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3/17/2003 iago: Sample Chapters
Does anyone have particular guidelines for which chapter of a product to put up as a "sample chapter"? Do you find that such a practice is necessary? Does it seem…
In Publishing
Participants: iago, wyrdlyng, DaR.


3/17/2003 signoftheserpent: pulp sf ideas - citizens, don your criticism helmets please
i am trying to write a background for a pulp/classic/cheesy SF action/adventure/space opera style game. i am trying to find a focus for the antagonistic elements within the setting in…
In Indie Game Design
Participants: signoftheserpent, Rich Stokes, ADGBoss, Ron Edwards, John Harper, Thomas Tamblyn.


3/17/2003 Irmo: Quickstart game
Just yesterday, I ran a quickstart game on a German RPG con. Given that it was the first actual play shot at TROS for all involved I think it was…
In The Riddle of Steel
Participants: Irmo, Stephen.


3/17/2003 Shreyas Sampat: Refreshing Rain: Tugging At My Heartstrings
Jeph's recent thread on his new game Pagoda prompted me to get back to work on my own wuxia game, Refreshing Rain. (There are also a couple of threads about…
In Indie Game Design
Participants: Shreyas Sampat, Mike Holmes, ADGBoss.


3/17/2003 talysman: Court of 9 Chambers: system overview
as I've mentioned recently, I'm working on the playtest document of the most recent version of The Court of 9 Chambers. I'm almost ready to post the PDF, but I…
In Indie Game Design
Participants: talysman, Spooky Fanboy, Mike Holmes.


3/17/2003 J B Bell: "Baby Ghosts": Real-life Sorcerer fun in Singapore
I don't read it for this kind of thing, but recently I read a thread on www.buddhistboards.com that can only be described as fucked. Up. Also, really really cool inspiration…
In Adept Press
Participants: J B Bell, Bankuei, Nev the Deranged.


3/17/2003 Tor Erickson: Motifs as questions
Hi all, I had this revelation a couple of days ago when I was putting together the characters for a TQB one-session. I wanted one of the characters to be…
In Random Order Creations
Participants: Tor Erickson, Bankuei, Bob McNamee, Mike Holmes, Paganini, James V. West.


3/16/2003 Steve Dustin: octaNe: From Shangri-LA to Lost Vegas in 3.4 seconds
So we played octaNe last night. I have two words to say. Kick. Ass. Ok, I few more words than that. Prep My prep was burning this disk. All the…
In Actual Play
Participants: Steve Dustin, Jared A. Sorensen, Ben Morgan.


3/16/2003 Drew Stevens: Team Author stance? (inspired/stolen from Universalis)
So, I just had a kind of weird idea for a metagame thingy. Basically, as opposed to each player having sole control over one character, give each cahracter a couple…
In RPG Theory
Participants: Drew Stevens, Ron Edwards, Mike Holmes.


3/16/2003 ThreeGee: webhosting
Hey all, We have talked about this stuff before, but times change, so here we go again. I am looking for a *cheap* hosting solution for my games. By which…
In Connections
Participants: ThreeGee, ethan_greer, Jonathan Walton, Opsimath, greyorm, Clay, Clinton R. Nixon.


3/16/2003 JamesDJIII: Sorcerer by Gaslight!
Just finished our first Sorcerer game. The results were very fun. A lot of the plot developments stem directly from McAlister's Kicker. We hand't touched much else in the time…
In Actual Play
Participants: JamesDJIII, Ron Edwards, Dr O, Trevis Martin, Mike Holmes.


3/16/2003 Parandro: The Pool working in Detective Stories?
Hi there, until now I haven't yet played a game of The Pool, although I like the idea of giving narrative power to players very much. The problem is: as…
In Random Order Creations
Participants: Parandro, Bob McNamee, James V. West, Ron Edwards, Blake Hutchins.


3/16/2003 Jake Norwood: Away for the week...
Okay, I'm off to GTS for the week. Play nice. Brian, you're in charge. While at GTS I'm going to be really promoting OBAM and finding the best printer I…
In The Riddle of Steel
Participants: Jake Norwood, Brian Leybourne.


3/16/2003 Mark Johnson: Indie-Rpgs Chat Room
Indie-rpg chat function possibilities: to talk without moderation, or concern of moderation to discuss one's personal life, and how it intersects with one's game creation to talk socially, building bonds…
In Site Discussion
Participants: Mark Johnson, Jack Spencer Jr, M. J. Young, iago.


