Previous Topics 12/11/2003 Calithena: Dragon Magic Hi folks - I posted this on rpg.net but am not getting much feedback, so I thought I'd see if anyone nibbled here. Basically, this isn't Glorantha, and I haven't… In HeroQuest Participants: Calithena, RaconteurX, Mike Holmes, epweissengruber, soru.
12/11/2003 anonymouse: Hero-Adventurer Correspondence School So I'm killing time here in the jury assembly room. I've had this little concept (based directly off the old Quest for Glory series of PC games) in my head… In Indie Game Design Participants: anonymouse.
12/11/2003 Marhault: Designing for publication - VS - Designing for personal play [quote="bifevo"]there would be a big difference between a system that I would use for my own gaming groups and something that I intended to seriously develop.[/quote]
This is a quote… In Publishing Participants: Marhault, bifevo, efindel, abzu.
12/11/2003 quozl: How do you start designing an RPG? Shane Hensley talks about how he gets started making an RPG over at http://www.peginc.com/Articles/DeadlandsReloaded/Part01.htm
It's interesting that he gets a visual hook before he starts to churn out the text.… In RPG Theory Participants: quozl, Dev, Ron Edwards, ethan_greer, Jonathan Walton, ross_winn, Green, M. J. Young, ADGBoss, Jeph, gobi, Mark Johnson.
12/11/2003 Dregg: Character Sheets and Software It's that time...
I need to start doing Character sheets for "Bad Muthas" and I'm going through a Dilemma. Besides the Design/Layout Torment, I'm haveing thoughts as to what programs… In Publishing Participants: Dregg, Andrew Martin, Marhault, Dev, MachMoth, Kester Pelagius.
12/11/2003 JC: [FVLMINATA] What do I look like to you ? ave :)
first of all : I just got the 2nd ed. book, and it's great !
now here's my question about slaves : what keeps them from running
away… In Actual Play Participants: JC, Michael S. Miller, Alan, Jason E. Roberts, John Kim.
12/11/2003 abzu: BW/Nerd Booth at Ubercon http://www.ubercon.com/gallery/showphoto.php?photo=242&password=&sort=1&cat=16&page=4
You can sort of get a sense of what we do. That's Dro and Aaron pitching the wheel. Of course you can't really see the Forge display... but trust… In Conventions Participants: abzu.
12/11/2003 bifevo: Modern-Day Divinities RPG - Develop or Discard? Greetings. Please forgive this being my first post - I rack up many views of threads but few posts.
For some time I have had the idea of a divine… In Indie Game Design Participants: bifevo, Marhault, greyorm, bluegargantua, Christopher Weeks, Mike Holmes, Erick Wujcik.
12/11/2003 Dev: [Active Exploits] Scene-framing and resource-management This post is mainly to ask for recommendations about modifying this system, but it may prove some greater value. To quickly summarize the system (while leaving out Extraneous System Detail):… In Indie Game Design Participants: Dev.
12/11/2003 Paka: Riddle of Midnight [b]Character Creation and Game Background Set-up[/b]
When a buddy of mine, JJ, broke his hip last year I began a game with him, set in Fantasy Flight Game's Midnight setting,… In Actual Play Participants: Paka, MonkeyWrench, DaGreatJL, Rob MacDougall, Sigurth, Valamir.
12/11/2003 sirogit: "Soul"s attached to spiritual attribuites An idea I had for how to treat "souls" in TROS, espicially with an eastern setting, would be that spiritual attribuites are tied to them, I.E, if a person is… In The Riddle of Steel Participants: sirogit, Brian Leybourne, Ingenious, Krammer, Jasper the Mimbo, Wolfen.
12/11/2003 Jaif: Glorantha at sea? I'm still reading the rules to heroquest, but I've already decided that "me likey". So at times when I can't read the rules (work is so pesky), I've been thinking… In HeroQuest Participants: Jaif, simon_hibbs, Donald, Calithena, droog, Mike Holmes, RaconteurX, Ian Cooper, Ludoch, buserian.
12/11/2003 6inTruder: big bug demon So yeah, I want to write up a demon that looks like a giant (... maybe 20 meters long?) centapede. What kind of demon is it though?
It doesn't fit… In Adept Press Participants: 6inTruder, Benjamin, greyorm, Calithena, Ron Edwards, Mike Holmes.
