Previous Topics 10/18/2001 Valamir: Tooth and Claw Return of the chant
"What do I want?"
"Tooth and Claw!"
"When do I want it?"
"In time for Christmas!"
BTW: I just saw the latest game store guide that… In Memento-Mori Theatricks Participants: Valamir, Jason L Blair.
10/18/2001 Clinically Insane: Bogeyman on Special Unit 2 Wednesday October 31st on UPN
On tonights shows preview for the show on the 31st they say it's a monster only children can see.
Just thought some people might want… In Key 20 Publishing Participants: Clinically Insane, Jason L Blair, Jared A. Sorensen.
10/17/2001 Laurel: Roles & Stances Ron suggested a new thread to cover this topic, and I'm going to go on a limb and do it because it involves an issue I'm working with in Narrative… In RPG Theory Participants: Laurel, Mike Holmes, Ron Edwards.
10/17/2001 lumpley: Is Director Stance Real? Hey, is there a reason to have Director Stance instead of talking about Actor / Author / Pawn Stance with regard to? When I do Director Stance, I do it… In RPG Theory Participants: lumpley, hardcoremoose, jburneko, Mike Holmes, Ron Edwards, Jared A. Sorensen, Paul Czege, Valamir, Le Joueur, gentrification, Laurel, Jack Spencer Jr, Ampersand.
10/17/2001 Epoch: "Story," Actor stance, and My Guy-ism Ron requested a different thread for the continuation of this discussion.
Hey Mike S (Epoch), can't leave that "story" issue alone, huh? Like a loose tooth. My claim is that… In GNS Model Discussion Participants: Epoch, Ron Edwards, Mike Holmes, jburneko, TrizzlWizzl.
10/17/2001 Bailywolf: Octane
Hey, just some mindless adoration...
When Octane Premium Unleaded is finished...
I WILL BUY IT.
It needed to be said. In Memento-Mori Theatricks Participants: Bailywolf, hardcoremoose, Jared A. Sorensen.
10/17/2001 Mike Holmes: Audience We can continue this discussion here. I propose the following as a definition for Audience behavior. This definition tries to acknowledge Ron's version of the stance definition.
Audience Behavior, is… In RPG Theory Participants: Mike Holmes, Ron Edwards, Jared A. Sorensen, jburneko, Laurel, Valamir, Jack Spencer Jr, contracycle, Ampersand, Blake Hutchins.
10/16/2001 Eric: Sorcerer and Swashbuckler Hey --
I noticed the ad for Swashbuckler in the back of Sorcerer, so I read a review of it. Sounds like it is a system good for dueling but… In Adept Press Participants: Eric, Ron Edwards, Jared A. Sorensen, Paul Czege, jburneko, greyorm.
10/16/2001 greyorm: Recent Playtest As I recently mentioned, I planned to use Cameron's A Game Within A Game in the context of my 3E game. What a life-saver!
After the closing session of… In Actual Play Participants: greyorm, Mike Holmes, Ron Edwards.
10/16/2001 lumpley: Just Praise This isn't substantive, but I've been rereading Sorcerer this evening and my gracious it's a smart game. I think it was the stuff about disgruntled demons that made me want… In Adept Press Participants: lumpley, Bailywolf, Ron Edwards, hardcoremoose, Jared A. Sorensen, Eric, furashgf, Paul Czege, Blake Hutchins.
10/16/2001 Ron Edwards: Rules clarification, please Jason,
Help us out a bit regarding monster-induced Darkening.
On page 44, it says, "... the Darkening can usually claim a child's soul at the rate of 1 point per… In Key 20 Publishing Participants: Ron Edwards, Jason L Blair.
10/16/2001 Manu: Thematic interaction in roleplaying My latest essay is now online at:
http://www.geocities.com/Area51/Shuttle/6021/tiir.htm
Come visit !! :smile: In RPG Theory Participants: Manu, Mike Holmes, Laurel, Ron Edwards.
10/16/2001 Jared A. Sorensen: Schism Milestone Hey, everyone.
Just wanted to share a milestone -- Schism has just hit the two dozen mark - 24 copies sold. Whoop!
- Jared In Memento-Mori Theatricks Participants: Jared A. Sorensen, JGCook.
