Previous Topics In Indie Game Design 7/3/2004 pjagdishkumar: News Papers Site Hello Friends
Recently I have visited www.indiapress.org where you can read all Indian Languages Newspapers without downloading their fonts.
In this site you can build your on membership pages and… In Indie Game Design Participants: pjagdishkumar.
6/30/2004 greyorm: [IGC] Publication Update Request Alright, what's happening with the IGC Publication? Is it going to press?
I ask because we haven't heard anything about it, no one has contacted me to get the draft… In Indie Game Design Participants: greyorm, timfire, Christopher Weeks, Mike Holmes.
6/30/2004 TonyLB: [Capes] Need help expressing a thought This is silly, but I've been going back and forth on trying to express this one idea for days, and I know for a fact that I clarify my thoughts… In Indie Game Design Participants: TonyLB, inky, John Harper.
6/30/2004 Tobias: [Ideal Holiday] Playtest version Here follows a playtest version of Ideal Holiday. Ideal Holiday is meant as party-game which might function as an ice-breaker for non RPG folk into the RPG world. Comments on… In Indie Game Design Participants: Tobias.
6/30/2004 thereformant: Quick little game Not sure if this counts as a rpg but tried this out when my DM guide for D&D got beered to the max (i know you guys hate D&D but… In Indie Game Design Participants: thereformant, ethan_greer, greyorm, Alex Johnson, jdrakeh.
6/30/2004 philreed: New 24-Hour Games With vs. Monsters Deluxe finished I'm ready to try another 24-hour game. Anyone else up for doing some of these over one weekend in July? In Indie Game Design Participants: philreed, Jeph, pigames, anonymouse, Crackerjacker, ethan_greer, ADGBoss, Eero Tuovinen, sirogit, Lxndr, Brett M. Bernstein, Drew Stevens, Andy Kitkowski, JamesSterrett, Tony Irwin, bigsimon, Jonathan Walton, C. Edwards, timfire, jdrakeh.
6/30/2004 John Harper: [Danger Patrol] Conflict Resolution with Cards Lately I've been toying with a conflict resolution system for my retro-sci-fi game Danger Patrol, and I figure it's time to give the Forge a crack at it.
Specific questions:… In Indie Game Design Participants: John Harper, TonyLB, The Fiendish Dr. Samsara, Matt Wilson, Valamir, TnT, W Alexander.
6/29/2004 Lathan: [Evensong] Introduction/Overview I'm not really sure how to present this (in spite of lurking for a couple of months now) but I'll do my best...
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Basic overview:
Evensong is a surreal,… In Indie Game Design Participants: Lathan, Ben Lehman, failrate.
6/28/2004 pilot602: [Seven Systems Legacy] mechanics (penetration) for damage Well I htink I have good, solid base for my ranged weapons and damage tracking in SSL. I've thrown together a quick PDF with what I'm thinking is pretty much… In Indie Game Design Participants: pilot602, Sydney Freedberg, greedo1379, Ravien, Chris Lekas, btrc.
6/28/2004 Tobias: [Ideal Holiday] Rant/Greer Manifesto Inspired Design Warning: rambling, since I'm writing this as the ideas are coming.
Well, the discussions about the GM (argggl, acronym collision) got me thinking (as most discussion tend to do). As… In Indie Game Design Participants: Tobias, MarktheAnimator, Erick Wujcik, JackBauer, ethan_greer.
6/27/2004 MarktheAnimator: Off Handed Weapons Hello,
I'm trying to decide if I should include a penalty for using a weapon in your off hand (usually left).
Currently I'm using a -25% penalty to hit with… In Indie Game Design Participants: MarktheAnimator, Argetlamh, Sledgeman, ADGBoss, TonyLB, Mark D. Eddy, ErrathofKosh, Autocrat, LordSmerf, Andrew Morris, GregS, Mike Holmes.
6/27/2004 Survivor: OGL Information Hey, some of you may remember me from a while back, attempting to create a sci-fi themed RPG using the d20 Modern system.
I am still working on said RPG,… In Indie Game Design Participants: Survivor, Eero Tuovinen, daMoose_Neo.
6/26/2004 Drew Stevens: [Touché] Almost a Playtest Release :) http://www.prism.gatech.edu/~gte049v/Touche/Touche.html
Touché is game I've been working on for a while now- I mentioned it a few weeks ago, in Roleplaying Theory.
Well, it's done. Mostly. With my hand written… In Indie Game Design Participants: Drew Stevens, Jasper, Mark D. Eddy.
