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From Day One


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11/6/2003 ScottM: MLwM: Irish Mines (game setup, Long)
We managed to coordinate a creation session for My Life with Master. It didn't go exactly as I'd imagined, but it worked out well. It 'stuck' in places; some things…
In Actual Play
Participants: ScottM, Paul Czege.


11/6/2003 John Kim: Mission Selection and Player Authorship
OK, I'm starting a new thread on this, because I think it doesn't really have to do with observations of new gamers. I'm discussing a style which Walt Freitag describes…
In RPG Theory
Participants: John Kim, jdagna, Walt Freitag, Jeph, Noon.


11/5/2003 eruditus: Sales and Demos - Selling your game
no problem. consider it continued :) ...as it turns out, Luke and I actually had a conversation very recently about you. Yes! This is true. So it's good…
In Conventions
Participants: eruditus, abzu, M. J. Young.


11/5/2003 Ron Edwards: Bartender!
Hi there, I want an official mixed drink for Sorcerer, and I want it to be a new and original thing. Yes, I know: we already have the Fallen Angel,…
In Adept Press
Participants: Ron Edwards, Clinton R. Nixon, Mike Holmes, Brian Leybourne, ethan_greer, Christopher Weeks, greyorm, Tod Olson, jburneko, Rod Anderson, Walt Freitag, erithromycin, Mulciber, Dev, Bob McNamee, jrs, Paul Czege, Calithena, Clay, Lxndr.


11/5/2003 eruditus: ubercon and beyond
And lets not forget Philcon the weekend of December 12th :) Ubercon was great. Luke and I have found that stuff sell by playing. All you have to do if…
In Conventions
Participants: eruditus, Ron Edwards.


11/5/2003 slocum: New Tekumel / EPT rules
Yes, indeed, there is a new Tekumel: The Empire of the Petal Throne rule set coming out from Guardians of Order. It is based on the Tri-Stat system, though modified…
In Actual Play
Participants: slocum, Ron Edwards, Calithena.


11/5/2003 Syranos: The Why and how Come
The main reason why is to test myself. I have been a roleplayer for years and a D.M./Storyteller for a long time about 14 years. I wasn't quiet happy with…
In Indie Game Design
Participants: Syranos, Mike Holmes.


11/5/2003 Christopher Weeks: Fizzled online play (split from Year of the Rat)
If anyone's keeping track, this game appears to be officially dead. It's my second attempt to play in an online Sorcerer game that went through the character creation process and…
In Adept Press
Participants: Christopher Weeks, Tim Alexander, sirogit, Ron Edwards, Lxndr, Mike Holmes, Calithena.


11/4/2003 Mike Holmes: Shadow World Keywords - Races?
OK, I have a dumb question. Well, I hope it's not dumb, anyhow. Looking at my work on creating Keywords for the races in Shadow World, I note that one…
In HeroQuest
Participants: Mike Holmes, Ron Edwards, dunlaing.


11/4/2003 Chris Barrett: Man vs. Nature
I'm new here so forgive me if this has been discussed before. I didn't find it with a search. The conflict in RPGs is primarily man vs. man/supernatural. Does anyone…
In RPG Theory
Participants: Chris Barrett, jdagna, Ian Charvill, Mike Holmes, b_bankhead, M. J. Young, John Kim, Walt Freitag, Gordon C. Landis.


11/4/2003 Michael Hopcroft: Sourcebook, game and pricing
One of ym writers wants to reduce the bulk of his Magnum Opus project in response to guaridans of order's impending publucation of a "Stingy Gamer's Edition" of BESM d20.…
In Publishing
Participants: Michael Hopcroft, LordSmerf, Ron Edwards, Jack Aidley, Lxndr, jdagna, HinterWelt.


11/4/2003 PL3: I got 2 cool rpg websites u can visit it is a multiplayer
If u want to know sent me private messages and tell me your username
In Actual Play
Participants: PL3, greyorm.


11/4/2003 sirogit: Order of customizing terms in one sheets for Sorcerer?
Based off of what Mike Holmes said in Charactaer Conversaion, I was wondering what are the suggested method for writing a one-sheet in sorcerer was in terms of order of…
In Adept Press
Participants: sirogit, Ron Edwards.