10/15/2001 ether: Plot Ideas Here are some plot ideas for Little Fears
MAGIC
At a birthday party (either for one of the characters or they friends) a magician is present (the Amazing Amazo). After… In Key 20 Publishing Participants: ether, Petter Sandelin.
10/15/2001 Cameron: Quirky Metagame Mechanic This came up a while back. I'm working on a crime drama game and I was thinking of optional metagame mechanics that would add another degree of fun to the… In Indie Game Design Participants: Cameron, Laurel, Manu, Ron Edwards, Paul Czege, Mike Holmes, Jack Spencer Jr.
10/15/2001 Clinton R. Nixon: The Forge R2 Well - I've been playing around with some new code, and am thinking about revising The Forge again. The author-driven game library hasn't really worked out because of bad code… In Site Discussion Participants: Clinton R. Nixon, Ron Edwards, Mike Holmes, Matt, hardcoremoose, greyorm, Laurel, Paul Czege, Valamir, Zak Arntson, kwill, Galfraxas, Don Lag.
10/15/2001 Ron Edwards: To Tor, Jesse, and Paul All right, you three. Here's how it's going to work.
1) I provide a template or basis for a Sorcerer game, exactly as if you were my players. You comment… In Adept Press Participants: Ron Edwards, Paul Czege, joshua neff, jburneko, Tor Erickson, furashgf, Mike Holmes, Jared A. Sorensen.
10/15/2001 Jason L Blair: Biweekly Update For 10/15 Up! Something's been added to the Toy Chest.
I present to you Needles & Chocolate.
Indulge. In Key 20 Publishing Participants: Jason L Blair.
10/15/2001 Jack Spencer Jr: Audience stance??? I don't know if I was the first person to suggest it, but I do recall coining it at one point when someone gave some kind of example or other.… In RPG Theory Participants: Jack Spencer Jr, contracycle, Ron Edwards, Laurel, Le Joueur, Valamir, Clinton R. Nixon.
10/15/2001 Valamir: GNS Article: Why the focus on one primary aspect of GNS? Not a challenge, just a request for ellucidation.
Ron, early in your article you go to great lengths to describe that the presence of a gamist element in what is… In GNS Model Discussion Participants: Valamir, Ron Edwards, Mike Holmes.
<< more previous topics | | Subsequent Topics 10/18/2001 Matt: Adversity Okay, this is something that I'm working on. Not complete at all, there are still some "issues". You can probably spot some of the influences, but hey, hopefully it melds… In Indie Game Design Participants: Matt, Mike Holmes, Bankuei.
10/18/2001 Ron Edwards: The Mystery Meat thing Hey there,
Last Tuesday, our own Doc Midnite ran a session of what is apparently called "Mystery Meat," that is, a session of play in which the players are unaware… In Actual Play Participants: Ron Edwards, Galfraxas, Mike Holmes, joshua neff, Epoch, Marco, Doc Midnight.
10/18/2001 Manu: Task vs. Conflict and Scene vs. Action? (for Ron) Hello Ron and all,
You mentioned these in your essay; Could you please provide a few examples of these? I fail to see the nuance. Thanks. In GNS Model Discussion Participants: Manu, Mike Holmes, jburneko, Le Joueur, Matt, Ron Edwards.
10/18/2001 Manu: The 4 steps of action (for Ron) Hey again,
you mention these four steps in any action: Intention, Initiation, Completion and Effect; could you again provide some examples of what you were thinking about? Thank you -… In GNS Model Discussion Participants: Manu, Ron Edwards, Laurel, Le Joueur.
10/19/2001 Balbinus: Pulp sword & sorcery Hi all,
What's the position on the pulp S&S game? Is that near release? Is a playtest version available? The public has a right to know.
Oh, and what happened… In Memento-Mori Theatricks Participants: Balbinus, Jared A. Sorensen, Paul Czege, hardcoremoose, Blake Hutchins, gizem.
10/19/2001 Matt Gwinn: Team Play I have changed the focus of Kayfabe away from the individual wrestlers and more towards the entire wrestling promotion. Instead of players taking on the roles of individual wrestlers and… In Errant Knight Games Participants: Matt Gwinn, Mike Holmes, Ron Edwards, JSDiamond, hardcoremoose, James V. West.
