Previous Topics 6/27/2001 jburneko: Serial vs. Unified Campaign I was just wondering how many of you played Serial style and how many of you play Unified Campaign style, which you prefer, why and how you most efectively used… In Actual Play Participants: jburneko, Dav, Mytholder, Peter, greyorm, Paul Czege, joshua neff, Le Joueur, Knight, Ron Edwards, Harri Tusa, George Pletz.
6/27/2001 Jason L Blair: Linkies in the Lye-berry Two things: The Soul Axis link (under free rpgs) is bwoken and the Crucible Design, unless I'm terribly mistaken, is only available as a priced book but is listed under… In Site Discussion Participants: Jason L Blair.
6/27/2001 Jared A. Sorensen: Tooth & Claw! Tooth & Claw is the roleplaying game of dinosaurs in a savage world of prehistoric fact and fantasy. The game system is both easy-to-learn and sophisticated, designed for gamers of… In Memento-Mori Theatricks Participants: Jared A. Sorensen, hardcoremoose, Gordon C. Landis, joshua neff, Jason L Blair, Peter, Paul Czege, Damocles, Jamie Thomas Durbin.
6/27/2001 Uncle Dark: Where to begin? I like Hero Wars (I have to disagree with Josh and state that I think the rulebook is buggy as hell... No set of rules should require a 4 page… In HeroQuest Participants: Uncle Dark, Blake Hutchins, Ron Edwards, james_west, joshua neff, Alai, Valamir, Jonas, Stefan Drawert, epweissengruber.
6/26/2001 Ian Freeman: Knowledge is everything A very rough idea for doing something with sorcerer, looking for criticism.
Okay... demons are demons and what not, but they have one other little ability: they are eternal. How… In Adept Press Participants: Ian Freeman, jburneko, Ron Edwards.
6/26/2001 Ian Freeman: Art necessity I am working on a PDF doc of a game right now and i am wondering how necessarry it is to get visual into the document itself.
I have no… In Publishing Participants: Ian Freeman, Jared A. Sorensen, Dav, Matt Gwinn, Clay.
6/26/2001 Ian Freeman: Bid? Am i being ignorant...
I have noticed in the main sorcerer rules references to the term Bid. What the heck i bid, i have not managed to find any talk… In Adept Press Participants: Ian Freeman, jburneko, Ron Edwards, Clay.
6/26/2001 gizem: Singularity - a new game I have designed a game and uploaded it to the net. It is more a setting than a game actually, but it has some simple mechanics also. It is rather… In Indie Game Design Participants: gizem, Jared A. Sorensen, Jason L Blair, Zak Arntson, Jamie Thomas Durbin.
6/26/2001 Zak Arntson: Sorcerer & Sword Okay, I got my über-copy of Sorcerer. And I can say that Sorcerer & Sword rocks the entire combined worlds that make up my rump.
So much so that I… In Adept Press Participants: Zak Arntson, Supplanter, joshua neff, Ron Edwards, Uncle Dark, greyorm, Paul Czege, Blake Hutchins, Clay.
6/26/2001 jburneko: Going Against The Party Mentality Here's a question for you that occured to me. How many of you have played in games where all the players aren't acting as the typical 'party?' That is all… In Actual Play Participants: jburneko, joshua neff, Ron Edwards, Mytholder, Gordon C. Landis, Paul Czege, Valamir, Cameron, John Wick.
6/25/2001 jburneko: On Defining And Exploring Humanity I'm about to compare writing a novel to designing a Role-Playing Scenario and while I've heard the claim that RPGs are not novels I'd like you to bare with me… In Adept Press Participants: jburneko, joshua neff, hardcoremoose, Ron Edwards, Paul Czege.
6/25/2001 Zak Arntson: Dying Earth None of our group has posted about this yet, and somebody's got to let the Forge know.
I played Dying Earth with Clinton Nixon gming, and two other guys playing… In Actual Play Participants: Zak Arntson, Jared A. Sorensen, Mytholder, Clinton R. Nixon, james_west, Blake Hutchins.
6/25/2001 Nathan: Pay500 Program Hello all...
Just checking out GMT Games, and they have a real interesting program setup...