11/4/2003 Loki: TROS w/out armor?
Hey all, I'm waiting for my friend's copy of TROS to come in (I'm short on funds) but can't help thinking about playing again! So I was wondering, in the…
In The Riddle of Steel
Participants: Loki, Caz, Brian Leybourne, Wolfen, Sneaky Git.


11/4/2003 eruditus: One or Two Day Conventions
What do you think is more successful? One day Game Days or Two Day conventions? Why? What are the conditions by which you attend conventions? How would a Game Day…
In Conventions
Participants: eruditus, Mike Holmes.


11/4/2003 Lxndr: [Shangri-la] Dice Mechanics and Related Foo
[b]Shangri-La[/b] is meant to be the 2nd major project of [color=blue]Twisted Confessions[/color]. It was originally a hacked-out FUDGE variant that I used in a pbem/chat combination game, but that game…
In Twisted Confessions
Participants: Lxndr, Walt Freitag.


11/4/2003 brainwipe: [Icar] Scavenger Setting
I thought I'd contribute a few snippets of game from the long-term Icar campaign I am running. Icar is of my own design and as such, many things occur to…
In Actual Play
Participants: brainwipe, Mike Holmes.


11/4/2003 PL3: Why cant I play rpg games now that I signed in?
I came to this site to play games not to read questions and hear about play I want to play!
In Actual Play
Participants: PL3, Valamir, Lxndr.


11/4/2003 julien: Firearms rules
Hi, Has somebody written cool firearms rules for TROS ? I am planning a game set in Elizabethean London at the turn of the 17 century and firearms are likely…
In The Riddle of Steel
Participants: julien, Mike Holmes, Brian Leybourne, Sneaky Git, Caz, Salamander.


11/4/2003 jeffd: Inspiration for Weyrth nations & culture
Hey all, sorry if this topic has been brought up before - I tried a search but frankly I'm piss poor for search engines, so if there are existing threads…
In The Riddle of Steel
Participants: jeffd, MonkeyWrench, StahlMeister, Wolfen, Thanaeon, Mike Holmes, toli, Valamir, Stephen.


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Subsequent Topics

11/6/2003 xiombarg: Unsung: Sweeps Week (Session 4)
You might want to freshen up with the previous thread. This session was a lot more action-oriented and had less Gifts -- the idea was to test the core sytem…
In Actual Play
Participants: xiombarg, Lxndr, Dana_mun, Mike Holmes, Ben Lehman.


11/6/2003 hyphz: [D&D] Preventing gamism becoming 'solved'?
We're playing a D&D game at the moment. Basically, pure gamism. Hack and slash, min/max characters, kick Orc and Troll ass. Nothing particularly spectacular or edifying or experimental (bah ;)…
In Actual Play
Participants: hyphz, Scripty, Ron Edwards, Valamir, Jack Aidley, Andrew Norris, Clinton R. Nixon, Ben Lehman, C. Edwards, Halzebier, Pyske, Harlequin, apeiron, Jaif, MachMoth, ADGBoss.


11/6/2003 Lxndr: Publishing Snowball
Up to this point, I've offered Snowball free from the Twisted Confessions website. I have no plans to stop doing that. However, I am also tempted to submit it to…
In Random Order Creations
Participants: Lxndr, James V. West, abzu.


11/6/2003 Jack Aidley: [Traveller] Spotlighting problems.
Since my main campaign has hit rather a road bump (one of my players has got a new job meaning he can't make it every other week, and another has…
In Actual Play
Participants: Jack Aidley, Ron Edwards, AnyaTheBlue, Dev, arxhon, stingray20166, Loki, Mike Holmes.


11/6/2003 Ron Edwards: Onmyoji
Hello, I liked this movie. In fact, I liked it a lot. I think that self-proclaimed Asian film fans in the west won't like it so much, because the effects…
In Adept Press
Participants: Ron Edwards, Andy Kitkowski.


11/6/2003 rosscowman: Anarchy in Game Design
Mr. TV-Head sayz “Anarchy is CHAOS!” That’s not what I’m talking about. When I say anarchy, I mean- an+archos = no ruler. I'd like to discuss ways of sharing the…
In RPG Theory
Participants: rosscowman, Ben Lehman, gobi, Mike Holmes.


11/6/2003 Bevan: Using luck and Karma
One of the central ideas behind the mechanics for Spiritus Mundi is that it can be used both as a normal table-top rpg and as a live-action rpg (larp). Because…
In Indie Game Design
Participants: Bevan, Andrew Martin, Jack Aidley, Dev, gabby2600.


