Previous Topics 6/11/2003 Jack Spencer Jr: Revised does S really exist. Or It's everywhere! I have been thinking about the whole issue of Simulationism issue, the question on whether that particular box exists, and how this applies to hybrids. Here's what I've come up… In GNS Model Discussion Participants: Jack Spencer Jr, Ron Edwards, Bankuei, contracycle, Cassidy, jdagna, cruciel, M. J. Young, taalyn, Ian Charvill.
6/11/2003 Valamir: Reference, Homage, Inspiration and Thievery Oh, one last thing that I suspect you already understand but wanted to make sure is absolutely clear; all of the mentioning of these other games that Chris and I… In Burning Wheel Participants: Valamir, Bankuei, abzu, Ron Edwards, Mike Holmes, inthisstyle, Zebulon.
6/11/2003 demiurgeastaroth: Hit Location CP penalties I can understand the CP penalties for thrusts to certain locations, but the swing modifiers have me confused.
If you swing attack the arms/hands, you gain +1 CP.
Swing attacks… In The Riddle of Steel Participants: demiurgeastaroth, Morfedel, Bankuei, Ashton, Jake Norwood, Piers Brown, Wolfen, Salamander.
6/11/2003 rafial: A Tale of Three Trollbabes [session 5 & coda] The last installment of our planned 5 session Trollbabe campaign has come and gone. It was a relatively short session, a little over 2 hours, as the players chose to… In Actual Play Participants: rafial.
6/11/2003 jhudsui: Strength doesn't seem to be used in places where it should.. Shouldn't high Strength characters be able to bear the weight, and therefore suffer less penalties, from wearing heavy armor?
Also, shouldn't Strength affect the results of Beat and Bind manuvers? In The Riddle of Steel Participants: jhudsui, Salamander, Morfedel, Jake Norwood, Poenz, kenjib, Spartan.
6/11/2003 Wormwood: Genre Simulation Recently I've realized one of my problems with the NS barrier lies in the fact that I have a tendency to design games to simulate the genre, rather than emulate… In GNS Model Discussion Participants: Wormwood, Gordon C. Landis, Jack Spencer Jr, Shreyas Sampat, John Kim, M. J. Young.
6/10/2003 Bankuei: Playtest Mayhem High Hi guys,
I'm looking for a few good playtesters...
Here's something I've had brewing for a long time, and decided
to finally put together in a semi-coherent form. The file… In Connections Participants: Bankuei, Matt.
6/10/2003 demiurgeastaroth: Character Power and Advancement In my perhaps futile quest to rack up a higher word count on the site than Mike Holmes' word count in the Taveruun thread, here's another question.
Advancement in this… In The Riddle of Steel Participants: demiurgeastaroth, Amy1419, Jake Norwood, Overdrive, Wolfen, Morfedel, Jasper the Mimbo.
6/10/2003 Jake Norwood: Gen Con Games after hours In this thread on the Adept Press forum I listed and experiment. Go see it there.
It lead me, however, to the inevitable question--
What games am I playing and… In Actual Play Participants: Jake Norwood, Ron Edwards, Valamir, Mike Holmes, Bankuei, joshua neff.
6/10/2003 Rich Ranallo: The Starchildren Origins Experiment A fine, upstanding citizen of RPGnet recently pointed out to me that there aren't any scheduled Starchildren events at Origins, since Xig isn't going as a company (though Scott and… In XIG Games Participants: Rich Ranallo.
6/10/2003 simkin: random city/scenario tables for Donjon? In some very old post about Donjon someone suggested that there be tables to roll on to generate random scenarios or cities. Has anyone done something like this? In CRN Games Participants: simkin.
6/10/2003 mike: Am I a Simulationist or not? This is my first post to the boards, although I've been reading essays and poking around for a while now.
I've got a lot of ideas swimming around in my… In Actual Play Participants: mike, Ron Edwards, Bankuei, Jared A. Sorensen, Valamir.
6/10/2003 Jake Norwood: Wed night in the SJG Pyramid chat room At 7:00pm Central time this wednesday I'll be the guest host for a live online chat. Check it out at the SJG website. COme on out and support me.
Jake In The Riddle of Steel Participants: Jake Norwood, Poenz, Nick Pagnucco, demiurgeastaroth, Valamir, Mike Holmes.
6/10/2003 Jake Norwood: Gen Con Sorcerer Games [url=http://www.indie-rpgs.com/viewtopic.php?p=71072#71072]This thread[/url] game me an idea.
