Previous Topics 10/9/2010 Cottonmouth: questions 1. What happens when you run out of dice in a conflict? Do you lose?
2. What happens when both players burn out each others dice at the same time? … In lumpley games Participants: Cottonmouth, Noclue, lumpley.
10/9/2010 Gunnox: I don't know where to start... I dont know what I should write at the first page with text...
Should I start with "Enter the fictional world of..." or "LichScape is a..." or what do you… In Publishing Participants: Gunnox, mreuther, Ron Edwards, KeithBVaughn.
10/9/2010 sojikai: Systems designed to be opposed to one another -within one game- I don't believe that the title of this thread does a good job of explaining what this thread is about. Excuse my naming ability. The topic in hand is designing… In First Thoughts Participants: sojikai, mreuther, Vulpinoid, Noon, Kalandri, Abkajud.
10/9/2010 mreuther: [Descent] Multi-Resolution Dice This is something which Fantasy Flight has been using in a number of titles (I believe they use it in the WFRP 3e rules too) which we ran across playing… In Actual Play Participants: mreuther.
10/8/2010 Ron Edwards: [Zero ] Dingo for dinner A couple of weeks ago, I brought Zero, one of my favorite RPGs, to the Dice Dojo. Peter and Megan joined me, and we ran an opening session, up to… In Actual Play Participants: Ron Edwards, ShallowThoughts, davidberg, Noon, Artanis, hardcoremoose.
10/8/2010 wolfpunk: Battlejack (Feedback Appreciated) I am looking to publish Battlejack, a new PVP-centric roleplaying game designed to use blackjack as the resolution mechanic.
Here is a bit of the fluff text. If the fluff… In Connections Participants: wolfpunk, Ron Edwards, Noon.
10/8/2010 sacrosanct: [Altus Adventum] Lair of the Goblin King [i]Before I get into the actual play part, since the vast majority of you are not familiar with the game in question (Altus Adventum), it's basically a high fantasy rpg… In Playtesting Participants: sacrosanct.
10/8/2010 sojikai: Samurai RPG The setting is feudal Japan, or really any place similar, be it historical or made up. I have seen people do simmilar things in the past, though more like samurai… In First Thoughts Participants: sojikai, Abkajud, Noon, contracycle, Chris_Chinn, Ron Edwards, dindenver.
10/7/2010 Stregheria Games: Box or Book? The Stregoneria RPG will be being released public playtesting has finished on an internet forum site and I'm torn between 2 possibilities: a boxed set or a softback book.
Making… In Publishing Participants: Stregheria Games, mreuther, Jason Pitre, Chris_Chinn.
10/7/2010 Locke: [Age Past] Steam punk supplement, Technomancy So i am getting the baseline rules for character building down for the steam punk supplement to my Age Past game. Everything is coming fine, but I hot a roadblock… In First Thoughts Participants: Locke, Magnus Pym.
10/7/2010 Gunnox: What about a mythical RPG? While playing the strategy game age of mythology the idea about making a mythical war-rpg struck into my head.
Ok, here are my ideas:
It should be like age of… In First Thoughts Participants: Gunnox, Chris_Chinn.
10/7/2010 Trollkin: Doing health I’m continuing with the design for my fantasy game, but I cannot decide wither to pool hp like in D&D, or to break it into the hit locations like in… In First Thoughts Participants: Trollkin, Locke, mreuther, Necromantis, contracycle.
10/7/2010 Kalandri: I dare you to do this better This is a light game I made with the primary intention of having a story-driven rules-light game with characters that felt different and were easy to make.
PRIORITIES ---------------------------------------------------------------------------------------------------------------------------------------------------
These… In First Thoughts Participants: Kalandri, mreuther, Noon, Chris_Chinn, Necromantis.
10/7/2010 mreuther: Industry Web Standards (Thoughts) This is not entirely a rant, per se, but it's not entirely simply a point of discussion.
See, I've just spent about the last six hours looking at publishing websites.… In Publishing Participants: mreuther, Paul Czege, Chris_Chinn, preludetotheend.
