Previous Topics 6/14/2002 Nathan: Rodendom : First Look Hi folks,
All I can say is that I have been blessed with the writing bug. Here is a first rough look at Rodendom, the "Secret of Nimh-ish" game of… In Indie Game Design Participants: Nathan, Wolfen, Christoffer Lernö, Tim Denee, Le Joueur.
6/14/2002 Brian Leybourne: Drawing new weapons in combat...? Hey Jake,
Are there formalised rules for drawing a new weapon during a combat? Like if my sword snaps, I'm disarmed, the dagger user gets into range, etc and I… In The Riddle of Steel Participants: Brian Leybourne, Jake Norwood, Wolfen, Mokkurkalfe, Mike Holmes, Ron Edwards, Jaif, Paganini, Ben, Jared A. Sorensen, Bankuei, Ace.
6/14/2002 Paganini: Color? Maybe I just missed this somehow, but it's driving me crazy. I read through the rules pretty thourghouly, and skimmed over them again a couple times looking. The very first… In Random Order Creations Participants: Paganini, Buddha Nature.
6/14/2002 Paganini: Karma + Fortune Mechanics Okay, so this is me, you all know me by now right? When I'm thinking hard about something my first reaction is to design something with it to see how… In Indie Game Design Participants: Paganini.
6/13/2002 Ron Edwards: The Riddle o'Steel 'n' me Hi everyone,
I'm three sessions into a fairly extended sequence for The Riddle of Steel, with Dav and Mario for players. I don't know how many sessions it'll play out… In Actual Play Participants: Ron Edwards, Jake Norwood, Bankuei, Clinton R. Nixon.
6/13/2002 Jake Norwood: Of Beasts and Men The official title to the Bestiary/NPC/Seneschal's rescource book is "Of Beasts and Men," (title curtesy of Juergen Mayer, who also bought the first leatherbound edition).
I have a pretty fat… In The Riddle of Steel Participants: Jake Norwood, Mokkurkalfe, DaR, Furious D, Ace, Ben, Wolfen, Jürgen Mayer, Atomic Requiem, Lyrax, ReverendCuster187, Brian Leybourne, contracycle, Psychopompous, Jaif.
6/13/2002 Ron Edwards: New demonstration packet Hello,
I've finished beefing up my Demon Con notes and handouts into an alpha-version for a Good Sorcerer Demo Packet. I am hoping to provide enough guidance and usable material… In Adept Press Participants: Ron Edwards, Clinton R. Nixon, Buddha Nature.
6/13/2002 Demonspahn: [OT?] Downloading and Maintaining Message Boards Hi. I guess this post is primarily for Clinton R. Nixon but I wasn't exactly sure where to post it.
We have recently released our game Dreamwalker: Roleplaying in the… In Site Discussion Participants: Demonspahn, Clinton R. Nixon.
6/13/2002 rafael: Raleighwood Game Night: Paladin [6.12.02] Raleighwood Game Night: Paladin
My two gamers, Adam and Jon, are fairly new to gaming, and have only been exposed to a couple of games (one indie, one… In Actual Play Participants: rafael, Clinton R. Nixon, Valamir.
6/13/2002 Clinton R. Nixon: Sorcerer: the Agency (Note: I edited the title. As I've made certain to say before, games based on copyrighted works are a tricky area. Plus, I really like this idea, and might make… In Adept Press Participants: Clinton R. Nixon, jburneko, joshua neff, Blake Hutchins, Bailywolf, Clay, Seth L. Blumberg, Mike Holmes, Ron Edwards.
6/13/2002 hyphz: Has anyone actually played ICAR? Just asking, as I saw the link has popped up on the Popular entry in the discussion page. (I knew about it before because the designer used to work in… In Actual Play Participants: hyphz, minty_altoid, Clay, brainwipe.
6/13/2002 Bob Richter: Why I'm additcted to tRoS. It's official. I am now addicted to the Riddle of Steel.
I'm playing in two campaigns, Seneschaling another, and character concepts still haunt my dreams.
I'm seriously considering making a… In The Riddle of Steel Participants: Bob Richter, Wolfen, Brian Leybourne, Rattlehead, Spartan.
6/13/2002 Eddy Fate: Be vewwy vewwy quiet... Wow, the forums went from really hopping to almost dead.
What's on your minds about Cartoon Action Hour?
Running any games in it? How are they going?
What do you… In Cartoon Action Hour Participants: Eddy Fate, Cynthia Celeste Miller, Jason Sartin.
