Previous Topics 6/17/2003 adamsmith: Problem with TROS character generator I apologise if this has been covered elsewhere, but:
the character generator appears to have a glitch whereby it gives 2 free points in each attribute that aren't counted towards… In The Riddle of Steel Participants: adamsmith, demiurgeastaroth, Brian Leybourne.
6/17/2003 Jeffrey Straszheim: The Tale of the Unwilling Trollbabe I think that my wife and I will continue her Trollbabe's saga this weekend. I'd like to run some things by you folks.
Here is the basic situation -- I… In Adept Press Participants: Jeffrey Straszheim, Jared A. Sorensen, Alan, Bob McNamee, Tony Irwin, quozl, John Harper.
6/17/2003 Morfedel: I am Necron, master of the undead! Except I don't know how to create them.
:)
In the book, it talks about how sorcerers summon demons, etc. How do they create undead though? Zombies, things like that? In The Riddle of Steel Participants: Morfedel, Mayhem1979, Wolfen, Brian Leybourne.
6/17/2003 Morfedel: Weapon Defaults, the character generator, etc Ok...
I've been fooling around with the Character generator, and now i'm confused on something.
IF I, say, raise Sword and shield, eventually it will trigger the default on mass… In The Riddle of Steel Participants: Morfedel, demiurgeastaroth, Wolfen, Brian Leybourne.
6/17/2003 morgue: Has this mechanic been done? I've been tooling around with an idea for a 'core mechanic', and I'm wondering if I'm walking into territory that has already been explored. I figure I am, because it… In Indie Game Design Participants: morgue, Jack Spencer Jr, ethan_greer, Mike Holmes, Stuart DJ Purdie, Jeph.
6/17/2003 Wormwood: Drift: Playtest Draft Available Several months ago I posted about a game in progress named drift at http://www.indie-rpgs.com/viewtopic.php?t=4181&highlight=drift and http://www.indie-rpgs.com/viewtopic.php?t=4384&highlight=drift.
I've just recently completed the core playtest draft, and am looking for comments and… In Indie Game Design Participants: Wormwood, Harsh Tranquility, Mike Holmes.
6/17/2003 Durgil: Does Size Matter? I've been working at putting together a Middle-earth campaign using my favorite rule system, TRoS, for some time now. A while back I picked up a copy of Decipher's LotR… In The Riddle of Steel Participants: Durgil, Nick Pagnucco, demiurgeastaroth, Draigh, Mike Holmes, ruusu, Wolfen, Jake Norwood.
6/17/2003 Nick Pagnucco: Gamist case study attempt I remember a thread (specifically a few posts within it) a while back about the use of GNS. The concluding argument was that the use of GNS is analytical; it… In GNS Model Discussion Participants: Nick Pagnucco, Ron Edwards.
6/17/2003 Thierry Michel: Theme and mechanics In this thread , the recommendation for a budding game designer is to "imagine the scene in your head and play it out as a game but without… In RPG Theory Participants: Thierry Michel, Mike Holmes, John Kim, damion, contracycle, Hunter Logan, Walt Freitag, Lxndr, pete_darby.
6/17/2003 Tuomo Aimonen: Which proficiency? Why is there no proficiency for fighting with spear and shield? Should one just use the Sword & Shileld without the Cut offensive maneuver?
Tuomo In The Riddle of Steel Participants: Tuomo Aimonen, Mayhem1979, toli, Jake Norwood, Gary_Bingham, zeke023, Wolfen, Mike Holmes, prophet118, Anthony I, Bomilkar, Mokkurkalfe, Salamander.
6/17/2003 Fabrice G.: Sorcerer : breaking the Binding and the binding strengh Hi,
In my last Sorcerer game (Famillyt ties, about witch I'll post later), the player asked me if he could break the binding with his demon.
The rules are pretty… In Adept Press Participants: Fabrice G., Lxndr, Ron Edwards.
6/17/2003 adamsmith: Newbie battleaxe question One of my players (we're just starting up a new game) wanted to have a battleaxe. Is this the same as a poleaxe, or is the battleaxe a 'made up'… In The Riddle of Steel Participants: adamsmith, Durgil, Mayhem1979, Jake Norwood, Jaeger, Salamander, Wolfen, Ashton, prophet118, Mike Holmes, Malechi.
6/17/2003 demiurgeastaroth: Gaining Reach The rulebook says that you gain the Reach advantage if you score a "damaging" hit on your opponent.
Does this mean you have to penetrate armour, or just score a… In The Riddle of Steel Participants: demiurgeastaroth, Durgil, Wolfen, Nick Pagnucco.
6/17/2003 demiurgeastaroth: A question about Initiative I have initiative and attack.
