The Forge Reference Project: Browse Threads

 

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From Day One


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12/25/2003 b4d0m3n: Percentile Mechanic - Proposal and Questions
I was wondering if you could help me with a percentile system. I need something snappy... simple which will not get in the way of anything. It's kind of like…
In Indie Game Design
Participants: b4d0m3n, Andrew Martin, Valamir.


12/25/2003 b_bankhead: Ship and the Stars pt2 Worlds and Adventures
The Ship and the Stars part 2. Worlds and adventures In a space-western what is the reason for a world? The reason for a world is to be a place…
In Indie Game Design
Participants: b_bankhead, Matt Wilson, Zathreyel, Doctor Xero.


12/25/2003 b_bankhead: Ship and the Stars: Sol's Children ,a small ship series
To show that Ship and the Stars can deal with different space westerns I have developed this series background for a concept I develped long ago, a sciene fiction game…
In Indie Game Design
Participants: b_bankhead.


12/24/2003 GreatWolf: Merry Christmas!
The people who walk in darkness Will see a great light; Those who live in a dark land, The light will shine on them. For a child will be born…
In Dark Omen Games
Participants: GreatWolf.


12/24/2003 Brian Leybourne: Wayyy OT
Merry Christmas all. I hope you have a great, and safe holiday. No, I'm not early. It's Christmas here. You're all just behind the times :-) Brian.
In The Riddle of Steel
Participants: Brian Leybourne, Ingenious, Wolfen, Krammer.


12/24/2003 sirogit: The Riddle of Death; The development of my rules on Spirits
Here's what I have currently developed as rules for ghosts and other unattached spirits. I'd like to thank everyone in the previous thread for shaping my ideas to a degree.…
In The Riddle of Steel
Participants: sirogit, Ingenious, Balbinus, Wolfen, Clinton R. Nixon.


12/24/2003 Caz: Firearms stuff
Hey everybody, I've gotten some things accomplished. I've compiled and organized my designs for rules and stats for firearms and other ranged weapons. I've got the rules, a basic list…
In The Riddle of Steel
Participants: Caz, Jake Norwood.


12/23/2003 Noon: Okay, I just touch you and...you explode.
Just idling through the TROS book recently and thinking about something which I think is usually off kilter in most 'more successes equals more damage'. And that is that even…
In The Riddle of Steel
Participants: Noon, Ashren Va'Hale, Mike Holmes, Valamir, Jaif, Deacon Blues, Ingenious, spacedragon, failrate, kenjib, Anthony I, Wolfen.


12/23/2003 AnyaTheBlue: Magic fiddling
Okay. I know the lightspeed rock has come up before, so I'm not going to go back over that again. Suffice it to say that this post is in a…
In The Riddle of Steel
Participants: AnyaTheBlue, kenjib, Jake Norwood, Wolfen, Deacon Blues.


12/23/2003 Buddha Nature: Snowball query (with a touch of Puddle)
This is mostly for anyone who has GM'd snowball... When you GM Snowball, using 1's and 6's as the only throws that get the players monologues, how often do you…
In Random Order Creations
Participants: Buddha Nature, Lxndr, James V. West, Cassidy.


12/23/2003 Dilly Green Bean Games: The Basic System, thoughts and why
Recently our company put to use a set of rules that originally was just supposed to be a gag. But we are finding people are taking to it. It was…
In Indie Game Design
Participants: Dilly Green Bean Games, Mike Holmes, Andrew Martin, Dregg, Spooky Fanboy, jeffjones, steelcaress, Jasper, Jack Aidley.


12/23/2003 matthijs: GNS and game success (split)
I'm not sure if this point has been made elsewhere, but it seems to me that one of the reasons that early D&D and Vampire were so successful, is their…
In GNS Model Discussion
Participants: matthijs, Ron Edwards, The GM, xiombarg, Christopher Kubasik, Marhault.


12/23/2003 Caynreth: Reducing or restoring importance?
After my first game of Universalis I have one question regarding Importance. On p. 30 (grey box: actions you can do only on your turn) one option is to 'reduce…
In Universalis
Participants: Caynreth, Valamir, Lxndr, Christopher Weeks, Mike Holmes.


12/23/2003 Knarf: Game directory sites?
I'm a game designer who has posted to these forums and other like it looking for comments on my design. More importantly, I'm looking for playtesters and setting designers for…
In Site Discussion
Participants: Knarf, ethan_greer, Jeph, lumpley, Matt, Mark Johnson.


