The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=4297

From Day One


Previous Topics

11/19/2002 Sneaky Git: Weapon Proficiencies
I will preface by stating that I don't have TRoS sitting in front of me.. this question ocurred to me on my way to work this morning. Weapon proficiencies. What…
In The Riddle of Steel
Participants: Sneaky Git, Jake Norwood, Ace.


11/19/2002 RobMuadib: SGR Model 0.5 - taking it to the next level (long)
Hi all I have worked on my SGR model some more, greatly inspired by the illusionism thread and other threads in the GNS thread. Anyway, I was inspired to expand…
In RPG Theory
Participants: RobMuadib, lumpley, Seth L. Blumberg, Emily Care, Mike Holmes.


11/19/2002 Steve Dustin: Converting GNS --> Exploration Model
Crapzilla. Just when I found I've got something worthwhile to say, Ron closes the terminology thread. Oh well, lets hope its not too much of a faux paus to post…
In GNS Model Discussion
Participants: Steve Dustin, Ron Edwards, Emily Care.


11/19/2002 Sidhain: Gunknight: Chivalry Extant
Playing around with my ITR system, I was thinking "what will I use this system for" a system without something to support is a skeleton without skin. And rather ugly…
In Indie Game Design
Participants: Sidhain, Andrew Martin, J. Backman, Gwen, Mike Holmes, ethan_greer, scobie, Ron Edwards.


11/19/2002 Le Joueur: How to Host a Deserted Island
I've been following the "Desert island" game idea since it was first proposed. After discussing it with my partner, I'd like to share how we'd do it. First of all,…
In RPG Theory
Participants: Le Joueur, Don Lag, Mike Holmes, Walt Freitag, M. J. Young, talysman.


11/19/2002 Irmo: Line-by-line replies
[quote]E. Line-by-line replies Line-by-line replies are the online equivalent of interrupting someone after every sentence and arguing that sentence, taking it completely out of context. It is not only highly…
In Site Discussion
Participants: Irmo, Ron Edwards, greyorm, A.Neill, Mike Holmes, Jake Norwood, Clinton R. Nixon, Maurice Forrester, Jack Spencer Jr, M. J. Young, Mark D. Eddy, Blake Hutchins, Valamir, contracycle.


11/19/2002 Bailywolf: An rpg inspired by... Bewitched?
OK, caught an episode of Bewitched the other day... the one where Tabitha starts teleporting the people she wants to see into her room... you know, big laughs. Anyhow, how…
In RPG Theory
Participants: Bailywolf, JMendes, talysman.


11/19/2002 Spooky Fanboy: CHARNEL GODS....MMM, TASTY!!!
Got Charnel Gods very recently. Love it, especially the idea that the user of the Fell Weapons ends up being the one who heralds the end of the world. Had…
In Actual Play
Participants: Spooky Fanboy, Ron Edwards, hardcoremoose.


11/18/2002 Eric J.: Tolkien and his legacy
I don't know what forum to put this in, but here it goes: Roleplaying came about, primarilly, from wargaming, as it was transformed in the form of Dungeons and Dragons…
In RPG Theory
Participants: Eric J., Kester Pelagius, Mike Holmes, Ron Edwards, Walt Freitag, Valamir, simon_hibbs, Daredevil, Marco.


11/18/2002 Gwen: TV Land
This is an old idea of mine, which is a combination of "Stay Tuned" and "Quantum Leap." Stay Tuned was a movie from the early 90's where Satan sells people…
In Indie Game Design
Participants: Gwen, Mike Holmes, Emily Care, Eric J., Walt Freitag, szilard, Ron Edwards, Bob McNamee, Jonathan Walton, Jason E. Roberts, Jared A. Sorensen.


11/18/2002 Eddy Fate: CAH Update
It's time again to update everyone on the progress of the current Cartoon Action Hour projects. CAH Hardcopy * We've been getting artwork in by the droves and it's very,…
In Cartoon Action Hour
Participants: Eddy Fate.


11/18/2002 Jonathan Walton: Semantics: Roleplaying vs. Storytelling
This is another by-product by the recent emphasis on "going mainstream" in design, publication, and publicity. Now, I know Ron has said he's not too fond of the term "storytelling…
In Publishing
Participants: Jonathan Walton, Le Joueur, Ron Edwards, Jack Spencer Jr, Christopher Kubasik, quozl, Maurice Forrester, Seth L. Blumberg, John Wick, Jared A. Sorensen, Emily Care, mattcolville, talysman.


11/18/2002 Tony Irwin: Uncontested Complications
Guys what happens when I initiate an event targetting a pc (or in fact any component controlled by another player) and they've no interest in contesting it? Its never actually…
In Universalis
Participants: Tony Irwin, Valamir, Mike Holmes.