11/6/2003 sirogit: Odd idea for multiple-GM Sorcerer
I've been thinking of several ways to do Sorcerer without a single designated GM, I had this idea: Outside of conflicts with demons, other PCs and the elements of the…
In Adept Press
Participants: sirogit.


11/6/2003 LizardLips: Come, enjoy my tasty dice mechanics with hot baked stones!
I've been working on game for a while now and its becoming fairly complex. Before I continue I was hoping you guys could look over a few chunks of my…
In Indie Game Design
Participants: LizardLips, LordSmerf, Ben Lehman, Dev, Wolfen, xiombarg, Valamir, Halzebier, Mike Holmes, greyorm.


11/6/2003 Chris Barrett: A dice mechanic to swarm on and pick apart.
I like mechanics that allow for very remote possibilities but exploding dice don't do it for me. I want to do one toss and be done. This system uses a…
In Indie Game Design
Participants: Chris Barrett, Walt Freitag, Andrew Martin.


11/7/2003 BabbageCliologic: GURPS Aftermath! Operation Morpheus Game - currently running
Hello: I am currently running a GURPS Aftermath! Operation Morpheus game. I'm using GURPS Lite and Basic as the main system, have reduced combat to the simplest possible and have…
In Actual Play
Participants: BabbageCliologic.


11/7/2003 Fallen_Icarus: Step-die pool mechanic for consideration
Hi all. I've been away for quite a while so bear with me if I'm not up to date on all the recent threads. The core mechanic for the game…
In Indie Game Design
Participants: Fallen_Icarus, Jack Spencer Jr, failrate, Andrew Martin, Walt Freitag, Valamir, Mike Holmes, gabby2600, TheRedSoup, Phillip.


11/7/2003 Gideon13: Creating a Squire
I am a new TROS player who wants to create a squire, but buying "Landless Nobility" is too much (I want him to earn knighthood via deeds, not start that…
In The Riddle of Steel
Participants: Gideon13, kenjib, Sneaky Git, Valamir, Brian Leybourne, Ben Lehman.


11/7/2003 fusangite: New Threefold Division to Compete with GNS
I had never heard of the GNS division when I posted a thread on my theory of play to ENWorld. However, a kind soul directed me here and suggested that…
In GNS Model Discussion
Participants: fusangite, Calithena, Ian Charvill, jdagna.


11/7/2003 Marco: Game Promotion Sites
Hi everyone, again, we've got news to post. Where are the good sites to promote RPG news. I have RPG.news, RPG.net, and Pen and Paper. I think RPG Gazette is…
In Publishing
Participants: Marco, C. Edwards, xiombarg, Cynthia Celeste Miller.


11/7/2003 Mark: Third Party Publisher designation and logo
Quoted from http://www.indie-rpgs.com/viewtopic.php?t=8466 (...and moved to a more appropriate place, I hope.) ...this is probably Mark's little joke. As a means of introduction, Mark is not only the creative…
In Publishing
Participants: Mark, Mike Holmes.


11/7/2003 crunchywomble: looking to play via video-conference.
Hi. My name's Tuck, and I'm an Ozzie living in Japan. I'm looking to play a character based game with folks from all over the world via vid-link. If anyone's…
In Connections
Participants: crunchywomble, xiombarg.


11/7/2003 Mulciber: Running hard to keep my place
So, if I understand this right, since you move as a natural part of combat, the question is what movement rate you are going (and where are you going). What…
In The Riddle of Steel
Participants: Mulciber, Salamander, Anthony I, Caz, Wolfen.


11/7/2003 kwill: sorcerer: larping
hi all, one of the books mentions sorcerer larp rules/guidelines, but I haven't been able to find them on the sorcerer site, am I just blind or are they somehwere…
In Adept Press
Participants: kwill, Ron Edwards, sirogit, Peregrine Dace, jburneko, Paka, Eero Tuovinen.


11/7/2003 Chris Barrett: Can you help the Skill System for Triquetra?
[b]Summary:[/b] Individual Skills are graded 1-3. They are organized as a group of inter-connected tech trees. If you've seen the tech trees for the PC Civilization games, that's what it…
In Indie Game Design
Participants: Chris Barrett, Jack Aidley, Simon W, Marco, gabby2600, Andrew Martin.


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