Previous Topics 12/10/2003 Space Cowboy: Level of Detail of Corebook (v. Supplement)? Hey all,
How's it going? I hope that everything is well with you.
The writing for Wild Sphere is in the final phase. As a result, an interesting issue has… In Indie Game Design Participants: Space Cowboy, M. J. Young, Roy, Andrew Martin, Ron Edwards.
12/10/2003 ethan_greer: Wanna play Thugs & Thieves? That's right, folks. The Thugs & Thieves playtest version is ready to go! All you have to do is tell me you want it.
Drop me an email at ethan_greer@yahoo.com… In SimplePhrase Press Participants: ethan_greer, Mike Holmes.
12/10/2003 Benjamin: the mini-supplement of adventures that never was Hey all,
A while ago I thought it would be great fun to write a mini-supplement; and while I still think that it would be so to do so, I… In Adept Press Participants: Benjamin, Ron Edwards, Mike Holmes.
12/9/2003 MachMoth: TROS: Tanks, Guns, and Giant Robots. Split from TROS mechanic (split):
http://www.indie-rpgs.com/viewtopic.php?t=8950
Yeah, I get off track way too easily.
Anyways, everyone's talkin' about making TROS in space, and I was wondering how capable it would… In The Riddle of Steel Participants: MachMoth, LordSmerf, Wolfen, Caz, Draigh, Krammer, Ingenious, Harlequin, Mechavomit, Melkor.
12/9/2003 jeffd: Love Noir Sorcerer - Pregame [b]Background[/b]
I've decided to take the plunge and run Sorcerer. I've also decided I'm going to chronicle the progress of the game from my intitial conception and ideas (which I'll… In Adept Press Participants: jeffd, Ron Edwards, Paka.
12/9/2003 lumpley: Further More Adventures in Improvised System Here's one that went really well!
Our characters are young, inexperienced, politically radical outsider mages we've never played before. We brainstorm: they're Gypsies, they've turned their back on the Order… In Actual Play Participants: lumpley, Paul Czege, Emily Care.
12/9/2003 btrc: Cheap card game option Some of you may remember the obscenity-based card game I mentioned in passing at GenCon and had some Forge members involved in the playtest of. Well, "F*ck This!" is now… In Publishing Participants: btrc, Dev, Ron Edwards, Mike Holmes.
12/9/2003 Harlequin: Space Dogfights - TROS mechanic (split) I'm starting a fresh thread here because there's some really interesting worldbuilding going on in the original Space Dogfights thread and I'd like to somewhat divorce the mechanical discussion from… In Indie Game Design Participants: Harlequin, MachMoth, Brian Leybourne, Wolfen, Jake Norwood, LordSmerf, Mike Holmes, contracycle, Overdrive.
12/9/2003 signoftheserpent: roll lowest sweet chariot From a review for a boardgame the name of which escapes me now on rpg.net comes this idea which strikes me as very simple and very effective. Ilike simple idaas.… In Indie Game Design Participants: signoftheserpent, Christopher Weeks, Mike Holmes, SarimRune, Andrew Martin.
12/9/2003 Christopher Weeks: Scene definition and division Hi all,
Over at The Universalis Arena we have a scene where there might be a lull in the action, but there might be more action to happen in a… In Universalis Participants: Christopher Weeks, Mike Holmes, Bob McNamee, Valamir.
12/9/2003 marcus: Why Should the Narrativist Premise be Pre-Set in Sorcerer? Although on searching for it in the basic rules I cannot see it explicitly said, I gather that the "Premise" is supposed to be a pretty important thing to be… In Adept Press Participants: marcus, Ron Edwards, Valamir, Calithena, jburneko, Christopher Kubasik, Mike Holmes, fahdiz, M. J. Young, greyorm, Peregrine Dace, Ian Charvill, A.Neill, Clinton R. Nixon.
12/9/2003 Mikaboshi: Online TROS game. Hey first post to this forum but have been lurking and reading it for a week or two now.
First off I would like to thank Jake for writing the… In The Riddle of Steel Participants: Mikaboshi, kenjib, Paka, Trevis Martin, Wolfen, November Kilo, Half-Baked, Krammer.
12/9/2003 JSB: problems with TROS software In general, I like them and they are useful. However, I found some problems.
They didn't install correctly. I use a double partition, with winME and win2k. I attempted to… In The Riddle of Steel Participants: JSB, Brian Leybourne, Richard_Strey, kenjib, Mike Holmes, Thanaeon.
