The Forge Reference Project: Browse Threads

 

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From Day One


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8/11/2003 Peter Nordstrand: Well of Souls 1
Hi, I have just finished the character generation session for Well of Souls. I would love to hear some input from you people here at The Forge. Well of Souls…
In Actual Play
Participants: Peter Nordstrand, Bankuei, Brand_Robins, Mike Holmes, Ron Edwards, Valamir.


8/11/2003 Spartan: Quick Question on raising Vagaries
There wasn't anything on this when I searched, so... When raising a Vagary from 1 to 2 or 3, is the doubling cost applied when there is no teacher/library available,…
In The Riddle of Steel
Participants: Spartan, Brian Leybourne, Jake Norwood.


8/11/2003 Matt Snyder: 'Exhuastion Escalation' in illusionist play
In another thread, Ron Edwards, while discussing possible pitfalls in Illusionism, wrote: And finally, such play may suffer from "exhaustion escalation," in which the game-world crises become larger and larger…
In RPG Theory
Participants: Matt Snyder, Ron Edwards, jburneko, Jack Spencer Jr, GB Steve, WDFlores, Walt Freitag, contracycle, Marco, Mike Holmes, Gordon C. Landis, John Kim, cruciel.


8/11/2003 Nathan: Mystic Ages Online Forum Closing
Greets, I've asked Clinton to close the Mystic Ages forum here. It's not a big deal. I will still be here, but I will begin posting EAK information, news, and…
In Mystic Ages Online
Participants: Nathan.


8/11/2003 Matt Snyder: Seeking Nine Worlds critiques
Currently, there are 348 downloads of the Nine Worlds playtest. (get yours here: http://www.chimera.info/nineworlds/nineworlds_playtest.pdf ) Forty-five people downloaded the character sheet*. That rocks. On toast. So far, 6 people responded…
In Indie Game Design
Participants: Matt Snyder, Spooky Fanboy, Kester Pelagius, J. Backman.


8/11/2003 Nathan: Actionroll.com Has Been Transfigured
Hey there, I've updated Actionroll.com with a new look. Just go to: http://www.actionroll.com/ You will need to reregister, but it now has a simpler setup with articles, discussion, and polls.…
In Mystic Ages Online
Participants: Nathan.


8/11/2003 Matt Snyder: Playtesters of Nine Worlds, unite
Currently, there are 348 downloads of the Nine Worlds playtest. Forty-five people downloaded the character sheet*. That rocks. On toast. So far, 6 people responded in any way to said…
In Chimera Creative
Participants: Matt Snyder, xiombarg, Ron Edwards, Shreyas Sampat, Mike Holmes, Shadeling, AnttiK, Eddy Fate, Lxndr, Valamir, Jason L Blair, Spooky Fanboy.


8/11/2003 Rattlehead: The Riddle of HELL YEAH!!!
W00t!!! Got my copy of OBAM today in the mail.... My first impression upon looking at a couple of pages: Groovy!!! After flipping through it and looking at most of…
In The Riddle of Steel
Participants: Rattlehead, Brian Leybourne, Sneaky Git, Wolfen.


8/11/2003 eudas: my $0.02
Personally, I tend to prefer gaming around a table (the larger, the better, within reason) with overhead lights -- I like the focused sense that it lends to the game.…
In Actual Play
Participants: eudas, Ron Edwards, Shreyas Sampat, Ben Morgan, Alan.


8/11/2003 ethan_greer: Thugs and Thieves needs playtesters
Hello all, The playtest version of Thugs and Thieves can be found at this address. On the page you can read a bit about the game and also download the…
In Connections
Participants: ethan_greer.


8/11/2003 ethan_greer: [Thugs and Thieves] Conflict Resolution
This is something I haven't playtested yet, and I wanted to run it by folks here and get some feedback. Conflict Resolution Cool things happen in RPGs. That's usually…
In SimplePhrase Press
Participants: ethan_greer, Ron Edwards, iago.


8/11/2003 sirogit: Duality: Formulative stage
I've been working on this RPG concept, I'll call it Duality in this post for convience even if I haven't really decided on the name. The game is built to…
In Indie Game Design
Participants: sirogit, Ron Edwards.


8/11/2003 pete_darby: "Bluff" mechanic in RPG's
In This thread, I asked: Question: has there been an RPG that uses a Perudo like device where you can "bluff" your results? Could there be? (Thinks: Perduo Rune... time…
In RPG Theory
Participants: pete_darby, Mike Holmes, Walt Freitag, Michael S. Miller, iago.


