The Forge Reference Project: Browse Threads

 

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From Day One


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6/17/2002 Michael Hopcroft: A .PDF query
I have a query for the folks who regularly buy .pDF RPG's -- what's the most you think people would be willing to pay for a complete RPG in .PDF…
In Publishing
Participants: Michael Hopcroft, Jake Norwood, Valamir, Clinton R. Nixon, Jared A. Sorensen, Victor Gijsbers, Mike Holmes, rafael, Seth L. Blumberg, Matt Snyder, Nathan, Ron Edwards, pigames, contracycle, Le Joueur, Walt Freitag, Clay, Matt Gwinn, Bailey, Eugene Zee.


6/17/2002 Bankuei: Characters made for RoS
Sometimes you just see a character that simply must exist in RoS... Consider this thread a mix of RoS reading/viewing + characters who fit the RoS world real well... From…
In The Riddle of Steel
Participants: Bankuei, jhudsui.


6/16/2002 rafael: Dread: Demons, Shotguns, and Black Magic
After some excellent critique on Actual Play by Clinton, Zak, and Chris (AKA Bankuei), as well as several pages of responses from various playtesters, I've redesigned Dread. * Removed scenario…
In Indie Game Design
Participants: rafael, Andrew Martin, jdrakeh, S.Lonergan.


6/16/2002 jdrakeh: Oops. Let's try that again.
Sorry about files not downloading properly. Try this instead... The .pdf file can be downloaded here: http://www.angelfire.com/goth/oblongbox It's in the "Oblong Offerings" section of the site, categorized under "Fantasy" -…
In Indie Game Design
Participants: jdrakeh, Fabrice G..


6/16/2002 Mike Holmes: Faster, Better, Cheaper playtest
As part of the playtest swap program I organized a session using Kirt Dankmyer's Faster, Better, Cheaper system last night, 6/15/02. I assembled three players. Brad, who is amongst…
In Actual Play
Participants: Mike Holmes, joshua neff, xiombarg.


6/16/2002 Michael Hopcroft: Question for moderators
The PDF of my game will be coming out in two weeks -- U just found out from my typesetter it will be ready June 24th. I want to offer…
In Publishing
Participants: Michael Hopcroft, Ron Edwards.


6/16/2002 J B Bell: Announcing Synthesis v. 1.8 (was "Self System")
I am very pleased to announce the public release of Synthesis, version 1.8. Synthesis is a broad-based Narrativist system that permits a wide variety of possible Premises and Settings. The…
In Indie Game Design
Participants: J B Bell.


6/16/2002 Christoffer Lernö: Now what about Ygg?
Oooh, I'm soo impatient. Sorry everyone. I want to build further on Ygg, but first I kind of want your approval. I seem to work best after I just had…
In Indie Game Design
Participants: Christoffer Lernö, Ron Edwards, Le Joueur, Mark D. Eddy, Laurel.


6/16/2002 Buddha Nature: Narrativist mechanics
Hey all, I am looking for possible "patches" or "house rules" to make a less than narrativist game (D&D 3E for example) more so. For example one thing I had…
In GNS Model Discussion
Participants: Buddha Nature, Bankuei, Victor Gijsbers, Ron Edwards, damion, deidzoeb.


6/16/2002 jdrakeh: First draft minimalist rules... can I get a critique
So... I'm still moving along slowly when it comes to design. I always manage to have a few good ideas, but have problems integrating them into a workable system. I…
In Indie Game Design
Participants: jdrakeh, rafael.


6/16/2002 Cynthia Celeste Miller: Mini-Comic in Iconia
I just completed the script for a 26-panel mini-comic that will go into the Iconia book. It will be fashioned to look like one of those mini-comics that were included…
In Cartoon Action Hour
Participants: Cynthia Celeste Miller, Doc_Chronos.


6/15/2002 Clinton R. Nixon: PDF idea
An odd idea I just had: when selling an game on your website, make it completely free for download - but set the permissions in the PDF such that it's…
In Publishing
Participants: Clinton R. Nixon, Jack Spencer Jr, Nathan, Matt Gwinn, Adam, Tim Denee, Chris Passeno, Cynthia Celeste Miller, Bankuei, hive, Michael Hopcroft, tribalkid, Ron Edwards, Jason L Blair, Bailey, Eugene Zee.


6/15/2002 Walt Freitag: Symmetry: A Resolution Dicing Mechanism (long)
Symmetry is a mechanism I devised and used the very first time I ran an AD&D game back in 1979, and I’ve used it in various house rules and homebrews…
In Indie Game Design
Participants: Walt Freitag, Mike Holmes, Bankuei, damion, Victor Gijsbers, Le Joueur, contracycle.