12/9/2003 gobi: Percentile probability question... Say the task resolution is a percentile roll vs. another person's percentile roll, whoever is higher wins. Now consider that it is possible to roll several d10s and only take… In RPG Theory Participants: gobi, Dev, Brian Leybourne, John Kim, MachMoth, Ron Edwards, timfire.
12/9/2003 Gazoo: Rpg stuff (Art & Book) Promo Have a Graphics Character Pack now listed at Rpgnow plus our E-book
Next month will post Dragons Pack and then the Fantasy Women pack in Feb.
Get a free preview… In Connections Participants: Gazoo.
12/9/2003 Spooky Fanboy: Enlightenment devours you: Mage the Ascension a la Sorcerer So, I ask myself, since I like Mage the Ascension (with all it's faults) and I like Sorcerer, is there a way to get two great tastes that taste great… In Adept Press Participants: Spooky Fanboy.
12/8/2003 Ashren Va'Hale: anti climactic endings I have found that what makes a good climactic battle in tros is not thelength but the setting and sa's, the fights themselves tend to be less flashy and moreanti… In The Riddle of Steel Participants: Ashren Va'Hale, Brian Leybourne, Draigh, Wolfen, Jake Norwood, Jasper the Mimbo.
12/8/2003 Anthony I: Starting New Players This is split off from Manuver Declarations During Combat thread as it is off-topic for that post. This is in response to:
It's a really slick and elegent system,… In The Riddle of Steel Participants: Anthony I, Ashren Va'Hale, Brian Leybourne, Wolfen.
12/8/2003 thomcat: Dur Garon's battleaxe Picked up the game, both books, on strength of reviews and nominations.
To demonstrate combat, I pulled "Dur Garon" and "Tiberius Damarisk" from the OBAM "Rouges' Gallery", and they battled… In The Riddle of Steel Participants: thomcat, Ashren Va'Hale, Brian Leybourne, Wolfen.
12/8/2003 Krammer: General Stupidity (split) Recently, we were on a boat, and one of our characters was in the crows nest. there were some people below the deck coming after us, with the intent of… In The Riddle of Steel Participants: Krammer, Brian Leybourne, Ithron, Ingenious, Paka, The big blue ape.
<< more previous topics | | Subsequent Topics 12/10/2003 Nathan: Barbarians And Alien Invaders From the Stars?!? Greets folks,
It has been a while since my last post, but I just finished a six page game that is light, fun, and cool. I like it -- I… In Indie Game Design Participants: Nathan.
12/10/2003 Russell Hoyle: Katanapunk! My first try at a one-sheet Hi kids!
I need some feedback about this mismash one sheet - most of it shamelesly stolen from Ron's handout to his players in his contemporary necromancy Sorcerer game.
It… In Adept Press Participants: Russell Hoyle, Calithena, greyorm, Ron Edwards.
12/10/2003 Benjamin: Memory and Humanity Forgive if this thought has been bandied about before, but what do you think about Memory as Humanity? I mean, what if the starting players took their starting humanity score… In Adept Press Participants: Benjamin, xiombarg, Fabrice G., Mike Holmes, jrs.
12/10/2003 Ian Charvill: Theme and GNS Over in Why Should the Narrativist Premise be Pre-Set in Sorcerer? Chris suggested creating a daughter thread on the issue of theme and GNS.
Here's what I take theme and… In GNS Model Discussion Participants: Ian Charvill, Ben Lehman, Ron Edwards, John Kim, Mike Holmes, Alan, Gordon C. Landis, lumpley, Christopher Kubasik, Matt Snyder, Valamir.
12/10/2003 Jake Norwood: Slightly OT: Jake in New Orleans The Association for Renaissance Martial Arts is holding a massive event in New Orleans Feb 28 and 29, and I'll be there to teach a class or three. It's an… In The Riddle of Steel Participants: Jake Norwood, Salamander, Valamir.
12/11/2003 redivider: 26 Ways: the Game of Alphabetic Action (looking for feedback Hi,
I’m posting a 2 page summary of a game I’m working on. The 12 page pdf with all the rules and more examples is available on line at
http://home.earthlink.net/~markvalli… In Indie Game Design Participants: redivider, Emily Care, MachMoth, Paul Czege.
12/11/2003 6inTruder: big bug demon So yeah, I want to write up a demon that looks like a giant (... maybe 20 meters long?) centapede. What kind of demon is it though?
