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From Day One


Previous Topics

8/5/2003 dyjoots: Becoming Undead
cross posted to RPGnet: i've read through the section in Sorcerer and Sword about Necromancy, and it seems to have some quit interesting ramifications, but i have some questions about…
In Adept Press
Participants: dyjoots, Trevis Martin, Ron Edwards.


8/4/2003 John Kim: Multiple Reality Roleplaying
OK, I am starting a separate thread on this topic, because it seems like an interesting approach for a game. My idea is to have a game where the intent…
In RPG Theory
Participants: John Kim, Ben Lehman, Julian Kelsey, contracycle, Lxndr, ejh, Walt Freitag, Mike Holmes, M. J. Young, Rob Donoghue.


8/4/2003 Brian Leybourne: I need a couple of sounding boards...
Hey guys. I'm looking for two or three volunteers to act as sounding boards for me as I work on the Mass Combat stuff (there's a lot to think about).…
In The Riddle of Steel
Participants: Brian Leybourne.


8/4/2003 Nathan: initiative for EAK
Hello folks, I am in the process of fine tuning the ol' EAK manuscript and will be adding the new material as I go. I am hoping to get it…
In Mystic Ages Online
Participants: Nathan.


8/4/2003 Jeffrey Miller: Short scripted games
How viable, in your esteemed opinions, is a game that is rather limited in focus, perhaps even so limited in scope as to be scripted? I had this killer idea…
In Indie Game Design
Participants: Jeffrey Miller, Mike Holmes, rafael, iago, Julian Kelsey, ethan_greer, Ron Edwards.


8/4/2003 Jeffrey Miller: PDF of the Character Sheet?
If it doesn't give too much of the game away, would you ever consider making a PDF of just the character sheet available? I really like the layout of it,…
In Half Meme Press
Participants: Jeffrey Miller, Ben Morgan, Comte.


8/4/2003 Nicolas Crost: Understanding Spiritual Attributes
I was thinking about using a broadened mechanism of Spiritual Attributes (The Riddle of Steel) in my game. Therefore I was pondering what Spiritual Attributes are in game terms. I…
In RPG Theory
Participants: Nicolas Crost, Valamir, simon_hibbs, Windthin, Rico, Brian Leybourne, cruciel, Jake Norwood, Ron Edwards.


8/4/2003 Clay: Silly Cardboard Cutout Castle
I have a cool paper cutout castle available for download from my web site at www.obrienscafe.com/games/castle.html.
In Connections
Participants: Clay.


8/4/2003 Trevis Martin: Sorcerer, Embraced by the Dark
This was an idea I had for a Sorcerer game, mainly inspired by Flatliners and the progressive demon option mentioned in Sorcerer and Soul. Embraced by the Dark Inspirations: Flatliners,…
In Adept Press
Participants: Trevis Martin, Delta1, Ron Edwards, Tim Alexander.


8/4/2003 xgothgrrl: Starblazers in CAH or A Series with a dealine
Just wondering if anyone had any advise on converting the Starblazers Cartoon into a CAH game...the most important aspect and prob the most difficult aspect would the aforementioned deadline. For…
In Cartoon Action Hour
Participants: xgothgrrl, Norbert, Derek Devlin.


8/4/2003 roleplyr4ever: Idea for a new World
Ok, I have had this idea that has been bugging me. I really want to paste it together, but its still just a spark. Here it is: Somehow, The world…
In Indie Game Design
Participants: roleplyr4ever, simon_hibbs, Ron Edwards, Valamir, M. J. Young.


8/3/2003 Arashi: military/war RPGs
Maybe this is a dumb question, but does anyone know of any good Mil RPGs? Seems liek not too many, I know of Recon, but not much else. If anybody…
In Connections
Participants: Arashi, Clay, Ron Edwards.


8/3/2003 Marc Hameleers: Company link leads to bestiality???
When i tried the link below the link to this forum, wich should lead to the company, i got a rather nasty suprise... Now i like sex as much as…
In Cartoon Action Hour
Participants: Marc Hameleers, greyorm.


8/3/2003 DensityMan: GNS - what is it? (split)
[quote]Talk to someone who participates in role-playing, and focus on the precise and actual acts of role-playing themselves. Ask them, "Why do you role-play?" The most common answer is, "To…
In GNS Model Discussion
Participants: DensityMan, Ron Edwards.