6/15/2002 Mark D. Eddy: GNS, Transaction, and Game Design
Well, the follow-up point wasn't really addressed, mostly because we went from a generalization to specifics without passing Go and without collecting $200. However, the discussion has led me to…
In GNS Model Discussion
Participants: Mark D. Eddy, Ron Edwards, Le Joueur, Walt Freitag, Thededine.


6/15/2002 splattergnome: Average amount of sales?
i was wondering just how many times an "average" (if there is such a thing) indie rpg sells. both in print form, as well as electronically. how many times does…
In Publishing
Participants: splattergnome, Ron Edwards, Cynthia Celeste Miller.


6/15/2002 Comte: Creepy Music
Hey after reading the couple of by ynnen I got the urge to put together a list of creepy music that I have scattered about my computer. These are all…
In Key 20 Publishing
Participants: Comte, Mike Holmes, Paganini, Petter Sandelin, peteramthor, Grave Boy 13, Jason L Blair, Valamir.


6/14/2002 Oddjob: Hi and my supers idea (long)
Hi people, I’ve been lurking around on these boards for a while now, and thought it was about time I posted something. Go easy now, will ya? :) Anyway, here’s…
In Indie Game Design
Participants: Oddjob, Wolfen, Mike Holmes.


6/14/2002 Nathan: I'm Stoked!
Politically Incorrect Games are going to add a color layout and some art to Eldritch Ass Kicking for the next release of the game. Yeehaw! If that doesn't rock you…
In Mystic Ages Online
Participants: Nathan, Mike Holmes.


6/14/2002 ynnen: setting the mood... tips? ideas?
just wondering what some of you do to help set the right mood and create the right atmosphere for a session of little fears. here's what i currently do: -…
In Key 20 Publishing
Participants: ynnen, Jason L Blair, Comte.


6/14/2002 Wart: Narrative Authority and/or Power and Resolution Mechanics
(Whups, this belonged here rather than in "Actual Play".) The old thread about narrative authority has gotten a bit tangled, as Ron has pointed out, so let's start a new,…
In RPG Theory
Participants: Wart, Ron Edwards, Seth L. Blumberg.


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Subsequent Topics

6/17/2002 Brian Leybourne: Starting tonight / skills?
Finally, I'm starting a tRoS campaign tonight. After so much foreplay it's going to be nice to move onto the sex (so to speak). Just a quick question to those…
In The Riddle of Steel
Participants: Brian Leybourne, Mokkurkalfe, Wolfen, Lyrax, Jaif, Ben, DaR, Ron Edwards, Bob Richter, contracycle.


6/17/2002 Brian Leybourne: tRoS starting tonight - skills question
(this is also posted in the tRoS forum). Finally, I'm starting a tRoS campaign tonight. After so much foreplay it's going to be nice to move onto the sex (so…
In Actual Play
Participants: Brian Leybourne, Clinton R. Nixon.


6/18/2002 Jared A. Sorensen: Whither the Art?
The subject of RPGs-without-art* reared its head in the post A .PDF Query and I wanted to focus more on this subject. First of all, I think one assumption…
In Publishing
Participants: Jared A. Sorensen, Matt Snyder, Christopher Kubasik, Ferry Bazelmans, Zak Arntson, Matt Gwinn, Ron Edwards, hive, Dav, Michael Hopcroft, Valamir, Eugene Zee, Bankuei, Jason L Blair, Misguided Games.


6/18/2002 Ace: A great weapons site for TROS
I just found this site on netsword. It has big l JPG's of replica weapons and has a really great comparison tool that allows you to line up different replica…
In The Riddle of Steel
Participants: Ace, Wolfen, Ben.


6/18/2002 giblin: Initiative System
Hi all, Any ideas on how to make this more streamlined and playable? I always hated regular initiative systems where one person runs across the room and attacks while time…
In Indie Game Design
Participants: giblin, Mark D. Eddy, Ron Edwards, Le Joueur, Matt Gwinn, Walt Freitag, Mike Holmes, Christoffer Lernö, Wolfen.


6/18/2002 Rhysas: A less common approach (at least I think so)
Hi everyone, I’ve been reading all the material here at the Forge and it's pretty helpful stuff. My compliments to Ron and the whole gang. A very high level of…
In Indie Game Design
Participants: Rhysas, Ron Edwards, Mike Holmes, Valamir, Jared A. Sorensen, Bailywolf.


6/18/2002 bluekabuto: Dice Images for Cookie Fu now available!
Dice Mockups for Cookie Fu We've posted some mockups of the "Fu & Fortune Dice" for Cookie Fu in our games section, Check em out at www.bluekabuto.com/games.html If all goes…
In Indie Game Design
Participants: bluekabuto.


