Previous Topics 1/13/2004 Krammer: tfob Recently Ive noticed that Jake's signature says, "the flower is in bud..."
I was just wondering how much it is in bud. Is it just beginning to bud, or is… In The Riddle of Steel Participants: Krammer, Jake Norwood, kanseg.
1/13/2004 Kryyst: Forged RPG First I'd just like to say hello as I'm new. I've been browsing this site in particular this forum and the theory forum and there are plenty of great ideas… In Indie Game Design Participants: Kryyst, Mike Holmes, Shreyas Sampat, Jack Aidley.
1/13/2004 Harlequin: Forum setup help wanted I'm looking for someone who can, if provided with webspace (also working on that), help me to set up a PhpBB forum akin to the one Clinton has managed here… In Connections Participants: Harlequin.
1/13/2004 Balbinus: Historical HeroQuest actual play Hi,
I posted this originally on rpg.net in response to a query there but thought that it would be of interest to folk here as well.
Rather than go into… In HeroQuest Participants: Balbinus, Mike Holmes, simon_hibbs, Thierry Michel.
1/13/2004 toli: swords, swords, swords I've got two questions/thoughts I've been kicking around. Maybe you guys can help me 'resolve' them.
(1) The first relates to the difference between an arming sword and a cut… In The Riddle of Steel Participants: toli, Jake Norwood, murazor, Salamander.
1/13/2004 Michael S. Miller: Going Outside the Village II On the drive this morning, I came up with something appropriate to Going Outside the Village, but since the thread is old, I started a new one.
My Life with… In Half Meme Press Participants: Michael S. Miller, Mike Holmes, Paul Czege, Gordon C. Landis, Clinton R. Nixon.
1/13/2004 sirogit: How do you make a situation a character cannot walk out of? I'm very intereasted in capturing what Valamir calls in a RPG.net post: http://forum.rpg.net/showthread.php?s=&threadid=88152&perpage=10&pagenumber=1
Situation-driven play. I read the thread a few pages across but it seemed to be very largely… In RPG Theory Participants: sirogit, Paganini, pete_darby, Valamir, Matt Wilson, Ron Edwards, Mike Holmes, Noon, John Kim.
1/13/2004 timfire: Can I order TROS through Borders? Can I order TROS through Borders (or other major bookstores) or is it only available directly through the TROS website?
Thanks! In The Riddle of Steel Participants: timfire, Bob Richter, Jake Norwood, Paganini, Wolfen, Loki.
1/13/2004 sirogit: Bad uses of Spiritual Attribuites Been theorizing of the biggest things that you want to avoid in setting Spiritual Attribuites... Keep in mind this is all subjective.
1. Passion for Material Goods.
This hits me… In The Riddle of Steel Participants: sirogit, Valamir, Stephen, Ingenious, Half-Baked, Andrew Mure, Wolfen, Pyske, Paka, ZazielsRephaim, Bob Richter, Jake Norwood, Jaeger, Thanaeon.
1/13/2004 Brand_Robins: 9 Worlds Questions While going on to a friend about how cool Dust Devils was, I got pointed to 9 Worlds as an even better game. I downloaded the playtest and am loving… In Chimera Creative Participants: Brand_Robins, Matt Snyder.
1/13/2004 Heraldic Game Design: [LUNA] Simplifying Traits. Is it necessary? Luna uses a semi-freeform Trait system for in character creation. In order to give them some kind of structure, I've got it so that a Trait is assigned one of… In Indie Game Design Participants: Heraldic Game Design, Andrew Martin, Knarf, GreatWolf, Mike Holmes.
1/13/2004 Ian.Plumb: Atrophying Skills Hi,
What mechanic would you suggest using for indicating that a skill is getting worse through lack of practice? Over what period of time would you suggest the skill degrade?… In The Riddle of Steel Participants: Ian.Plumb, Ingenious, Jake Norwood, Bob Richter.
1/13/2004 Lorenzo Rubbo-Ferraro: Character Creation I have discovered an interesting, and as far as I know, unique (surely it’s been done before) form of character creation that could be used for many RPG’s – especially… In RPG Theory Participants: Lorenzo Rubbo-Ferraro, Andrew Martin, xiombarg, Lxndr, The Benj, Jeph, Mike Holmes, Zak Arntson, Maarzan, inthisstyle.