It doesn't fit… In Adept Press Participants: 6inTruder, Benjamin, greyorm, Calithena, Ron Edwards, Mike Holmes.
12/11/2003 Jaif: Glorantha at sea? I'm still reading the rules to heroquest, but I've already decided that "me likey". So at times when I can't read the rules (work is so pesky), I've been thinking… In HeroQuest Participants: Jaif, simon_hibbs, Donald, Calithena, droog, Mike Holmes, RaconteurX, Ian Cooper, Ludoch, buserian.
12/11/2003 sirogit: "Soul"s attached to spiritual attribuites An idea I had for how to treat "souls" in TROS, espicially with an eastern setting, would be that spiritual attribuites are tied to them, I.E, if a person is… In The Riddle of Steel Participants: sirogit, Brian Leybourne, Ingenious, Krammer, Jasper the Mimbo, Wolfen.
12/11/2003 Paka: Riddle of Midnight [b]Character Creation and Game Background Set-up[/b]
When a buddy of mine, JJ, broke his hip last year I began a game with him, set in Fantasy Flight Game's Midnight setting,… In Actual Play Participants: Paka, MonkeyWrench, DaGreatJL, Rob MacDougall, Sigurth, Valamir.
12/11/2003 Dev: [Active Exploits] Scene-framing and resource-management This post is mainly to ask for recommendations about modifying this system, but it may prove some greater value. To quickly summarize the system (while leaving out Extraneous System Detail):… In Indie Game Design Participants: Dev.
12/11/2003 bifevo: Modern-Day Divinities RPG - Develop or Discard? Greetings. Please forgive this being my first post - I rack up many views of threads but few posts.
For some time I have had the idea of a divine… In Indie Game Design Participants: bifevo, Marhault, greyorm, bluegargantua, Christopher Weeks, Mike Holmes, Erick Wujcik.
12/11/2003 abzu: BW/Nerd Booth at Ubercon http://www.ubercon.com/gallery/showphoto.php?photo=242&password=&sort=1&cat=16&page=4
You can sort of get a sense of what we do. That's Dro and Aaron pitching the wheel. Of course you can't really see the Forge display... but trust… In Conventions Participants: abzu.
12/11/2003 JC: [FVLMINATA] What do I look like to you ? ave :)
first of all : I just got the 2nd ed. book, and it's great !
now here's my question about slaves : what keeps them from running
away… In Actual Play Participants: JC, Michael S. Miller, Alan, Jason E. Roberts, John Kim.
12/11/2003 Dregg: Character Sheets and Software It's that time...
I need to start doing Character sheets for "Bad Muthas" and I'm going through a Dilemma. Besides the Design/Layout Torment, I'm haveing thoughts as to what programs… In Publishing Participants: Dregg, Andrew Martin, Marhault, Dev, MachMoth, Kester Pelagius.
12/11/2003 quozl: How do you start designing an RPG? Shane Hensley talks about how he gets started making an RPG over at http://www.peginc.com/Articles/DeadlandsReloaded/Part01.htm
It's interesting that he gets a visual hook before he starts to churn out the text.… In RPG Theory Participants: quozl, Dev, Ron Edwards, ethan_greer, Jonathan Walton, ross_winn, Green, M. J. Young, ADGBoss, Jeph, gobi, Mark Johnson.
12/11/2003 Marhault: Designing for publication - VS - Designing for personal play [quote="bifevo"]there would be a big difference between a system that I would use for my own gaming groups and something that I intended to seriously develop.[/quote]
This is a quote… In Publishing Participants: Marhault, bifevo, efindel, abzu.
12/11/2003 anonymouse: Hero-Adventurer Correspondence School So I'm killing time here in the jury assembly room. I've had this little concept (based directly off the old Quest for Glory series of PC games) in my head… In Indie Game Design Participants: anonymouse.
12/11/2003 Calithena: Dragon Magic Hi folks - I posted this on rpg.net but am not getting much feedback, so I thought I'd see if anyone nibbled here. Basically, this isn't Glorantha, and I haven't… In HeroQuest Participants: Calithena, RaconteurX, Mike Holmes, epweissengruber, soru.
12/11/2003 Bob Goat: Game Master Sections What kind of information is good to place in a Game Master Chapter/Section of a core rule book? In our game right now we have rules that apply only to… In RPG Theory Participants: Bob Goat, anonymouse, MachMoth, Andrew Martin, M. J. Young, Jack Aidley, ADGBoss, Marhault, Noon.
more subsequent topics >> |