8/3/2003 murazor: Various Rule Questions
A Matter of Defaults: Rodrigo buys a D-level of proficiencies and decides to focus on his scimitar, but to give himself a decent dagger skill for close combat and backstabbing.…
In The Riddle of Steel
Participants: murazor, Wolfen, Spartan, Brian Leybourne.


8/3/2003 murazor: Session Report and chases
I ran my first TRoS session a few days ago, and it went fairly well. It's rather ironic though that most of the time was spent trying to kill the…
In The Riddle of Steel
Participants: murazor, Draigh, Wolfen, Spartan.


8/3/2003 Brian Leybourne: Wow.. first ever post
Wow, the first post in a new forum. Thats, well, not that exciting really. :-) So, Paul, tell me more. I've been having a hard time finding out much about…
In Half Meme Press
Participants: Brian Leybourne, Ben Lehman, Paul Czege, ethan_greer.


8/3/2003 Wolfen: ReCoil: Actual Playtest on Indie-Netgaming
So I actually got to run this here game I designed. Kind of unusual that I'm putting it out here for you all before I'd played it myself, but I've…
In Actual Play
Participants: Wolfen, Lxndr.


8/3/2003 Lxndr: Mini-Supplements
I remember reading this somewhere, but I can't find it now, so I'm just going to ask it straight up - Jake, are you offering the opportunity for others to…
In The Riddle of Steel
Participants: Lxndr, Jake Norwood.


8/2/2003 Jack Spencer Jr: How to Design a Fantasy Heartbreaker.
[i]note: although there is a system contained herein, I am posting this more as a matter of general theory. Any comments about that design, if any, should go in the…
In RPG Theory
Participants: Jack Spencer Jr, Ben Lehman, AnyaTheBlue, Hardpoint, kamikaze, Ron Edwards, Comte, Valamir, Jeffrey Miller, madelf, contracycle, Mike Holmes, Chris Goodwin.


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Subsequent Topics

8/5/2003 coryblack_666: It's Coming!
Finaly, i have TROS orderd. The second worst part about wanting it is waiting for it to come in. I can't wait to just jump into that book and write…
In The Riddle of Steel
Participants: coryblack_666, Brian Leybourne, Spartan, Salamander, tralese.


8/5/2003 Jack Spencer Jr: RPGs and related media
Over in this thread, the topic of things that may or may not be RPGs cropped up again. A by-no-means complete list of such things are as follows. Solo RPGs…
In RPG Theory
Participants: Jack Spencer Jr, James Holloway, Mike Holmes, ejh, John Kim, Ron Edwards, Paganini, M. J. Young.


8/5/2003 Ian Charvill: Examples of the Lumpley Principle in By-The-Rules Play
Over in another thread... Please don't make assertions without some kind of argument to back them up. How is it universal? It does not describe what happens…
In RPG Theory
Participants: Ian Charvill, Alan, Valamir, John Kim, Marco, kamikaze, C. Edwards, contracycle, Nicolas Crost, lumpley, Ron Edwards.


8/5/2003 jdrakeh: Seeking syn
I've tried to email syn (the creator of the Imp RPG), but seem to have an email issue. I would be indebted to anybody that could point me to this…
In Connections
Participants: jdrakeh, Simon W.


8/5/2003 Ron Edwards: "Playing my character"
Hello, This thread presents my response to some points raised in the Shadows in the Fog playtest discussion in Actual Play. John, this is me, rolling my eyes. You are…
In GNS Model Discussion
Participants: Ron Edwards, Mike Holmes, Walt Freitag, Marco, John Kim, cruciel, M. J. Young, A.Neill.


8/4/2003 Dav: You guys are nutz
Okay, so I've noticed something completely odd about you Forgite booth babes... You are odd. I mean that. No, really. With the exception of Jurgen (who is all sorts of…
In Publishing
Participants: Dav, iago, Adam, ethan_greer, Ron Edwards, Jeffrey Miller, Matt Wilson, Mike Holmes, Gordon C. Landis, madelf, Heather Manley, Clay, hardcoremoose, jdagna.


8/5/2003 Paul Czege: how to start living with the master
The life of a minion is a hard one. The horrific things you do make it difficult to feel good about yourself. If only someone loved you... Half Meme Press…
In Half Meme Press
Participants: Paul Czege.