My opponent blocks and strikes. I miss him, and he hits me. Do I still have initiative?
What if I hit him, and he hits… In The Riddle of Steel Participants: demiurgeastaroth, Malechi, Jake Norwood, Wolfen, Spartan.
6/17/2003 Christian Walker: Wanted: stickers, fliers, postcards! Hello,
I want to begin by saying that I hope this is the correct forum for this request...
Christian Walker from the Scrollworks zine here. When I send out issues… In Connections Participants: Christian Walker.
6/16/2003 taalyn: GNS and metagame machanix Many games have mechanics that support one mode of GNS play. Victory points, hero points, and the like for gamist criteria, and Luck or points to manipulate the story for… In GNS Model Discussion Participants: taalyn, jdagna, Shreyas Sampat, M. J. Young, John Kim, demiurgeastaroth, contracycle, Mike Holmes, Ron Edwards.
6/16/2003 Matt Gwinn: Indexing At what point does it become necessary to include an index in your game?
The expanded edition of Kayfabe is about ready to go to print. I have a page… In Publishing Participants: Matt Gwinn, busling, Paul Czege, GreatWolf, Fabrice G., Valamir, Mike Holmes, Ron Edwards.
6/16/2003 Opsimath: Whence comes effect-based design? I've been hearing the term "effect-based" being used quite a bit in some game design circles over the last couple of years. Different people seem to use the term to… In RPG Theory Participants: Opsimath, Shreyas Sampat, Valamir, Thomas Tamblyn, Mike Holmes, Ron Edwards.
6/16/2003 Emily Care: Calling all Rants Hey there,
Could we get links to all the Standard Rants in one thread? Or would the universe compress to a single point if we did so?
Point this to… In RPG Theory Participants: Emily Care, jrs, Jared A. Sorensen, xiombarg, damion, cruciel, Le Joueur, lumpley, Matt Wilson, Heather Manley, taalyn, Mike Holmes, Bankuei, quozl.
6/16/2003 Jeffrey Straszheim: Actual Play: Love, Demons, and a Desparate Cry for Help We played this over the weekend. Here is how things turned out.
Summary
The demon Moebius showed up begging Maggie to support its breaking from its master, who was, it… In Adept Press Participants: Jeffrey Straszheim, Mike Holmes, Lxndr, Michael S. Miller, Ron Edwards.
<< more previous topics | | Subsequent Topics 6/18/2003 Green: seeking playtesters for IRC kathanaksaya I am looking for between 3 and 6 playtesters for my game, Kathanaksaya. I prefer IRC because it is closest to the table-top and LARP roots of the game, but… In Connections Participants: Green, Lxndr, taalyn.
6/18/2003 Jack Spencer Jr: Thoughts on kibitzing. kibitz n
1. To look on and offer unwanted, usually meddlesome advice to others.
2. To chat; converse.
kibitz v
1. make unwanted and intrusive comments
I noticed something in… In Actual Play Participants: Jack Spencer Jr, cruciel, Julie, Matt Gwinn, Mike Holmes, Emmett, inthisstyle, jdagna, Comte, Ben Morgan, xiombarg, Jack Aidley, Paul Czege, mikeryan, Ian Charvill, Dave Panchyk, Ron Edwards.
6/18/2003 WDFlores: Iron City: Secrets & Subversives - A Working Draft For reference, my initial and somewhat confused stab at all this is here: The Iron City.
I started off on this project with the GNS model in the forefront of… In Indie Game Design Participants: WDFlores, Paul Czege.
6/18/2003 Le Joueur: No More Incoherence! - A Rant Hey there,
First off, let me apologize that this may be quite likely the last thing I ever post here, my life recently having been turned upside down (in the… In GNS Model Discussion Participants: Le Joueur, Wormwood, Ron Edwards, Anon LeBlanc, Bankuei, ethan_greer, Marco, Jack Spencer Jr, Mike Holmes, John Kim, M. J. Young, Jake Norwood, C. Edwards, Green, Valamir, cruciel, Matt Snyder, contracycle, WDFlores, xiombarg.
6/18/2003 Ron Edwards: help requested Hi there,
Can someone take a quick peek inside all three print supplements and then email their ISBN numbers to David Seaward, at adams.west@saol.com?
Many thanks! My computer access will… In Adept Press Participants: Ron Edwards, Trevis Martin, kwill.
6/18/2003 Marco: Gamist Essay -- GOOD! This isn't a post with a hella-lot of content--but I got finished with the gamist essay and ... it's *good!*
The split of the challenge sections is insightful.
The language… In GNS Model Discussion Participants: Marco, Ron Edwards, Ted E. Childers, xiombarg, Mike Holmes.
