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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: The Solar System discussion  (Read 7968 times)
aplath
Member

Posts: 63


« Reply #30 on: July 06, 2005, 11:47:35 AM »

Quote from: Clinton R. Nixon

Hey, you made up the guideline. I never agreed with it. Personally, I think you've got it absolutely wrong. You're looking at it like the original BDTP, where I made things confusing by using conflict resolution concepts in task resolution, which makes it very hard to conceptualize.


I know I made the guideline ... and I did had a feeling that I had it wrong. :-)

And you are right, I was still thinking about conflict in BDTP. So it's task. Now it makes much more sense.

Thanks for explaining.

Andreas
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J B Bell
Member

Posts: 267


« Reply #31 on: July 06, 2005, 03:37:00 PM »

Secret:  "It's just a flesh wound"

Spend one point of Vigor to "shake down" your wound track.  Move all marks for wounds so that they are collected at the bottom, with no spaces between.

You could add "water off a duck's back" for social "damage."
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"Have mechanics that focus on what the game is about. Then gloss the rest." --Mike Holmes
dyjoots
Member

Posts: 91


« Reply #32 on: July 06, 2005, 04:26:14 PM »

I'm not sure how much I like the separation of damage types.  If it's an abstract measure of player control and power, and a countdown until the player can no longer affect the SIS, the separate damage tracks clash, in my mind.
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-- Chris Rogers
Clinton R. Nixon
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« Reply #33 on: July 06, 2005, 05:55:19 PM »

Quote from: dyjoots
I'm not sure how much I like the separation of damage types.  If it's an abstract measure of player control and power, and a countdown until the player can no longer affect the SIS, the separate damage tracks clash, in my mind.


It's how much influence the player can have over the story in that arena, now. Which is interesting, I think.

What's SIS? (If it's one of those terms - and you know what I mean, hundred-dollar gaming terms that mean stuff like "story" - then I don't need to know.)
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Clinton R. Nixon
CRN Games
dyjoots
Member

Posts: 91


« Reply #34 on: July 06, 2005, 06:32:58 PM »

Quote from: Clinton R. Nixon


What's SIS? (If it's one of those terms - and you know what I mean, hundred-dollar gaming terms that mean stuff like "story" - then I don't need to know.)


Sorry... it was in the provisional glossary here, I thought it was an accepted term.  

"Shared-imagined Space" -- The fictional content of play as it is established among participants through role-playing interactions. See also Transcript (which is a summary of the SIS after play) and Exploration (a near or total synonym).
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-- Chris Rogers
Clinton R. Nixon
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« Reply #35 on: July 06, 2005, 06:53:36 PM »

Quote from: dyjoots
Quote from: Clinton R. Nixon


What's SIS? (If it's one of those terms - and you know what I mean, hundred-dollar gaming terms that mean stuff like "story" - then I don't need to know.)


Sorry... it was in the provisional glossary here, I thought it was an accepted term.  

"Shared-imagined Space" -- The fictional content of play as it is established among participants through role-playing interactions. See also Transcript (which is a summary of the SIS after play) and Exploration (a near or total synonym).


Oh, ok. I get it, I guess. I don't read the glossary and that stuff, but it makes sense.
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Clinton R. Nixon
CRN Games
aplath
Member

Posts: 63


« Reply #36 on: July 07, 2005, 11:19:06 AM »

I tested the new BDTP yesterday with a friend and noticed something funny. In some instances there was a very large amount of ties going on.

This slowed pace a lot in BDTP.

Then today I took a look at the numbers and realized that in resisted ability checks where the abilities involved differ by one (neophyte vs. greenhorn, for instance) the chance of a tie is around 50% (actually 56% if no modifier dice are used).

Maybe I've got my math wrong, but it seems consistent to what we experienced in play.

Looking further, it seems this is the worst case scenario. If ability levels are equivalent the tie chance is around 10% and if they differ by two (say, neophyte vs. journeyman)  it goes down to 35% and lower as the difference in ability levels grow.