6/13/2002 Christoffer Lernö: Help classify Ygg & why would you play it? When I first came here to the Forge I got trashed (I know you didn't mean it that way, but that's how it felt like :) ) presenting Ygg. I… In Indie Game Design Participants: Christoffer Lernö, Ron Edwards, Mike Holmes, ks13.
6/13/2002 Christoffer Lernö: Ygg magic again I know you must be bored reading about Ygg. Sorry 'bout that. I'm just trying to make something out of it, ok? I mean there I was walking nicely along… In Indie Game Design Participants: Christoffer Lernö, Wolfen, Bailywolf, Valamir, Ron Edwards, Walt Freitag, Bankuei, AdamG, ks13.
6/13/2002 bluekabuto: Demon Cops and Silent Mobius? Hey all -
I was just cruising the Socerer site and I saw the Demon Cops mini-supplement. Ron mentions it's based off of Japanese anime and I am just curious… In Adept Press Participants: bluekabuto, Bailywolf, joshua neff, Ron Edwards.
6/13/2002 Furious D: Implementing Immortality through various magical means In the previous thread I did some unstructured brainstorming. Here I've stuck together my favorite thoughts and rules (my own and what other people posted) on this potential game balance… In The Riddle of Steel Participants: Furious D, Ben.
6/13/2002 Lyrax: Demonic Stuff. Some of my players are messing with summoning/imprisoning demons/spirits. I have not read the Revised Book 6 (though I am currently downloading it), so don't bother answering any of my… In The Riddle of Steel Participants: Lyrax, Wolfen, Ben.
6/13/2002 Brian Leybourne: Duck & Weave Hey Jake,
Any erata on Duck & Weave? Been playing around with the combat sim etc, and it seems to me that TN9 is a pretty steep difficulty for an… In The Riddle of Steel Participants: Brian Leybourne, Mokkurkalfe, Jaif.
6/13/2002 Christoffer Lernö: Die roll transparency I was thinking about bringing up the issue of die mechanic transparency. I'm talking about "how clear is it what my chances are when I roll the dice"
I'm very… In RPG Theory Participants: Christoffer Lernö, Andrew Martin, Zak Arntson, Walt Freitag, Ron Edwards, Le Joueur.
<< more previous topics | | Subsequent Topics 6/14/2002 Petter Sandelin: InSpiration I've always seen the show Freakylinks as a very good source for InSpectres inspiration. I just ocurred to me that I don't think I've seen it mentioned around here. In… In Memento-Mori Theatricks Participants: Petter Sandelin, Tim Denee.
6/14/2002 Tim Denee: Star Beast prep Well, I'm finally going to get some actual play (actual narrativist play, that is). I'm playing a game of InSpectres and a game of Star Wars/Questing Beast. It's the latter… In Actual Play Participants: Tim Denee, Mike Holmes, Ron Edwards, jburneko.
6/14/2002 Christopher Kubasik: Premise in S&Sword Hi Ron,
Since Humanity is limited to concerns about buddy and family in S&Sword, does this limit the choices of Premise for the game as well? It it, essentially, "How… In Adept Press Participants: Christopher Kubasik, Ron Edwards, jburneko.
6/14/2002 Mark D. Eddy: GNS and transaction theory It seems to be a premise of the GNS theory that each discrete decision is based on one and only one of the catagories, and that catagory can be absolutely… In GNS Model Discussion Participants: Mark D. Eddy, Ron Edwards, Clinton R. Nixon, Mike Holmes, Christoffer Lernö.
6/14/2002 Jared A. Sorensen: New InSpectres ID badges from Ben Morgan! Individual graphic
http://www.ad1066.com/images/misc/badge.gif
Full sheet
http://www.ad1066.com/download/pdf/sheets/inspectresbadge.pdf In Memento-Mori Theatricks Participants: Jared A. Sorensen.
6/14/2002 Walt Freitag: Linear Die Roll Modifiers Are Broken (long and math-full) There’s been some past discussion here of various common game mechanisms that are actually mathematically broken in subtle ways. Attribue + Skill systems, for example.
In the same spirit, I… In RPG Theory Participants: Walt Freitag, Valamir, xiombarg, Le Joueur, Seth L. Blumberg, J B Bell, Ron Edwards, Mike Holmes, Gordon C. Landis, Jaif, Christoffer Lernö, damion, Eric J., Victor Gijsbers.