12/23/2003 Alan: Evasion, Attack, and Sorcery
Somewhere I got the idea that it was possible to allocate dice to Duck & Weave or Dodge even when you're attacking. Is this true? Also, can you cast an…
In The Riddle of Steel
Participants: Alan, Jake Norwood, Ashren Va'Hale, Brian Leybourne.


12/23/2003 Ashren Va'Hale: new flaw
I was thinking Debt would be a cool flaw. Basically a character owes someone some money. You could vary the amount and to whom with the severity of the flaw.…
In The Riddle of Steel
Participants: Ashren Va'Hale, Mike Holmes, Jake Norwood, Wolfen, Ingenious, Krammer, Jaif, Paka.


12/23/2003 Jaeger: Monsters in TROS = UFO's in real world...
The way I and an associate have taken to running our games we tend to make human antagonists the main bad guys, with little to no magic in our campaigns.…
In The Riddle of Steel
Participants: Jaeger, Ashren Va'Hale, Mike Holmes, kenjib, Jake Norwood, Wolfen, Lxndr, Ingenious, contracycle, Crusader, Ian Charvill, Salamander.


12/22/2003 Stephen: Towards a hypothetical 2nd (3rd?) Edition....
Strictly speaking, the big brown hardback shipped to stores in '02 is the Second Edition, but for most of us it was the first one we saw. So I'm not…
In The Riddle of Steel
Participants: Stephen, Jaeger, Wolfen, Ashren Va'Hale, Ingenious, Krammer, contracycle, Paka, Poleaxe, Tywin Lannister, Thanaeon, bcook1971, Jake Norwood, kenjib, Deacon Blues.


12/22/2003 dunlaing: HeroQuest -> Donjon
I realize this may be crazy, but I'm considering converting a HeroQuest campaign into a Donjon campaign. I was thinking of doing something like this for the Spirit Magic Practitioners…
In CRN Games
Participants: dunlaing, Clinton R. Nixon, Mike Holmes, Catalyst.


12/22/2003 Kaare Berg: [Burning Wheel] Troll Winter - longish
They are beginning to get it. Finally they are beginning to get it. But I am getting ahead of myself. My group had our second BW session last night and…
In Actual Play
Participants: Kaare Berg, abzu, taepoong, Jeph.


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Subsequent Topics

12/25/2003 Lxndr: A funny thing happened on my way to my character...
Well, not really funny. But I decided I'd try to make myself a character, and then I realized - you know, I really don't like doing stuff by hand. Years…
In Burning Wheel
Participants: Lxndr, Kaare Berg, abzu.


12/25/2003 LordSmerf: [Universalis] Lessons learned
So tuesday night we played a game of Universalis. The group consisted of: Me. about 7 games WW. about 5 games JG. about 6 games NL. about 5 games PW.…
In Actual Play
Participants: LordSmerf, Bob McNamee, Tony Irwin, Ron Edwards, rafial, Christopher Kubasik, TW, Paul Czege, Christopher Weeks, Valamir.


12/26/2003 Crusader: differing types of plate armour
While I suspect that something like this may be covered in TFOB, I keenly feel the need to ask anyway... I notice that the core book mentions on page 203…
In The Riddle of Steel
Participants: Crusader, Caz, Ingenious, Jaeger, Salamander, contracycle, Durgil, toli, Poleaxe, Brian Leybourne.


12/26/2003 Jediblack: Vice City RPG
Do you know GTA Vice CIty? I've had so much fun playing with it that I'd like make a rpg. Basic Ideas 1. No attribute at all. We don't need…
In Indie Game Design
Participants: Jediblack, Phillip, Mike Holmes, failrate.


12/26/2003 John Kim: Simulationism Revisited
OK, After more-or-less fence-sitting for a while, I am starting to form my own opinions on GNS as a whole. I will hold off on comments on Narrativism for Ron's…
In GNS Model Discussion
Participants: John Kim, M. J. Young, Caynreth, Silmenume, Ron Edwards, Gordon C. Landis, lumpley, Paul Czege, cruciel, Ian Charvill.


12/26/2003 gobi: The Fun of Game Design
In response to the What are your goals as a game designer? thread, I'd like to ask slightly different questions. It is often said among big-time movie production crews that…
In RPG Theory
Participants: gobi, Lxndr, M. J. Young, ethan_greer, Palaskar, jdagna.


