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From Day One


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In HeroQuest

1/4/2006 Ian Cooper: My Red Cow background material
Hi all, Apologies for the cross-post on this one, but I suspect there are some folks here who are not on HeroQuest-RPG. I will try and get an Actual Play…
In HeroQuest
Participants: Ian Cooper, Daredevil, a_verheaghe, Thor Olavsrud.


12/21/2005 Hans: "Lost World" type games...
Hello everyone: I have been toying for some time with an idea for a "lost world" type game, borrowing heavily from Edgar Rice Burroughs John Carter series and other sources. …
In HeroQuest
Participants: Hans, epweissengruber, Valamir, Mike Holmes, Daredevil.


11/24/2005 Fatespinner: Would Univeralis and Hero Quest work togather?
hi, not sure if this is the right forum for this, because it is both a HQ and a Univeralis question anyway, this is my first post and I hope…
In HeroQuest
Participants: Fatespinner, Valamir, Mike Holmes.


11/17/2005 Mike Holmes: Multiple Specialized Magic Cults
So I'm looking for examples from play of characters that you've played or had in a game you've run that had magic from more than one specialized cult. I'm trying…
In HeroQuest
Participants: Mike Holmes, Janus, Lamorak33, Ian Cooper, MrWrong.


11/17/2005 Mike Holmes: HP Reward Systems Revisited
Yah, I've been through this before, dontchano. Time to look at it again. For brainstorming purposes, if people want to propose outlandish stuff, go ahead. But I've got some specific…
In HeroQuest
Participants: Mike Holmes, Vaxalon, Janus, Christopher Weeks, Eero Tuovinen, Lamorak33, CCW, Kintara, Ian Cooper, Bryan_T, simon_hibbs, Doyce, lightcastle.


11/7/2005 nuanarpoq: AntQuest!
Apologies for crosspostings... Hey folks - I spent the weekend working up a version of HeroQuest for Ants. I must be nuts. Anyway, if you've ever wanted to run a…
In HeroQuest
Participants: nuanarpoq, Mike Holmes, Joe Zeutenhorst, Mandacaru.


11/6/2005 Mandacaru: Rewarding invention
I feel I need to reward players who come up with something off-the-wall, brilliant, mythical or downright daft, according to my interpretation of Wushu-style gaming - the more dramatic the…
In HeroQuest
Participants: Mandacaru, Vaxalon, Mr Darran Sims, Lamorak33, Bryan_T, Christopher Weeks, Mike Holmes.


10/20/2005 ytreza2: Publications
Hello ! Do you have some news about the books annouced on the issaries's web site ? Like "world of glorantha" announced to be released for 2005 !!!! What an…
In HeroQuest
Participants: ytreza2, newsalor, Mike Holmes, Peter Nordstrand, Bryan_T, Paul King, Lamorak33.


10/19/2005 Lamorak33: Points buying system
Hi all Caveat: I use terms here from the glossary. Reading the three articles relating to aspects of Creative Agenda would also be advisable. (Regulars tell me if this assumption…
In HeroQuest
Participants: Lamorak33, Ron Edwards, Mandacaru, Brand_Robins, joshua neff, droog, Mike Holmes, Donald, Bryan_T, Christopher Weeks, Janus, Scripty, epweissengruber, Hobbitboy, soru.


10/15/2005 epweissengruber: Balazar Campaign for Indie RPG Toronto: 2 New Myths
I wanted to use some of the Sorcerer and Sword/Heroquest threads in the creation of my own campaign. I got great inspiration from one of my players.  But no one…
In HeroQuest
Participants: epweissengruber, Mike Holmes, Bryan_T.


10/10/2005 Erik Ny: Heroquest Exalted: At a loss for bangs
So, after some discussion, me and my players agreed to set our game in the Exalted universe, using the conversion to HQ available here. The characters: Fatima, oldest daughter of…
In HeroQuest
Participants: Erik Ny, Brand_Robins.


10/3/2005 Janus: Midnight Heroquest conversion (take 2)
Hi, I'm looking into running a Midnight game with the HQ system. Midnight is your typical MERP-like fantasy setting, with one plot twist The Evil One, after being beaten up,…
In HeroQuest
Participants: Janus, StalkingBlue, Brand_Robins, Mike Holmes, Scripty.


9/27/2005 Janus: Midnight / Heroquest conversion?
Hi, Would anyone still happen to have a copy of Scripty's Midnight setting to HQ system adaption? I can't seem to find it around the net. Thanks in advance, Janus
In HeroQuest
Participants: Janus, Mike Holmes, Uzzah.


