The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

6/27/2001 jburneko: Serial vs. Unified Campaign
I was just wondering how many of you played Serial style and how many of you play Unified Campaign style, which you prefer, why and how you most efectively used…
In Actual Play
Participants: jburneko, Dav, Mytholder, Peter, greyorm, Paul Czege, joshua neff, Le Joueur, Knight, Ron Edwards, Harri Tusa, George Pletz.


6/27/2001 Jason L Blair: Linkies in the Lye-berry
Two things: The Soul Axis link (under free rpgs) is bwoken and the Crucible Design, unless I'm terribly mistaken, is only available as a priced book but is listed under…
In Site Discussion
Participants: Jason L Blair.


6/27/2001 Jared A. Sorensen: Tooth & Claw!
Tooth & Claw is the roleplaying game of dinosaurs in a savage world of prehistoric fact and fantasy. The game system is both easy-to-learn and sophisticated, designed for gamers of…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, hardcoremoose, Gordon C. Landis, joshua neff, Jason L Blair, Peter, Paul Czege, Damocles, Jamie Thomas Durbin.


6/27/2001 Uncle Dark: Where to begin?
I like Hero Wars (I have to disagree with Josh and state that I think the rulebook is buggy as hell... No set of rules should require a 4 page…
In HeroQuest
Participants: Uncle Dark, Blake Hutchins, Ron Edwards, james_west, joshua neff, Alai, Valamir, Jonas, Stefan Drawert, epweissengruber.


6/26/2001 Ian Freeman: Knowledge is everything
A very rough idea for doing something with sorcerer, looking for criticism. Okay... demons are demons and what not, but they have one other little ability: they are eternal. How…
In Adept Press
Participants: Ian Freeman, jburneko, Ron Edwards.


6/26/2001 Ian Freeman: Art necessity
I am working on a PDF doc of a game right now and i am wondering how necessarry it is to get visual into the document itself. I have no…
In Publishing
Participants: Ian Freeman, Jared A. Sorensen, Dav, Matt Gwinn, Clay.


6/26/2001 Ian Freeman: Bid?
Am i being ignorant... I have noticed in the main sorcerer rules references to the term Bid. What the heck i bid, i have not managed to find any talk…
In Adept Press
Participants: Ian Freeman, jburneko, Ron Edwards, Clay.


6/26/2001 gizem: Singularity - a new game
I have designed a game and uploaded it to the net. It is more a setting than a game actually, but it has some simple mechanics also. It is rather…
In Indie Game Design
Participants: gizem, Jared A. Sorensen, Jason L Blair, Zak Arntson, Jamie Thomas Durbin.


6/26/2001 Zak Arntson: Sorcerer & Sword
Okay, I got my über-copy of Sorcerer. And I can say that Sorcerer & Sword rocks the entire combined worlds that make up my rump. So much so that I…
In Adept Press
Participants: Zak Arntson, Supplanter, joshua neff, Ron Edwards, Uncle Dark, greyorm, Paul Czege, Blake Hutchins, Clay.


6/26/2001 jburneko: Going Against The Party Mentality
Here's a question for you that occured to me. How many of you have played in games where all the players aren't acting as the typical 'party?' That is all…
In Actual Play
Participants: jburneko, joshua neff, Ron Edwards, Mytholder, Gordon C. Landis, Paul Czege, Valamir, Cameron, John Wick.


6/25/2001 jburneko: On Defining And Exploring Humanity
I'm about to compare writing a novel to designing a Role-Playing Scenario and while I've heard the claim that RPGs are not novels I'd like you to bare with me…
In Adept Press
Participants: jburneko, joshua neff, hardcoremoose, Ron Edwards, Paul Czege.


6/25/2001 Zak Arntson: Dying Earth
None of our group has posted about this yet, and somebody's got to let the Forge know. I played Dying Earth with Clinton Nixon gming, and two other guys playing…
In Actual Play
Participants: Zak Arntson, Jared A. Sorensen, Mytholder, Clinton R. Nixon, james_west, Blake Hutchins.


6/25/2001 Nathan: Pay500 Program
Hello all... Just checking out GMT Games, and they have a real interesting program setup... They post up previews and a synopsis of games that have been on a…
In Publishing
Participants: Nathan.