8/11/2003 eudas: fudging dice rolls
I think alot of comments by others here are fairly accurate reasons as to why players would fudge dice rolls, but the one that I think is most common is…
In Actual Play
Participants: eudas, Ron Edwards, pete_darby, Marco, xiombarg, GB Steve, efindel.


8/11/2003 Dev: Bringing In your Angsty Past: ad hoc or pre-fab?
That is to say: a mechanic in my game/setting will be invoking a past "event" to modify some in game event. It would almost be akin to a flashback, really:…
In RPG Theory
Participants: Dev, Windthin, contracycle.


8/11/2003 Rick: Blood and death are waiting
Lo, and alas for my heart hangs heavy. A year has passed and no one to my knowledge, even Jake, has grasped the true ideal behind sorcery in The Riddle…
In The Riddle of Steel
Participants: Rick, Kaare Berg, Jake Norwood, mrgrimm, contracycle, Valamir, Ron Edwards, Wolfen, Stephen, Brian Leybourne, kenjib, pete_darby, Mike Holmes, Lxndr, Irmo, Draigh, Spartan, Jasper the Mimbo.


8/11/2003 Jake Norwood: Must-read/view Samurai stuff
Okay, so I'm compiling a list of "the essentials" for the Riddle of Japan or whatever I'm going to call the book that we're doing after TFOB and before SATF...…
In The Riddle of Steel
Participants: Jake Norwood, 6inTruder, murazor, GreatWolf, toli, contracycle, Bankuei, Brian Leybourne, tralese, prophet118, Draigh, kenjib, Quadral, Ben Morgan, Kaare Berg, Tony Irwin, Sneaky Git, abzu, Grex, hanschristianandersen, Morte.


8/11/2003 Mokkurkalfe: Questions regarding armour
Is leather armour flexible and "soft" in tRoS or more rigid? Also, does "hard armour" refer to hard as in metal or hard as in rigid?
In The Riddle of Steel
Participants: Mokkurkalfe, Jake Norwood, Sneaky Git.


8/11/2003 Brian Leybourne: Spiritual Attributes Discussion
For those of you who don't often leave the TROS forum, here's a link to what could well promise to be a very valuable discussion on Spiritual Attributes in the…
In The Riddle of Steel
Participants: Brian Leybourne, Jake Norwood.


8/11/2003 Rico: Problem with being the Seneschal
I have a couple of problems actualy. 1. When I'm the Seneschal I have a hard time keeping the game real. For just one scenario I tried to play by…
In Actual Play
Participants: Rico, Kaare Berg, Drastic, Jake Norwood, contracycle, Krammer, Wolfen, MonkeyWrench, Noon.


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Subsequent Topics

8/12/2003 Paul Heinz: Blunt Thrust vs Swing Damage to the Arms
I was looking over the tRoS damage tables and noticed a significant difference between the Blunt Thrust and Blunt Swing damage tables for the Arms. For most locations (e.g. Legs,…
In The Riddle of Steel
Participants: Paul Heinz, Draigh, Jake Norwood.


8/12/2003 madelf: celtic mytholgy in RPGs
Some may remember a while back I had a thread going where some debate cropped up about pagan religions, their inherent morality/amorality, and the impact of religion on society. I…
In RPG Theory
Participants: madelf, taalyn, simon_hibbs, contracycle, Ron Edwards, ejh, Windthin, John Kim, James Holloway.


8/12/2003 Jason: First game of Donjon (longish)
I finally got my little group out of d&d and into donjon. There are four of us: My friend, my wife, my son, and myself. We used the 21 point…
In Actual Play
Participants: Jason.


8/12/2003 AgentFresh: Monsters&Mustard Gas: Narrowing it down
(The Monsters and Mustard Gas {High Fantasy/World War I} "saga" began in this thread.) OK. I'm about ready to settle on a setting direction, which I hope is the…
In Indie Game Design
Participants: AgentFresh, iago, Ron Edwards, simon_hibbs, Dumirik, Lxndr, Mike Holmes, Thierry Michel, ross_winn.


8/12/2003 kenjib: Instantaneous, made permanent - see Sorcery and the Fey
I got my copy of OBaM and really like it. I think the flavor text is an excellent addition in that many of them really illustrate the point made in…
In The Riddle of Steel
Participants: kenjib, Brian Leybourne, Wolfen, Stephen.


8/12/2003 abzu: Deflection vs Failure
Personally, I love failure in rpgs. Failure breeds drama, in my opinion. And it is the act of not failing that makes heroes and tells stories. Success has little to…
In Burning Wheel
Participants: abzu, Jake Norwood, Valamir, Ron Edwards, Paul Czege, Gordon C. Landis, Clinton R. Nixon, Mike Holmes, Matt Wilson.