6/18/2003 Jack Spencer Jr: Incoherent kit-bashing From this thread
What always puzzles me is that people who assert that incoherent game design is a good thing, because apparently it's desirable to tinker rules to taste,… In GNS Model Discussion Participants: Jack Spencer Jr, Marco, Mike Holmes, Valamir, Ron Edwards, Wormwood, contracycle.
6/18/2003 rafial: Why script Block? Here's my latest head scratcher. Why would you ever want to script Block, as opposed to Counterstrike? Counterstrike works against all the things that Block works against, and a lot… In Burning Wheel Participants: rafial, taepoong, abzu, nebulous menace, inthisstyle.
6/18/2003 Matt Snyder: Nine Worlds sample chapter I've uploaded a sample chapter for the upcoming Nine Worlds print edition (the PDF will look much the same, just at letter-size).
Chapter 1: Archons (400k+ PDF document)
I've labored… In Chimera Creative Participants: Matt Snyder, Mike Holmes, Spooky Fanboy, Chris Passeno, Kester Pelagius.
6/18/2003 taalyn: Reward factors I'm just looking for people's ideas for how they reward players with experience points and the like. For example, one factor I've seen is the "cool feat" point, granting the… In RPG Theory Participants: taalyn, Lxndr, jdagna, cruciel, M. J. Young, Mad-Eye Moody, Ben Morgan, Matt Wilson, Hunter Logan, Mike Holmes, Jack Spencer Jr.
6/19/2003 jburneko: Trollbabe Comic Stuck? Is my computer just being weird or has the Trollbabe comic not updated at all this week?
Jesse In Adept Press Participants: jburneko, lumpley, greyorm, Clinton R. Nixon, Ron Edwards.
6/19/2003 Jack Spencer Jr: mainstream appeal: What, exactly, does it mean to roleplay? from No More Incoherence! - A Rant
Call me strange; call me an outsider, someone who doesn't understand the hobby. But allow me this much: role playing games… In RPG Theory Participants: Jack Spencer Jr, Matt Wilson, Marco, Ian Charvill, Dr. Velocity, Fairie Princess, jdagna, contracycle, Michael S. Miller, Bankuei, ethan_greer, Paganini, M. J. Young, Comte.
6/19/2003 xiombarg: Pretender Revised IIRC, this is the correct forum for "open comments" on a game, because Indie Design is for talking about more specific design questions.
Well, I incorporated the proposed changes, and… In RPG Theory Participants: xiombarg, lumpley, Mike Holmes.
6/19/2003 rafial: FoRKs in Melee So I've noticed that all the melee weapons skills list brawling, martial arts and each other as FoRKs. Does this mean that if I have both Sword skill and Brawling… In Burning Wheel Participants: rafial, taepoong, nebulous menace, abzu.
6/19/2003 Jared A. Sorensen: octaNe: revved up and revised rules After playing octaNe once and running it twice, I'm a bit concerned with how things work. Not game play, per se...I think that the game itself is pretty cool and… In Memento-Mori Theatricks Participants: Jared A. Sorensen, Spooky Fanboy, Robert Leal.
6/19/2003 gobi: Tentative cover concept for PUNK I was reading through some old threads about RPG cover art and I noticed someone mentioned that the "collage" theme of old-school movie posters, like Indiana Jones and Star Wars,… In Publishing Participants: gobi, greyorm, Jared A. Sorensen, quozl, samdowning, Lxndr.
6/20/2003 abzu: Unlisted Skills Lately, couple of folks have mentioned missing skill descriptions. Frankly, there are just too many skills to describe. Skills that I felt needed no further description aside from their name… In Burning Wheel Participants: abzu, rafial.
6/20/2003 Spooky Fanboy: Nitpick: "Sleeper" in 9W In your lexicon, it gives "Sleeper" as the term for those who remain ignorant of what's really going on.
Mage uses the same word for the same thing. This game… In Chimera Creative Participants: Spooky Fanboy.
6/20/2003 Bailywolf: More Real World Sorcery Does this not soundl like a cool twisted Sorcerer game to you:
http://www.metro.co.uk/metro/weird/live/index.html?in_page_id=4
Girl marries dog
A NINE-YEAR-old girl has married a stray dog in front of more than 100… In Adept Press Participants: Bailywolf, Bankuei.
6/20/2003 Morfedel: Plateaus: The Taveruun/Otamarluk/Savarastra Border Ok, perhaps this is a stupid question, but....
It says that there is a plateau protecting Savarastra from Otamarluk (which doesn't matter, as they are paying Otamarluk tribute anyway); I'm… In The Riddle of Steel Participants: Morfedel, Poenz, Mike Holmes, Gary_Bingham.
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