12/11/2003 redivider: 26 Ways: the Game of Alphabetic Action (looking for feedback Hi,
I’m posting a 2 page summary of a game I’m working on. The 12 page pdf with all the rules and more examples is available on line at
http://home.earthlink.net/~markvalli… In Indie Game Design Participants: redivider, Emily Care, MachMoth, Paul Czege.
12/10/2003 Jake Norwood: Slightly OT: Jake in New Orleans The Association for Renaissance Martial Arts is holding a massive event in New Orleans Feb 28 and 29, and I'll be there to teach a class or three. It's an… In The Riddle of Steel Participants: Jake Norwood, Salamander, Valamir.
12/10/2003 Ian Charvill: Theme and GNS Over in Why Should the Narrativist Premise be Pre-Set in Sorcerer? Chris suggested creating a daughter thread on the issue of theme and GNS.
Here's what I take theme and… In GNS Model Discussion Participants: Ian Charvill, Ben Lehman, Ron Edwards, John Kim, Mike Holmes, Alan, Gordon C. Landis, lumpley, Christopher Kubasik, Matt Snyder, Valamir.
12/10/2003 Benjamin: Memory and Humanity Forgive if this thought has been bandied about before, but what do you think about Memory as Humanity? I mean, what if the starting players took their starting humanity score… In Adept Press Participants: Benjamin, xiombarg, Fabrice G., Mike Holmes, jrs.
12/10/2003 Russell Hoyle: Katanapunk! My first try at a one-sheet Hi kids!
I need some feedback about this mismash one sheet - most of it shamelesly stolen from Ron's handout to his players in his contemporary necromancy Sorcerer game.
It… In Adept Press Participants: Russell Hoyle, Calithena, greyorm, Ron Edwards.
12/10/2003 Nathan: Barbarians And Alien Invaders From the Stars?!? Greets folks,
It has been a while since my last post, but I just finished a six page game that is light, fun, and cool. I like it -- I… In Indie Game Design Participants: Nathan.
12/10/2003 Ben Lehman: Charnel Gods "Escape the sorrow and restraint of mortal cities..."
(If you are one of my players for this game, please don't read. It will spoil some surprise.)
Hi all--
I'm prepping… In Actual Play Participants: Ben Lehman, hardcoremoose, Valamir, Ron Edwards.
<< more previous topics | | Subsequent Topics 12/12/2003 Kilor Di: Magic-Techno RPGs (From my post on the Planet AD&D Forums, under the name Kilor Di)
I'm currently in the process of making a PnP game that takes place in a world of… In Indie Game Design Participants: Kilor Di, Andrew Martin, M. J. Young, Knarf, b_bankhead, anonymouse, bifevo, Urandal.
12/12/2003 GB Steve: [MLwM] Killing Puppies for Santa I ran a mad game tonight and it was pretty brutal. We finished it in just over three hours with 3 1/2 players (one had to leave halfway through to… In Actual Play Participants: GB Steve, ethan_greer, Emily Care, Bob McNamee, abzu.
12/12/2003 timfire: Help w/ D20 mod: Making initiative more TROS-like I'm not sure how many d20 players/designers the Forge has, but I thought I would ask this question anyway.
Inspired by TROS, I've thought about making a mod (or whatever… In RPG Theory Participants: timfire, Jack Aidley, MachMoth, Mike Holmes, Andrew Martin, M. J. Young, Drifter Bob, The Benj.
12/12/2003 Matt Snyder: Stormbringer forgery I'm trying to piece together a VERY house-rules-ized version of the Stormbringer rules for some good ol' fantasy gaming with a few newer twists. (I'm going to talk about meta-mechanics… In Actual Play Participants: Matt Snyder, hix, John Kim, Andrew Martin, C. Edwards.
12/12/2003 abzu: Burning Wheel at Philcon (plus the Forge!) Hi all,
I'll be at Philcon this weekend demoing BW and supporting the Forge. If anyone lives in the area and wants to come out and hang around our table… In Conventions Participants: abzu.
12/12/2003 greyorm: Schizo Exalted This arose from a discussion over in Actual Play about a Bumpy Exalted Game. Since I don't believe any of this has to do with John's actual problem, I'm starting… In RPG Theory Participants: greyorm, Eero Tuovinen, eyebeams, Ron Edwards, Blake Hutchins, Funksaw, Noon, qxjit.
