Previous Topics No previous topics. | | Subsequent Topics 2/7/2004 Ravien: A System of My Own Hey peoples. i originally made the mistake of posting this at dragonsfoot, only to find that most people there are heavily 1e biased, but someone suggested here would be a… In Indie Game Design Participants: Ravien, Paganini, Mark Johnson, montag.
2/21/2004 Ravien: Eclipse RPG [b]Eclipse[/b]
Now that i have been here a while, and gotten a bit of a feel for "how things are done", i've decided to present my system mechanics in a… In Indie Game Design Participants: Ravien, Darksmith, greyorm, Mike Holmes, montag, Robert K Beckett, Bracken.
3/29/2004 Ravien: Eclipse: Social Interaction Mechanics [b]Eclipse: Social Interaction Mechanics [/b]
The social interaction mechanics in Eclipse are fairly complex in theory (in practise they are pretty straightforward), and may or may not be intuitive or… In Indie Game Design Participants: Ravien, Autocrat, Spooky Fanboy, Valamir, Mike Holmes, Shreyas Sampat, Andrew Martin, Alf_the_Often_Incorrect, Thor.
3/29/2004 Ravien: Eclipse: Combat Resolution Mechanics [b]Eclipse: Combat Resolution Mechanics [/b]
Combat resolution in Eclipse is fast and intuitive (it is, damn you!). You won’t “miss” someone because of a poor roll, and you won’t score… In Indie Game Design Participants: Ravien, Bracken, Valamir, greyorm, charles ferguson, Alf_the_Often_Incorrect.
3/29/2004 Ravien: Character Generation: An Idea of Mine... Ok, I have this idea for chargen, which I'd like to just "throw out there" and see what you guys think.
For starters, alot of people seem to like "qualitative"… In RPG Theory Participants: Ravien, Green, Trevis Martin, Ron Edwards, Shreyas Sampat, ChefKyle, M. J. Young, Bluve Oak.
4/18/2004 Ravien: [Eclipse] - How to Play and Chargen... Ok, I know this technically isn't a post directly related to questions about mechanics, but it is related to a question about my Eclipse rulebook, which I plan to release… In Indie Game Design Participants: Ravien, simon_hibbs, Nathan P., Hannu Hurme.
5/1/2004 Ravien: Flawed Marketing Strategy? Ok, right off the bat I will state that I am no businessman, and have no knowledge of business practises. I don't know how to take advantage of "three-tiered marketing",… In Publishing Participants: Ravien, Jack Aidley, daMoose_Neo, Zak Arntson, Sean, smokewolf, abzu.
5/2/2004 Ravien: Conceptual Combat Mechanics I know this topic probably won't be particularly interesting, what with Lumpley's proposition of psychological combat, but this mechanic came to me last night and I had to write it… In RPG Theory Participants: Ravien, Akamaru, TonyLB, Sydney Freedberg, Mulciber, M. J. Young, Hereward The Wake, Olibarro.
5/7/2004 Ravien: Mechanical Gender Differences Up front, I am completely aware of the 'controversy' that building mechanical gender differences into a game entails. People may be offended/disgusted/whatever, and I accept this. I ask that if… In RPG Theory Participants: Ravien, John Kim, clehrich, Christopher Kubasik, Silmenume, beingfrank, Shreyas Sampat, contracycle, xiombarg, Walt Freitag, simon_hibbs, quozl, Valamir, Halzebier, Andrew Morris, Ron Edwards, redivider, dragongrace, talysman, Russell Impagliazzo.
5/8/2004 Ravien: [Eclipse] Gender and Social Class Before I continue, I want to keep this topic strictly within the bounds of mechanical discussion. "X won't work, or won't correlate with your goal", that sort of thing. Discussion… In Indie Game Design Participants: Ravien, Andrew Martin, Walt Freitag, Valamir, btrc, contracycle, John Kim, Mike Holmes, Maarzan, Lxndr, cruciel, Andrew Norris, NN.