9/11/2005 Ian Cooper: Railroading and Heroquests
Red Cow is a non-linear game using techniques like relationship maps (a big relationship map admittedly), bangs etc. So it becomes a litte jarring when we try and play out…
In HeroQuest
Participants: Ian Cooper, Donald, Ron Edwards, GB Steve, Peter Nordstrand, Mike Holmes, simon_hibbs, Jane, Web_Weaver, MarkAdri, Tim Ellis, Bryan_T, StalkingBlue, Neil the Wimp.


9/11/2005 Issaries: Borderlands & Beyond reprint - adapting it for Heroquest
Hello all, As you may or may not have heard, the Borderlands & Beyond runequest reprint will soon be back from the printers. One of the thigs that I have…
In HeroQuest
Participants: Issaries, Jane, Ian Cooper, Mike Holmes, Lamorak33, droog, Mandacaru, epweissengruber, nellist, Ron Edwards.


9/5/2005 Tim Ellis: Lost...
This was almost covered in the <A href="http://www.indie-rpgs.com/forum/index.php?topic=14251.0">10 vs 100 words </a> discussion and the "play before play" point, but it shied away again.  Anyway I was thinking about the…
In HeroQuest
Participants: Tim Ellis, Mike Holmes.


8/18/2005 Lamorak33: Last Days at Skullpoint
Hi all Has anyone run through this as it is written up in Gathering Thunder?  Care to share some notes as to how it ran, and what direction it took?…
In HeroQuest
Participants: Lamorak33, Mike Holmes, Ian Cooper, Ron Edwards.


8/6/2005 Lamorak33: MGF and YGMV II
Hi I think most folk have got YGWV nailed.  Donald hits the nail on the head in his post. I see a lot of strange stuff written about MGF though. …
In HeroQuest
Participants: Lamorak33, simon_hibbs, Ron Edwards.


8/6/2005 Lamorak33: Hesitance towards Glorantha II
Hi I have the same objections that your friend has. I don't play in Glorantha, because I don't want to learn it, and have to…
In HeroQuest
Participants: Lamorak33, simon_hibbs, Mike Holmes, greyorm, Ron Edwards, newsalor, Nick Brooke.


8/9/2005 Erik Ny: [Glorantha] Source for info on Seshnela?
Me and my players have agreed to set our HQ game in Glorantha, or at least use it as a foundation to mold to our liking. Now, I have been…
In HeroQuest
Participants: Erik Ny, Nick Brooke, Lamorak33.


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Subsequent Topics
In HeroQuest

1/21/2006 Daredevil: Magic, Ritual and Mechanics
I've recently strated playing (GMing) Heroquest in Gloranthan campaign, and some things still confuse me, mostly due to being quite new to the setting. One of these issues involves the…
In HeroQuest
Participants: Daredevil, Mike Holmes, Web_Weaver.


1/22/2006 Lamorak33: Last Days at Skullpoint - again
Hi I have started a new thread as the last post relating to this has slipped off the front page.  Here are the links to the previous threads; http://www.indie-rpgs.com/forum/index.php?topic=11691.0 http://www.indie-rpgs.com/forum/index.php?topic=16434.0…
In HeroQuest
Participants: Lamorak33, Peter Nordstrand, Bankuei, Ron Edwards, Mandacaru.


2/4/2006 matthijs: HeroQuesting during hypnosis
In order to emphasize the otherworldly experience of a HeroQuest, has anyone tried using hypnosis on players during such a quest? I recently tried out a hypnotic experiment in shared…
In HeroQuest
Participants: matthijs, Vaxalon, Mike Holmes, Eero Tuovinen, Lxndr, Adam Dray, newsalor.


3/5/2006 ytreza2: when ?
do someone know when moon design will publish 'imperial lunar handbook 2" and when do they will tell us the publications for 2006 ? thanks
In HeroQuest
Participants: ytreza2, Peter Nordstrand.


1/25/2006 nellist: Finding myth
[Quote]This might be very naive, but do the GM or players make up the myths for a HeroQuest, or is it supposed to be something published.  In other words, when…
In HeroQuest
Participants: nellist, Bryan_T, Chew, Mike Holmes.


3/17/2006 epweissengruber: Augmentations in Extended Contests and in Simple Contests
Been doing a lot of Heroquest play lately and doing a lot of thinking about the rules.  Our group has been working out our approach to running Simple Contests and…
In HeroQuest
Participants: epweissengruber, Mike Holmes, lightcastle, Web_Weaver, soviet.