1/13/2004 Lorenzo Rubbo-Ferraro: Character Creation I have discovered an interesting, and as far as I know, unique (surely it’s been done before) form of character creation that could be used for many RPG’s – especially… In Indie Game Design Participants: Lorenzo Rubbo-Ferraro.
1/13/2004 Lxndr: Swordsman Question Okay, this has been bugging me for some time:
why are swordsmen so pitifully, horribly bad at Body Language? They get the Body Language skill at +3 as a part… In The Riddle of Steel Participants: Lxndr, Ingenious, Brian Leybourne, Paganini, Salamander, Wolfen, toli, Jake Norwood, Jaeger, Bob Richter.
1/13/2004 Gwen: Unnamed System This is a link to the PDF for my unnamed system.
I will be using this system for a few of them longer games I have thought up and just… In Indie Game Design Participants: Gwen, Andrew Martin.
1/13/2004 realms_creator: Armor rating I would like to have some imput on the armor system for our game setting. Please post only honest replies.
Thanks
Protection Type Armor Rating Armor Points
Leather Armor 30%… In RPG Theory Participants: realms_creator, Andrew Martin, Calithena, Jack Aidley, Gordon C. Landis, Drifter Bob, Dr. Velocity.
1/13/2004 Clinton R. Nixon: Simple sorcery/combat questions Ok, this should be a no-brainer, but I haven't run sorcery in TROS before, really. Here's the setup:
- A sorcerer is casting a spell with CTN 2.
- A… In The Riddle of Steel Participants: Clinton R. Nixon, Ingenious, Brian Leybourne, Wolfen, Salamander, Ben Lehman, Poleaxe.
1/13/2004 Paganini: TROS musings and questions and stuff... So, I finally got it. Bad stuff first... I was kinda disappointed with the editing. Bad grammar, misspellings, too wordy, and stuff. Better than a lot of indie publications, true,… In Random Order Creations Participants: Paganini, Brian Leybourne.
1/13/2004 John Burdick: DeepWood Realms My Exalted game is on hold while we wait for one of the players to read the book. In the meantime, we're playing another game.
The DeepWood Realms
A Light… In Actual Play Participants: John Burdick, Mike Holmes.
<< more previous topics | | Subsequent Topics 1/13/2004 Drifter Bob: Initial impressions Ok, I have finally been able to have a tantalizing taste of TROS, and we are on the verge of starting our first campaign. Let me say first of all,… In The Riddle of Steel Participants: Drifter Bob, Ingenious, Clinton R. Nixon, Valamir, Wolfen, Mokkurkalfe, Vanguard, Jake Norwood, Deacon Blues, bcook1971, Salamander.
1/13/2004 dyjoots: Probability Help I'm again reworking the resolution system for my little RPG, and I was wondering if any of the math wizards here could help out with an equation or chart.
The… In Indie Game Design Participants: dyjoots, M. J. Young, bluegargantua, Lxndr, Brian Leybourne.
1/14/2004 Kilor Di: Recruiting for RPG EDIT: Moved this to the proper forum. The moderaters can delete this at any time. In Indie Game Design Participants: Kilor Di.
1/14/2004 Lara: 2D Role-play game in development (press release) Portals Interactive Entertainment announces their first game, Sanctuary Portals. Sanctuary Portals is a 2D MMORPG, billed as a MMOCIG.The term is being coined to emphasize the focus on role-play and… In Indie Game Design Participants: Lara.
1/14/2004 Kilor Di: Science in PnP As stated here http://www.indie-rpgs.com/viewtopic.php?t=8979 I use sciences in the game I'm working on. Just to get an opinion on how some of these ideas could work. With most of these… In Indie Game Design Participants: Kilor Di, Matt Wilson, Ben Lehman, Jasper.
1/14/2004 Kilor Di: Recruitment Drive (Magic-Techno RPG) With my workload being what it will be this semester (BTW I'm a college student), I think I might need some help on that game I keep talking about. If… In Connections Participants: Kilor Di.
1/14/2004 LizardLips: The foundation of my game. Love this site. I've learned a ton from you guys in the last few weeks. I was hoping you wouldn't mind looking at this basic mechanic. I want to start… In Indie Game Design Participants: LizardLips, Umberhulk, Mark Johnson.