6/18/2002 jdrakeh: Roleplaying Under the Moons of Magnatz (revised version)
To make things more convenient for you, I've moved the Magnatz files to my web-site, here: http://www.angelfire.com/goth/oblongbox/miscdebris.html It's located under the "Fantasy" section of the site. So if you'd like…
In Indie Game Design
Participants: jdrakeh, Ron Edwards, Mark D. Eddy, Mike Holmes.


6/18/2002 Brian Leybourne: OK, can someone explain to me...
(or point me to the explanation because I don't seem to be able to find it). Gamist, Narritivist, Simulationist. Possibly others although these are the three that get bandied about,…
In GNS Model Discussion
Participants: Brian Leybourne, Clinton R. Nixon, Wolfen, Gordon C. Landis, Paul Czege, Christopher Kubasik, deidzoeb.


6/19/2002 Demonspahn: Golden Pillar Publishing---personal experience
Hi all. In a previous thread, a few questions were asked about Golden Pillar Publishing and I just wanted to relay my experience with them so far. First off,…
In Publishing
Participants: Demonspahn, Valamir, Ron Edwards, CLAVDIVS, Mike Holmes, sandy@rpg.net.


6/19/2002 Eric J.: Steriotypical RPG has a conflict system
I stumbelled upon this concept while trying to teach my 7-year old sister to play Star Wars D6. It just flashed in my head and I spent the next week…
In Indie Game Design
Participants: Eric J., Victor Gijsbers, Christoffer Lernö, Jake Norwood.


6/19/2002 Paul Czege: the mortification of the world, the flesh, and the devil
If you have never playtested a game of your own design, let me tell you, it is humbling beyond your capacity to imagine. Yesterday I ran my second session of…
In Actual Play
Participants: Paul Czege, Valamir, Ron Edwards, hardcoremoose, Buddha Nature, Mike Holmes, Gordon C. Landis.


6/19/2002 Tim Denee: InSpectres bank dice question
In the text and on the character sheets it has a bank roll of 1 listed as "Account Overrun! Ignore all other results and lose all Bank dice rolled". I…
In Memento-Mori Theatricks
Participants: Tim Denee, Jared A. Sorensen, Ben Morgan.


6/19/2002 Dav: Del Ray Diablo, New England (!!)
(Ron, I trust if you feel this is best served in Actual Play, you will move it and give me a swift backhand when next we meet) I just wanted…
In Adept Press
Participants: Dav, Ron Edwards.


6/19/2002 Valamir: On RPG's and Pricing
There've been some discussions here about the current pricing range of RPGs during which I've offered my opinion that in general RPG books are priced to low (which IMO is…
In Publishing
Participants: Valamir, hive, Paul Czege, Laurel, Mike Holmes, JSDiamond, Matt Gwinn, Jason L Blair, contracycle, Gordon C. Landis, Ron Edwards, Misguided Games, pigames.


6/19/2002 Clinton R. Nixon: The fall of the Paladin
Paul Czege posted a very interesting thread about how humbling it is to playtest your own game, which is amazingly convergent, since I just had the exact same experience. I…
In CRN Games
Participants: Clinton R. Nixon, rafael, Paul Czege, DaR, Valamir, Zak Arntson, Wolfen, Yasha.


6/19/2002 Eddy Fate: Darkness Unleashed Short Story [Revised]
[b][i]Update 6/20 - Thanks to Derrick Billings for revising this with me![/i][/b] -- Here's a little short scene about the Dark Brigade to whet your appetite. (Note that this story…
In Cartoon Action Hour
Participants: Eddy Fate.


6/19/2002 Christoffer Lernö: Linear skill ratings deciding dice pool size is broken
Adding to the "broken" series here. Let's look at the popular dice pool decided on a skill rating. Most systems have a simple: skill level x gives x dice. Similar…
In RPG Theory
Participants: Christoffer Lernö, Mike Holmes, Walt Freitag, Syphon, Andrew Martin, Ron Edwards.


6/19/2002 ynnen: the character age "ability" issue -- one suggestio
i've seen it stated in reviews and some boards how there isn't a feeling of difference in character abilities based on age other than innocence. to an extent, that's true...…
In Key 20 Publishing
Participants: ynnen, peteramthor, Jason L Blair.


6/19/2002 Christoffer Lernö: Interrupting actions
First read the 4 steps of action thread if you haven't already. Now onto something I'm interested in. What about interrupting actions, how can one deal with the them well?…
In RPG Theory
Participants: Christoffer Lernö, Andrew Martin, Ron Edwards, Le Joueur, Ring Kichard, Seth L. Blumberg, C. Edwards, Buddha Nature.


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