Previous Topics 3/5/2003 Jared A. Sorensen: NEW OCTANE ROLES HERE PLEASE. Just a request that all new Roles for octaNe go in this thread. Thanks!
- J In Memento-Mori Theatricks Participants: Jared A. Sorensen, Spooky Fanboy, Colin Chapman, Derek Devlin, b_bankhead.
3/5/2003 richks: Question of how to present information. One book or many? This has probably come up a number of times, but I'm trying to decide the best way to make Urban Mythos available. The first release will be a free PDF,… In Publishing Participants: richks, clehrich, Mike Holmes, Matt Wilson.
3/5/2003 Mark Johnson: Fate of Free PDFs [quote="iago"][quote="LordX"]Disregarding Paladin, would you be adverse to spending $6 for a fully playable 32 page PDF containing merely system and chargen if there were support PDF products (setting, adventures, etc)… In Publishing Participants: Mark Johnson, Sidhain, Paganini, Mike Holmes, Ron Edwards, Gold Rush Games, Paul Czege, Adam.
3/5/2003 Cryostorm: Union - ToS: Website Discusion 3-5-03 Hi, Cameron Harsh Here This thread is to discuss the March 5th website update of Union Tides of Steel. If you don't know about our game check out our other… In Indie Game Design Participants: Cryostorm, Spooky Fanboy, Mike Holmes, Harsh Attack, RobMuadib.
3/5/2003 RobMuadib: TMW:COTEC - "GC: Metaplay" excerpt Hi all
I am still flailing about working on the chapter formerly known as game concepts: shared play, which i have at the moment changed to metaplay. Anyway, i have… In Indie Game Design Participants: RobMuadib, Ron Edwards, Le Joueur, Mike Holmes.
3/5/2003 Aaron: Tough life being a giant? Giants have a pretty rough deal when it comes to domestic arguments in TROS! All one giant has to do is slap the other with a measly 1pt success margin… In The Riddle of Steel Participants: Aaron, svenlein, tauman, Mike Holmes, Bob Richter, Brian Leybourne, Noon, Jake Norwood, Durgil, Shadeling, Ashren Va'Hale.
3/5/2003 Aaron: When pets go bad Now I know that the "official" rules for Pack animals will be coming out in OBAM but for anyone interested in using these kind of animals, dogs wolves, lions etc,… In The Riddle of Steel Participants: Aaron.
3/5/2003 iago: Delta: A bit of a collision? I've been thinking about Sorceror, and I've been thinking about Paladin. Paladin I've read, and Sorceror, I've at least had someone who's read it describe a lot of the elements… In Indie Game Design Participants: iago, Spooky Fanboy.
3/5/2003 Stuart DJ Purdie: Ordering of play elements [quote="Ron Edwards"]Of course Setting matters. Without characters, setting, situation, a system, and color, role-playing isn't happening.[/quote]
Read this over in the setting matter thread, and it crystalised something that I've… In RPG Theory Participants: Stuart DJ Purdie, Ron Edwards, Emily Care.
3/5/2003 Sidhain: Game Writer's take heed--a bit of a rant. I purchased Paladin a week or so ago, but finally got down to printing it out and reading it this week. Now, this goes to design specifically.
Write /more/.
Paladin… In Publishing Participants: Sidhain, Matt Snyder, Mark Johnson, Mike Holmes, Bob McNamee, Paganini, iago, M. J. Young, Clinton R. Nixon, Ryan Wynne, Bankuei, clehrich, Jake Norwood, Jared A. Sorensen, quozl, GMSkarka, Rob Donoghue, Valamir, lumpley, Ron Edwards.
3/5/2003 Matt Wilson: TV show offshoot idea This game I'm working on depicts a space adventure TV show. While brainstorming ideas, I came up with a few that would work better as some sort of InSpectres spinoff.… In Memento-Mori Theatricks Participants: Matt Wilson, Jared A. Sorensen, Mike Holmes, Jason L Blair.
3/4/2003 Opsimath: Any freelance RPG editors out there? (reposted from the Publishing forum)
A piece of advice I've heard more than once is that when writing, you should never attempt to be your own editor. Sounds like good… In Connections Participants: Opsimath, quozl, arkcure, Simon Ringwood, talysman, ThreeGee, Ron Edwards, Tar Markvar, minipainterUS, Dav.
3/4/2003 Nev the Deranged: Question If I have game designs that are non-RPGs (say, board games, card games, live action games, tile games, miniatures games, etc.) where would it be appropriate to post about them?… In Indie Game Design Participants: Nev the Deranged, ghoest.