11/18/2002 Le Joueur: I Have Seen El Dorado! [ultra-long]
Hello, My name is Fang Langford and I'm an intrepid explorer, this is my cat Schroedinger. I just got back from a lengthy journey; I have some things I need…
In RPG Theory
Participants: Le Joueur, Christoffer Lernö, RobMuadib, C. Edwards, Ron Edwards, Sylus Thane, Mike Holmes, joe_llama, Walt Freitag, Jake Norwood, Daredevil, Seth L. Blumberg, contracycle, Jonathan Walton, JMendes, M. J. Young.


11/18/2002 b_bankhead: Sentinel Graphics Now Open for Business
Do you need art for your rpg project? Consider Sentinel Graphics. Whether a cover for a magazine, or a black and white sketch for your rpg character, we are available…
In Connections
Participants: b_bankhead, greyorm, Tim Denee.


11/18/2002 Jared A. Sorensen: Game design notes for Hep Catz & Hell Kittenz
Hey, peeps. Here are some preliminary design notes on the game. The game is a furry-take on life in America in the late fifties and early sixties. More to the…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Spooky Fanboy, Cynthia Celeste Miller, ^mortis^, Paul Czege, billslates.


11/18/2002 M. J. Young: Concentration: an Example
Over in Game Theory there's a thread about Illusionism and GNS; someone brought up Concentration as an example, and it came back to me as something potentially enlightening. Let…
In GNS Model Discussion
Participants: M. J. Young.


11/17/2002 Sneaky Git: Japanese Armor
Just a quick question about Japanese armor. From what I understand, on the protection vs. mobility scale, Japanese armor was designed more on the mobility side of the equation. This…
In The Riddle of Steel
Participants: Sneaky Git, Irmo, Jake Norwood, Lyrax, Brian Leybourne, Mike Holmes, toli, Valamir.


11/17/2002 Manu: Ever heard of Dramatica?
Just found out this site/software, and I was wondering if any one ever used it for Narrativist advice or play...It looks intriguing, and got rave reviews, but it could…
In RPG Theory
Participants: Manu, Ron Edwards.


11/17/2002 Jake Norwood: TROS Quickstart
Okay, we have the finished but unedited TROS quickstart here on my desk. It looks really good, but I want someone who isn't me to look it over and fine-tooth…
In The Riddle of Steel
Participants: Jake Norwood, Wolfen.


<< more previous topics

 

Subsequent Topics

11/19/2002 Stuart DJ Purdie: An unusual (?) approach to stats
This is a little sketchy at present, an unnamed, but I hope you find it interesting. There has been a few games recently looking at the power of belief, and…
In Indie Game Design
Participants: Stuart DJ Purdie, Le Joueur, Wormwood, szilard, Aelios, Ron Edwards, damion, Don Lag, M. J. Young.


11/19/2002 Ron Edwards: Vanilla and Pervy [thread #4 of the Five]
Hello, This thread re-examines the terms Vanilla and Pervy, which have been kind of loosely used at the Forge so far, much like "Illusionism" until recently. Here's where I'm laying…
In GNS Model Discussion
Participants: Ron Edwards, lumpley, Valamir, Matt Snyder, Alan, Walt Freitag, Mike Holmes, C. Edwards, talysman, Seth L. Blumberg, Mark D. Eddy, J B Bell, Steve Dustin, Stuart DJ Purdie, M. J. Young, GreatWolf.


11/19/2002 Ron Edwards: Gay culture / Gamer culture [Social Context]
Hello, I was wondering whether anyone wanted to discuss the parallels between closeted gay culture and gamer/role-player culture. I don't suppose those parallels are hard to perceive. Or is it…
In RPG Theory
Participants: Ron Edwards, greyorm, Matt Snyder, Valamir, Jack Spencer Jr, Jake Norwood, Clinton R. Nixon, talysman, erithromycin, jrs, Anthony, Le Joueur, Mike Holmes, J B Bell, cruciel, M. J. Young, Clay, contracycle, b_bankhead, Manu.


11/19/2002 lumpley: Pervy in My Head
This would just be clutter in Ron's thread. The way I think of pervy: high Exploration of System would be kinky. A pervy gamer would a. only like kinky games…
In GNS Model Discussion
Participants: lumpley, Ron Edwards, jrs, M. J. Young, Bob McNamee, RobMuadib.


11/20/2002 RobMuadib: TMW:COTEC - "Butchering the GM..."
Hi All I have been plugging away at the Game Concepts: Shared Play chapter for TMW, and have layed out the basic idea of the Game, and what you do…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Gwen.


11/20/2002 S.Lonergan: Bindings -- Thoughts and Musings
First off, let me introduce the kind of binding im talking about. Im not sure of the technical name for it, but its the homemade type were its just one…
In Publishing
Participants: S.Lonergan, DaR, Chris Passeno, Pramas, Matt Snyder, talysman, Seth L. Blumberg, Christoffer Lernö, JSDiamond, Mike Holmes, Mark D. Eddy, KeithBVaughn.


