Previous Topics 6/22/2001 Zak Arntson: Presentation and Design Goals Okay, I'm moving this D&D discussion to Game Design from Actual Play because I think it's a design-level issue.
I am going to concentrate on Presentation. For most games, Presentation… In Indie Game Design Participants: Zak Arntson, james_west, JSDiamond.
6/22/2001 jburneko: How Do You Let A GM Down Lightly? Hello All,
I'm sort of dreading tomorrow. Tomorrow I'm supposed to play in a 7th Sea Game. This is a 7th Sea Game I've been playing in for a while… In Actual Play Participants: jburneko, Zak Arntson, greyorm, Ron Edwards, Jack Spencer Jr, Epoch.
6/22/2001 Ian Freeman: Fate Here's a thought for a system tag-on.
Each character has a number of fate point. These fate points represent how much life the character has left to live. When the… In Indie Game Design Participants: Ian Freeman, hardcoremoose, Clay, Jared A. Sorensen.
6/22/2001 james_west: A Mechanic for Other Plot Types? In Relationship Maps, Edwards has done a very good job of producing a concrete mechanic for running scenarios based on the style of plot found in mysteries and a lot… In RPG Theory Participants: james_west, Paul Czege, Jared A. Sorensen, joshua neff, Uncle Dark.
6/22/2001 james_west: Example scenario I'm thinking when you release the alpha, it wouldn't be a bad idea to have an example scenario, to give people an idea of the sort of story you had… In Dark Omen Games Participants: james_west, GreatWolf.
6/22/2001 Paul Czege: a really great character creation experience Hey everyone,
On the "I'm terrified of my sorcerer" thread in the Sorcerer forum, James hit me with this:
On a slightly different note, could you elaborate on the… In Actual Play Participants: Paul Czege, GreatWolf, joshua neff, james_west, hardcoremoose, Ron Edwards, Le Joueur.
6/21/2001 Nathan: The Basics Hello,
Here is what I am considering:
Putting together a series of PDF books/adventures, 32-64 pages in length, and selling them for a price of $4.95 to $7.95.
Here are… In Publishing Participants: Nathan, Clay, Ron Edwards, John Wick, Zak Arntson.
6/21/2001 Paul Czege: I'm terrified of my sorcerer So, as Scott has presumably described in the "Some More Cronenberg Inspired Madness" thread, we had our character session last night. And I'm terrified of my sorcerer.
His name is… In Adept Press Participants: Paul Czege, james_west, Ron Edwards, hardcoremoose.
6/21/2001 archangel_2: The Wand of Cujonos A rather intriguing item, though I think it would be of far more interest (and fun) to base the "treasure" the item seeks on the wielder.
You're playing an intellectual?… In Mystic Ages Online Participants: archangel_2, Nathan.
6/21/2001 Nathan: MysticAges.com & Indie RPGs Hey.. This is a call to all independent game designers/companies/etc out there.
I want to reiterate strongly that MysticAges.com will feature a variety of content, but I hope to include… In Mystic Ages Online Participants: Nathan.
6/21/2001 archangel_2: Dear Diary Whew! Didn't pull ANY punches on that one, did you Seth?? Considering the subject, it may sound bad to say this, but I LOVED it!
The one problem I had… In Mystic Ages Online Participants: archangel_2, Nathan, GreatWolf.
6/21/2001 Nathan: Issue One Is Here! [img src="http://www.mysticages.com/maobutton.jpg" align="left"]Without any further delay, I unveil to you - the redesigned Mystic Ages Online:
[a href="http://www.mysticages.com/"]www.mysticages.com/[/a]
What are your thoughts? Which articles do you like and not like?… In Mystic Ages Online Participants: Nathan.
6/21/2001 Zak Arntson: Why D&D will never leave Hack -n- Slash Played D&D again tonight. Here's an observation. Using the search time concept, I believe that D&D will never become a good system for non-dungeon crawling (i.e., search for traps, get… In Actual Play Participants: Zak Arntson, Gordon C. Landis, hardcoremoose, jburneko, Peter, Ron Edwards, Ian O'Rourke, greyorm, Jared A. Sorensen.
6/20/2001 Gordon C. Landis: Gaming Outpost - Indie Publisher? I'm not not sure how many folks here are subscribed over at GO, but there was an "unoffical" announcement of a new feature involving posting material and getting paid a… In Publishing Participants: Gordon C. Landis, Jared A. Sorensen.