6/25/2001 Jack Spencer Jr: Story, schmory
I suppose there are several ways to look at it. Some of the more recent RPGs (meaning post 1982) have been focused on story even to the point of having…
In RPG Theory
Participants: Jack Spencer Jr, Jared A. Sorensen, Ron Edwards, joshua neff, james_west, Zak Arntson, Stivven, Paul Czege, jburneko, Mytholder, Supplanter, John Wick, contracycle.


6/25/2001 Mitch: Strengthening the Herd
Good idea to look at the whys and wherefores. ] Part of the problem may simply be the fear of the unknown. Roleplaying games are still relatively new in our…
In Mystic Ages Online
Participants: Mitch, Nathan.


6/25/2001 Jared A. Sorensen: Carpentry, film criticism and game design
Hi! It's nice to see that the FAQ is up and people are talking...but well, there seems to be three types of people when it comes to this model. There…
In GNS Model Discussion
Participants: Jared A. Sorensen, Knight, greyorm, GreatWolf.


6/24/2001 rpghost: Electronic Sales - Interested?
Hi everyone, I'm try to get a feel for wether there is a market for an idea I have come up with. First, if you don't know already, RPG Host…
In Publishing
Participants: rpghost, Dav, Nathan, Clay, Jason L Blair, MrCusey, Black Knights.


6/23/2001 Pyske: GNS analysis of RPG stigmas
This thread is inspired by the comments about the placement of "railroading" in the FAQ. In general, it is usually agreed that in a group activity, valuing one's own enjoyment…
In GNS Model Discussion
Participants: Pyske, Knight, Mytholder, greyorm.


6/23/2001 Paul Czege: getting out the reviews
Hey everyone, I've got a question for those of you who've published, or are about to publish. Did you or do you have a strategy for trying to get your…
In Publishing
Participants: Paul Czege, JSDiamond, Dav, John Wick, Misguided Games, Ron Edwards, Jared A. Sorensen.


6/22/2001 Zak Arntson: Presentation and Design Goals
Okay, I'm moving this D&D discussion to Game Design from Actual Play because I think it's a design-level issue. I am going to concentrate on Presentation. For most games, Presentation…
In Indie Game Design
Participants: Zak Arntson, james_west, JSDiamond.


<< more previous topics

 

Subsequent Topics

6/28/2001 Valamir: a Radical Notion
I know I'm not the first to come up with this idea, but let me be the first to start a thread on it. GNS: Chuck it. Chuck the whole…
In GNS Model Discussion
Participants: Valamir, Gordon C. Landis, Paul Czege, Supplanter, Logan, Mytholder, Le Joueur, greyorm, JohnMorrow.


6/28/2001 jburneko: Which Direction Do You Plan?
Here's another one of my, 'no correct answer, just gathering preferences and opinions' questions. When you GM which direction do you plan? By this I mean do you develop your…
In Adept Press
Participants: jburneko, joshua neff, Clay, Ian Freeman, Ron Edwards.


6/28/2001 archangel_2: Issue Number Two?
Hey, just curious when you usually will put the new issue up on Thursdays? (I ask because the first issue was up right after lunch, and it's a few hours…
In Mystic Ages Online
Participants: archangel_2, Nathan.


6/28/2001 Nathan: Chat Tonight
Issue Two is up - and the opening of the chats is tonight! Join us at 8 PM CST/9 PM EST for a chat with Shane Lacey Hensley of Pinnacle…
In Mystic Ages Online
Participants: Nathan.


6/28/2001 GreatWolf: Music for Alyria
Okay, this is very speculative, as it relies on a number of factors coming together that are mostly beyond my control. That being said.... I have begun to toy with…
In Dark Omen Games
Participants: GreatWolf, james_west.


6/29/2001 Nathan: Women in Gaming
I think Mexal's last paragraph is extremely interesting: "Roleplaying is all about creating other characters, not being me. I do that the rest of the time. To be honest, I…
In Mystic Ages Online
Participants: Nathan, Ron Edwards.


