Previous Topics In Indie Game Design 6/17/2004 TonyLB: Rapidly changing stats There's something bugging me in my system. It's a silly little factor, but I can't get it out of my mind and maybe someone has a perfect solution.
I have… In Indie Game Design Participants: TonyLB, ethan_greer, Michael S. Miller, Valamir, John Harper, timfire, Lxndr.
6/16/2004 pilot602: [Seven Systems Legacy] - SSM sheet A copy of the current working prototype "character sheet" for the Seven Systems Machine.
http://www.freepress.multiservers.com/ssmsheet.pdf In Indie Game Design Participants: pilot602.
6/16/2004 Palaskar: Philosophical/"Wonder Story" setting Alright, folks, this is a long post. It would be much, much longer if I fleshed out all the details, but 1) I figured discussion would change some important parts… In Indie Game Design Participants: Palaskar, Eero Tuovinen, WyldKarde, Tobias.
6/16/2004 Mojo: [Idea] Campbell Story Engine Greetings All,
Firstly I'd like to thank everyone here for their wonderful posts that have done much to improve my understanding of roleplaying. Love this place :)
Secondly I'd like… In Indie Game Design Participants: Mojo, Tobias, dalek_of_god.
6/16/2004 MattyHelms: Greek Mythology RPG: Best mechanics to convey concept? I've finally decided to take the plunge into self-publishing some games as PDF files. The game design that I'm most excited about revolves around Greek mythology, tentatively (and with sparkling… In Indie Game Design Participants: MattyHelms, John Kirk, epweissengruber, Doctor Xero.
6/15/2004 pilot602: [Seven Systems Legacy] - revised with "living bots" [quote]The Seven Systems Legacy
[b]The El’dan[/b]
[i]2800a.d. – 3100a.d.[/i]
El’dan actually start out life as the Vu’lan. The Vu’lan create genetically engineered clones of themselves, who are designed to be… In Indie Game Design Participants: pilot602, Sydney Freedberg, greedo1379.
6/15/2004 Green: kathanaksaya: back to the drawing board After playtesting Kathanaksaya with a real group of varied ages and experiences, I've decided that it was a success, albeit with one problem: how do I make sure that a… In Indie Game Design Participants: Green.
6/15/2004 sirogit: Highschool Automatons. I just came up with this today so it's kind've sketchy. It's more or less a weird, arty one-shot game that I thought would have a neat aesthetic. It's one… In Indie Game Design Participants: sirogit, Doctor Xero, Jasper, Tobias, sergeant_x.
6/15/2004 Asrogoth: [God Lore] Cleaning Up and Shaking Out Okay, I promised I'd post something by tonight, so here you go. This is the section I left out of the contest material by accident regarding the Gods and their… In Indie Game Design Participants: Asrogoth, Mike Holmes.
6/14/2004 pilot602: [Seven Systems Legacy] - new version of "big ole robots Ok here's the quick run down on the "new" spin on the big-robot game I'm working on (see the threads). There's still a lot of the old… In Indie Game Design Participants: pilot602, Sydney Freedberg, greedo1379, dalek_of_god.
6/14/2004 Tobias: Your Gods are Dead: Playtest version Ladies and Gentlemen,
I've completed chapter 4 of 'Your Gods Are Dead' (YGAD). With the completion of this chapter I feel there's enough of a skeleton for me to start… In Indie Game Design Participants: Tobias, Nicolas Crost, Gary Kennedy, Jasper, MarktheAnimator.
6/14/2004 sergeant_x: Yet Another Firefly (inspired) RPG? Hi everyone.
I've lurked here for a year or so. I'm an older gamer and haven't been heavily involved in the hobby for many years. My first experiences in gaming… In Indie Game Design Participants: sergeant_x, greedo1379, Nicolas Crost, Matt Wilson, Henri, Thor.
6/13/2004 Sledgeman: [The Business] A Rough Mechanic (long) This is the first time I've ever posted anything I've actually created, so bear with me. =-)
Right now, I'm working on designing a game about professional criminals in the… In Indie Game Design Participants: Sledgeman, LordSmerf, MarktheAnimator, Garbanzo, Tobias.
6/12/2004 MarktheAnimator: Professions vs Skills Hello,
I'm developing my Science Fiction RPG, "The Solar Imperium" and I'm having trouble with professions and skills....