5/13/2004 Ravien: Let's Do This Now I think this is the correct forum for this topic because a)I am an RPG game designer, b)This topic concerns me and my game, and c)When it comes down to… In RPG Theory Participants: Ravien, Rob Carriere, contracycle, Nicolas Crost, Andrew Martin, xiombarg, greyorm, Walt Freitag, Valamir, Christopher Kubasik, Ron Edwards, simon_hibbs.
5/16/2004 Ravien: Kill Bill Inspired Mechanics Forge Notebook Entry #2: Kill Bill Inspired Mechanics.
Yeah, saw Kill Bill the other day, kicked myself for not seeing it at the cinemas, then immediately went and saw Kill… In RPG Theory Participants: Ravien, Valamir, anonymouse, Ben Morgan, Andrew Martin, Rob Carriere, John Harper, Trevis Martin, Andrew Morris, dalek_of_god, M. J. Young, frictorious, Sledgeman, Dumirik.
5/23/2004 Ravien: Conceptual Psionic Mechanics Forge Notebook Entry #3:
I was just sitting here thinking, and the thought popped into my head about making mechanics for psionic characters that reflected their strengths in different areas… In RPG Theory Participants: Ravien, WyldKarde.
6/11/2004 Ravien: Terminology: Narrativism? Hey all,
I'm trying to understand Narrativism. I think I understand G and S fairly ok now, but N is beginning to bug me. I've had a look at Ron'sAbout… In GNS Model Discussion Participants: Ravien, timfire, lumpley, Henri, Trevis Martin, Ron Edwards, M. J. Young, Paganini, Jack Spencer Jr.
6/12/2004 Ravien: Scarlet Wake For those of you who have seen the Kill Bill Inspired Mechanics thread over in RPG Theory, this will be a significant revision and addition to what was presented there.… In Indie Game Design Participants: Ravien, Ben Lehman, Simon W, Sledgeman, Trevis Martin, Sydney Freedberg, Tobias.
6/14/2004 Ravien: Step On Up: Stakes? Ok, I'm asking this question primarily because it holds some relevance to me right now. In reading Ron's Gamism: Step On Up essay, and M.J. Young's Applied Theory essay, I… In GNS Model Discussion Participants: Ravien, Ron Edwards, Bankuei, GreatWolf, M. J. Young, C. Edwards.
6/25/2004 Ravien: [Scarlet Wake] Playtest Release Hey all,
Although it's not 100% complete just yet (more like 85%), I thought I may as well post this up now, seeing as how it will be completely finished… In Indie Game Design Participants: Ravien, Sydney Freedberg, Andrew Morris, WyldKarde, Sledgeman, Andrew Martin, Trevis Martin, Jasper, b_bankhead, Drew Stevens, MarktheAnimator, Mark D. Eddy, Tobias.
8/7/2004 Ravien: Step On Up driving Challenge, driving Step On Up? In Ron's Gamism essay, he mentions how Challenge can drive Step On Up:
The Challenge adversity sets up all sorts of System demands and risks to the characters, which… In GNS Model Discussion Participants: Ravien, Ron Edwards.
9/2/2004 Ravien: [Scarlet Wake] Play-Testers Needed Hey,
Some of you might know that a few months ago I released a version of my game, Scarlet Wake, for play-test. I received a bunch of responses and suggestions,… In Connections Participants: Ravien, timfire, Ron Edwards.
9/2/2004 Ravien: Scarlet Wake: Official Play-Test Release Hey,
Some of you might remember that a few months ago I released a version of my game, Scarlet Wake, for play-test. I received a bunch of responses and suggestions,… In Indie Game Design Participants: Ravien, Andrew Morris, Ron Edwards, John Harper, Andrew Martin, Paul Czege, Sydney Freedberg, Dumirik, Jonathan Walton.
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