PDF of my notes at http://shadowedgames.awardspace.com/channeling.html… In First Thoughts Participants: Brian_W, Pol Jackson.
10/4/2006 Tully305: My "Power 19" for Imperium [i][b]Imperium[/b][/i] is the working title for my sci-fi rpg. To get the ball rolling, I've written up a Power 19 for the game. Any feedback would be greatly appreciated!
[b]The… In First Thoughts Participants: Tully305, TroyLovesRPG, Frank T, Vargr Scout, Icel, mholmes52.
10/4/2006 sirogit: Inter-party conflict, role communication and TMW. I'm trying to evaluate the different ways that inter-party conflict(Conflict between PCs in a close knit group of some kind.) seems to bring on somewhat ugly hardcore gamism, and how… In Actual Play Participants: sirogit, timfire, Storn, Phlophouse.
10/4/2006 klausok: A game of With Great Power This is a very slightly expanded version of my post to the Incarnadine forum.
It is now some time since we played the game. I hope this description interests you,… In Actual Play Participants: klausok.
10/4/2006 Ice Cream Emperor: [Mortal Coil] Conflicts, Actions, Rules Confusion
I recently bought Mortal Coil, and while I am definitely interested in running or playing the game, I am extremely confused by the Conflict rules -- to the point that… In Galileo Games Participants: Ice Cream Emperor, inthisstyle, Eero Tuovinen, coffeestain, Doyce, dyjoots, N.riweeni.
10/4/2006 Everspinner: Online Dogs dice roller Hello
Daniel (coffeestain) is now kindly hosting the online Dogs dice roller at www.coffeestain.org/roller. Thanks, Daniel!
Main features:
No installations necessary
Remote, real-time viewing of other player's dice
Optimized… In lumpley games Participants: Everspinner, zornwil.
10/4/2006 Reithan: Experts Wanted Starting work on gear classification for vehicles, weapons, computer systems, etc for use in a sci-fi/cyberpunk-based RPG, could use some help in categorizing things for skill/gear design like:
Aircraft
Spacecraft… In Connections Participants: Reithan.
10/4/2006 Reithan: Looking for feedback on Setting, Design and Rules of Work In Progress Penetrator is a sci-fi RPG with a foundation in the cyberpunk genre. The is meant to convey a sense of 'larger-than-life' characters in a dark, gritty, realistic sci-fi environment with… In First Thoughts Participants: Reithan, Joshua BishopRoby, James Holloway.
10/4/2006 zornwil: As Dogs get more powerful... I have looked around but haven't seen a topic on this...apologies if I missed it...
With the NPC generation method, it seems to me that inevitably the PCs will be… In lumpley games Participants: zornwil, cdr, jburneko, Gugliandalf, ffilz, demiurgeastaroth, museleading, Vaxalon, nikola.
10/4/2006 Andy Kitkowski: "Top 10 Lies told to Designers" (for the freelancers out there) I saw this from a post at www.lifehacker.com , and while it's simple and we've seen or heard of most of them, there may be a couple that you can… In Publishing Participants: Andy Kitkowski, Ron Edwards, Justin D. Jacobson, Paul Czege, Joshua BishopRoby, Jake Richmond, greyorm, Steven Stewart, Clay, Editor Drew, Brand_Robins, Narf the Mouse, MikeRM.
10/4/2006 Castlin: Quintessence Hello All,
I am looking for some feedback on one of my evolving efforts, currently called Quintessence. It is a relatively simple gaming system based around the notion I had… In First Thoughts Participants: Castlin, jasonm, Altharis.
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