In my fantasy RPG, "Fantasy Imperium" I created a list of professions… In Indie Game Design Participants: MarktheAnimator, Mark Johnson, Eero Tuovinen, Slortar, Chris Lekas, TonyLB, Tobias, 16CBH, TooManyGoddamnOrcs.
6/12/2004 Zathreyel: (The Operation) humanity-type rules heya guys,
okay, i've been working on this game for a group of friends, a LeCarre or "Bourne" style espionage game, high action thriller type stuff. It's meant to be… In Indie Game Design Participants: Zathreyel, Ben Lehman, ethan_greer, buddha, Sydney Freedberg, Chris Lekas, Tobias.
6/12/2004 Ravien: Scarlet Wake For those of you who have seen the Kill Bill Inspired Mechanics thread over in RPG Theory, this will be a significant revision and addition to what was presented there.… In Indie Game Design Participants: Ravien, Ben Lehman, Simon W, Sledgeman, Trevis Martin, Sydney Freedberg, Tobias.
6/11/2004 Chris Lekas: Torm - Hit Location Problems First off - Hi all, I just found this Forum and it looks great. I intend on posting an overview of my system, but at the moment I am stuggling… In Indie Game Design Participants: Chris Lekas, Andrew Martin, MarktheAnimator, Wilper, Tobias.
6/11/2004 Ben Lehman: Polaris: Player Roles So my rpg, Polaris is about to go into playtesting and needs a little help.
One of the big "things" about Polaris is that it doesn't have a normal… In Indie Game Design Participants: Ben Lehman, Tobias, Emily Care, Mike Holmes.
6/11/2004 Tobias: Your Gods are Dead: Your Character As introduced here, I present chapter three of my design effort.
Comments greatly appreciated. The text is a bit more rushed than last time, since I'm more interested in getting… In Indie Game Design Participants: Tobias.
6/10/2004 Dregg: [Chapter 13 Press] Spookybeans! The Gothic Comic RPG I'm posting the rules for this free RPG i'm working on to get some feed back. It's going to be a simple 10 page RPG based on the comics by… In Indie Game Design Participants: Dregg, ethan_greer, Juicetyger, sirogit.
<< more previous topics | | Subsequent Topics In Indie Game Design 6/18/2004 Chris Lekas: Torm - A Few Combat Problems Still working through the combat system point by point and I have come across a problem. The core of the combat Initiative and Actions mechanic works as follows:
Actions
An… In Indie Game Design Participants: Chris Lekas.
6/18/2004 greyorm: [ORX] More About Points Ron has his hands on a copy of Orx, and he and I were talking about it the other day...you know, that thing where you flap your lips at one… In Indie Game Design Participants: greyorm, quozl, Technocrat13, ErrathofKosh, Jack Aidley.
6/18/2004 Emiricol: [RPGLite] A simple silly fantasy game. Character Concept
The player should give a short (100 words or less) description of the PC concept. For example, “John McGowen is a Knight-Errant, hailing originally from the conquered nation… In Indie Game Design Participants: Emiricol, Wilper, Ravien, Mike Holmes, Doctor Xero.
6/19/2004 FlamingMoose: [Oracle] A newb brainstorms Narrativism Greetings, all,
While I can't pretend to have a full knowledge of the Forge theory of RPGs, nor the full range of RPG titles, nor what makes a workable system,… In Indie Game Design Participants: FlamingMoose, montag, timfire.
6/19/2004 Damocles: [Out of Hell] first notes for a comedy game Hello,
you probably don't remember me, but I used to post a bit here a fairly long time ago. I had some ideas for games that never really went anywhere,… In Indie Game Design Participants: Damocles, Dumirik, Chris Goodwin, Jasper.
6/21/2004 Dumirik: [Oneiro] Player Introduced Bangs (Split from thread) This thread was split from my thread in GNS theory Narrativist Reward Mechanics
The basic idea that I have had for my game, now with the final title of Oneiro… In Indie Game Design Participants: Dumirik, Mike Holmes, TonyLB.
6/22/2004 StrongBadMun: [Schism] Introducing Epoch Games I just joined about 10 minutes ago but I just have to spread the word as soon as I can. I've been working on my own RPG system for about… In Indie Game Design Participants: StrongBadMun, ADGBoss, Mike Holmes, Andrew Martin, WyldKarde, Ron Edwards.
6/22/2004 pilot602: [Seven Systems Legacy] - stuck on new mechanics I'm trying to come up with a way to keep my "one-die" system but make it easier to manipulate the "effectiveness" of rolling for a hit/location but the most important… In Indie Game Design Participants: pilot602, Ravien, TonyLB, Tobias, Sydney Freedberg, Chris Lekas, WyldKarde, greedo1379.