3/4/2003 jdagna: Paladin for Moral Relativists Iago's recent posts gave me an idea that might make Paladin better suited for moral relativists.
What if you get rid of the concept of orders and give each Paladin… In CRN Games Participants: jdagna, iago, Ron Edwards, b_bankhead, Rob Donoghue.
3/4/2003 svenlein: interesting musket article People have talked before about getting Muskets for flower of battle. Here is a nice article about it. Check the sources let us know if you feel they are untrustworthy.… In The Riddle of Steel Participants: svenlein.
3/4/2003 Opsimath: Any freelance RPG editors out there? A piece of advice I've heard more than once is that when writing, you should never attempt to be your own editor. Sounds like good advice.
How do you go… In Publishing Participants: Opsimath, quozl.
3/4/2003 iago: Paladin at Three Feet Tall Outside of adapting some of my favorite genres (Amber, Buffy, and other letters further down the alphabet), I've really been enjoying the writing exercise that Paladin proposes in terms of… In CRN Games Participants: iago, Jason L Blair, Jonathan Walton.
3/4/2003 MistHunter: Most popular RPG genre... I've been thinking about making an indie RPG for a long time, and multiple genres have crossed my mind, but I haven't come up with the right genre! Now I… In Indie Game Design Participants: MistHunter, Le Joueur, xiombarg, quozl, Valamir, ethan_greer, Mike Holmes, Spooky Fanboy, M. J. Young, Balbinus, Ron Edwards, Gold Rush Games, Allan.
3/4/2003 iago: Abstracted Paladin Orders I was pleased to come to this forum today and find that an idea that had been banging around in my head had already been discussed ("A Paladin on the… In CRN Games Participants: iago.
3/4/2003 Andy Kitkowski: RPGNet Mall Publishers: Got Paid? Hey all, I was looking at some posts on the Open forum at RPGNet. One of them was about publishing PDFs, and folks said they had great experiences with RPGNow,… In Publishing Participants: Andy Kitkowski.
<< more previous topics | | Subsequent Topics 3/5/2003 Spooky Fanboy: octaNe: Going to the mat for Might and Magic I love octaNe. Because I love octaNe, when I see something in there that in any small way diminishes my love and enthusiasm for this diamond in the rough, even… In Memento-Mori Theatricks Participants: Spooky Fanboy, Jared A. Sorensen.
3/5/2003 Ron Edwards: [Le Mon Mouri / kill puppies] Dang! Hello,
In the thread Two at once!, Vincent wrote:
are y'all gonna play Le Mon Mouri and puppies on the same day every time? Cause if so, dang.
Dang… In Actual Play Participants: Ron Edwards, jburneko, Maura Byrne, jrs, lumpley, Emily Care, Comte.
3/5/2003 Rob Donoghue: Price Point for PDFs So, looking at the whole "Write More/Write Less" thread leaves me with a question: are pdf prices based on anything more than a guess?
That may sound flip, but I… In Publishing Participants: Rob Donoghue, Ron Edwards, Mike Holmes, Sidhain, Bankuei, Trevis Martin, Gold Rush Games, Jason E. Roberts, Piratecat.
3/5/2003 Andy Kitkowski: Donjon Last-Minute questions! Last-Minute because our first one-shot session is tomorrow. I've got a great group of folks, so I'm not expecting any balance, conflict, keeping on track, etc issues.
I'm going to… In CRN Games Participants: Andy Kitkowski, jdagna, Clinton R. Nixon, anonymouse, TAROT, dunlaing, RamblingMan.
3/5/2003 Paganini: Real Color I like miniatures. And game cards with cool artwork. And dungeon floor-plans. And actual dungeon / landscape layouts.
I don't typically like your standard fantasy wargame, or your standard skirmish… In RPG Theory Participants: Paganini, Matt Wilson, C. Edwards, John Kim, Le Joueur, Cryostorm, contracycle, Michael S. Miller, Mike Holmes, Sylus Thane, Jared A. Sorensen, bluegargantua.
3/6/2003 Nick Pagnucco: suggestions for starting a new group Hi.
For several reasons, I have not been roleplaying for about two years or so. Its an oversimplification, but a quick explanation is I moved and haven't found a gaming… In Actual Play Participants: Nick Pagnucco, Paganini, Bob McNamee, Valamir, arxhon, Maurice Forrester, Ron Edwards, dunlaing, Clay, Mike Holmes, rafael, Tor Erickson.