3/17/2006 Calithena: Heroquest Probabilities Question
Talking extended contests here - rough answers are OK. (I already know the answers for simple contests, they're easy to analyze, and weird - I think I'd come extended or…
In HeroQuest
Participants: Calithena, Tim Ellis, Mike Holmes, Hans, Vaxalon, epweissengruber.


3/21/2006 lightcastle: Split Extended contests
Something I'm never quite sure how to handle are extended contests with multiple goals. Let me explain: Our evil priest is on the top of the ziggurat, with the princess.…
In HeroQuest
Participants: lightcastle, Vaxalon, Web_Weaver, Mike Holmes.


3/23/2006 Der_Renegat: descriptive abilities as a pendant to visual special effect in movies
You all know the special effect in a movie – the one that totally blasts you away, like the AT AT in The Empire Strikes Back. Or the costume that…
In HeroQuest
Participants: Der_Renegat, Vaxalon, Mike Holmes, lightcastle.


3/24/2006 Mike Holmes: Unrelated Actions Revisited
A perennial topic, the subject of Unrelated Actions was brought up in this thread: http://www.indie-rpgs.com/forum/index.php?topic=19082.0 The question, as always, is what makes an action truely unrelated enough to use this…
In HeroQuest
Participants: Mike Holmes, lightcastle, Tim Ellis, Web_Weaver, nichughes.


3/27/2006 Mike Holmes: Asymetrical Conflicts
There's been a principle that I've wanted to discuss for a while, and what with the buzzword Asymetrical Concflict being thrown about on the news a lot of late, I…
In HeroQuest
Participants: Mike Holmes, lightcastle, simon_hibbs.


4/2/2006 soviet: Advancement Revisited
After reading the recent(ish) thread on HP reward systems I've been thinking a lot about advancement in HQ. In general I like the system presented in the book. Many players…
In HeroQuest
Participants: soviet, Vaxalon, Mike Holmes, lightcastle.


4/7/2006 Melinglor: Heroquest purchase question
Hi, I'm strongly considering purchasing Heroquest in the very near future. However, I am planning on using it to run a game set in Middle Earth, and was wondering: 1)…
In HeroQuest
Participants: Melinglor, Paul King, droog, Mike Holmes, Lamorak33, Hobbitboy, simon_hibbs, Vaxalon, lightcastle, fredrikr.


4/7/2006 a_verheaghe: Greyhawk keywords (long)
About a year ago I asked about converting D&D type stuff, well it took awhile but here is my Furyondy stuff for critique. The game will be centered around a…
In HeroQuest
Participants: a_verheaghe, Mike Holmes, screen_monkey, soviet.


4/24/2006 Vaxalon: What makes an extended contest fun and interesting?
First, read these two posts: http://www.story-games.com/forums/comments.php?DiscussionID=601&page=1#Item_8 In my highly limited experience with extended contests in HQ, they have seemed fairly unnecessary. When do they work?
In HeroQuest
Participants: Vaxalon, Mike Holmes, joshua neff, mneme, Valamir, Ian Cooper, Web_Weaver, Der_Renegat.


4/30/2006 barna284: Heroquest 7th Sea
My copy of Heroquest is arriving in about two weeks, and I've been craving to do a 7th Sea conversion for some time now. I have read that a lot…
In HeroQuest
Participants: barna284, Mike Holmes, Hobbitboy.


5/5/2006 barna284: Too many Keywords? (was Heroquest 7th Sea)
In my recent attempt to convert 7th Sea to Heroquest, I stumbled upon a problem. Generally, I think of Keywords as important issues you need to define about your character;…
In HeroQuest
Participants: barna284, a_verheaghe, mneme, Mike Holmes, soviet, Jane.


5/7/2006 barna284: Athletic skills: Scope & Reason of being
I like the freeform structure of skill in HQ, but it is a definite change from the usual, more structured game systems I tend to use. Something I never liked…
In HeroQuest
Participants: barna284, Bankuei, TheLHF, Jane, Mike Holmes.


5/8/2006 barna284: Fencing system: crunchier extended constests?
As part of my 7th Sea conversion, I intent to create a Fencing system which works as a plugin of sorts, changing the way extended constests wotk when in combat.…
In HeroQuest
Participants: barna284, Mike Holmes, Bankuei, mneme, Web_Weaver, soviet.


5/11/2006 Der_Renegat: Failure means conflict
The idea for this thread comes from Mike Holmes statement here: http://www.indie-rpgs.com/forum/index.php?topic=19740.0 The key is creative failure conditions. In most games, failing to leap the chasm means the player…
In HeroQuest
Participants: Der_Renegat, barna284, Bankuei, Web_Weaver, Mike Holmes, soviet, Jane, Miskatonic, Hobbitboy, Vaxalon.


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