I would like to play a 3-session game of Sorcerer at Gen Con (yes, I realize that this won't really happen, but I want… In Adept Press Participants: Jake Norwood, Jared A. Sorensen, Gordon C. Landis, Ron Edwards, Mike Holmes, Lxndr, jrs, lumpley.
6/10/2003 Bankuei: Shonen Jump- Lots of Sorcerer stories... Hi folks,
Picked up another copy of the japanese comic "Shonen Jump", which is a monthly anthology of manga, many of which are very much Sorcerer stories. Current ongoing stories… In Adept Press Participants: Bankuei, Nev the Deranged.
6/10/2003 Sage Kain: Looking for heart, soul, and personality in art For some time now I have been in near completion of my Contiuum: Dark Legacy campaigns, and while these ideas have come together mechanically on paper, there has been nothing… In Connections Participants: Sage Kain.
6/10/2003 Simon W: Purchasing a license for an rpg I have approached a company to purchase the rights to produce an rpg based upon one of their authors works and they have come back with a positive response so… In Publishing Participants: Simon W, rpghost.
6/10/2003 Alan: Black Fire - developing for play test Hi all,
(Black Fire is Ron's game design example for his Gamism essay. Black Fire is found at http://www.indie-rpgs.com/articles/22/ )
I really like what I see in Black Fire, and… In Indie Game Design Participants: Alan, Ron Edwards, Valamir, GreatWolf, Piers Brown.
6/10/2003 demiurgeastaroth: Hook, Toss, Stop Short, etc. (Long and maybe rambling) During my first session, one of the players used the Stop Short move, and its mechanics puzzled me a bit. It is a little strange, in that the dice committed… In The Riddle of Steel Participants: demiurgeastaroth, Jake Norwood, Spartan, Wolfen, Morfedel.
6/10/2003 demiurgeastaroth: 10 Assorted Rules Questions After my first session, a few questions came up. Hopefully, people have answers to one or more of these questions.
1. Hard Armour
Certain weapons get a damage bonus to… In The Riddle of Steel Participants: demiurgeastaroth, Jake Norwood, Eamon Voss.
<< more previous topics | | Subsequent Topics 6/11/2003 ethan_greer: But what about Origins? There's a lot of talk around here about GenCon Indy, and who all is going, and the booth that will be there, and such like. But, I'm not going to… In Connections Participants: ethan_greer, Mike Holmes, Chris Passeno, Ben Morgan, Jared A. Sorensen, Matt Snyder, Jason L Blair, Adam.
6/11/2003 Jason L Blair: NEW GAME: JUSTIFIERS: OMEGA 06/11/2003 (Cleveland, Ohio): Cleveland-based publisher Key 20 Publishing, creators of the award-winning role-playing game "Little Fears," announced the release of a brand new edition of the fan-favorite role-playing game "Justifiers."… In Key 20 Publishing Participants: Jason L Blair, johndehope3.
6/12/2003 demiurgeastaroth: Initiative Ties You and your opponent have both declared attack.
According to the rules, manoeuvres are declared in reverse order of Reflex.
But, you make a reflex roll to see who goes… In The Riddle of Steel Participants: demiurgeastaroth, Salamander.
6/12/2003 demiurgeastaroth: Use Terrain and Hostages Had an interesting event crop up tonight.
One of the players chased a villain who was trying to grab his ward (a girl) and run off with her to use… In The Riddle of Steel Participants: demiurgeastaroth, Salamander, Jake Norwood, Morfedel, Overdrive, Wolfen, Bankuei, kenjib.
6/12/2003 talath1221: Newbie of Steel Alright, I picked up The Riddle of Steel because I heard good things about it at EN World. Well, I'm glad I picked it up and would love to run… In The Riddle of Steel Participants: talath1221, demiurgeastaroth, Spartan, Wolfen, Jake Norwood, Jasper the Mimbo, arxhon.
6/12/2003 Nick Pagnucco: Netbooks, supplements, and all types of lovely stuff Hi. This is a split from the Taveruun thread, which is beginning to sprawl as much as the country it is about.
Mike has suggested the idea of making a… In The Riddle of Steel Participants: Nick Pagnucco, demiurgeastaroth, Mike Holmes, Poenz, Wolfen, kenjib, arxhon.