3/16/2003 RN3G8 4E: What do you do when you must fight but you don't want to?
The noise of the pleasantly loud tavern flowed all around him, but tonight Jareth couldn't be distracted. If Jadzy was here he could be another step closer towards finding the…
In The Riddle of Steel
Participants: RN3G8 4E, Mokkurkalfe, Wolfen, Brian Leybourne, Jaeger, Ashren Va'Hale.


3/16/2003 Comte: round robin fiction thingus
So I'm sitting in my dorm room trying to think of something more productive than world domination schemes (you think I'm joking) and so I decided to get some conversation…
In Key 20 Publishing
Participants: Comte, saint ash, magistrate.


3/16/2003 Jonathan Walton: Binding in Non-Standard Locations
This may be a question I should send to specific printers, but I was wondering if any of you folks who are experienced in printing could help me out here.…
In Publishing
Participants: Jonathan Walton, Mark Johnson, Chris Passeno, Piratecat, Adam, JonAcheson.


3/16/2003 Jeph: Pagoda
I haven't written the section on magic yet, but here goes. It's called Pagoda because of it's three Degrees, and how they are stacked upon each other. Pagoda Pagoda is…
In Indie Game Design
Participants: Jeph, Jonathan Walton, ThreeGee, MoonHunter, Ben Morgan, Zak Arntson, Shreyas Sampat, Spooky Fanboy, Christoffer Lernö, iago.


3/16/2003 Jack Spencer Jr: The Social Aspect
I hope to get discussion going on the purely social aspect of RPG and possibly the nature of human interaction in general. Hopefully there'll be a slew of daughter and…
In RPG Theory
Participants: Jack Spencer Jr, Mark Johnson, M. J. Young, Le Joueur.


3/15/2003 Allan: Frontier discussion (split)
Hey Sy, I just find the name G.O.D. distracting. It doesn't seem to relate to your setting (which is pantheistic, so there are gods in the game, and a GOD…
In Indie Game Design
Participants: Allan, Demonspahn, Ron Edwards, Sylus Thane.


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Subsequent Topics

3/17/2003 Shreyas Sampat: The 'Look' of Alyria
I've been wondering about Alyria's visual style for some time; it has a very clear mood, and even suggests a sort of aural atmosphere (muffled clanks and voices, all overlying…
In Dark Omen Games
Participants: Shreyas Sampat, M. J. Young, Valamir, GreatWolf.


3/18/2003 hardcoremoose: Problems at the Sorcerer website?
I just tried to go to the Sorcerer website and got a message that read like this: You are not authorized to view this page You might not have permission…
In Adept Press
Participants: hardcoremoose, Clinton R. Nixon, Ron Edwards.


3/18/2003 Jeph: Pagoda: Starting to think about the sample setting
The game is currently being discussed in this thread. Now that the core rules are nearing completion, I'm starting to think about a setting . . . The Empire of…
In Indie Game Design
Participants: Jeph, Shreyas Sampat.


3/18/2003 Kester Pelagius: What is. . . 'The Alchemy of Role-Playing'?
[color=darkblue]This post is revisiting an old article posted here a while back. As always I look forward to reading your remarks and special insights.[/color] [size=16px][b]The Alchemy of Role-Playing[/b][/size] [color=darkred]Copyright ©…
In RPG Theory
Participants: Kester Pelagius.


3/18/2003 Kenway: The Pool: Clockpunk adventure recap
This is just a Pool campaign recap. The Pool: Clockpunk adventure The players were traditional AD&D and Marvel Super Heroes-raised gamers, so they not surprisignly played The Pool mostly AD&D-like.…
In Random Order Creations
Participants: Kenway, James V. West.


3/18/2003 ace pilot: Copyright and/or Trademark Infringement Horror Stories?
Hey all, Someone just sent me an email that has given me some food for thought about intellectual property protection, basically highlighting the problem of unscrupulous individuals who steal ideas…
In Publishing
Participants: ace pilot, Jack Spencer Jr, Kester Pelagius, Treves, Valamir, Mike Holmes, greyorm.


3/18/2003 Christoffer Lernö: Yggdrasil moves one more time
Thinking about Ygg improvisation again... The basic in Yggdrasil is that the attack roll gives you the extent of improvisation. How much the opponent is at your mercy depends on…
In Indie Game Design
Participants: Christoffer Lernö, Shreyas Sampat, Kester Pelagius, Mike Holmes, ADGBoss.


3/18/2003 Heraldic Game Design: Reforging the Outsider Chronicles
I've spent a good number of years writing and finally publishing The Outsider Chronicles, and roleplaying game that makes use of SOL: The Omniversal Roleplaying System. After publishing the game,…
In Indie Game Design
Participants: Heraldic Game Design, Valamir, Spooky Fanboy, Mike Holmes, RobMuadib, ross_winn, Lxndr.


