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From Day One


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4/16/2003 Matt Snyder: Get your copy of Dust Devils now!
Howdy, pardners! Dust Devils is still available for purchase in both print and PDF formats. Print version, $12.00 + S&H The print version of Dust Devils is still available. This…
In Chimera Creative
Participants: Matt Snyder.


4/16/2003 Matt Snyder: Nine Worlds cover art arrives!
Wow, what a day. Just when I was tinkering with the Nine Worlds art, Eric Lofgren sends me his color proof for my approval. So, I re-did the art samples…
In Chimera Creative
Participants: Matt Snyder, Valamir.


4/16/2003 Matt Snyder: Fun With Real Art (Nine Worlds)
Just a bit of visual fun -- here's a kind of Nine Worlds logo image I've been tinkering with, including a cropped section of some of Eric Lofgren's kick ass…
In Chimera Creative
Participants: Matt Snyder, szilard, Jonathan Walton.


4/14/2003 Matt Snyder: Nine Worlds rules draft
Ok, folks (and Hello! Coal), this is the item I just posted in my LiveJournal: Well, thanks to my lovely Dana laptop thingy, the nice weather didn't keep me away…
In Chimera Creative
Participants: Matt Snyder, coal, Spooky Fanboy, Kester Pelagius, Jonathan Walton.


3/23/2003 Matt Snyder: Simplifying Nine Worlds
I wrote this for my Live Journal, and thought I'd share here as well: I have just spent the last couple hours actually working on re-vamping the game design for…
In Chimera Creative
Participants: Matt Snyder, Spooky Fanboy, Bob McNamee, Valamir, Mike Holmes.


3/7/2003 Matt Snyder: Nine Worlds art
OK, folks, some artwork is coming in, and I can't help but share. It really gets me excited about this game again. Check it out, these pics are amazing: Nine…
In Chimera Creative
Participants: Matt Snyder, Spooky Fanboy.


3/4/2003 Matt Snyder: It's the system, stupid
I've had several polite, shall we say, disagreements with my fellow players about whether system does indeed matter. Their positions are all over the "spectrum" from matters to doesn'tmatter. Obviously,…
In RPG Theory
Participants: Matt Snyder, Le Joueur, Paganini, ThreeGee, Ron Edwards, Mike Holmes, Matt Wilson, Sylus Thane, jburneko, Walt Freitag, clehrich.


2/26/2003 Matt Snyder: Avatar-13 inital sessions
[b]The story thus far [/b] This post covers two sessions of actual play of Avatar-13. I posted the first draft of this game in Indie Game Design a couple weeks…
In Actual Play
Participants: Matt Snyder, Eddy Fate.


2/12/2003 Matt Snyder: Deathwish -- Back in Action!
Deathwish, Espionage Role-playing on the Edge, is now available for FREE! Deathwish is super-spy modification of Dust Devils, a critically acclaimed indie RPG. Where Dust Devils finds inspiration in the…
In Chimera Creative
Participants: Matt Snyder, Rob MacDougall.


2/6/2003 Matt Snyder: Character Improvement, taken for granted?
I'd like to question something that I think is often taken for granted, or at least not spefically addressed often: Character improvement. Is character improvement (improving character effectiveness, as Ron…
In GNS Model Discussion
Participants: Matt Snyder, Mike Holmes, Ron Edwards, Blake Hutchins, contracycle, szilard, M. J. Young, Walt Freitag, clehrich, Jack Spencer Jr, Andrew Martin, xiombarg, Emily Care, cruciel, ADGBoss, John Kim, Valamir.


2/6/2003 Matt Snyder: Avatar-13
I've been working on a new game design (in addition to working on Nine Worlds! Phew!). After some discussion about character creaiton in the Indie Game Design forum, I decided…
In Chimera Creative
Participants: Matt Snyder, Clinton R. Nixon, Balbinus.


2/3/2003 Matt Snyder: Rethinking Simulationist character creation
Well, I’ve read through the Simulationism essay with much interest. If my history of reading and re-reading the GNS essay, I’m bound to misunderstand whole reams of stuff, but I’d…
In Indie Game Design
Participants: Matt Snyder, Andrew Martin, talysman, Valamir, Matt Wilson, xiombarg, szilard, Mike Holmes, contracycle, RobMuadib, Stuart DJ Purdie, Ron Edwards, ThreeGee, M. J. Young, btrc, Mortaneus.


1/31/2003 Matt Snyder: Chimera site maintenance
The Chimera Creative website may be down periodically for server maintenance this weekend. Fortunately, my provider informs me it should take no longer than an hour, likely on Friday evening.…
In Chimera Creative
Participants: Matt Snyder.


12/9/2002 Matt Snyder: 12 Days of Christmas
As you may have read on the Key 20 board, Key 20 will be offering up the 12 Games of Christmas starting December 13 through Christmas eve. Each day, free…
In Chimera Creative
Participants: Matt Snyder, Jason L Blair.


