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From Day One


Previous Topics

10/3/2006 mratomek: Best Name for Game?
I am working on a universal set of minis battle and adventure rules. Something along the lines of GURPS for miniatures. I have two working titles and need some help…
In Publishing
Participants: mratomek, joepub, Valamir, Call Me Curly, jackson_tegu, TroyLovesRPG, Joshua BishopRoby, Eero Tuovinen, GregStolze, Paul Czege, Ron Edwards, dindenver.


10/1/2006 mratomek: Dumping some good publishing software...
I have a copy of Photoshop 3.0, Freehand 7 and PageMaker 6.5. With these three packages, anyone can produce whatever publication--printed or PDF--desired. If your are interested let me know.…
In Publishing
Participants: mratomek, Julian (IEG), Ben Lehman, Ron Edwards.


9/27/2006 mratomek: [Mod Forces] When Mobs Attack
Been altering the rules lately. I was hoping to create a system where a character's Power Level is directly translated to a dice. For example, a PL 6 is a…
In Playtesting
Participants: mratomek.


9/22/2006 mratomek: [MOD Forces] Black Fire
Finally... Finally I finished the re-write of the rules (formerly Monster Rules), and got my game on. Last night we started a new storyline with the evil sorcerer Mordreg and…
In Playtesting
Participants: mratomek, Adam Dray, Ron Edwards.


9/20/2006 mratomek: Playtesters need for MOD Foces
I am looking for some playtesters for MOD Forces. The game is a custom miniatures battle and adventure game that allows you to playout full-featured adventures easily and quickly with…
In Connections
Participants: mratomek, iconoplast.


9/13/2006 mratomek: [Monster Rules] Announcing MOD Forces
MOD Forces (formerly Monster Rules) is a great custom miniatures game, which uses a simple point-based system for character creation and to build scenarios. The game is very flexible and…
In Connections
Participants: mratomek.


5/31/2006 mratomek: [Monster Rules]: Jurrasic Nightmare (Super Heroes)
Besides the fantasy demo of Monster Rules, I also ran a second game called Jurrasic Nightmare. The scenario was a super hero game that was also a 2-part adventure. Game…
In Playtesting
Participants: mratomek, Eric j M.


5/30/2006 mratomek: [Monser Rules]: Dragon's Forge Fantasy Game
This past Saturday, I ran a Monster Rules demo called Dragon’s Forge, a fantasy-setting game for two or more players. The scenario was a 2-part adventure that lasted about 2…
In Playtesting
Participants: mratomek.


5/24/2006 mratomek: Wanted: Playtesters--if you like minis and RPG, this one is for you
Monster Rules is a multi-genre miniatures adventure game that combines the flexibility of an RPG with the head-to-head play of a table-top minis game. You can use the rules to…
In Connections
Participants: mratomek.


5/23/2006 mratomek: Monster Rules Game Posted--Please, Take a Look
Hello all, Its been a loooooooooooooooooong time coming, but I have finally posted a beta version of Monster Rules for everyone to download. Monster Rules attempts to compress an RPG…
In Endeavor
Participants: mratomek, Czar Fnord, Bill Masek.


5/19/2006 mratomek: Role Playing Game -- Without a GM!
I have working on a game for some time now--the public beta of the game will be posted on monday for everyone who is interested--which allows gamers to play fun…
In Endeavor
Participants: mratomek, jasonm, TonyLB, Noon.


5/19/2006 mratomek: [Monster Rules] Fantasy
Finally, last night we played Monster Rules with a fantasy setting. I hosted the adventure, creating a simple three part scenario: 1. Knife in the dark 2. The Lost Crypt…
In Playtesting
Participants: mratomek, Melinglor.


5/1/2006 mratomek: [Monster Rules]: Final Supers Game
In our last game before moving on to more fantasy-based settings, the villains had to enter 5 different bunkers and reconfigure a computer/telecommunications system to communicate with a different satellite…
In Playtesting
Participants: mratomek, Bill Masek.