12/26/2003 AdAstraGames: [Ten Worlds RPG] Alpha Test of Combat
I have an RPG in development for Ten Worlds, the setting for the Attack Vector line of games. In mechanics, it owes a lot to Jake Norwood's Riddle of Steel,…
In Actual Play
Participants: AdAstraGames, Andrew Martin.


12/26/2003 rosariopatric: YA kidding me
Oh hell you GOT to be kidding me Key 20 is reissuing the Justifiers RPG? Gimmie gimmie gimme
In Key 20 Publishing
Participants: rosariopatric, Jason L Blair.


12/26/2003 Feugan: Spies and Spy equipment
Hey all, I will soon be hosting a game with four players and I am putting them through a series of adventures that are basically Tom Clancy covert ops in…
In The Riddle of Steel
Participants: Feugan, Ingenious, Bob McNamee, Caz, Salamander.


12/27/2003 sirogit: Spiritual Attribuites for NPCs?
One thing I didn't really get from the book was, do you normally "allow"/make NPCs to have spiritual attribuites? I can see a few reasons against it, such as 1)Spiritual…
In The Riddle of Steel
Participants: sirogit, Ashren Va'Hale, Jake Norwood, StahlMeister.


12/27/2003 Jaif: Amber?
I'm curious - are there any amber -to- heroquest conversions posted out there? It seems a natural fit for someone who wants a bit more system in their amber game.…
In HeroQuest
Participants: Jaif, RaconteurX, Mike Holmes.


12/27/2003 apeiron: Opposed/Split Traits Suggestions
@ Will you help me come up with some more of these opposed traits? @ The idea is to have two traits (attributes/qualities etc) that are in opposition. You have…
In Indie Game Design
Participants: apeiron, Shreyas Sampat, Troy_Costisick, Andrew Martin.


12/27/2003 LizardLips: Encouraging group actions in combat?
I need to brainstorm a little... I'm trying to build sci-fi RPG that can handle individual character actions as well as large mass battles (possibly using miniaures. I like miniatures).…
In Indie Game Design
Participants: LizardLips, Jasper, The Benj, M. J. Young, Andrew Martin.


12/28/2003 Paul Czege: "arguably the best RPG of 2003"
[EM]My Life with Master[/EM] gets a pretty nice write-up [A HREF="http://www.ogrecave.com/features/12xmas_2003_4.shtml"]here[/a] in the "downloadable games" part of OgreCave's 2003 Christmas List. Paul
In Half Meme Press
Participants: Paul Czege.


12/28/2003 Hugin: Magic Swords done right
I've been wondering about those intelligent magic swords once so popular in D&D that never actually really worked because the only way the DM could influence the player was to…
In The Riddle of Steel
Participants: Hugin, Ingenious, Jake Norwood, Brian Leybourne, MonkeyWrench, ZazielsRephaim, Wolfen, Jaif, tauman, AnyaTheBlue.


12/28/2003 Ian.Plumb: Demonic Possession
Hi, I'm in the midst of writing a small scenario that involves one of the player characters becoming possessed by a demon. I intend handling this through the character's SAs.…
In The Riddle of Steel
Participants: Ian.Plumb, Ingenious, Bob McNamee.


12/28/2003 Jaif: Fatigue?
Are there any fatigue rules in Heroquest? I've looked, but I haven't seen anything. In case that's not clear; Imagine a scene from Master & Commander - a particularily bad…
In HeroQuest
Participants: Jaif, doubtofbuddha, Scripty.


12/27/2003 Jody_Butt: Re: When Can We Stop Making "Games"?
[quote="Jonathan Walton"]I find myself increasingly frustrated, not by the expectations of those outside of the gaming community, but by the expectations that gamers and designers have set for themselves. To…
In RPG Theory
Participants: Jody_Butt, Troy_Costisick, Ron Edwards, Palaskar, quozl, Noon, contracycle, neelk, M. J. Young, Mike Holmes.


12/28/2003 doubtofbuddha: Social Context (split from older thread)
I just found this thread and thought I would go ahead and reply to it... 1. Consider yourself and the people you role-play with. Do you ever socialize with…
In RPG Theory
Participants: doubtofbuddha, Ron Edwards.


12/28/2003 Heraldic Game Design: Luna 0.3 Released
It's been a long time since I've posted here, but it has taken a while for me to have something to post about. Luna 0.3 is now available for download…
In Indie Game Design
Participants: Heraldic Game Design, Ron Edwards, Andrew Martin, Spooky Fanboy.


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