10/6/2010 mreuther: Distribution Questions Hi, I'm Mathew, and this is my first post here on The Forge.
I've got a question regarding the distribution of games which was actually spawned by reading over at… In Publishing Participants: mreuther, Ron Edwards, guildofblades.
10/6/2010 Ar Kayon: Story games. They suck. But I had a thought when I found myself singing the Butcher Pete song you hear in Fallout 3. Wouldn't it be cool to play a game set in the… In First Thoughts Participants: Ar Kayon, Abkajud, Certified, Adam Dray, Necromantis, Noon, Trollkin, Magnus Pym.
10/5/2010 Abkajud: [general reflection] Why dungeons? I have a question: does anybody have a notion as to why Arneson, Gygax, and the rest chose to set their game in underground labyrinths?
I'm primarily interested in actual,… In First Thoughts Participants: Abkajud, VAgentZero, Trollkin, Ron Edwards, epweissengruber.
10/5/2010 Kalandri: Are these character creation options balanced? I'm going to need a statistics nerd to help me out here; I'm wondering if these traits are mathmatically balanced or not. In particular if Strong is balanced against Fast,… In First Thoughts Participants: Kalandri, Jason Pitre, Ar Kayon, Locke.
10/4/2010 epweissengruber: How can a SS-derived system make failure interesting? Hey Eero,
I was thinking of setting up a game where players were in competition with each other.
When one teams obtains its objectives, I wanted the characters to be… In Arkenstone Publishing Participants: epweissengruber, Eero Tuovinen, Courage75, mreuther.
10/3/2010 anders_larsen: Artist for hire I am an amateur artist. I have been drawing all my life as a hobby, and I think I am becoming rather good at it, so I want to offer… In Connections Participants: anders_larsen.
<< more previous topics | | Subsequent Topics 10/11/2010 RedPissLegion: [AW] Question about healing Hi :)
So I’ve started playing AW a couple of weeks ago and yesterday we kind of got stumped at something.
We’ve been using the harm and healing move rules… In lumpley games Participants: RedPissLegion, Noclue, lumpley, mreuther, VAgentZero, JMendes, Paul T.
10/11/2010 Calithena: Distribution Lists? I am curious whether any folks around here might have access to, or be able to point me to a place where I might get access to, lists of active… In Publishing Participants: Calithena, Jason Pitre, mratomek, Nathan P., MatrixGamer.
10/12/2010 preludetotheend: Need some help with wikis Hello I know some of you folks are technically inclined and was wondering if anyone knows much about wikis. I am looking to have a platform that I can restrict… In Publishing Participants: preludetotheend, Adam Dray.
10/12/2010 Aetius: [Shooting the Moon] Gaining Traits Hi Elizabeth and everyone,
We (me and Lavinia) have just got a little brain-fart about gaining traits during the hurdle.
The correct sequence is:
1) The First Pool is rolled… In Black and Green Games Participants: Aetius, Emily Care.
10/12/2010 Marshall Burns: [Uncanny Underworld] powerz test Uncanny Underworld is an urban fantasy game I've been working on for a while, but has only recently been stirring after it became clear through testing that a major overhaul… In Game Development Participants: Marshall Burns, Roan, help im a bug.
10/13/2010 epweissengruber: [WoD & Exalted] Currency and Dice Pools After a session of Sorcerer a player and I got into a casual discussion of dice probabilities and system.
His contention was that in the recent White Wolf WoD games,… In Actual Play Participants: epweissengruber, Abkajud, Noon, SamuelRiv, Eero Tuovinen, Filip Luszczyk.
10/13/2010 Warrior Monk: Fantasy heartbreaker, version 7 Long time without posting :P ok, after several tests I came up with another ruleset to try on a medieval fantasy game. I'm still using the Anima rpg setting so… In First Thoughts Participants: Warrior Monk.
10/13/2010 Kalandri: Yet another Conflict Resolution idea: The Battle Track The game session is getting boring, the GM is running into a wall, and so he resorts to the old standby:
GM: "An army of like thirty ninjas jump out… In First Thoughts Participants: Kalandri, Noon, Ar Kayon, Eero Tuovinen, Bloomfield.