6/12/2003 Michael Hopcroft: RPGmall print run Size Many of you must have gotten a letter from RPGNow saying they need print books from their vendors for their Origins and GenCon booths. It just so happens that although… In Publishing Participants: Michael Hopcroft, jdagna, rpghost, jgbrowning.
6/12/2003 taalyn: No Myth and the Lost So, I finally found my way to investigate No Myth. This is how I always GM (my players even have a habit of saying "Quit giving the GM ideas!"). I'm… In Actual Play Participants: taalyn, Bankuei.
6/12/2003 Lxndr: New Articles, Reviews, Etc. Is the only way to know that there are new Articles, Reviews, and so on, to check those pages from time to time, or are they announced in one of… In Site Discussion Participants: Lxndr, Ron Edwards.
6/12/2003 abzu: GenCon Sales and Stock Hi all. I will be at the Forge booth running demos until I drop. How much stock should I have on hand? This is my first GenCon, and I only… In Publishing Participants: abzu, Matt Snyder, Valamir, rpghost.
6/12/2003 demiurgeastaroth: What other settings would suit TROS The recent discussion with Nick about games or settings being suited or unsuited to TROS made me wonder, what other settings would provide changes to the core rules or game… In The Riddle of Steel Participants: demiurgeastaroth, Eamon Voss, Wolfen, Draigh, adamsmith, Poenz, Malechi, Bankuei, Ilvarin, Morfedel, arxhon, Anthony I, Jake Norwood, buddha, Bomilkar.
6/12/2003 Jake Norwood: Lure of Gold: Who wants to finish it? We've got a mostly finished mini-supplement for Rogues and the like called the Lure of Gold by Lance Meibos (Lyrax if you remember). Anybody want to finish it? He's not… In The Riddle of Steel Participants: Jake Norwood, demiurgeastaroth, Nick Pagnucco, Mokkurkalfe, Valamir, Wolfen, Ashren Va'Hale, Draigh, ashampine, Morfedel, arxhon, Brian Leybourne, Ben Lehman, Claymore, buddha, r_callen221, Chris.
6/12/2003 Matt Gwinn: Kayfabe Cover I'm thinking about using that new cover for the promoter's handbook for the new printing of the main rules and using something different for the PDF. I did up a… In Errant Knight Games Participants: Matt Gwinn, Lxndr.
6/12/2003 ScottM: Universalis for the first time We played Universalis for the first time. This post covers "what happened"-- in the next I'll link to a couple of "good to read before your first time" kind of… In Actual Play Participants: ScottM, Valamir, Mike Holmes, Bob McNamee, John Harper.
6/12/2003 John Kim: Bay Area Shadows in the Fog playtest OK, so following up the Call to Bay Area players thread, I'd like to propose a playtest of Chris Lehrich's "Shadows in the Fog", to be played in the… In Connections Participants: John Kim.
6/12/2003 kenjib: Combat clinic: Das Monk is kicking Das Booty! I've been playing the combat sim and I can't beat Das Monk with any of the other humans. The closest I could come was using Max Steele, ignoring the staff… In The Riddle of Steel Participants: kenjib, ashampine, Brian Leybourne, Salamander.
6/13/2003 Robert Calder: Using character backstory to assist with coherent play Greetings,
I have been lurking at The Forge recently. This is my first post – I’ve been exploring the ‘net of late, trying to find knowledge to help me understand… In GNS Model Discussion Participants: Robert Calder, Bankuei, Paul Czege.
6/13/2003 coryblack_666: armor question I don't even have the book yet, but will first chance i get. But when me and some friends were doing some combat tests we came across a question that… In The Riddle of Steel Participants: coryblack_666, Ashren Va'Hale, demiurgeastaroth, Salamander, Bankuei, Valamir, Morfedel, Mike Holmes, Wolfen, Jake Norwood, tauman, Crusader, buddha.
6/13/2003 demiurgeastaroth: Languages and Names Does anyone have a master list of the languages used on Weyrth (and where they are spoken)?
Also, what sort of Earth-style names should be used for people of Gelure… In The Riddle of Steel Participants: demiurgeastaroth, Wolfen, arxhon.
6/13/2003 taalyn: Aspect distinction in Crux Mathias Jack and I have been working on Crux, and have revised it a bit. Chargen is prioritized, a la TRoS. Most draws use an aspect + trait. For example,… In Indie Game Design Participants: taalyn, MathiasJack, Mike Holmes.
more subsequent topics >> |