4/23/2006 mratomek: [Monster Rules]: Mind Control Rules
The saga continues... This time around, we tried exploring a bunch of new powers, including Hate, Laughter, Blindness, Paralysis and Stun. And I found that the characters I had created…
In Playtesting
Participants: mratomek, Ken.


4/16/2006 mratomek: [Monster Rues] Farnswtoth is a dead man
Experimented with the custom scenario aspect of Monster Rules. It worked out greaat At first we were going to play a fantasy-based game of Monster, but decided to stick with…
In Playtesting
Participants: mratomek.


4/12/2006 mratomek: [Monster Rules]: Duplication of Effort
Finally got a chance to play again the other night. We played another simple game, but hope to move on to more complex scenarios this weekend. Jake, my evil opponent,…
In Actual Play
Participants: mratomek.


3/27/2006 mratomek: [Monster Rules]: The Return of Bruce Lee
I hosted a game of Monster Rules that invovled a Bruce-Lee type character. A martial artist that relied primarily on his Agility to both hit and avoid being hit. He…
In Actual Play
Participants: mratomek, Ron Edwards.


3/10/2006 mratomek: Perfect Bind vs. Lay-Flat Binding?
Has anyone had any good experience with a lay-flat binding vs. standard perfect binding? Advantages or disadvantages?
In Publishing
Participants: mratomek, Nathan P., Joshua BishopRoby, Ben Lehman, MatrixGamer, komradebob, Czar Fnord, Eero Tuovinen, Miskatonic.


3/10/2006 mratomek: Am I putting the CRUNCH in CRUNCHY?
The game I am working on, Monster Rules, is a generic RPG/wargame hybrid. You get to create your own characters that you use in game play, which is played-out in…
In First Thoughts
Participants: mratomek, Joshua BishopRoby, Noon, Danny_K.


2/23/2006 mratomek: Fun with Monster Ruls
Started a new, weekly session of Monster Rules this week, and ran a Big City Heroes game--love the capes and tights. Had a couple of people show up--hope they will…
In Actual Play
Participants: mratomek.


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Subsequent Topics

11/17/2006 mratomek: Can you think of any more ...
I am working on tactical RPG / Minis Wargame. I don't want the game to just quickly boil down to combat nor do I want is it intended to be…
In Playtesting
Participants: mratomek, 114211, komradebob.


11/17/2006 mratomek: Dice Pool Change and Conflict Resolution
Once upon a time, I used a system that simply converted your score into dice which you then rolled. If your score was 4, you used a D4; a 6,…
In Playtesting
Participants: mratomek, Ron Edwards.


12/4/2006 mratomek: RPG vs. TRPG vs. Wargame
Hello all, I am working on a Tactical RPG. I define a Tactical RPG as: 1). Essentially a table top miniatures game. 2). A game that allows for the creation…
In Playtesting
Participants: mratomek, komradebob, King Turnip.


12/6/2006 mratomek: Cost Comparison
Would consumers be more interested in an adventure with 16 pages of full color for $9.99 or  40 B&W pages for the same price. Just curious what everyone thinks.
In Publishing
Participants: mratomek, Ron Edwards, Eero Tuovinen, Justin D. Jacobson, nystul.


12/11/2006 mratomek: [Super Force Seven] Assassination Agenda
Finally got a round to trying the new scenario generator for Super Force Seven--SF7 is a super hero tactical RPG. To start, we just picked a conflict that sounded fun:…
In Playtesting
Participants: mratomek, Valamir, komradebob.


12/16/2006 mratomek: [Super Force Seven] Heroes vs. Champions
There are three basic types of characters in Super Force Seven: Minions, Heroes and Champions. Minions are grunts and mooks. Cheap to purchase, low power and easy to eiminae. Heroes…
In Playtesting
Participants: mratomek.