3/6/2003 Clinton R. Nixon: Royalty-free stock art I recently was hired at a new job as a web designer. The company, among other things, does stock photography - interesting pictures useful for advertising or magazine design. Looking… In Publishing Participants: Clinton R. Nixon, iago, Matt Snyder, Matt Gwinn, contracycle, Jason L Blair, Mike Holmes, Paul Czege, clehrich, Gold Rush Games, talysman, Jon H, xiombarg.
3/6/2003 Balbinus: Riddle of Sengoku Hi there,
RoS seems to me well suited to historical Japanese gaming. Passions, loyalties, emphasis on skill and tactics in combat and so on.
Has anyone tried anything like this?… In The Riddle of Steel Participants: Balbinus, contracycle, werewolf, Enoch, arxhon, Sneaky Git.
3/6/2003 Matt Wilson: most fun moment of play? In another thread, Ron requested this info from a potential game designer:
please provide us with some better perspective on what, in your view, will be the single most fun… In RPG Theory Participants: Matt Wilson, Ron Edwards.
3/6/2003 dunlaing: Broadening Abilities I've seen a lot of posts about magic being over-powered, but I didn't find it to be so in my own game. I did find it to be quite versatile,… In CRN Games Participants: dunlaing, anonymouse, jdagna, Wulf, Mike Holmes.
3/6/2003 NephandicOne: Success Effect System OK i have made a die pool system that tends to allow the highly skilled to succeed more then the other poor smucks.
In combat I have the system designed… In Indie Game Design Participants: NephandicOne, Drew Stevens, Walt Freitag.
3/6/2003 dragongrace: DragonGrace: Announcement This is just a quick message to let anyone interested know that DragonGrace is a new RPG by my design. The Website is www.anycities.com/user/dragongrace
Premise: A monotheistic fantasy world in… In Indie Game Design Participants: dragongrace, Mike Holmes, Le Joueur, Drew Stevens, Ron Edwards, Grex, Marco.
3/6/2003 iago: Recommendations for Software - Price point, Features, Mac I've looked back a few months and found http://www.indie-rpgs.com/viewtopic.php?t=4633, which talks some about InDesign being the way to go, and while Clinton recommends PagePlusPDF, which looks mighty, it is subject… In Publishing Participants: iago, Clay, Mike Holmes, Matt Snyder, JSDiamond, Rob Donoghue, cruciel.
3/6/2003 iago: Art Prices For those of you who buy art for use in your games -
What's a reasonable price? For internal B&W art? For a color cover?
What's the range of asking… In Publishing Participants: iago, Matt Snyder, Mike Holmes, Ron Edwards.
3/6/2003 quozl: Layout Prices The Art Prices thread got me wondering what people charge for rpg layout. I assume it would cost per page. Also, what does layout include when paying someone to do… In Publishing Participants: quozl, Matt Snyder, Matt Wilson, Chris Passeno, Adam, Michael Hopcroft, Gold Rush Games.
3/6/2003 Emily Care: sim fidelity Hello all,
The thread on order of sim elements inspired these thoughts in me, but they were OT enough that I figured I should put them on a different thread.… In RPG Theory Participants: Emily Care, Ron Edwards, Le Joueur, talysman, Mike Holmes.
3/7/2003 Michael Hopcroft: How long between editions is enough? I got another e-mail from a potneital reviewer who was so ticked off by the various "errors" in HeartQuest that he refused to write a review at all. In fact,… In Publishing Participants: Michael Hopcroft, DaR, Matt Gwinn.
3/7/2003 M. J. Young: Maps: Necessary or Superfluous? In the Real Color thread, (if you design a game, especially fantasy, make sure you include a good easily copied map)
I've done a lot of fantasy settings,… In RPG Theory Participants: M. J. Young, contracycle, James Holloway, Jack Spencer Jr, Mike Holmes, Walt Freitag, Sylus Thane, clehrich, Airshipjones, simon_hibbs.
3/7/2003 Rob Donoghue: How many stories in a setting? Assuming you've got a persistant group of players, how many campaigns are you looking to run in any given setting (defined, for this purpose, as a fixed set of pre-written… In RPG Theory Participants: Rob Donoghue, Johannes.
3/7/2003 Johannes: Fortune and narrative suspence Hi,
I'm working on the purpose of fortune mechanics in RPGs. I'm basically trying to address the question "Whý people use fortune in their play?" One of the sub-questions I… In RPG Theory Participants: Johannes, bowlingm, Ron Edwards, M. J. Young, Jack Spencer Jr, clehrich, Le Joueur, Jonathan Walton, Mike Holmes, iago, Gordon C. Landis.
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