8/5/2003 ejh: System and the Lumpley Principle (split)
I notice also that in this particular formulation of the Lumpley Principle, game rules as written in a book are a subset of System. And in this formulation, the Lumpley…
In RPG Theory
Participants: ejh, Jack Spencer Jr, lumpley, Ron Edwards, C. Edwards, Gordon C. Landis, Alan, Cemendur.


8/5/2003 Ashton: Woo hoo!
So Jake, when were you going to tell me you posted my story?
In The Riddle of Steel
Participants: Ashton, Jake Norwood.


8/5/2003 Paul Czege: underbuzz
A collection of mini-quotes and links from folks who have something to say about My Life with Master:"'My Life with Master' is bizarre, twisted, and brilliant; incredibly dark but, in…
In Half Meme Press
Participants: Paul Czege, Mike Holmes, ethan_greer, Ron Edwards, GB Steve, Bryant.


8/5/2003 WDFlores: The Star Wars Artists' Guild
Hello, For people seeking artists for their RPG projects, particularly Space and Sci-Fi oriented ventures, you might want to have a peek at SWAG - The Star Wars Artists' Guild.…
In Connections
Participants: WDFlores.


8/5/2003 Dan Sellars: Questions on combat
Hello, This is my first post to the forum, but I have been running a TROS session for a few months now. I have been using the GW Warhammer world…
In The Riddle of Steel
Participants: Dan Sellars, Jake Norwood, Brian Leybourne, MonkeyWrench, Wolfen.


8/5/2003 Heather Manley: Amazon Ninja Space-Pirate Catgirls: Reward mechanic
I'm working on a (theoretically) simple little game about space pirates. Well, Amazon Ninja Space-Pirate Catgirls, to be precise. It's supposed to be a silly, short, fun game where you…
In Indie Game Design
Participants: Heather Manley, Mike Holmes, ethan_greer, Thomas Tamblyn, iago, ejh, Valamir.


8/5/2003 Richard_Strey: International Games Fair "SPIEL 2003" in Essen/Ger
Hi, Jake and everyone! This is my first post here and I don't have any game-related questions (no campaign running, so far *sob*), but I was wondering if you -or…
In The Riddle of Steel
Participants: Richard_Strey, Jake Norwood, Irmo, Marc Hameleers.


8/5/2003 Tim Alexander: Pitching a "new way"
Hey All, So in the last week or so I've had my head turned inside out, mostly from the content here on the forge. Especially enlightening have been the "actual…
In Adept Press
Participants: Tim Alexander, Ron Edwards, Mike Holmes, Valamir, joshua neff, jburneko, Bryant.


8/5/2003 Matt Snyder: Nine Worlds playtest
I've been working on this one for a while folks, and I'm proud to say that the playtest version of Nine Worlds is now available as a free download. These…
In Chimera Creative
Participants: Matt Snyder, Spooky Fanboy, ethan_greer, MathiasJack.


8/5/2003 Matt Snyder: Nine Worlds playtest
I've been working on this one for a while folks, and I'm proud to say that the playtest version of Nine Worlds is now available as a free download. These…
In Connections
Participants: Matt Snyder.


8/5/2003 Jeffrey Miller: GenCon Wrap-Up from Peter Adkinson
An open letter from Peter about the good and the bad bits of GenCon '03. Interesting to see "management" being very sensitive to the issues that we ourselves pointed out…
In Publishing
Participants: Jeffrey Miller.


8/5/2003 Andy Kitkowski: Kyuseisha: Su-pa- Shin-Pureitesuto!
Hey all- This is Actual Play, usually reserved for tellings of sessions of a particular RPG or other. I'm in the middle of playtesting a game (Kyuseisha), and I figure…
In Actual Play
Participants: Andy Kitkowski, Jeph, Ron Edwards, Blake Hutchins.


8/5/2003 C. Edwards: Paladin: Kingdom Come
So, I bought the Paladin PDF the other day after some discussion in the Indie Netgaming irc channel of what systems might be good for “dark” role-playing. The PDF was…
In Actual Play
Participants: C. Edwards, Clinton R. Nixon, Mike Holmes, RobMuadib, Lxndr, Paganini.


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