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From Day One


Previous Topics
In Indie Game Design

2/29/2004 Ben Lehman: A RPG of Heroic Passion
Hey everybody. So I had some free time today, and sat down to work on Tactics (minutia of movement rules... joy!) Instead, this came out, nearly whole cloth, in about…
In Indie Game Design
Participants: Ben Lehman, james_west, Jeph.


2/27/2004 tldenmark: The No Stats rpg
I've been pondering this for sometime, and have been playing around with an RPG system that has no base stats. (I mean like traditional abilities: strength, intelligence, blah, blah) Your…
In Indie Game Design
Participants: tldenmark, Nathan P., Eric J., bcook1971, Lxndr, Valamir, Shreyas Sampat, Nuadha, xiombarg, Mike Holmes.


2/27/2004 smc: Dice Probability Question....
I am a self-confessed math idiot. Can someone help me out with some dice pool probabilities? I am looking for the chance of rolling either a 5 or 6 in…
In Indie Game Design
Participants: smc, james_west, clehrich, Jack Aidley, HMT.


2/26/2004 Shreyas Sampat: Refreshing Rain for Western Audiences
[url=http://www.geocities.com/torchbearer_rpg/rain.html]Refreshing Rain[/url] is my game of wuxia-style kungfu and emotional conflict; here I am making an effort to retool it for a less Color-specific application. [b]Character Creation[/b] All the characters…
In Indie Game Design
Participants: Shreyas Sampat, Kryyst, Jonathan Walton, clehrich, Dev.


2/26/2004 Darcy Burgess: Fated RPG -- research block. Help!
The Game: Fated (working title) The Premise: PCs have cheated death, and are now invulnerable, except to the specific mode of death that they cheated. The Setting: Film Noir with…
In Indie Game Design
Participants: Darcy Burgess, Valamir, Peter Hollinghurst, clehrich, orbsmatt, Ron Edwards, Scourge108, Bifi, contracycle.


2/25/2004 Technocrat13: The Paperwork of Bullets
Greetings all, If I may steal some of your time and thoughts, I'd love a little inspiration here. What I'm looking for are suggestions for keeping track of ammunition in…
In Indie Game Design
Participants: Technocrat13, Jack Aidley, Valamir, Lxndr, Ron Edwards, Andrew Norris, Bankuei, Dev, Matt Wilson, Overdrive, Tim C Koppang, Hereward The Wake, Mike Holmes, talysman.


2/25/2004 coxcomb: Brain hurts, help with math
Hi All, I have seen some math whiz types posting here before and I hope one of them can help me. The basic idea is that you roll a number…
In Indie Game Design
Participants: coxcomb, Jack Aidley.


2/24/2004 Doctor Xero: my first indie game submission: Mageling
I'm trying to fashion a game that successfully reflects a setting which is a cross between the Magical Adolescent subgenre and the Supernatural Family subgenre (see my inspirations section 1.3…
In Indie Game Design
Participants: Doctor Xero, timfire, Loki, Minx, Spooky Fanboy, Aman the Rejected.


2/23/2004 smc: Description-based Attribute system
I rambled on about the system I am working on in another thread, and I've been making some pretty big adjustments as I continue to play-test. The system currently uses…
In Indie Game Design
Participants: smc, Valamir, HMT, Mark Johnson.


2/23/2004 Kilor Di: [Terrae Novae] Bestiary
http://www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. Just to get some opinions on what I have so far. I haven't created too many monsters because TN is a war-based game.…
In Indie Game Design
Participants: Kilor Di, Argetlamh.


2/22/2004 inthisstyle: [Mortal Coil] Fortune-less Rules
I have finished a draft version of my supernatural game Mortal Coil, and have playtested it with a small group of friends. The rules have no fortune mechanic, and instead…
In Indie Game Design
Participants: inthisstyle.


2/21/2004 gobi: [Stat! TV Medical Drama] Design Goals
While putting aside the other game ideas that are simmering in the back of my brain for the time being, I started thinking of Tales of Human Drama! A few…
In Indie Game Design
Participants: gobi, MoonHunter.


2/21/2004 clehrich: Weird Tarot mechanic for shredding
[b]Mechanics Concept[/b] Please tear this apart! It’s complicated, and may take a minute or two, and it’s quite a long post. If more clarification is needed, let me know. Most…
In Indie Game Design
Participants: clehrich, Peter Hollinghurst, Rob MacDougall.


2/21/2004 Ravien: Eclipse RPG
[b]Eclipse[/b] Now that i have been here a while, and gotten a bit of a feel for "how things are done", i've decided to present my system mechanics in a…
In Indie Game Design
Participants: Ravien, Darksmith, greyorm, Mike Holmes, montag, Robert K Beckett, Bracken.