6/19/2001 Ian Freeman: Racial/Gender mechanics It tends to be pretty common in RPG for differents races/species to have different statistical modifers. And, it is very rare for this to apply to genders.
Who here uses… In Indie Game Design Participants: Ian Freeman, Jason L Blair, James Holloway, JSDiamond, Ron Edwards, james_west, hardcoremoose, Zak Arntson, Damocles.
6/19/2001 Nathan: Something Just Changed on the frontpage! Hey... is that a preview of things to come??
http://www.mysticages.com/
And make sure you hit your refresh button. :smile:
--Nathan In Mystic Ages Online Participants: Nathan, archangel_2.
6/19/2001 Jared A. Sorensen: GenCon signup If you're going, sign up!
http://evite.citysearch.com/jared@memento-mori.com/gencon
Reminder -- I have a pass available (cheap!). In Memento-Mori Theatricks Participants: Jared A. Sorensen, Peter, joshua neff, Jason L Blair.
6/19/2001 Ron Edwards: Request Hi there,
I suppose this thread could go in the Site Discussion, but frankly, I think more people will see it here.
As many of you can tell, Clinton and… In Indie Game Design Participants: Ron Edwards, Clinton R. Nixon, Zak Arntson, Jason L Blair, Dav, Jared A. Sorensen, hardcoremoose, Epoch.
6/18/2001 Epoch: Style Mixing Sorry, but a bit of opening preamble to get you to where I am, here.
I'm a proponent of non-pure-style gaming -- I think that the best gaming experiences come… In GNS Model Discussion Participants: Epoch, jburneko, Gordon C. Landis, greyorm, Valamir, Ron Edwards.
6/18/2001 jburneko: Kickers, Storylines and Character Improvement I realize that character improvement isn't as central to Sorcerer as it is to other games but I was wondering if I could have clearification on what little there is.… In Adept Press Participants: jburneko, Ron Edwards.
<< more previous topics | | Subsequent Topics 6/23/2001 Pyske: GNS analysis of RPG stigmas
This thread is inspired by the comments about the placement of "railroading" in the FAQ.
In general, it is usually agreed that in a group activity, valuing one's own enjoyment… In GNS Model Discussion Participants: Pyske, Knight, Mytholder, greyorm.
6/24/2001 rpghost: Electronic Sales - Interested? Hi everyone,
I'm try to get a feel for wether there is a market for an idea I have come up with. First, if you don't know already, RPG Host… In Publishing Participants: rpghost, Dav, Nathan, Clay, Jason L Blair, MrCusey, Black Knights.
6/25/2001 Jared A. Sorensen: Carpentry, film criticism and game design Hi!
It's nice to see that the FAQ is up and people are talking...but well, there seems to be three types of people when it comes to this model. There… In GNS Model Discussion Participants: Jared A. Sorensen, Knight, greyorm, GreatWolf.
6/25/2001 Mitch: Strengthening the Herd Good idea to look at the whys and wherefores.
] Part of the problem may simply be the fear of the unknown. Roleplaying games are still relatively new in our… In Mystic Ages Online Participants: Mitch, Nathan.
6/25/2001 Jack Spencer Jr: Story, schmory I suppose there are several ways to look at it.
Some of the more recent RPGs (meaning post 1982) have been focused on story even to the point of having… In RPG Theory Participants: Jack Spencer Jr, Jared A. Sorensen, Ron Edwards, joshua neff, james_west, Zak Arntson, Stivven, Paul Czege, jburneko, Mytholder, Supplanter, John Wick, contracycle.
6/25/2001 Nathan: Pay500 Program Hello all...
Just checking out GMT Games, and they have a real interesting program setup...
They post up previews and a synopsis of games that have been on a… In Publishing Participants: Nathan.
6/25/2001 Zak Arntson: Dying Earth None of our group has posted about this yet, and somebody's got to let the Forge know.
I played Dying Earth with Clinton Nixon gming, and two other guys playing… In Actual Play Participants: Zak Arntson, Jared A. Sorensen, Mytholder, Clinton R. Nixon, james_west, Blake Hutchins.