1/14/2004 xiombarg: [Unsung] Half an Episode, Out of Order You might want to freshen up with the previous thread.
This session had a lot more Gifts, in part because we "skipped ahead".
http://ivanhoeunbound.com/unsung6_nar.txt
http://ivanhoeunbound.com/unsung6_ooc.txt
As before, the first link… In Actual Play Participants: xiombarg, Mike Holmes.
1/14/2004 Brian Kittrell: Beat the Streets: A Police Simulation Well, I took some time of from the vampire game and decided to do a little concept work on a game called Beat the Streets, where players play as police… In Indie Game Design Participants: Brian Kittrell, montag, Mark Johnson, Wolfen, sirogit, xiombarg, anonymouse.
1/14/2004 bcook1971: [TROS] A Sequence of Events OR a Series of Episodes? [quote="Guest"]So many of the things mentioned on this thread are just two different roleplaying styles:
1) one player basically has a complete storyline prepared for his character, even to the… In Actual Play Participants: bcook1971, Jake Norwood.
1/14/2004 Jack Aidley: Advice on Web Hosting I'm hoping to be releasing Great Ork Gods as a free .pdf in the near future. To do this I'll require a website. However some time spent searching for good,… In Publishing Participants: Jack Aidley, Matt Wilson, Matt, ADGBoss, Christopher Weeks.
1/14/2004 Ron Edwards: [ReCoil] Preparation questions Hello,
I'm prepping for a session of ReCoil for the campus club group, and I've come up with a number of questions for you, Lance. If anyone else has read… In Actual Play Participants: Ron Edwards, Wolfen.
1/14/2004 bluegargantua: Providing Challenge in Adventures Hi,
So I'm assembling a quick one-shot for our local gaming group to test out the HQ system. We're just curious to take the system out for a spin and… In HeroQuest Participants: bluegargantua, Mike Holmes, Ian Cooper, Peter Nordstrand, Brand_Robins, RaconteurX, Scripty.
1/14/2004 Matt Wilson: The Frankenstein System This might be too daydreamy a post for the design forum, but I've been thinking about this other iron I have in the fire, and which elements of which systems… In Indie Game Design Participants: Matt Wilson, Valamir, John Harper.
1/14/2004 Ron Edwards: Sorcerer as teaching text Hello,
In Naked helpless sacrifice story, I wrote,
What's very hard to explain is that I don't make any distinctions between "obvious" and "not obvious." You're not supposed… In Adept Press Participants: Ron Edwards, Lxndr, jburneko, greyorm.
1/14/2004 De profundis: Greetings At last i got a copy of TROS and OBAM. Having the same experiences with old fashion game mechanics like Jake describes in the afterword of TROS i was blown… In The Riddle of Steel Participants: De profundis, Jake Norwood, StahlMeister, Mokkurkalfe, Lxndr.
1/14/2004 Steve: Task Resolution Systems Hi. I'm new to the Forge and I wanted to know what are the basic dice task resolution system? In RPG Theory Participants: Steve, Valamir, Jasper, John Kim, M. J. Young.
1/14/2004 pete_darby: Why people find it fun to be sick... [size=18px](This post has been rated 15 for language. And C-, must try harder, for content).[/size]
So, in a sleep deprived state, and somewhat pleased (though not totally satisfied) from the… In RPG Theory Participants: pete_darby, Loki, Noon, Ron Edwards, Wolfen, lumpley, Matt Wilson, M. J. Young, inthisstyle, Calithena, Valamir.
1/14/2004 jburneko: [The Pool] Eden Falls Hello All,
So, my weekday group concluded the Ravenloft game I was running just before the Hollidays and we started up a fresh game last night. For a while, I'd… In Actual Play Participants: jburneko, Valamir, Tim Alexander, Blake Hutchins.
1/14/2004 Wolfen: ReCoil Playtest Session 2 Ron's post reminded me that I never wrote this post to begin with.
I have run a second session of ReCoil on Indie-Netgaming. My players were Chris Edwards, and Brian… In Actual Play Participants: Wolfen, Lxndr, Bob McNamee, C. Edwards, Brian Leybourne, Ron Edwards.
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