11/27/2002 Matt Snyder: Who's playing Dust Devils?
You know, I get lots of feedback about Dust Devils being a good idea, or doing something different. That's very encouraging. I hear little to NO feedback on ACTUALY PLAY…
In Chimera Creative
Participants: Matt Snyder, Clay, edomaur, Adam, Jason L Blair, Mike Holmes.


11/20/2002 Matt Snyder: Nine Worlds & Five threads
Let's talk Nine Worlds. See, at this point it's floundering a bit, as I "wait" for artists to reply, a.k.a. procrastinating. Maybe that's a good thing, because Ron has brought…
In Indie Game Design
Participants: Matt Snyder, Ron Edwards.


11/8/2002 Matt Snyder: Task vs. Conflict; Eroding the "whiff factor"
I've been thinking about all kinds of game design schtuff, lately. While writing notes to myself in my little "game design journal," I came upon some ideas that surely have…
In RPG Theory
Participants: Matt Snyder, Paul Czege, Jared A. Sorensen, ethan_greer, Christoffer Lernö, J B Bell, Gordon C. Landis, Ron Edwards, Valamir.


10/31/2002 Matt Snyder: Nine Worlds (or whatever): Why you DON'T CARE
This has got to work, right? Ok, in light of a certain thread in Site Discussion, I'll take a stab at something. It's a bit humorous, but the intent is…
In Indie Game Design
Participants: Matt Snyder, J B Bell, C. Edwards, Bankuei, xiombarg, ethan_greer, RobMuadib, Gordon C. Landis, Andrew Martin, Demonspahn, Gwen, Christoffer Lernö, Mike Holmes, Jonathan Walton, Valamir, Jared A. Sorensen, Kester Pelagius, Roger Eberhart.


10/30/2002 Matt Snyder: "We fear change!"
Question for everyone -- why are there fewer and fewer encouraging responses and rigorous discussions in the Indie Game Design forum? To me, that forum (and maybe Actual Play) is…
In Site Discussion
Participants: Matt Snyder, Christoffer Lernö, Bob McNamee, M. J. Young, Tim C Koppang, hardcoremoose, Le Joueur, Seth L. Blumberg, Paul Czege, Jonathan Walton, ethan_greer, Clay, Bankuei, greyorm, Mike Holmes, Clinton R. Nixon, Valamir, Ron Edwards, Kester Pelagius, RobMuadib, xiombarg, Paganini, A.Neill, Walt Freitag.


10/30/2002 Matt Snyder: Nine Worlds: Initial mechanics explanation
I've been tinkering away on Nine Worlds -- here's a glimpse "under the hood." I'm eager to hear what folks think. It's all still pretty rough, so bear with me.…
In Indie Game Design
Participants: Matt Snyder, Shreyas Sampat, Jonathan Walton, Christoffer Lernö, Kester Pelagius.


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Subsequent Topics

4/25/2003 Matt Snyder: RoS "historical"
My group is going to start up a "historical" campaign for Riddle of Steel, and were' looking for any advice on how to run it. Have there been previous threads…
In The Riddle of Steel
Participants: Matt Snyder, Gary_Bingham, Salamander, toli, Valamir, Mike Holmes, Spartan, Neil, Jason Kottler.


5/15/2003 Matt Snyder: Nine Worlds intro & layout-in-progress
I've been working more on Nine Worlds. Specifically, I've been working on the book layout, which is coming together quite nicely. Here's a sample of the work-in-progress: Layout-in-progress It's about…
In Chimera Creative
Participants: Matt Snyder, Valamir, Spooky Fanboy, Kester Pelagius.


5/29/2003 Matt Snyder: Does your group set-up affect the game?
After a recent session of actual play, I have been thinking about the "logistics" of how other folks play a game. My question is this: How does your group "set…
In Actual Play
Participants: Matt Snyder, Mike Holmes, Matt Wilson, brainwipe, Nick Pagnucco, Enoch, John Kim, Dr. Velocity, A.Neill, TheGameBoy.


5/30/2003 Matt Snyder: 9W Lexicon (long!)
Here's a sneak peak at the Lexicon that will tentatively appear in the introduction to the Nine Worlds book: Aether -- The aether is a cosmic sea of stars and…
In Chimera Creative
Participants: Matt Snyder, Valamir, Spooky Fanboy, Jonathan Walton, Mike Holmes.


6/18/2003 Matt Snyder: Nine Worlds sample chapter
I've uploaded a sample chapter for the upcoming Nine Worlds print edition (the PDF will look much the same, just at letter-size). Chapter 1: Archons (400k+ PDF document) I've labored…
In Chimera Creative
Participants: Matt Snyder, Mike Holmes, Spooky Fanboy, Chris Passeno, Kester Pelagius.


6/24/2003 Matt Snyder: Free PDF on making PDFs!
Not two hours after ribbing Mike Mearls for his Seminar "activism" at Origins, I went and volunteered to help lead a seminar at Origins. I'll be with Chris Davis of…
In Publishing
Participants: Matt Snyder, C. Edwards, samdowning, rpghost.