12/12/2003 rafial: [Burning Wheel] Hard Times in Tarshish Our Burning Wheel campaign at UGX is now in its third session, of a planned eight. The first session was joint setting and character creation, the second and third sessions… In Actual Play Participants: rafial, johnzo, Yasha, abzu.
12/12/2003 Paka: Chat Room Gaming the Riddle As my gaming buddies become more and more scattered around the globe we have begun to look into ways to continue gaming together.
I've downloaded the free software off of… In The Riddle of Steel Participants: Paka, Wolfen, Mikaboshi.
12/13/2003 Paul Czege: Q4 shareholder report What the Half Meme Press bean counters are passing off as a Q4 shareholder report can now be seen at www.halfmeme.com.
Paul In Half Meme Press Participants: Paul Czege.
12/13/2003 gobi: How does one go about "reactive" game design? As opposed to "proactive" game design, wherein the designer gets an idea and develops it into a game, I'm considering "reactive" game design to be the act of trying to… In RPG Theory Participants: gobi, anonymouse, John Kim, Andrew Martin.
12/13/2003 Michael Hopcroft: Announcing and Pormoting a License My company is in the process of pursuing three different licnesed properties to do roleplaying games on. One we have agreed to the property holder with on principle -- the… In Publishing Participants: Michael Hopcroft.
12/13/2003 Michael Hopcroft: Licnesed game needs a new approach Gentles,
I'm looking for a designer to basically take a PDf project i started a while back and start over from scratch with it. It occured to me that I… In Connections Participants: Michael Hopcroft, Andrew Martin, Andy Kitkowski.
12/13/2003 eyebeams: Observation on Open-Ended Systems Just something that;s come up for me lately:
In an open-ended system (one where you can acheive many results beyond the scope of the ability of any GM to necessarily… In RPG Theory Participants: eyebeams, Noon, Mike Holmes, Walt Freitag.
12/13/2003 hawklord2112: A New take on the Lumpley Principal - or a new application? OK so i'm going to stick my neck out here since
a) i'm at work and a little pressured
b) i dont fully understand the principle inthe first place
and… In RPG Theory Participants: hawklord2112, Jonathan Walton, greyorm, Eero Tuovinen, Paganini, Bob McNamee, M. J. Young, Ron Edwards.
12/13/2003 hawklord2112: Lumpley Principle (split) [quote="lumpley"]At any moment during play any participant can stop using the game mechanics as written. At that moment, whether the game comes to a (likely screeching) halt or continues, changed,… In RPG Theory Participants: hawklord2112, Ron Edwards, Walt Freitag, John Kim, Paganini, greyorm.
12/14/2003 Ian.Plumb: Compulsory SAs for Characters Hi,
SAs are an interesting idea that really do have the capacity to reinforce role-playing through in-game benefits. A really great design idea.
I have a couple of questions that… In The Riddle of Steel Participants: Ian.Plumb, Ingenious, ZazielsRephaim, Brian Leybourne, Jake Norwood.
12/14/2003 anonymouse: MARKED: You vs. the Universe (Playtest will be in next few days, come hell or high water, so look for something in Actual Play! This is the first thing I've managed to finish that I… In Indie Game Design Participants: anonymouse, bifevo, Demada, qxjit.
12/14/2003 matthijs: How competitive? Just ran my first Donjon game last night. Not terribly well prepared; it was a spur-of-the-moment thing, my wife was the only player, and we just played 2 scenes to… In CRN Games Participants: matthijs, Clinton R. Nixon, Rich Forest.
12/14/2003 Amomentarylapseofsanity: Ritual magic system - need some advice Hi everyone, this is my first post and I tend to ramble, so you'll have to bear with me.
I'm working on a fantasy game, where magic is an important… In Indie Game Design Participants: Amomentarylapseofsanity, greyorm, anonymouse, M. J. Young, Andrew Martin, Mike Holmes.
12/14/2003 philreed: vs. Monsters White Box Edition The 24-hour game I wrote, vs. Monsters, is in the middle of an expansion and revision and will be printed as a boxed set next month. It's a limited run… In Publishing Participants: philreed.
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