2/20/2004 Darksmith: Paradox RPG...
I’ve been working on an RPG called Paradox for what seems like eternity. After finding this site I decided to pick it up again after a very long hiatus. The…
In Indie Game Design
Participants: Darksmith, orbsmatt, Zak Arntson, Jeph, Nathan P., greyorm, Ravien, coxcomb, Alex Johnson, John Burdick.


2/20/2004 orbsmatt: Uses for Charisma
Ok, I have another question that needs addressing in my RPG. I've been finding it very hard to use Charisma (or any other stats related to it if you want…
In Indie Game Design
Participants: orbsmatt, Shreyas Sampat, Scourge108, AnyaTheBlue, Itse, Nathan P..


2/19/2004 Zathreyel: (Criminal Element) back on the streets...
Heya everyone! i know it's been a while since this game was even mentioned here, or much of anywhere, but i've finally gotten to a place in my development of…
In Indie Game Design
Participants: Zathreyel, Loki.


2/19/2004 orbsmatt: Defining Skills
I'm looking for some ideas for the RPG that I'm creating. Skills seem to be what defines a character and makes him unique. However, I've been having a hard time…
In Indie Game Design
Participants: orbsmatt, Valamir, Loki, Darcy Burgess, Andrew Martin.


2/19/2004 ascendance: Homebrew - Morale Mechanic [Long]
I'm working on an adaptation of the Storyteller system for something that can be best described as gritty anime cyberpunk. Thus far, I've allowed for user defined abilities and a…
In Indie Game Design
Participants: ascendance.


2/19/2004 Doctor Xero: indie game design styles
I've been reading (and sometimes participating in) a number of the Forge threads, and the great majority of postings have been interesting and insightful (even when occasionally "snarky"). I've noticed…
In Indie Game Design
Participants: Doctor Xero, Loki, Valamir, Jasper, Gordon C. Landis, quozl, orbsmatt, timfire, Shreyas Sampat.


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Subsequent Topics
In Indie Game Design

3/1/2004 Rich Stokes: [Urban Mythos] Yet another Tarot system & narration issu
[b]Previously in "Life of Rich":[/b] I'm working on Urban Mythos still. Slowly and painfully. Some other posts can be found [url=http://www.indie-rpgs.com/viewtopic.php?t=4876]here[/url], [url=http://www.indie-rpgs.com/viewtopic.php?t=8104]here[/url] and [url=http://www.indie-rpgs.com/viewtopic.php?t=5615]here[/url]. I came up with a cool…
In Indie Game Design
Participants: Rich Stokes, Shreyas Sampat, clehrich.


3/1/2004 ReverendBayn: Karmic - New diceless system needs critique.
I've been working on a pet project for some time now, a science-fantasy setting inspired by the myths and religions of south-east asia. It even has a great slogan: "Get…
In Indie Game Design
Participants: ReverendBayn, John Harper, coxcomb, orbsmatt, lumpley, Christopher Weeks, Matt Gwinn, RaconteurX, clehrich.


3/1/2004 WyldKarde: Trying something new here...
I know, I know. There isn't much that hasn't been tried in RPG design. However, I'm experiemnting with a few ideas that, at the very least, aren't mainstream, and I…
In Indie Game Design
Participants: WyldKarde, Harlequin.


3/2/2004 micahcomer: Before I even get started
Hello. This is my first post here on the Forge, though I?ve been lurking for quite awhile. I?ve read a lot of the posts, most of the articles, and have…
In Indie Game Design
Participants: micahcomer, orbsmatt, Shreyas Sampat, ethan_greer, Ron Edwards, Dev, Paul Czege, Mike Holmes, Ole.


3/2/2004 Rexfelis: Abilities in "Dominion"
My question re. abilities in DOMINION is at the bottom. Before I can ask it meaningfully, a summary of the DOMINION game is in order. DOMINION summary 1. Premise How…
In Indie Game Design
Participants: Rexfelis, Shreyas Sampat, coxcomb, Dav, clehrich.


3/2/2004 Lorenzo Rubbo-Ferraro: Lila: A Synopsis
Lila, a Vedic Role Playing Game: A Synopsis I wrote this synopsis for my own satisfaction, for clarity of mind. But I thought I should post it to fellow Forgee’s…
In Indie Game Design
Participants: Lorenzo Rubbo-Ferraro.


3/3/2004 Demada: [Feats] A Game of Heroic Storytelling, first time
This is my first attempt at anything like this. I can't tell you where I came up with the idea, just kind of struck me. Anyway, it's a bit rough…
In Indie Game Design
Participants: Demada, Lorenzo Rubbo-Ferraro.