They post up previews and a synopsis of games that have been on a… In Publishing Participants: Nathan.
6/25/2001 Jack Spencer Jr: Story, schmory I suppose there are several ways to look at it.
Some of the more recent RPGs (meaning post 1982) have been focused on story even to the point of having… In RPG Theory Participants: Jack Spencer Jr, Jared A. Sorensen, Ron Edwards, joshua neff, james_west, Zak Arntson, Stivven, Paul Czege, jburneko, Mytholder, Supplanter, John Wick, contracycle.
6/25/2001 Mitch: Strengthening the Herd Good idea to look at the whys and wherefores.
] Part of the problem may simply be the fear of the unknown. Roleplaying games are still relatively new in our… In Mystic Ages Online Participants: Mitch, Nathan.
6/25/2001 Jared A. Sorensen: Carpentry, film criticism and game design Hi!
It's nice to see that the FAQ is up and people are talking...but well, there seems to be three types of people when it comes to this model. There… In GNS Model Discussion Participants: Jared A. Sorensen, Knight, greyorm, GreatWolf.
6/24/2001 rpghost: Electronic Sales - Interested? Hi everyone,
I'm try to get a feel for wether there is a market for an idea I have come up with. First, if you don't know already, RPG Host… In Publishing Participants: rpghost, Dav, Nathan, Clay, Jason L Blair, MrCusey, Black Knights.
6/23/2001 Pyske: GNS analysis of RPG stigmas
This thread is inspired by the comments about the placement of "railroading" in the FAQ.
In general, it is usually agreed that in a group activity, valuing one's own enjoyment… In GNS Model Discussion Participants: Pyske, Knight, Mytholder, greyorm.
6/23/2001 Paul Czege: getting out the reviews Hey everyone,
I've got a question for those of you who've published, or are about to publish. Did you or do you have a strategy for trying to get your… In Publishing Participants: Paul Czege, JSDiamond, Dav, John Wick, Misguided Games, Ron Edwards, Jared A. Sorensen.
6/22/2001 Zak Arntson: Presentation and Design Goals Okay, I'm moving this D&D discussion to Game Design from Actual Play because I think it's a design-level issue.
I am going to concentrate on Presentation. For most games, Presentation… In Indie Game Design Participants: Zak Arntson, james_west, JSDiamond.
<< more previous topics | | Subsequent Topics 6/28/2001 Valamir: a Radical Notion I know I'm not the first to come up with this idea, but let me be the first to start a thread on it.
GNS: Chuck it. Chuck the whole… In GNS Model Discussion Participants: Valamir, Gordon C. Landis, Paul Czege, Supplanter, Logan, Mytholder, Le Joueur, greyorm, JohnMorrow.
6/28/2001 jburneko: Which Direction Do You Plan? Here's another one of my, 'no correct answer, just gathering preferences and opinions' questions. When you GM which direction do you plan? By this I mean do you develop your… In Adept Press Participants: jburneko, joshua neff, Clay, Ian Freeman, Ron Edwards.
6/28/2001 archangel_2: Issue Number Two? Hey, just curious when you usually will put the new issue up on Thursdays? (I ask because the first issue was up right after lunch, and it's a few hours… In Mystic Ages Online Participants: archangel_2, Nathan.
6/28/2001 Nathan: Chat Tonight Issue Two is up - and the opening of the chats is tonight! Join us at 8 PM CST/9 PM EST for a chat with Shane Lacey Hensley of Pinnacle… In Mystic Ages Online Participants: Nathan.
6/28/2001 GreatWolf: Music for Alyria Okay, this is very speculative, as it relies on a number of factors coming together that are mostly beyond my control. That being said....
I have begun to toy with… In Dark Omen Games Participants: GreatWolf, james_west.
6/29/2001 Nathan: Women in Gaming I think Mexal's last paragraph is extremely interesting:
"Roleplaying is all about creating other characters, not being me. I do that the rest of the time. To be honest, I… In Mystic Ages Online Participants: Nathan, Ron Edwards.