10/19/2001 Mike Holmes: The Questing Beast Hey James,
Back yet? Are you any farther on TQB? Can you give us any preview?
Mike
In Random Order Creations Participants: Mike Holmes, hardcoremoose, James V. West.
10/19/2001 Matt Gwinn: Single or Double Column? I'm doing the layout for Kayfabe and I was curious what people feel is a better layout for a game. In Publishing Participants: Matt Gwinn, Ron Edwards, Chris Passeno, Le Joueur, unheilig, Laurel.
10/19/2001 Matt Gwinn: Maybe I'm just stupid But how do you quote someone in the forum? In Site Discussion Participants: Matt Gwinn, Jared A. Sorensen.
10/19/2001 mahoux: Broomstix-Anyone Else? Hey- I have just finished the first "year" with my Hogwarts students. Just wondering if anyone has tried running this game, and wheter you are having your gamers turn into… In Memento-Mori Theatricks Participants: mahoux, Jared A. Sorensen.
10/19/2001 Blake Hutchins: Intuitive Continuity This may belong in the Actual Play forum, but I'll start here. I'm interested in comparing concrete methods (meaning what you've actually tried in gameplay) for implementing the intuitive continuity… In RPG Theory Participants: Blake Hutchins.
10/19/2001 Ferry Bazelmans: Spiel Essen report Hi Ron,
A report from Spiel Essen here (as if the subject wasn't clear enough *sigh*).
I'm happy to report I saw Sorcerer at no less than 4 different Germany-based… In Adept Press Participants: Ferry Bazelmans, Ron Edwards.
10/19/2001 Zak Arntson: How to Design a Bad Game Okay, as you can see from my Harlekin-Maus site, I design short games. Usually with a ridiculous Premise (for a serious Premise, wait for my Chthonian redux).
So, a short… In Indie Game Design Participants: Zak Arntson, Mike Holmes, Jason L Blair, unodiablo.
10/19/2001 Gordon C. Landis: The "Audience" experience Audience stance . . .
I'm not sure I've got my brain firmly wrapped around the stance issues yet, so apologies if this isn't actually as relevant to the issues… In RPG Theory Participants: Gordon C. Landis.
10/19/2001 jburneko: Is GNS Good For GMs? Hello All,
Over the last few days TrzzlWzzl (sp?) has been expressing his distaste for the GNS model as it pertains to System Design and GMs. What you are seeing… In GNS Model Discussion Participants: jburneko, Laurel, Ron Edwards, joshua neff, TrizzlWizzl, Marco.
10/20/2001 Blake Hutchins: X-Games I've put a group together to run a series of short-run games where we experiment with some of the narrativist-focused systems out there. We're starting with The Pool, followed by… In Actual Play Participants: Blake Hutchins, hardcoremoose, Ron Edwards, James V. West, Mike Holmes, Paul Czege.
10/21/2001 Blake Hutchins: The Pool question Two, actually, since I'll repeat the one from "X-Games" over under Actual Play.
1. How would you suggest The Pool handle player v. player rolls?
2. Do zero dice Traits… In Random Order Creations Participants: Blake Hutchins, Paul Czege, Ron Edwards, Mike Holmes, James V. West.
10/21/2001 Blake Hutchins: Hero Wars 2nd Edition changes Just curious: the Issaries website refers to Animist rules being totally rewritten and Sorcery rules being partly rewritten. Does anyone know the gist of what these changes will be?
Thanks,… In HeroQuest Participants: Blake Hutchins.
10/21/2001 Paul Czege: breaking private messages across multiple pages Hey Clinton,
My page of private messages is becoming a slow load. I do clean them out, but there are some I don't want to get rid of. Is there… In Site Discussion Participants: Paul Czege, Mike Holmes.
10/22/2001 Matt Gwinn: Name My Game!! Well, I just found out that the name for my wrestling game Kayfabe has already been used for a recently published trade paperback.
Now I have to come up with… In Indie Game Design Participants: Matt Gwinn, unodiablo, Paul Czege, JSDiamond, Galfraxas, Mike Holmes, Jack Spencer Jr, unheilig, Ron Edwards, Time, hardcoremoose, Matt, Doc Midnight.
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