6/25/2004 pilot602: [Seven Systems Legacy] new(?) idea for damage modeling OK I've been thinking about Battletech, comments from Mike H. and Sydney and Raiven and I think I have a totally new (new, at least, to my game) approach to… In Indie Game Design Participants: pilot602, Sydney Freedberg, Ravien, Andrew Martin.
6/25/2004 sirogit: the Seas of Let's Fiddle.(Very weird.) I'm working on something that's a chimera of a parody of Furry characters and a game with the premise of What Would You do For Love? It's nearly complete. right… In Indie Game Design Participants: sirogit, deidzoeb.
6/25/2004 Ravien: [Scarlet Wake] Playtest Release Hey all,
Although it's not 100% complete just yet (more like 85%), I thought I may as well post this up now, seeing as how it will be completely finished… In Indie Game Design Participants: Ravien, Sydney Freedberg, Andrew Morris, WyldKarde, Sledgeman, Andrew Martin, Trevis Martin, Jasper, b_bankhead, Drew Stevens, MarktheAnimator, Mark D. Eddy, Tobias.
6/24/2004 StrongBadMun: Head Trip Games [Formerly Epoch Games] System (Long) This system has taken me quite a while to work on, mostly because I'd find something that just didn't work and changing it meant changing the whole system. I remember… In Indie Game Design Participants: StrongBadMun, Sydney Freedberg, TonyLB, Alf_the_Often_Incorrect.
6/23/2004 Aaron Powell: [Viewpoint] Request for Comments A friend and I have been working on a set of game mechanics that we're calling Viewpoint. The system's mainly designed to address issues we've had with other sets of… In Indie Game Design Participants: Aaron Powell, MarktheAnimator.
6/23/2004 Ben Lehman: Polaris: Fate and Choice Hi Everyone--
So my RPG, Polaris is in final devolopment, before playtesting ensues. Since the last thread on it rocked so much (thanks to everyone who responded! Sorry I… In Indie Game Design Participants: Ben Lehman, Eero Tuovinen, MarktheAnimator.
6/22/2004 StrongBadMun: Opinions on Game Name please It has come to my attention that the name Schism is being used already so I'm working on a new name. The game is a near future setting where the… In Indie Game Design Participants: StrongBadMun, Mark Johnson, Andrew Morris, ethan_greer, contracycle, Tobias, Ron Edwards, TonyLB, MarktheAnimator.
<< more previous topics | | Subsequent Topics In Indie Game Design 7/4/2004 Radecave le Scribouillard: [Palimpseste] Looking for a translator I'm looking for a translator for Palimpseste, a rpg I wrote. I need someone who likes odd words.
I can pay for that job... In Indie Game Design Participants: Radecave le Scribouillard, Kesher, GB Steve.
7/4/2004 Bob Goat: [Conspiracy of Shadows] Hi,
I'm working on the supplement for teh game that we just released Conspiracy of Shadows and one of the things I want to do is a social "combat"… In Indie Game Design Participants: Bob Goat, Jinx, Lathan, btrc.
7/5/2004 Sledgeman: [The Business] (Long) Introduction I've been hammering away at The Business for awhile, and I've got pages and pages of random notes making up a nearly complete rpg. Only trouble is, it only makes… In Indie Game Design Participants: Sledgeman, Sydney Freedberg.
7/5/2004 jdrakeh: Formless Revised (last planned playtest file) The revised Formless playtest file has been posted, and addresses many concerns brought to my attention by those who had a look at the first draft. This is the last… In Indie Game Design Participants: jdrakeh.
7/6/2004 Asrogoth: [God Lore]More Actions... Well, I've been working pretty hard and have not had much time to spend on God Lore, but I've slowly but surely been adding more stuff to accomplish my goal… In Indie Game Design Participants: Asrogoth, Mike Holmes.
7/6/2004 Deadboy: (Anarchist's Activity Book) chaos in game design Hi, relatively new to the forge... I posted once a few months ago asking for advice on getting people interested in my past RPG projects, such as Revelation. I've also… In Indie Game Design Participants: Deadboy, Dev, Doctor Xero, Elkin.
7/6/2004 LoreTG: [Lore: Uprising] - looking for an opinion system concepts Hello all,
The purpose of this post/thread is to attempt to get a general opinion of our upcoming release, Lore: Uprising. This in itself becomes quite a challenge due to… In Indie Game Design Participants: LoreTG, Andrew Morris, Andrew Martin, MarktheAnimator, btrc, Sydney Freedberg.