10/14/2010 Galwinganoon: [[SS/WoN]] Secrets and Training A note about my experience level: I've just finished my third meeting of the first SS / WoN game I've ever run.
With that in mind, I have some questions… In Arkenstone Publishing Participants: Galwinganoon, mreuther, Eero Tuovinen.
10/14/2010 Valamir: Universalis monthly sales since 2002 [url=http://www.ramsheadpublishing.com/index.php]http://www.ramsheadpublishing.com/index.php[/url]
Having just completed my semi annual update to my inventory and sales numbers I though I'd put the number up on my website as an item of general publishing… In Universalis Participants: Valamir, Artanis, mreuther.
10/14/2010 Valamir: Universalis Monthly Sales since 2002 As a note of general interest to those not in the habit of scanning the publisher forums, I just started a thread on Universalis sales down in the Uni forum. … In Publishing Participants: Valamir.
10/14/2010 SamuelRiv: [Rifts] Simplification question Reviving the dead, as I'm new here.
My brother played Rifts and AD&D when he was teen and I was wee. I couldn't join in, thus I read the Rifts… In Actual Play Participants: SamuelRiv, Ron Edwards, davidberg, Noon, mreuther.
10/14/2010 Chris_Chinn: Avoiding the Mechanics for Functional Play Over at this thread ( http://www.indie-rpgs.com/forge/index.php?topic=30561 ), Abkajud mentioned:
Oddly, I've noticed a parallel conceit regarding "traditional" design - there's a crowd that thinks game mechanics should be brutal and… In Actual Play Participants: Chris_Chinn, Filip Luszczyk, Abkajud, mreuther, Noon, jburneko, C. Edwards, Caldis, davidberg, Chris Chambers.
10/14/2010 Artanis: Demoing Trollbabe Hello Ron and other Trollbabe aficionados
I'll be attending Spiel Essen, slavishly monkeying for Eero. The booth will be offering Trollbabe and we'll be demoing it. Except, I just read… In Adept Press Participants: Artanis, Ron Edwards.
10/15/2010 Chris Chambers: Game System in the works Hi I am kind of new, well I was here years, and years ago, and am working on turning our house game system into a full RPG. I would like… In First Thoughts Participants: Chris Chambers, Ar Kayon, Noon, Abkajud, Mike Sugarbaker.
10/15/2010 Eduardo Caetano: Situationist Gamemastering by Bruce Baugh (does anyone know where to find it?) Hello Everybody!
I'm a brazillian role-player, and I've recently discovered the universe of indies RPGs. Now I'm studying a lot of the theories debated in the early 2000.
I've just… In Connections Participants: Eduardo Caetano, Paul Czege.
10/16/2010 Jason Pitre: Seaching for style guides I am in the early editing stage for my game, and I have realized that I really have a style guide for my products. I was wondering of any of… In Connections Participants: Jason Pitre, David Artman.
10/16/2010 Jason Pitre: The Steps to Design an RPG I just produced this article over on my website; http://www.genesisoflegend.com/2010/10/steps-to-publish-an-rpg/ and I think it might be of particulare interest to some of you folks over at the Forge. It's far… In Publishing Participants: Jason Pitre.
10/16/2010 FetusCommander: [Supers Chess] story elements in a mechaically focused game [url=http://www.indie-rpgs.com/forge/index.php?topic=29574.0]Supers Chess[/url] has seen about 6 playtesting sessions now, and I have some concerns about how it's shaping up.
The chess mechanics, central to the conflict resolution of the game,… In Game Development Participants: FetusCommander, Noon, SamuelRiv, Holywar.
10/17/2010 robotsunshine: [DitV] Gunfighting questions If I missed this somewhere, apologies! I couldn't find it in the book or skimming the forums.
When do you roll Acuity + Will for gunfighting versus just rolling a… In lumpley games Participants: robotsunshine, lumpley, Noclue.
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