6/14/2002 Jared A. Sorensen: Tooth & Claw: Extinct? The Chronicle is an even better source for InSpectres.
As for Age of Reptiles, yep. I have both books (they're fantastic). T&C (which has permanently shelved) was going to be… In Memento-Mori Theatricks Participants: Jared A. Sorensen, Tim Denee, Valamir, xiombarg, Zak Arntson, Seth L. Blumberg, Ron Edwards.
6/14/2002 Kenway: "I wish I was born 2-dimensional!" The other name I was considering was "Anime Losers, Get a Life!"
This is more of a way of playing rather than an actual rpg, but should still be able… In Indie Game Design Participants: Kenway, mahoux, damion.
6/14/2002 ynnen: some good childhood beliefs? i'm trying to put together a good list of beliefs to have on hand -- i find putting them on notecards and passing a few out at the beginning of… In Key 20 Publishing Participants: ynnen, Ron Edwards.
6/14/2002 Wart: Narrative Authority and/or Power and Resolution Mechanics (Whups, this belonged here rather than in "Actual Play".)
The old thread about narrative authority has gotten a bit tangled, as Ron has pointed out, so let's start a new,… In RPG Theory Participants: Wart, Ron Edwards, Seth L. Blumberg.
6/14/2002 ynnen: setting the mood... tips? ideas? just wondering what some of you do to help set the right mood and create the right atmosphere for a session of little fears.
here's what i currently do:
-… In Key 20 Publishing Participants: ynnen, Jason L Blair, Comte.
6/14/2002 Nathan: I'm Stoked! Politically Incorrect Games are going to add a color layout and some art to Eldritch Ass Kicking for the next release of the game. Yeehaw! If that doesn't rock you… In Mystic Ages Online Participants: Nathan, Mike Holmes.
6/14/2002 Oddjob: Hi and my supers idea (long) Hi people,
I’ve been lurking around on these boards for a while now, and thought it was about time I posted something. Go easy now, will ya? :)
Anyway, here’s… In Indie Game Design Participants: Oddjob, Wolfen, Mike Holmes.
6/15/2002 Comte: Creepy Music Hey after reading the couple of by ynnen I got the urge to put together a list of creepy music that I have scattered about my computer. These are all… In Key 20 Publishing Participants: Comte, Mike Holmes, Paganini, Petter Sandelin, peteramthor, Grave Boy 13, Jason L Blair, Valamir.
6/15/2002 splattergnome: Average amount of sales? i was wondering just how many times an "average" (if there is such a thing) indie rpg sells. both in print form, as well as electronically. how many times does… In Publishing Participants: splattergnome, Ron Edwards, Cynthia Celeste Miller.
6/15/2002 Mark D. Eddy: GNS, Transaction, and Game Design Well, the follow-up point wasn't really addressed, mostly because we went from a generalization to specifics without passing Go and without collecting $200.
However, the discussion has led me to… In GNS Model Discussion Participants: Mark D. Eddy, Ron Edwards, Le Joueur, Walt Freitag, Thededine.
6/15/2002 Walt Freitag: Symmetry: A Resolution Dicing Mechanism (long) Symmetry is a mechanism I devised and used the very first time I ran an AD&D game back in 1979, and I’ve used it in various house rules and homebrews… In Indie Game Design Participants: Walt Freitag, Mike Holmes, Bankuei, damion, Victor Gijsbers, Le Joueur, contracycle.
6/15/2002 Clinton R. Nixon: PDF idea An odd idea I just had: when selling an game on your website, make it completely free for download - but set the permissions in the PDF such that it's… In Publishing Participants: Clinton R. Nixon, Jack Spencer Jr, Nathan, Matt Gwinn, Adam, Tim Denee, Chris Passeno, Cynthia Celeste Miller, Bankuei, hive, Michael Hopcroft, tribalkid, Ron Edwards, Jason L Blair, Bailey, Eugene Zee.
6/16/2002 Cynthia Celeste Miller: Mini-Comic in Iconia I just completed the script for a 26-panel mini-comic that will go into the Iconia book. It will be fashioned to look like one of those mini-comics that were included… In Cartoon Action Hour Participants: Cynthia Celeste Miller, Doc_Chronos.
6/16/2002 jdrakeh: First draft minimalist rules... can I get a critique So... I'm still moving along slowly when it comes to design. I always manage to have a few good ideas, but have problems integrating them into a workable system.
I… In Indie Game Design Participants: jdrakeh, rafael.
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