3/18/2003 Alan: New Gimmicks
Gimmick: No buying new traits during a Complication. The ban covers all components, whether they're in play or not. Once the dice are rolled and results tallied, the ban is…
In Universalis
Participants: Alan, Mike Holmes, Valamir, rafial, Bob McNamee, Shieldage.


3/18/2003 Jeph: How much does this cost?
I'm thinking that I may want get a printed and bound copy of Pagoda for myself once it's all completed. I expect it to be around 25-30 pages once finished,…
In Publishing
Participants: Jeph, Valamir, Tim C Koppang, ThreeGee, Rob Donoghue.


3/18/2003 Rich Stokes: Urban Mythos: Schticks, an idea (not sure it's a great one!)
Urban Mythos is an urban fantasy setting and I'm trying to capture the feel of action TV shows rather than realism. You can read a bit more here http://www.indie-rpgs.com/viewtopic.php?t=4876 or…
In Indie Game Design
Participants: Rich Stokes, iago, Mike Holmes.


3/18/2003 Tywin Lannister: I'm new and baffled!
Hi everyone, I'm new to the boards - and the game, which I bought last week. I have been reading through the book, and found it all a bit..baffling. The…
In The Riddle of Steel
Participants: Tywin Lannister, Wolfen, Brian Leybourne, Sneaky Git, Valamir, arxhon, Noon, Durgil, Mike Holmes, Spartan, Alan, Shadeling, Ashren Va'Hale.


3/18/2003 Lugaru: Critical hits = less damage (I figured this is the forum)
Ok, I decided to try making that card based game where the amount of cards you drop of a single suit is what determines successes, damage and stuff like that.…
In RPG Theory
Participants: Lugaru, Kester Pelagius, Valamir, John Kim, contracycle, cruciel, Tar Markvar.


3/18/2003 heldenhammer: Just got and read Donjon...
... based on cruising the anvilwerks site and reading some reviews on rpg.net. It looks like a cool game. I'm a sucker for nifty game mechanics. My current task is…
In CRN Games
Participants: heldenhammer, Colin the Riot, dunlaing.


3/18/2003 Sylus Thane: How to PDF?
Can someone tell me what resources are involved and how I would go about making a PDF file? I'm currently working with Microsoft Word out of sheer lack of knowledge…
In Publishing
Participants: Sylus Thane, Adam, Mike Holmes, iago, Le Joueur, talysman, Michael Hopcroft, Clinton R. Nixon, bladamson.


3/19/2003 Kester Pelagius: Ressurecting ye olde 'Crypt Fiend'
Greetings All, Back in Octorber I had a brainstorm, as many of us do, likely after reading something or the other here at The Forge. This resulted in a bit…
In Indie Game Design
Participants: Kester Pelagius, Mike Holmes.


3/19/2003 iago: Delta - Introduction - Comments Needed!
I've been writing Delta over the past few weeks, which is the name I've given to a game I first mentioned here: http://www.indie-rpgs.com/viewtopic.php?t=5452 This is the text of my introduction…
In Indie Game Design
Participants: iago, Bob McNamee, Spooky Fanboy, Dr. Velocity.


3/19/2003 Dotan Dimet: Wise in the ways of the Force
[i]Sorry this is a new post, it should actualy be a response to [a href="http://www.indie-rpgs.com/viewtopic.php?t=5529"]Co-GMing[/a].[/i] My players call this The Jedi Mind Trick, for obvious reasons... From last night's session:…
In Actual Play
Participants: Dotan Dimet.


3/19/2003 Bob McNamee: indie netgaming folks played a pickup game of Inspectres
The folks on the indie netgaming group- http://groups.yahoo.com/group/indie-netgaming/- played a pickup game of Inspectres last night! Mike Holmes GMing, Nathan (Paganini), Bob McNamee, and Chris E(dwards?) playing. Fun stuff! High…
In Memento-Mori Theatricks
Participants: Bob McNamee, Jared A. Sorensen, Paganini, C. Edwards, Mike Holmes.


3/19/2003 Johannes: What is the most realistic RPG?
The purpose of this thread is NOT to immerse ourselves into endless arguments about personal preference. What I want from this thread is that people would reflect on what meaning…
In RPG Theory
Participants: Johannes, Mike Holmes, Paganini, Jack Spencer Jr, Lugaru, ThreeGee, Marco, quozl, Valamir, Emily Care, Ron Edwards, lumpley, Thingmaker, Walt Freitag, Le Joueur, M. J. Young, simon_hibbs, weeble, CplFerro.


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