The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=2459

From Day One


Previous Topics

6/12/2002 Jaif: Math in games: why the stigma?
As I've been looking through online posts at RPG.net and, more recently, the forge, I've noticed what I call a stigma (pick your word) against math in many postings. "Too…
In RPG Theory
Participants: Jaif, Jared A. Sorensen, Valamir, joshua neff, Ron Edwards, Zak Arntson, Mike Holmes, Seth L. Blumberg, Laurel, Blake Hutchins, Le Joueur, Bankuei, xiombarg, Paganini, Gordon C. Landis, Walt Freitag, Wolfen, Evan Waters, damion, Andrew Martin.


6/12/2002 quozl: Gamer Preferences Quiz
I just came across this at: http://members.dandy.net/~mjyoung/gametype.html and first of all, I'm wondering do people here think it gives valid answers and secondly, if so, would it be helpful to…
In GNS Model Discussion
Participants: quozl, Ron Edwards, Mike Holmes, Seth L. Blumberg, Laurel, Evan Waters, Eric J., Fabrice G., contracycle, M. J. Young, soundwave.


6/12/2002 splattergnome: world of nixon - surrealistic postindustrial roleplaying
hello, my name is david clarke and i am *shock* currently designing a new roleplaying game, which seems to be rather popular here in these forums ;-) since i am…
In Indie Game Design
Participants: splattergnome, Jake Norwood, Laurel, Clinton R. Nixon, Bailywolf, Paganini, Mike Holmes, Seth L. Blumberg, Christoffer Lernö, rafael.


6/12/2002 Zak Arntson: Distribution: Email vs. Private Webpage
I'm getting close to releasing Chthonian as a small shareware via email. But would a private webpage be a better route? I know of several people who have had great…
In Publishing
Participants: Zak Arntson, Clinton R. Nixon, Ron Edwards, Cynthia Celeste Miller, Matt Gwinn, Adam, hyphz, Matt, quozl, Valamir, Mike Holmes, xiombarg, Michael Hopcroft.


6/12/2002 simon_hibbs: Bring me the blood of Vanaxis!
I have an interesting situation in my current Hero Wars game, and would appreciate some input. The adventurers are Lunar agents, on an assignment in the city of Karse. In…
In HeroQuest
Participants: simon_hibbs, Peter Nordstrand, Ron Edwards, Valamir.


6/12/2002 Christoffer Lernö: Ygg page - check it out?
I've been working on collecting some old material for Ygg to have the stuff I translated into english in a single place. It's not totally coherent, but it does provide…
In Indie Game Design
Participants: Christoffer Lernö, Laurel, Bailywolf.


6/12/2002 Paganini: The Words Of Gratuitous Capitalization
Well, since no one else seems to be doing it, I've put together the foundation of a Forgian dictionary. This is by no means complete. Please, please, PLEASE, post to…
In GNS Model Discussion
Participants: Paganini, joshua neff, Le Joueur, Mark D. Eddy, Victor Gijsbers, Seth L. Blumberg, rafael.


6/12/2002 Paganini: Exploration of System?
I was checking over the GNS essay this evening to review terms for the Directoral Power thread, and I got interested all over again. Towards the back (Ch 5. I…
In RPG Theory
Participants: Paganini, Mike Holmes, Gordon C. Landis.


6/12/2002 Paganini: Who says it? When does he say it? How much can he say?
Well, "Directoral Mechanics" doesn't really seem to be the right topic for this thread (I needed a review of what Director Stance really is), so I've started a new thread.…
In RPG Theory
Participants: Paganini, Zak Arntson, Le Joueur, Mike Holmes, Ron Edwards.


6/11/2002 Paganini: Directoral Mechanics?
In a narrative game, I'm thinking that the most important function fulfilled by the mechanics is to determine who gets to say what happens. This contrasts with traditional games, where…
In RPG Theory
Participants: Paganini, Ron Edwards, Zak Arntson, Seth L. Blumberg, Valamir, WhistlinFiend, Wart, Mike Holmes, Jaif, Jared A. Sorensen, Clinton R. Nixon, Blake Hutchins.


6/11/2002 Paganini: Narrativism sans Directoral Power?
I've been doing some serious thinking about narrativism over the last couple of weeks, playing in the Synthesis playtest, the Squeam game last night, and just generally reading Forge-y games…
In RPG Theory
Participants: Paganini, Ron Edwards, Mike Holmes, jburneko, Walt Freitag, Paul Czege.


6/11/2002 Ron Edwards: Pokemon: feature or bug? And more
Hi there, The thread at RPG.net following the recent review has raised several important issues of play. I thought it would be good to discuss them on their own merits…
In Adept Press
Participants: Ron Edwards, Balbinus, Clinton R. Nixon, Mike Holmes, jburneko, Eric.Brennan, Bailywolf, rabidchyld, Valamir, Le Joueur, xiombarg.