Just thought I'd report this back since the BDTPs where we had lots of ties were a bit annoying.

Andreas
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Vaxalon
Member

Posts: 1619


« Reply #37 on: July 07, 2005, 05:50:06 PM »

You can ameliorate that by choosing an offensive stance.  That way even if you tie, you do some damage... which might end up killing both sides, but there you go.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
First Age
Member

Posts: 5


« Reply #38 on: July 11, 2005, 02:12:32 PM »

If you're staying with the Ability level names I prefer Apprentice to Greenhorn. Actualy I'd prefer just about anything to Greenhorn.

But maybe that's just me.

Cheers
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First Age
dyjoots
Member

Posts: 91


« Reply #39 on: July 11, 2005, 02:22:03 PM »

Two friends and I played over the weekend, and my only comment is that characters seem a lot more competent in this version of the game than in the previous.

I see this as a good thing.
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-- Chris Rogers
Yasha
Member

Posts: 20


« Reply #40 on: July 11, 2005, 03:35:35 PM »

Quote from: First Age
If you're staying with the Ability level names I prefer Apprentice to Greenhorn. Actualy I'd prefer just about anything to Greenhorn.


I just have a problem distinguishing Novice and Greenhorn.
 
According to the American Heritage Dictionary of the English Language, a Novice is
    1. A person new to a field or activity; a beginner.
    2. A person who has entered a religious order but has not yet taken final vows. Also called novitiate.[/list:u] and a Greenhorn is
    1. An inexperienced or immature person, especially one who is easily deceived.
    2. A newcomer, especially one who is unfamiliar with the ways of a place or group.
    [/list:u]
    At least according to these definitions, one does not seem any more advanced or experienced than the other.

    -- James "Yasha" Cunningham
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--
James "Yasha" Cunningham
Chutneymaker... Mystery Chef... Abe Lincoln Biographer...
Clinton R. Nixon
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« Reply #41 on: July 11, 2005, 03:40:51 PM »

You guys are correct re: Greenhorn.

However, I can't find a good term for a level between Novice and Journeyman. "Apprentice" isn't a good term - it implies a relationship to someone else. If anyone has any good ideas - including moving down Journeyman, and putting something between it and Master, let me know.
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Clinton R. Nixon
CRN Games
Bankuei
Guest
« Reply #42 on: July 11, 2005, 03:45:39 PM »

Hi Clinton,

I was fiddling around with the idea of using your mechanics for something I've got cooking and the term I preferred was "Trained".   It pretty much summarized exactly what I figured a person was at that point- routinely trained, like most people in their day to day lives.  They've got the basics down, but it's not like they're going to do much of anything spectacular with their abilities- they're trained.

Chris
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Andrew Morris
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« Reply #43 on: July 11, 2005, 04:16:49 PM »

Not to throw a kink in it, but "journeyman" carries as much of a relationship connotation as "apprentice." Which is to say, they both may or may not be defined by a relationship to a more skilled worker. So, if you're uncomfortable with one term for that reason, you might want to get rid of both. Or, just use both.
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Clinton R. Nixon
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« Reply #44 on: July 11, 2005, 05:22:31 PM »

Quote from: Andrew Morris
Not to throw a kink in it, but "journeyman" carries as much of a relationship connotation as "apprentice." Which is to say, they both may or may not be defined by a relationship to a more skilled worker. So, if you're uncomfortable with one term for that reason, you might want to get rid of both. Or, just use both.


You gurdurn semantic wugnuts, you know what I meant. You are someone's apprentice. You're never someone's journeyman. That's the point of being a journeyman - it signifies you're qualified to do a task alone.

Seriously, you guys are smut-bonzkers.

Oh, Chris - "Trained" is good. It's dry as mazoola, but what are you going to do, you know? I may just suck up the pyoli that's fed to me and use it.
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Clinton R. Nixon
CRN Games
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