7/8/2003 Matt Snyder: InSpectres layout sneak peek
Jared let me out of the basement long enough to post these layout samples for the upcoming InSpectres print edition for GenCon. The artwork is killer, and I finally had…
In Memento-Mori Theatricks
Participants: Matt Snyder, Trevis Martin, Jared A. Sorensen, Chris Passeno.


7/14/2003 Matt Snyder: Last Dust Devils print edition available at GenCon 2003
The last of the Dust Devils print edition will be available at GenCon at the Forge Booth. I will only be doing print editions of my games in limited runs,…
In Chimera Creative
Participants: Matt Snyder, greyorm.


7/17/2003 Matt Snyder: Daedalus e-zine prospectus
I'm seeking articles and content for a new e-zine dedicated to RPGs as a hobby. The HTML & PDF e-zine will be titled Daedalus, and it launches in October 15.…
In Connections
Participants: Matt Snyder.


8/5/2003 Matt Snyder: Nine Worlds playtest
I've been working on this one for a while folks, and I'm proud to say that the playtest version of Nine Worlds is now available as a free download. These…
In Chimera Creative
Participants: Matt Snyder, Spooky Fanboy, ethan_greer, MathiasJack.


8/5/2003 Matt Snyder: Nine Worlds playtest
I've been working on this one for a while folks, and I'm proud to say that the playtest version of Nine Worlds is now available as a free download. These…
In Connections
Participants: Matt Snyder.


8/6/2003 Matt Snyder: If you love your game, set it free....
I posted the free PDF playtest of Nine Worlds to all and sundry yesterday. I was of two minds about this. I had much success releasing Dust Devils as a…
In Publishing
Participants: Matt Snyder, ethan_greer, Mike Holmes, Clay, Michael Hopcroft, Lxndr, Matt, heironymous, Bankuei, ejh, contracycle, Clinton R. Nixon, Brian Leybourne.


8/8/2003 Matt Snyder: Nine Worlds character sheet
Antti Karjalainen has created a wonderful Nine Worlds character sheet for you playtesters out there. Thanks Antti! His web site, including some very nice art work, is here: http://www.kotiposti.net/xakarjala/ Download…
In Chimera Creative
Participants: Matt Snyder, Andy Kitkowski.


8/11/2003 Matt Snyder: Playtesters of Nine Worlds, unite
Currently, there are 348 downloads of the Nine Worlds playtest. Forty-five people downloaded the character sheet*. That rocks. On toast. So far, 6 people responded in any way to said…
In Chimera Creative
Participants: Matt Snyder, xiombarg, Ron Edwards, Shreyas Sampat, Mike Holmes, Shadeling, AnttiK, Eddy Fate, Lxndr, Valamir, Jason L Blair, Spooky Fanboy.


8/11/2003 Matt Snyder: Seeking Nine Worlds critiques
Currently, there are 348 downloads of the Nine Worlds playtest. (get yours here: http://www.chimera.info/nineworlds/nineworlds_playtest.pdf ) Forty-five people downloaded the character sheet*. That rocks. On toast. So far, 6 people responded…
In Indie Game Design
Participants: Matt Snyder, Spooky Fanboy, Kester Pelagius, J. Backman.


8/11/2003 Matt Snyder: 'Exhuastion Escalation' in illusionist play
In another thread, Ron Edwards, while discussing possible pitfalls in Illusionism, wrote: And finally, such play may suffer from "exhaustion escalation," in which the game-world crises become larger and larger…
In RPG Theory
Participants: Matt Snyder, Ron Edwards, jburneko, Jack Spencer Jr, GB Steve, WDFlores, Walt Freitag, contracycle, Marco, Mike Holmes, Gordon C. Landis, John Kim, cruciel.


8/13/2003 Matt Snyder: (Slightly) revised Nine Worlds playtest PDF
I just uploaded a new version of the playtest PDF that corrects some (alas, not all) typos and a couple other minor issues. It also now includes a lovely cover…
In Chimera Creative
Participants: Matt Snyder, WDFlores, Shreyas Sampat, ethan_greer.


8/14/2003 Matt Snyder: Nine Worlds website now online
I just put the finishing touches on the Nine Worlds web site. You can find links to the downloads and the introduction text there. More will be updated as I…
In Chimera Creative
Participants: Matt Snyder, Mike Holmes, Lxndr, WDFlores.


8/22/2003 Matt Snyder: Nine Worlds in play
We played the first "real" playtest of Nine Worlds last night. I explained the setting and system briefly to Flash, Tony, and my brother Dave. They then came up with…
In Actual Play
Participants: Matt Snyder.


8/27/2003 Matt Snyder: HeroQuest: What do YOU think?
I just received my copy of HeroQuest, and so far it looks quite good. I am featuring this game as the cover story for my upcoming e-zine, Daedalus. I'll be…
In HeroQuest
Participants: Matt Snyder, Thalaxis, Mike Holmes, joshua neff, Nick Brooke, Nick Pagnucco, Wulf, Loz, TKurtBond, Ludoch, Drastic, RaconteurX, pete_darby, Syam Lantri.


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