6/11/2002 Le Joueur: Who's in Charge Here?
I am preparing the next "Emergent Techniques" article for the Scattershot forum and I think I'm having problems. I want to 'capture' more of the usual unspoken dynamic that drives…
In Indie Game Design
Participants: Le Joueur, Paul Czege, Laurel.


6/11/2002 Laurel: Exalted Freeform- Unstated Social Contract in Action
I'm slowly but surely losing my capability to move my limbs- its a painful and not currently curable (treatable, but not curable) muscularskeletal disorder :( Today is a good day…
In Actual Play
Participants: Laurel, Bankuei.


6/11/2002 rabidchyld: Return to the Temple of Elemental Evil
I've been debating whether or not I even wanted to post this, but decided to go ahead because I'm just so pleased about the way our game turned out last…
In Actual Play
Participants: rabidchyld, Ron Edwards, simon_hibbs, Wart, Blake Hutchins, Jürgen Mayer.


6/11/2002 Paganini: Indie Netgaming - SQUEAM!
Just a heads up that we played a big SQUEAM game in the #indierpgs IRC channel last night. Play report is up over in actual play.
In Memento-Mori Theatricks
Participants: Paganini, Jared A. Sorensen.


6/11/2002 Nathan: A Christian RPG?
Okay. Warning: What you may encounter below could be life changing, opinion altering, or healthy! :) There - my warning is out of the way. One of my projects that…
In Indie Game Design
Participants: Nathan, Ron Edwards, Wolfen, Laurel, Fabrice G., Clinton R. Nixon, Jake Norwood, Walt Freitag, J B Bell, Bankuei, sdemory, Clay, Victor Gijsbers.


6/11/2002 joshua neff: Sorcerer review at RPGnet
Eric Brennan has written a nice review of Sorcerer that's now up on RPGnet. Just so's ya know.
In Adept Press
Participants: joshua neff, Ron Edwards, Blake Hutchins, Balbinus, Paul Czege.


6/11/2002 RobMuadib: In the basement again, DnD 3rd session
Hi all Well, managed to play another session of DnD 3rd this time with a few players. I ended up DMing, as the one guy we played with last week,…
In Actual Play
Participants: RobMuadib, Ron Edwards, Balbinus.


6/11/2002 Zak Arntson: Chthonian - Indie Gaming Monday (6/10)
Well, spurred mostly by Clinton's evidence that there is a minority of indie play done, and by our group's dissatisfaction with d20 Call of Cthulhu, I went ahead and ran…
In Actual Play
Participants: Zak Arntson.


<< more previous topics

 

Subsequent Topics

6/12/2002 Nathan: What VOICE Do You Write With?
I have a random question. As I am working on the Cross, I always struggle with the voice I write with in the game. When I say voice I mean…
In Indie Game Design
Participants: Nathan, Seth L. Blumberg, Laurel, Clinton R. Nixon, Matt, Ron Edwards, Valamir, Blake Hutchins, Mike Holmes, Paganini.


6/12/2002 Seth L. Blumberg: Something in the ether?
Is it just me, or have there been an unusual number of incidents where someone flamed out and needed a bucket of water dumped on him by a moderator lately?…
In Site Discussion
Participants: Seth L. Blumberg, Ron Edwards, Mike Holmes.


6/12/2002 Zak Arntson: Using all a game's Mechanics - Designer responsibility?
Snipped from Math in games: why the stigma? I think moreso than simply math, people are inclined towards certain types of resolution(by nature, by experience, who knows?). But some folks…
In Indie Game Design
Participants: Zak Arntson, Seth L. Blumberg, Mike Holmes, Laurel, Bankuei.


6/12/2002 gnarf: Seneschal?
I must say, I'm really looking forward to the release of tROS. From what I've read in this forum and the reviews at rpg.net, both the game mechanics and the…
In The Riddle of Steel
Participants: gnarf, Furious D, Mokkurkalfe, Jake Norwood, Valamir.


6/12/2002 Ace: How do I make a body jump spell?
I was reading Anne Rice's Tale of the Body Thief and it got me thinking Since aging cannot be reversed (Sorcerers can speed up entropy not reverse it) after a…
In The Riddle of Steel
Participants: Ace, Bob Richter, Jake Norwood, Valamir, Furious D, Brian Leybourne, DaR, Wolfen, Jaif, Lyrax, Ben, J B Bell, Mokkurkalfe, Rick.


6/11/2002 Atomic Requiem: Magical Destruction, Nukes, Mad Men and TROS ala Tom Clancy
[quote="Reality Aberrant"] Does the system comes with a standard setting as well? How easy is to take the mechanics and use your own world? What is Magic Like? [/quote] Others…
In The Riddle of Steel
Participants: Atomic Requiem, Lyrax, Reality Aberrant, Wolfen, Jaif, Jake Norwood, Mokkurkalfe, Ace, Bob Richter, Bankuei, Ben.