6/25/2001 jburneko: On Defining And Exploring Humanity I'm about to compare writing a novel to designing a Role-Playing Scenario and while I've heard the claim that RPGs are not novels I'd like you to bare with me… In Adept Press Participants: jburneko, joshua neff, hardcoremoose, Ron Edwards, Paul Czege.
6/26/2001 jburneko: Going Against The Party Mentality Here's a question for you that occured to me. How many of you have played in games where all the players aren't acting as the typical 'party?' That is all… In Actual Play Participants: jburneko, joshua neff, Ron Edwards, Mytholder, Gordon C. Landis, Paul Czege, Valamir, Cameron, John Wick.
6/26/2001 Zak Arntson: Sorcerer & Sword Okay, I got my über-copy of Sorcerer. And I can say that Sorcerer & Sword rocks the entire combined worlds that make up my rump.
So much so that I… In Adept Press Participants: Zak Arntson, Supplanter, joshua neff, Ron Edwards, Uncle Dark, greyorm, Paul Czege, Blake Hutchins, Clay.
6/26/2001 gizem: Singularity - a new game I have designed a game and uploaded it to the net. It is more a setting than a game actually, but it has some simple mechanics also. It is rather… In Indie Game Design Participants: gizem, Jared A. Sorensen, Jason L Blair, Zak Arntson, Jamie Thomas Durbin.
6/26/2001 Ian Freeman: Bid? Am i being ignorant...
I have noticed in the main sorcerer rules references to the term Bid. What the heck i bid, i have not managed to find any talk… In Adept Press Participants: Ian Freeman, jburneko, Ron Edwards, Clay.
6/26/2001 Ian Freeman: Art necessity I am working on a PDF doc of a game right now and i am wondering how necessarry it is to get visual into the document itself.
I have no… In Publishing Participants: Ian Freeman, Jared A. Sorensen, Dav, Matt Gwinn, Clay.
6/26/2001 Ian Freeman: Knowledge is everything A very rough idea for doing something with sorcerer, looking for criticism.
Okay... demons are demons and what not, but they have one other little ability: they are eternal. How… In Adept Press Participants: Ian Freeman, jburneko, Ron Edwards.
6/27/2001 Uncle Dark: Where to begin? I like Hero Wars (I have to disagree with Josh and state that I think the rulebook is buggy as hell... No set of rules should require a 4 page… In HeroQuest Participants: Uncle Dark, Blake Hutchins, Ron Edwards, james_west, joshua neff, Alai, Valamir, Jonas, Stefan Drawert, epweissengruber.
6/27/2001 Jared A. Sorensen: Tooth & Claw! Tooth & Claw is the roleplaying game of dinosaurs in a savage world of prehistoric fact and fantasy. The game system is both easy-to-learn and sophisticated, designed for gamers of… In Memento-Mori Theatricks Participants: Jared A. Sorensen, hardcoremoose, Gordon C. Landis, joshua neff, Jason L Blair, Peter, Paul Czege, Damocles, Jamie Thomas Durbin.
6/27/2001 Jason L Blair: Linkies in the Lye-berry Two things: The Soul Axis link (under free rpgs) is bwoken and the Crucible Design, unless I'm terribly mistaken, is only available as a priced book but is listed under… In Site Discussion Participants: Jason L Blair.
6/27/2001 jburneko: Serial vs. Unified Campaign I was just wondering how many of you played Serial style and how many of you play Unified Campaign style, which you prefer, why and how you most efectively used… In Actual Play Participants: jburneko, Dav, Mytholder, Peter, greyorm, Paul Czege, joshua neff, Le Joueur, Knight, Ron Edwards, Harri Tusa, George Pletz.
6/27/2001 John Wick: Looking for Hex Paper Anybody know where I can download hex paper?
(Sorry I couldn't think of any other forum to ask this in. It's for one of the forthcoming WICKED PRESS products, so… In Indie Game Design Participants: John Wick, Clinton R. Nixon, Gordon C. Landis, Clay.
6/28/2001 Valamir: a Radical Notion I know I'm not the first to come up with this idea, but let me be the first to start a thread on it.
GNS: Chuck it. Chuck the whole… In GNS Model Discussion Participants: Valamir, Gordon C. Landis, Paul Czege, Supplanter, Logan, Mytholder, Le Joueur, greyorm, JohnMorrow.
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