6/22/2004 StrongBadMun: Opinions on Game Name please It has come to my attention that the name Schism is being used already so I'm working on a new name. The game is a near future setting where the… In Indie Game Design Participants: StrongBadMun, Mark Johnson, Andrew Morris, ethan_greer, contracycle, Tobias, Ron Edwards, TonyLB, MarktheAnimator.
6/23/2004 Ben Lehman: Polaris: Fate and Choice Hi Everyone--
So my RPG, Polaris is in final devolopment, before playtesting ensues. Since the last thread on it rocked so much (thanks to everyone who responded! Sorry I… In Indie Game Design Participants: Ben Lehman, Eero Tuovinen, MarktheAnimator.
6/23/2004 Aaron Powell: [Viewpoint] Request for Comments A friend and I have been working on a set of game mechanics that we're calling Viewpoint. The system's mainly designed to address issues we've had with other sets of… In Indie Game Design Participants: Aaron Powell, MarktheAnimator.
6/24/2004 StrongBadMun: Head Trip Games [Formerly Epoch Games] System (Long) This system has taken me quite a while to work on, mostly because I'd find something that just didn't work and changing it meant changing the whole system. I remember… In Indie Game Design Participants: StrongBadMun, Sydney Freedberg, TonyLB, Alf_the_Often_Incorrect.
6/25/2004 Ravien: [Scarlet Wake] Playtest Release Hey all,
Although it's not 100% complete just yet (more like 85%), I thought I may as well post this up now, seeing as how it will be completely finished… In Indie Game Design Participants: Ravien, Sydney Freedberg, Andrew Morris, WyldKarde, Sledgeman, Andrew Martin, Trevis Martin, Jasper, b_bankhead, Drew Stevens, MarktheAnimator, Mark D. Eddy, Tobias.
6/25/2004 sirogit: the Seas of Let's Fiddle.(Very weird.) I'm working on something that's a chimera of a parody of Furry characters and a game with the premise of What Would You do For Love? It's nearly complete. right… In Indie Game Design Participants: sirogit, deidzoeb.
6/25/2004 pilot602: [Seven Systems Legacy] new(?) idea for damage modeling OK I've been thinking about Battletech, comments from Mike H. and Sydney and Raiven and I think I have a totally new (new, at least, to my game) approach to… In Indie Game Design Participants: pilot602, Sydney Freedberg, Ravien, Andrew Martin.
6/26/2004 Drew Stevens: [Touché] Almost a Playtest Release :) http://www.prism.gatech.edu/~gte049v/Touche/Touche.html
Touché is game I've been working on for a while now- I mentioned it a few weeks ago, in Roleplaying Theory.
Well, it's done. Mostly. With my hand written… In Indie Game Design Participants: Drew Stevens, Jasper, Mark D. Eddy.
6/27/2004 Survivor: OGL Information Hey, some of you may remember me from a while back, attempting to create a sci-fi themed RPG using the d20 Modern system.
I am still working on said RPG,… In Indie Game Design Participants: Survivor, Eero Tuovinen, daMoose_Neo.
6/27/2004 MarktheAnimator: Off Handed Weapons Hello,
I'm trying to decide if I should include a penalty for using a weapon in your off hand (usually left).
Currently I'm using a -25% penalty to hit with… In Indie Game Design Participants: MarktheAnimator, Argetlamh, Sledgeman, ADGBoss, TonyLB, Mark D. Eddy, ErrathofKosh, Autocrat, LordSmerf, Andrew Morris, GregS, Mike Holmes.
6/28/2004 Tobias: [Ideal Holiday] Rant/Greer Manifesto Inspired Design Warning: rambling, since I'm writing this as the ideas are coming.
Well, the discussions about the GM (argggl, acronym collision) got me thinking (as most discussion tend to do). As… In Indie Game Design Participants: Tobias, MarktheAnimator, Erick Wujcik, JackBauer, ethan_greer.
6/28/2004 pilot602: [Seven Systems Legacy] mechanics (penetration) for damage Well I htink I have good, solid base for my ranged weapons and damage tracking in SSL. I've thrown together a quick PDF with what I'm thinking is pretty much… In Indie Game Design Participants: pilot602, Sydney Freedberg, greedo1379, Ravien, Chris Lekas, btrc.
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