1/12/2007 mratomek: New Super Hero Tactical RPG (Playtesting)
If any one out there is a big super hero fan and a gamer at heart, I would like to invite you to check out Super Force Seven, a tactical…
In Connections
Participants: mratomek.


2/2/2007 mratomek: [Super Force Seven] Playtest
Played a game last night, a quick one-shot game, 500 points each. The premise of the game was that the villains were meeting with an informant to extract some information…
In Playtesting
Participants: mratomek, Ron Edwards.


2/16/2007 mratomek: [Super Force Seven] Game Objectives
I've been working on a demo to take around to stores and cons and eventually publish as what I am calling a Fast-Play scenario. This game was a 3-part adventure…
In Playtesting
Participants: mratomek.


7/13/2007 mratomek: Super Force Seven at Comic Con
Hi all, It's been a while. Just wanted to invite everyone in the who is planning on goving to Comic-Con (in San Diego) to visit Atomek in the Open Gaming…
In Conventions
Participants: mratomek, komradebob.


7/13/2007 mratomek: FINALLY...
I wasn't sure where to post this, but the beginnig ("First Thoughts") seemed to be a great place at the end ("sending to the file off to the printers). Just…
In Publishing
Participants: mratomek.


2/22/2008 mratomek: Game Design Assistance
I am looking for someone that wants to help finish a game. The game is about 90% complete--but don't fret. I really want a fresh POV on the game, and…
In Connections
Participants: mratomek, williamhessian, Eero Tuovinen.


2/23/2008 mratomek: [Super Force Seven] Cruchy Combat
I have tweaked the combat system--yet again. And it seems to finally balance ease of use with rule-based drama. The idea of the game is to allow for head-to-head RPG…
In Playtesting
Participants: mratomek, Valamir, Marshall Burns.


4/17/2008 mratomek: [SF7] new combat, damage, wounds system
After a lot of thought, spit, and polish, I think I have finally tweaked the combat system to be fluid, easy to use, and  a lot of fun. The hits…
In Playtesting
Participants: mratomek.


4/25/2008 mratomek: [SF7] The Mindwarp of Dr. Mindbender (notes from playtest)
[b]Mindwarp Madness[/b] Hercules' girlfriend, Penny, has been kidnapped by the villainous Dr. Mindbender. Mindbender is keeping her hidden until he has time to deliver her to the criminal Senate, in…
In Playtesting
Participants: mratomek.


4/8/2009 mratomek: Social Experiment
With all the discourse and disruption caused by DnD 4e, I was thinking about a social experiment that would use input/supprt from the gaming community to create the core rules…
In First Thoughts
Participants: mratomek, sureideas, JoyWriter.


4/10/2009 mratomek: Swak at a combat system
Nothing groundbreaking here. I wanted to keep it simple and fairly standard. However, there are a few twists. To attack, you add your combat skill + attribute bonus + other…
In First Thoughts
Participants: mratomek, mjbauer, chance.thirteen, MacLeod, JoyWriter.


4/10/2009 mratomek: Magic System Ideas -- looking for feedback
Once again, nothing groundbreaking with the basic mechanic. PCs have a skill that allows them to use magic: Wizardry (for casting arcane spells) Ritual (for casting divine spells) Rune (for…
In First Thoughts
Participants: mratomek, JoyWriter, Vulpinoid.


12/30/2009 mratomek: Superhero Wargame Playtest
Super Force Seven is a fast paced superhero wargame that is full of BOOM-BAM-CRASH action. You can create your own heroes and villains--just about anything you can think of can…
In Connections
Participants: mratomek.


1/10/2011 mratomek: [Unknown] Have you seen this mechanic before
I have been working on a game for what seems to be forever--re-written it a half dozen times over the last decade--eech! However, the reason I have had to re-write…
In Game Development
Participants: mratomek, Chris_Chinn, Ron Edwards.


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