6/29/2001 Nathan: Mystic Ages -- Indie Issue
At least once a month, I hope to do an "indie issue" for Mystic Ages Online (http://www.mysticages.com/) - focusing on indie games, reviews, and the like. The first one is…
In Publishing
Participants: Nathan, Misguided Games, Dav, xiombarg, Ron Edwards, kwill.


6/29/2001 Ian Freeman: Salvation and a Moral Compass
Okay, here's a really, really strange idea. Atleast i think it is, has anybody seen stuff like this before? The basic insperation comes from all the games which have some…
In Indie Game Design
Participants: Ian Freeman, james_west, Dav, Ron Edwards.


6/29/2001 poppocabba: campus gaming awareness
I am going to a campus with a combined enrollment of nearly 40,000, and yet only one rpg organization that is primarily focused on larps. so my question is how…
In Actual Play
Participants: poppocabba, james_west, Ron Edwards, Cameron, Knight.


6/29/2001 Gordon C. Landis: You ARE the bar
So, the last time I tried to design a game (as opposed to just extensively tweak an existing one) it involded taking a Japanese bayonet (which my father had brought…
In Indie Game Design
Participants: Gordon C. Landis, Dav, GreatWolf, Paul Czege, Jared A. Sorensen, Jamie Thomas Durbin.


6/29/2001 Epoch: Player Control
This is an idea I threw out at one point on the GO, and didn't get any feedback on, so I figured I'd try it here. I got the idea…
In RPG Theory
Participants: Epoch, jburneko, Supplanter, GreatWolf, Tim C Koppang, Mytholder, Ron Edwards.


6/30/2001 GreatWolf: #Origins, anyone?
This seemed to be the best place to put this, so apologies for the off-topic bit. But.... Any of you going to be at Origins? I'd love to be able…
In Indie Game Design
Participants: GreatWolf, Jason L Blair, archangel_2, Ron Edwards.


6/30/2001 Ian Freeman: Has anybody done this
I am just curious about whether anyone has tried this. Sorcerer: Discworld. Think about it. You got the dungeon dimensions, and Humanity can be quickly converted to "occult bufferin" representing…
In Adept Press
Participants: Ian Freeman, Ron Edwards, Uncle Dark.


6/30/2001 Peter: Card Games
Does anyone know of any resources for publishing card-based games? Maybe I should email Atlas...
In Publishing
Participants: Peter.


7/1/2001 Supplanter: I Fight the Indie Fight!
Into Game Parlor in Chantilly VA I go today on my lunch break. (Sucks to be the boss and work Saturdays, but your pity is sufficient balm.) Now this is…
In Adept Press
Participants: Supplanter, Ron Edwards, joshua neff, Dav.


7/2/2001 Jack Spencer Jr: Character currency
I got this from the GO forum. It's Hunter Logan quoting Ron Edwards Ron wrote, ]Effectiveness then becomes all the ROLLS (or Karma scores) that determine how well the character…
In RPG Theory
Participants: Jack Spencer Jr, Ron Edwards, Epoch, Mytholder, Clinton R. Nixon, Blake Hutchins, Supplanter, Jared A. Sorensen.


7/2/2001 Valamir: Simulation: the problem is with the word
Well, I just found a few really meaty and useful threads over in Actual Play. I still wonder how many more meaty threads we'd have if everyone wasn't so obsessed…
In GNS Model Discussion
Participants: Valamir, Gordon C. Landis, JohnMorrow, Logan, Paul Czege, Dav, Mytholder, Supplanter.


7/2/2001 james_west: The Undertoad
Hey - When is this going to be available through stores? Are you doing online sales? I've had a series of interesting ideas about this sort of game since I…
In Key 20 Publishing
Participants: james_west, Jason L Blair.


7/3/2001 Nathan: IndieAid at Other Cons
Hey, had a brainstorm idea... Would you guys pay a small fee to get your games represented at other cons? Reason why - I am going to Uncommoncon at Dallas,…
In Publishing
Participants: Nathan, GreatWolf, Dav, Misguided Games, Ron Edwards.


7/3/2001 joshua neff: expanding the network
While RPGs are a huge passion of mine, I'm not much of a game designer (not since high school, when I made my own Doctor Who RPG), & not about…
In Publishing
Participants: joshua neff, Ron Edwards, Dav.


more subsequent topics >>