7/7/2004 TonyLB: [Capes] Superhero Punishment mechanic I have pushed myself to get something resembling a cogent first draft of Capes up on the web.
I am looking forward to another round of playtesting fairly soon. Before… In Indie Game Design Participants: TonyLB, Michael S. Miller, ErrathofKosh, btrc, inky.
7/7/2004 Palaskar: Quick Question Ok, so I'm down to the culture development phase of my setting "The Fifth Hour." What are the key areas that should be detailed for each culture?
So far I… In Indie Game Design Participants: Palaskar, Jack Aidley, ErrathofKosh.
7/7/2004 Bob Bell: RoCKit: a role-playing construction kit in search of comment Hello. I recently started work on a project to resurrect some very old rpg ideas of mine from the early 1980's and was interested in some feedback. I am new… In Indie Game Design Participants: Bob Bell, ErrathofKosh, greedo1379.
7/7/2004 sergeant_x: [Storyline] Yet another Firefly inspired RPG This is a continuation of some work I've been doing on a Firefly inspired game focusing on character development. My initial plan was outlined here:
http://www.indie-rpgs.com/viewtopic.php?t=11576
I'm keeping an updated… In Indie Game Design Participants: sergeant_x, jdrakeh, ErrathofKosh, Sydney Freedberg, Doyce, Juicetyger.
7/7/2004 GregS: [Valherjar] Balancing Target Numbers Hi all,
I'm new to the list (despite a few ghost-like posts) so a hello is in order first. My name is Greg Spyridis and I am with Game Monkey… In Indie Game Design Participants: GregS, ErrathofKosh, Thor, Sydney Freedberg, ethan_greer, btrc, Dev, Andrew Morris, Bob Bell.
7/8/2004 Zakharov: Percentile Based System Help\Question Hey all. Long time reader, first time poster.
I've been working on a little, 'relatively' easy rpg system to play around the house as an introduction to the big boys.… In Indie Game Design Participants: Zakharov, Jack Aidley, MarktheAnimator, TonyLB, Zoetrope10, Bob Bell, GregS, M. J. Young, Alex Johnson.
7/9/2004 clehrich: [Shadows in the Fog / Age of Paranoia] Hi again. Some of you may remember some previous threads about Shadows in the Fog, a while back:
The first thread
The next try
Then Jere decided to port the… In Indie Game Design Participants: clehrich, bluegargantua, Jere, jeffwik.
7/9/2004 jdrakeh: Formless-related Announcement (IMPORTANT) I just wanted to clarify that, despite the misleading remark on the Fantasy Makers Industries front page (which was made without my permission or knowledge), I am self-publishing Formless. Not… In Indie Game Design Participants: jdrakeh.
7/10/2004 nidpants: [Exp. combat system] Bushido: Fast and flexible sword duels [b]Bushido: Way of the Warrior[/b]
(very working title, one is a literal translation of the other)
Alright, i've been indulging in two activities recently, dangerous when mixed: creative thinking and… In Indie Game Design Participants: nidpants, GregS, Lathan, Sledgeman, Mike Holmes.
7/11/2004 TonyLB: [Capes] Balancing Powers, Attitudes and Tropes I've put a second draft of Capes online. It's a superhero game with the premise "Power is fun, but do you deserve it?"
It runs on a system of dice… In Indie Game Design Participants: TonyLB, ErrathofKosh, Tobias, Sydney Freedberg.
7/11/2004 Itse: Character creation while playing I have an idea for a con game, which I would like (hope, wish...) to refine into something I can GM at Ropecon (23.-25. 7. in Espoo, Finland). The idea… In Indie Game Design Participants: Itse, Ben Lehman, Eero Tuovinen, Victor Gijsbers, TonyLB, timfire, greyorm.
7/11/2004 Victor Gijsbers: [Shades] A prelimiary discussion Wondering about the extent to which character creation could be changed from a pre-game to an in-game activity, if you'll forgive me the terminology, I developed the outline of a… In Indie Game Design Participants: Victor Gijsbers, Mike Holmes, Tobias.
7/12/2004 Calrin_Alshaw: The Labyrinth: System Criticism <LONG> Ok, I'm completely new to these forums, I was pointed in this direction after I had a game-idea floating in my head, but D&D just seemed too rules-heavy to support… In Indie Game Design Participants: Calrin_Alshaw, Victor Gijsbers, Tobias, Mike Holmes, Wilper.
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