6/12/2002 Jake Norwood: Extending things a bit...
The little world-destruction magic thread got me thinking of TROS as Tom Clancy (more on the John Clark side of things), more in feel and intensity than setting. Nonetheless I'm…
In The Riddle of Steel
Participants: Jake Norwood, Rattlehead, Bob Richter, The_Fey, Jaif, Furious D, Ace, Ben, Mike Holmes, Blake Hutchins, Valamir, Wolfen, Schatten, Lyrax, Durgil, Spartan.


6/12/2002 Bankuei: Setting up the drama...
As our RoS mini-run has come to a close, Clinton let us in on the NPC's various Spiritual attributes. Some included, "Destined to become King", while others had,"Lead a revolt",…
In The Riddle of Steel
Participants: Bankuei, Wolfen, Ron Edwards.


6/13/2002 Mark D. Eddy: Non-literary Narrativism?
Note that this is my first post, so please don't bite if this has come up before. If I'm following the logic correctly, Narrativism is based on Premise, whether or…
In GNS Model Discussion
Participants: Mark D. Eddy, jburneko, Paganini, Mike Holmes, Seth L. Blumberg, Ron Edwards.


6/13/2002 Christoffer Lernö: Die roll transparency
I was thinking about bringing up the issue of die mechanic transparency. I'm talking about "how clear is it what my chances are when I roll the dice" I'm very…
In RPG Theory
Participants: Christoffer Lernö, Andrew Martin, Zak Arntson, Walt Freitag, Ron Edwards, Le Joueur.


6/13/2002 Brian Leybourne: Duck & Weave
Hey Jake, Any erata on Duck & Weave? Been playing around with the combat sim etc, and it seems to me that TN9 is a pretty steep difficulty for an…
In The Riddle of Steel
Participants: Brian Leybourne, Mokkurkalfe, Jaif.


6/13/2002 Lyrax: Demonic Stuff.
Some of my players are messing with summoning/imprisoning demons/spirits. I have not read the Revised Book 6 (though I am currently downloading it), so don't bother answering any of my…
In The Riddle of Steel
Participants: Lyrax, Wolfen, Ben.


6/13/2002 Furious D: Implementing Immortality through various magical means
In the previous thread I did some unstructured brainstorming. Here I've stuck together my favorite thoughts and rules (my own and what other people posted) on this potential game balance…
In The Riddle of Steel
Participants: Furious D, Ben.


6/13/2002 bluekabuto: Demon Cops and Silent Mobius?
Hey all - I was just cruising the Socerer site and I saw the Demon Cops mini-supplement. Ron mentions it's based off of Japanese anime and I am just curious…
In Adept Press
Participants: bluekabuto, Bailywolf, joshua neff, Ron Edwards.


6/13/2002 Christoffer Lernö: Ygg magic again
I know you must be bored reading about Ygg. Sorry 'bout that. I'm just trying to make something out of it, ok? I mean there I was walking nicely along…
In Indie Game Design
Participants: Christoffer Lernö, Wolfen, Bailywolf, Valamir, Ron Edwards, Walt Freitag, Bankuei, AdamG, ks13.


6/13/2002 Christoffer Lernö: Help classify Ygg & why would you play it?
When I first came here to the Forge I got trashed (I know you didn't mean it that way, but that's how it felt like :) ) presenting Ygg. I…
In Indie Game Design
Participants: Christoffer Lernö, Ron Edwards, Mike Holmes, ks13.


6/13/2002 Eddy Fate: Be vewwy vewwy quiet...
Wow, the forums went from really hopping to almost dead. What's on your minds about Cartoon Action Hour? Running any games in it? How are they going? What do you…
In Cartoon Action Hour
Participants: Eddy Fate, Cynthia Celeste Miller, Jason Sartin.


6/13/2002 Bob Richter: Why I'm additcted to tRoS.
It's official. I am now addicted to the Riddle of Steel. I'm playing in two campaigns, Seneschaling another, and character concepts still haunt my dreams. I'm seriously considering making a…
In The Riddle of Steel
Participants: Bob Richter, Wolfen, Brian Leybourne, Rattlehead, Spartan.


6/13/2002 hyphz: Has anyone actually played ICAR?
Just asking, as I saw the link has popped up on the Popular entry in the discussion page. (I knew about it before because the designer used to work in…
In Actual Play
Participants: hyphz, minty_altoid, Clay, brainwipe.


6/13/2002 Clinton R. Nixon: Sorcerer: the Agency
(Note: I edited the title. As I've made certain to say before, games based on copyrighted works are a tricky area. Plus, I really like this idea, and might make…
In Adept Press
Participants: Clinton R. Nixon, jburneko, joshua neff, Blake Hutchins, Bailywolf, Clay, Seth L. Blumberg, Mike Holmes, Ron Edwards.


more subsequent topics >>