11/20/2002 Christoffer Lernö: Myth-flow - a basic mechanic for Yggdrasil
I'm working on something. Unfortunately it's going pretty slowly, so I'm presenting it here and hope that maybe someone has a suggestion. Introduction (Skip this part if you want) It's…
In Indie Game Design
Participants: Christoffer Lernö, RobMuadib, Emily Care, Demonspahn, Shreyas Sampat.


11/20/2002 Robert Leal: Status Check
Jeff-- I ws home with my family over Veterans' Day weekend, and my brother and I were chatting about science-fiction--he was selling me on Cowboy Bebop; we discussed Firefly; and…
In Orbit
Participants: Robert Leal, JSDiamond, Spooky Fanboy, Bailywolf.


11/20/2002 Zak Arntson: Thord of Relings
Okay, so that's a lousy name for my game, but it's still in development. I'll come up with a good name later. It's a fantasy game inspired by a certain…
In Indie Game Design
Participants: Zak Arntson, Valamir, Blake Hutchins, szilard, Tony Irwin.


11/20/2002 Matt Snyder: Nine Worlds & Five threads
Let's talk Nine Worlds. See, at this point it's floundering a bit, as I "wait" for artists to reply, a.k.a. procrastinating. Maybe that's a good thing, because Ron has brought…
In Indie Game Design
Participants: Matt Snyder, Ron Edwards.


11/20/2002 paulmjessup: sleepless : a one nighter insomniac horror game concept
Hey all. New to this board and all that natch. I've recently gotten back into doing table top RPG's (I've done tons of video game RPG's, and even created a…
In Indie Game Design
Participants: paulmjessup, Jonathan Walton.


11/20/2002 Brian Leybourne: Signing off..
I'm off to the sunny shores of Sydney, Australia in a few hours (it had BETTER be sunny) for a long weekend, back next Wednesday sometime. I'll be investigating the…
In The Riddle of Steel
Participants: Brian Leybourne, Irmo, Jake Norwood, Valamir, Ryuuko, Lyrax, Rattlehead.


11/21/2002 Demonspahn: Aware - 2nd playtest/another hideously self-serving post :)
OK, so playtest session #2 for Aware: Roleplaying in the Age of Reason is in the books. In case anyone’s interested, a slightly dated write up of the game and…
In Actual Play
Participants: Demonspahn, C. Edwards, Christoffer Lernö.


11/21/2002 Lucien Black: bit of a rant....
Honesty: what in all the possible worlds happened to it???? I accidently left my copy of TROS in one of the study rooms in my university's library at closing time…
In The Riddle of Steel
Participants: Lucien Black, Jake Norwood, Valamir, Mokkurkalfe, Lyrax, Mask-of-Winters, Bogie_71.


11/20/2002 mattcolville: The importance of play [split from Mainstream]
[quote="Jack Spencer Jr"]One thing that seems to be overlooked in this discussion which I think should not be is that RPGs are very different from comic books. That is, COmics…
In Publishing
Participants: mattcolville, Ron Edwards, Matt Wilson, jrients, James Holloway, Valamir, wyrdlyng, b_bankhead, Bankuei.


11/21/2002 talysman: Symbolic-Language Gamemastering (from Chunk Theory, from El
not sure if this will be helpful, but here's a sort of crude version of a potential "chunk" language that is not quite as crude as the "36 story types"…
In RPG Theory
Participants: talysman, Emily Care, Mike Holmes, Le Joueur, M. J. Young, JMendes.


11/21/2002 lumpley: Meg, Emily & Vincent's Playtest
Our Master: Pharus Oriens (Collector Brain) Let's see. Pharus believes that he's the Antichrist, destined to rule the Earth in apocolyptic fury. He's the third son of a like fundy…
In My Life With Master Playtest
Participants: lumpley, Mike Holmes, Paul Czege, Emily Care, xiombarg, Paul's Girl, hardcoremoose.


11/19/2002 Maurice Forrester: Mainstream media
[quote="Ron Edwards"] So now for the point: what alternate venues exist (in addition to the Good Stores) for people (anyone) to encounter the facts that (a) role-playing might be nifty…
In Actual Play
Participants: Maurice Forrester, Ron Edwards, GreatWolf, Valamir, Jack Spencer Jr.


11/21/2002 paulmjessup: SONOVABITCH
Jason-it's paul.(yknow, little old geneva boy who writes stupid fubar'd novels), anyway, i found this today -] http://www.rpg.net/news+reviews/reviews/rev_7551.html I was planning on a rewrite of dreamdancer in the past week…
In Key 20 Publishing
Participants: paulmjessup, Jason L Blair.


11/21/2002 quozl: Super Deluxe Sorcerer edition?
I'm just wondering if you'll ever do a new edition of Sorcerer, written more for the mainstream, and maybe combined with your supplements. With all the talk about mainstream lately,…
In Adept Press
Participants: quozl, Ron Edwards, Seth L. Blumberg, GreatWolf, Fabrice G., Tim Denee.


more subsequent topics >>