8/12/2003 pigames: Impresa Express for Indie Publishers
Hey gang! I've just released a new game system which may interest a few people here - Impresa Express. It is a set of quick-play rules intended for use where…
In Publishing
Participants: pigames, Clinton R. Nixon, Dev, Lxndr, Matt Snyder, xiombarg, Jonathan Walton.


8/12/2003 Jack Aidley: Developing Mr. Jack's Crunchy Combat System.
This is a sort of follow on from 'Crunchy' scene-resolution, in which I suggested I figure the basic reason D&D combat gets dull is because of it's take turns standing…
In RPG Theory
Participants: Jack Aidley, kregmosier, M. J. Young, HMT.


8/12/2003 C. Edwards: Tiki God PDF
Hey folks, The free PDF of Tiki God, my entry in the last Iron Game Chef competition, is now available. Just follow the link. http://www.primitiveminds.com Enjoy, Chris
In Indie Game Design
Participants: C. Edwards, Jonathan Walton, Emily Care.


8/12/2003 Tim Alexander: Sorcerer: Year of the Rat
Hey Folks, I'm thinking of the following as the basic setting for my first Sorcerer storyline. This will likely end up being played via RPoL, but could conceivably end up…
In Adept Press
Participants: Tim Alexander, Mike Holmes, Ron Edwards.


8/12/2003 Marco: More illusionism
[b] This was split from a thread about players modifying dice results in Actual Play.[/b] Assuming that the GM ran a game "straight" (pinball-sim, here's a map, go explore ...…
In RPG Theory
Participants: Marco, Ron Edwards, Mike Holmes, Walt Freitag, cruciel.


8/12/2003 gobi: PUNK: Lycanthropunk - What should PCs do?
A while ago I posted a survey asking what were-animals folks would want to be in a lycanthropunk setting. Since then, I've I've chatted with people in several different circles…
In Indie Game Design
Participants: gobi, Emote Control, Little_Rat.


8/12/2003 RobMuadib: TMW:COTEC - More Trait/Ability Design Stuff
Hey All So I have blown the dust of my Trait Design System notes and am working on the system again. As of this moment, I have the following Ability…
In Indie Game Design
Participants: RobMuadib, cruciel, Mike Holmes.


8/12/2003 Overdrive: I have anxious players
Yay, seems my two Pool GMming sessions (and some InSpectres, Dust Devils,..) have waked up the dormant players from their eternal roleplaying sleep. They wanna play! Me too. The first…
In Random Order Creations
Participants: Overdrive, Lxndr.


8/12/2003 Emily_Dresner: LaTeX
Two little blips: - I downloaded and installed PDFCreator. Although it's only a 0.7Beta, it's much better than PDF995. It also costs nothing, and has no annoying ads. The PDF…
In Publishing
Participants: Emily_Dresner, Ron Edwards.


8/12/2003 GB Steve: And it was going so well ...
A big step in my time at the Forge today, Ron and I agreed on something. I'm starting to think that many of the problems I've had here are down…
In Site Discussion
Participants: GB Steve, Gordon C. Landis, Ron Edwards, M. J. Young, Jack Spencer Jr.


8/13/2003 Mad-Eye Moody: Horror RPG - protagonist focus and the fear of the unknown
I've begun the preliminary work on a project I've been meaning to do for quite some time. I'm putting together a rpg in pdf format. I'm quite aware that everyone…
In Indie Game Design
Participants: Mad-Eye Moody, Ron Edwards, Julian Kelsey, Clay, jdrakeh.


8/13/2003 Jaeger: NINJAS!!!
If it takes place in a feudal Japan like setting then it has to have ninjas. And if your gonna have Ninjas in your game it should be done right.…
In The Riddle of Steel
Participants: Jaeger, Jake Norwood, Brian Leybourne, prophet118, Tony Irwin, Rattlehead, Salamander, tralese, DaGreatJL, Dan Sellars, Vanguard, Krammer, Ron Edwards, Bloodstryke, spunky, casinormal, tauman, Mike Holmes.


8/13/2003 Simon W: It's a dog's life
Ok guys, I'm looking for more inspiration here. My free rpg It's a dog's life is basically playable as it stands, but I want to at least double it's size…
In Indie Game Design
Participants: Simon W, Alan, English.


8/13/2003 Gary Ciaramella: The Font in the Quick Start Rules!
I love that font... what is the name of it and where can I get it?? :) please please! :)
In The Riddle of Steel
Participants: Gary Ciaramella, Ben Morgan, Jake Norwood.


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