3/4/2004 Bluve Oak: Inexhaustible Magic
Greetings. I'm looking for an RPG that has inexhaustible magic. By this I mean a system where you can cast spells all day long without limitations or anything becoming depleted.…
In Indie Game Design
Participants: Bluve Oak, Demada, Ole, Shreyas Sampat, Halzebier, Christopher Weeks, Lxndr, Matt Gwinn, Paul Czege, John Burdick, pete_darby, Deadboy, clehrich, Ravien, M. J. Young, Mike Holmes, Valamir, frog, Ian Charvill, andy, komradebob, timfire, Jonathan Walton, Ben Lehman, herrmess.


3/4/2004 timfire: [E.rpg LITE] My Fantasy Heartbreaker
I've decided to finish up my Fantasy Heartbreaker so I can move on to other projects with a clean conscience. Since coming to the Forge, I've decided to change a…
In Indie Game Design
Participants: timfire, montag, Halzebier, arwink, Jack Aidley, ethan_greer, John Burdick, Ravien, Ron Edwards, Valamir.


3/4/2004 Dregg: [Dice Pools] When colors of dice become too much
Ok, Working on my newest monstrosity "Path of 5 harmonies" I have ran into a mind numbing issue. The game is simple Dice pool based system with a sliding Difficulty…
In Indie Game Design
Participants: Dregg, Christopher Weeks, Matt Gwinn, Shreyas Sampat, Wolfen, Halzebier.


3/5/2004 matthijs: [Okkupasjon!] Character design concept
A few others and I are just starting to throw around ideas for a Norwegian role-playing game called "Okkupasjon!". The game is set in Norway 1940, while the country was…
In Indie Game Design
Participants: matthijs, Jeph, Ron Edwards, Ravien.


3/5/2004 Bob Goat: [Consipiracy of Shadows] Introduction Help
We are in the editing stage of our game and I was looking to get some outside opinions/comments on our Introduction. I think that it is a terribly important part…
In Indie Game Design
Participants: Bob Goat, Mike Holmes, Ron Edwards.


3/5/2004 andy: BONES the RPG
I like dice. I have written a lot of homebrew RPGs over the years, most of which fall in the "not-ready-for-prime time" category. However, I have been working on one…
In Indie Game Design
Participants: andy, montag, Ron Edwards, Bluve Oak, ethan_greer, Mike Holmes, Lorenzo Rubbo-Ferraro, xiombarg, taalyn, Paul Czege, Umberhulk, Zathreyel, Nuno Viotti, Valamir, charles ferguson, TheLoom.


3/6/2004 Amadeus: dice questions
I'm working on a paranoid style rpg system/setting and I was wondering if anybody had any insight on the legality of using Fudge dice. ie can I use them without…
In Indie Game Design
Participants: Amadeus, Jeph, Shreyas Sampat, Harlequin.


3/8/2004 HOT: Hengist the Dane - Saxon Roleplaying in Arthurian Britan
Ok heres an Idea that's been rolling around in my head for a while. The concept is that you are first- or second-generation immigrants to Britan around 500 AD. "Fleeing…
In Indie Game Design
Participants: HOT, Kryyst, RaconteurX, Shreyas Sampat, Valamir.


3/9/2004 taalyn: Cruxness in revision
Some of you may remember Crux, an urban fantasy rpg using colored tokens instead of dice. Well, development went on hiatus for about 6 months, but I'm gearing up to…
In Indie Game Design
Participants: taalyn, cruciel, Shreyas Sampat, Darcy Burgess, Strams.


3/9/2004 Eric J.: [FF Legacy] An RPG, yet to be realised.
Disclaimer: FF does NOT mean or indicate, imply directly or indirectly, Final Fantasy. There is no subtle invited assumption that it does or does not. Nope. None. And since there…
In Indie Game Design
Participants: Eric J., Ben Lehman, Ravien, gabby2600, Mike Holmes.


3/9/2004 Jack Aidley: [Great Ork Gods] Final (?) Polishing
Yes, it's another thread about Great Ork Gods. Those of you who haven't been following the earlier threads may wish to look in here. I've put a second playtest release…
In Indie Game Design
Participants: Jack Aidley, Ron Edwards, Valamir, GreatWolf.


3/9/2004 Matt Wilson: Peregrine - mixing rpg and boardgame
There's been a few games I've seen recently that have made cool use of visual aids like a map, and they got me thinking about this vague concept I've had…
In Indie Game Design
Participants: Matt Wilson, Valamir, Mike Holmes, johnzo, xiombarg.


3/9/2004 Bob Goat: [Conspiracy of Shadows] Introduction Part Deux
After getting the good advice earlier I went back to the drawing board and deconstructed by own game to get to its core premise. It is a bit shorter, which…
In Indie Game Design
Participants: Bob Goat.


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