6/29/2001 Nathan: Mystic Ages -- Indie Issue At least once a month, I hope to do an "indie issue" for Mystic Ages Online (http://www.mysticages.com/) - focusing on indie games, reviews, and the like. The first one is… In Publishing Participants: Nathan, Misguided Games, Dav, xiombarg, Ron Edwards, kwill.
6/29/2001 Ian Freeman: Salvation and a Moral Compass Okay, here's a really, really strange idea. Atleast i think it is, has anybody seen stuff like this before?
The basic insperation comes from all the games which have some… In Indie Game Design Participants: Ian Freeman, james_west, Dav, Ron Edwards.
6/29/2001 poppocabba: campus gaming awareness I am going to a campus with a combined enrollment of nearly 40,000, and yet only one rpg organization that is primarily focused on larps.
so my question is how… In Actual Play Participants: poppocabba, james_west, Ron Edwards, Cameron, Knight.
6/29/2001 Gordon C. Landis: You ARE the bar So, the last time I tried to design a game (as opposed to just extensively tweak an existing one) it involded taking a Japanese bayonet (which my father had brought… In Indie Game Design Participants: Gordon C. Landis, Dav, GreatWolf, Paul Czege, Jared A. Sorensen, Jamie Thomas Durbin.
6/29/2001 Epoch: Player Control This is an idea I threw out at one point on the GO, and didn't get any feedback on, so I figured I'd try it here.
I got the idea… In RPG Theory Participants: Epoch, jburneko, Supplanter, GreatWolf, Tim C Koppang, Mytholder, Ron Edwards.
6/30/2001 GreatWolf: #Origins, anyone? This seemed to be the best place to put this, so apologies for the off-topic bit. But....
Any of you going to be at Origins? I'd love to be able… In Indie Game Design Participants: GreatWolf, Jason L Blair, archangel_2, Ron Edwards.
6/30/2001 Ian Freeman: Has anybody done this I am just curious about whether anyone has tried this. Sorcerer: Discworld.
Think about it. You got the dungeon dimensions, and Humanity can be quickly converted to "occult bufferin" representing… In Adept Press Participants: Ian Freeman, Ron Edwards, Uncle Dark.
6/30/2001 Peter: Card Games Does anyone know of any resources for publishing card-based games? Maybe I should email Atlas... In Publishing Participants: Peter.
7/1/2001 Supplanter: I Fight the Indie Fight! Into Game Parlor in Chantilly VA I go today on my lunch break. (Sucks to be the boss and work Saturdays, but your pity is sufficient balm.) Now this is… In Adept Press Participants: Supplanter, Ron Edwards, joshua neff, Dav.
7/2/2001 Jack Spencer Jr: Character currency I got this from the GO forum. It's Hunter Logan quoting Ron Edwards
Ron wrote,
]Effectiveness then becomes all the ROLLS (or Karma scores) that determine how well the character… In RPG Theory Participants: Jack Spencer Jr, Ron Edwards, Epoch, Mytholder, Clinton R. Nixon, Blake Hutchins, Supplanter, Jared A. Sorensen.
7/2/2001 Valamir: Simulation: the problem is with the word Well, I just found a few really meaty and useful threads over in Actual Play. I still wonder how many more meaty threads we'd have if everyone wasn't so obsessed… In GNS Model Discussion Participants: Valamir, Gordon C. Landis, JohnMorrow, Logan, Paul Czege, Dav, Mytholder, Supplanter.
7/2/2001 james_west: The Undertoad Hey -
When is this going to be available through stores? Are you doing online sales?
I've had a series of interesting ideas about this sort of game since I… In Key 20 Publishing Participants: james_west, Jason L Blair.
7/3/2001 Nathan: IndieAid at Other Cons Hey, had a brainstorm idea...
Would you guys pay a small fee to get your games represented at other cons?
Reason why - I am going to Uncommoncon at Dallas,… In Publishing Participants: Nathan, GreatWolf, Dav, Misguided Games, Ron Edwards.
7/3/2001 joshua neff: expanding the network While RPGs are a huge passion of mine, I'm not much of a game designer (not since high school, when I made my own Doctor Who RPG), & not about… In Publishing Participants: joshua neff, Ron Edwards, Dav.
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